First defence and last stand (Inactive)

Game Master Big OM

Manning the defences of Castle Firrine and surrounding lands in North-western Lastwall.


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Sczarni

Male Half-Orc Barbarian 4

Well I'm assuming we didn't find anything of interest here, so I'm good with moving on

"Hey! Let's get moving so we can make the next hamlet more like the first, alive. Get that Lion o' yers back on the trail, I'll take point again"


Since Zeke has the scent and everyone seams to agree that we should move one, yell if you have anything you want to do.

Zeke continues to track whatever you're chasing and takes you further south. Walking at a brisk place you put the hills behind you after half and hour and comes out into an open plain. As you track across the plain along the trail closing in on a area where some of you remeber 3 small hamlets lay Vaslo and soon after Sir Gerard spots some silhouettes on the horizon. Some are small but they they are accompanied by a few higher ones.

Perception:

Logen: 1d20 + 3 ⇒ (8) + 3 = 11
Vaslo: 1d20 + 9 ⇒ (15) + 9 = 24
Sir Gerard: 1d20 + 2 ⇒ (20) + 2 = 22
Sir Voldniq: 1d20 + 1 ⇒ (11) + 1 = 12
Darius: 1d20 ⇒ 11

Sczarni

Male Half-Orc Barbarian 4

As they begin tracking on a plain Logen doesn't bother getting ahead of the party anymore. "Hmm, wanna just follow tha trail, or do we got a guess as to which one they might be going to?"


Silhouettes of people or buildings?


Defiantly not building. I was trying to give you the impression that these person sized silhouettes varied in height, your best guess is medium and small size.


"Voldniq and Zeke, double time! Cut off their advance while we hit them from the rear. Assuming those shadows are orcs and golbins that is." Gerard says.

I'm assuming the lion and mounted person are faster than the silhouettes. They can ride/run around to the front of the group and stop them, while the rest of us run up and kill them.

Diagram

Sczarni

Male Half-Orc Barbarian 4

hahahaha that's freaking awesome!
Logen smiles "I like that, after you guys hit the wings i'll charge up that middle"

Grand Lodge

Male Elf Druid 1

Vaslo nods in agreement and smiles, "Let's hope for the best. Meaning that it is simply survivors or innocent people."
Vaslo then give his orders to Zeke in elven, telling him to move silently to the front and wait. Zeke won't attack untilt he command in elven is shouted.


Should I advance what happens or do any of you have anything to add?

Sczarni

Male Half-Orc Barbarian 4

depending on what our bard friend does, maybe he can run up with me? Yes Logen will be waiting for the mounted units to initiate


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

"Lead the way, pirate!" Darius says to Logen.

Sorry, I meant to post sooner, I was away.


Ready to advance


Advancing it is then.

The group sets into motion. Sir Gerars, Darius, Vaslo and Logen head straight ahead towards the unknowns trying to close the distance. They are constantly gaining on them. In the mean time Zeke and Sir Voldniq headed to the right to circle around the group ahead of you. Their speed takes them faster to the right flank and everything seams promising. At this point Sir vouldniq notices that the taller creatures seam to small to be orcs and most likely are humans. As the man and lion comes into the line of sight of the creatures the smaller ones, properly goblins, stop and gesticulates at each other. They then yanks in something and the taller humans fall to the ground. The goblins then begin to fire arrows towards the two however missing due to the distance.

Let me known if this wasn't what you intended and we'll redo it.


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

That's awesome! I didn't expect it, but I like it. Let's continue with this fight. Should I roll for initiative?

Sczarni

Male Half-Orc Barbarian 4

Can we get more detailed descriptions of the goblins and captives? I want to know if I can identify a leader (of either group), how well the captives look like they can fight, and how many of each group there are

"Ah bloody hell, hostages. Gorum guide my blade true..."

Logen stays low, using the grass to cover his advance and getting as close as possible so he can quickly attack

Stealth1d20 + 5 ⇒ (9) + 5 = 14
Perception (for anything unseen and also details on the group)1d20 + 3 ⇒ (9) + 3 = 12


"Stick with the plan. Get in there ASAP and kill those little bastards."


The goblins are clearly focussed at Sir Voldniq and Zeke at the moment. The two are moving ahead as planned and are beginning to circle in front of the goblins, still staying out of range of the arrows.

The rest of the group continues to close in on the enemies. You still have quite some distance to go over an open field.

@ Logen - The grass isn't tall enough to use as cover, so you can't use stealth unless you can find some other way. You aren't close enough to make out the details you're asking about yet.


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Sir Gerard will break out into a full out sprint. Must....buy......horse....

Run actions until caught up to the goblins. Sword and shield out.


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

"I don't think they're hostages, Logen. Did you see the way they dropped?" Darius says when he hears Logen speak about the hostages to himself.

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Sczarni

Male Half-Orc Barbarian 4

Ah ok, full on charge then

Logen begins sprinting across the ground directly towards the group "Either way we're getting in there" When the goblins finally notice him, he picks the one that looks like the leader and bellows a bloodcurdling howl at time, still charging

Intimidate1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Male Elf Druid 1

Vaslo moves closer to the group, his bow drawn and ready as he yells out in elvish for zeke to attack.

Vaslos initiative - 1d20 + 3 ⇒ (20) + 3 = 23

Zekes initiative - 1d20 + 3 ⇒ (17) + 3 = 20

Sczarni

Male Half-Orc Barbarian 4

Logen's Initiative1d20 ⇒ 13

My plan was to use my surprise round to cover the gap and intimidate their leader (if one so exists).


Sir Voldniq and Zeke completes their half circle and are now in front of the goblins some distance away though well without of range of their small arrows.

The rest of the group continues forward with haste. As you come closer on of the goblins notices you and call out. Two of the four goblins turn towards you with raised bows.

I think I haven't explained myself properly. You do not have a surprise round, you were made. For the battlefield please se below and feel free to revise your action.

Before we continue I would like you to consider what you want to do both groups are 150 ft from the goblins and you have them surrounded

Goblin initiative: 1d20 + 6 ⇒ (2) + 6 = 8

Sczarni

Male Half-Orc Barbarian 4

oh my apologies. Well I need to close the gap anyways, so I'll be full sprinting towards them, bellowing a madmans furry at whoever looks like the leader. if nobody does, then the closest one too me


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

Darius rushes forward with Logen. Double move action.


Still taking run actions until I get to them.

Initiative 1d20 + 1 ⇒ (7) + 1 = 8


Al right the intiatives have been rolled and you are 150 ft away. By my calculations it takes 2 rounds in light armour and medium armour and 3 rounds in heavy armour to close the gap. Please Let me know if you want to do anything besides heading straight forward? The goblins will properly fire at you 1 turn before you can reach them and then in initaitive order.

Vaslo, let me know from which distance you would like to fire your bow. And please remember to control Zeke.

Initative:

Vaslo 23
Darius 22
Zeke 20
Sir Voldniq 18
Logen 13
Goblins 8+
Sir Gerard 8-

Sir Voldniq's initiative: 1d20 + 4 ⇒ (14) + 4 = 18


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

For my next turn, I plan on moving up to them. I'll pull out my Rapier at this time.


That puts you 120ft closer by my calculation, so you can charge in you next round.


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

How nice! Now... to wait for everyone else.

Sczarni

Male Half-Orc Barbarian 4

Dont worry I keep up with you! Light armor ftw! I continue to move with darius


Gerard runs until he is forty feet out from the goblins, then he picks a target and his lungs heaving, sweat streaming down his face charges the little bugger with a blood curdling roar.

Run until I'm in charging distance, and then charge the closest one.

Attack (Power Attack) 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d8 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male Elf Druid 1

Vaslo moves forward and fires the arrow from his bow. While yelling for Zeke to attack. The lion responds and ferociously charges the nearest goblin on his side.

Vaslo Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Vaslo Damage: 1d8 ⇒ 5

Zeke Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Zeke Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Critical chance: 1d20 + 2 ⇒ (12) + 2 = 14
Extra Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Moving to about 100 ft away.


So in round one you all closes in on the goblins. Darius and and Logen ending closest from one side and Sir Voldniq and Zeke from the others. Seeing these as the biggest treats the goblins fires. One arrows glances of Sir Voldniq however another strikes Zeke severely.

Goblin fire:

Firing at Darius: 1d20 + 4 ⇒ (7) + 4 = 11
Firing at Logen: 1d20 + 4 ⇒ (1) + 4 = 5
Firing at Zeke: 1d20 + 4 ⇒ (20) + 4 = 24
Confirming: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg.: 3d4 ⇒ (1, 4, 2) = 7
Firing at Sir Voldniq: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg.: 1d4 ⇒ 1

Round 2 go!

Sczarni

Male Half-Orc Barbarian 4

Any chance I can get a better understanding of the situation, such as the state of the captives and if there's a leader in the goblins?


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

"Charge my allies, CHARGE!!!" Darius shouts as he charges at the nearest ally.


For the fourth time I believe.... x_x

Gerard will run UNTIL he reaches charging distance. Then he will charge.

In case I actually get there this round...
Attack (Power Attack, Charge) 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d8 + 5 ⇒ (3) + 5 = 8

The Exchange

Male Human? Shirker/3

So, I misstyped my post. It should say Enemy instead of ally at the end. I don't think Darius could go toe to toe with Logen. Also, next round I plan on starting my Bardic Performance, which is speech telling. That should begin the round quite nicely.


Still running behind the others Sir Gerard runs towards the battle. Ending 30ft away, you can charge next turn. Logen and Darius charges the goblins from one side while Sir Voldniq and Zeke charges from the other side. Before the four reaches melee, Vaslo fires an arrow towards the goblins but ending short. Logen slices the aleft arm of one of the goblins while Zeke mauls another one severly. Darius and Sir Voldniq misses with their attacks. With only 3 goblins left they retaliate. Fortunately missing the their targets.

The dices:

Logens charge: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Dmg: 2d4 + 5 ⇒ (4, 3) + 5 = 12
Darius' charge: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Zeke's charge: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Sir Voldniqs charge: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Attack on Darius: 1d20 + 2 ⇒ (11) + 2 = 13
Attack on Sir Voldniq: 1d20 + 2 ⇒ (10) + 2 = 12
Attack on Zeke: 1d20 + 2 ⇒ (9) + 2 = 11

Please roll for your own attacks.


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

Right, sorry.
Charge: 1d20 + 4 ⇒ (5) + 4 = 9

Sczarni

Male Half-Orc Barbarian 4

Logen smiles as his first blow lands and their misses "Aww ye little bastards are dead now" Logen screams his fury, unleashing it on the goblins

Tracking:
Rage Round 1/8. AC is two lower, str and con are 4 higher, hp is 4 higher

Attack 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage 2d4 + 8 ⇒ (4, 2) + 8 = 14


Yay!

Gerard, seeing how close he is to the goblins sprints the last few meters yowling wildly. He brings his longsword down in a powerful overhead slash, leaving defense to the wind.

Charge, Power Attack 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d8 + 5 ⇒ (2) + 5 = 7


This time Vaslo's shot connects as his arrow whistle between his allies hitting a goblin in the chest leaving it barely standing.
Darius fails to hit with his rapier
Zeke continues to attack the poor goblin finishing what was started last turn as its right paw bring the goblin down.
Sir Voldniq on the other hand fails to hit with his longsword.
Logen releases his fury on the goblin next to the corpse he made just a few seconds ago. This might be the only thing that saves the little creature for now.
The two remaining goblins retaliate both missing.
As everyone seams to pause for breath before assuming combat, Sir Gerards roar pierces the silence and one goblin departs this plane as his sword cleaves collarbone, ribs, lung and blood vessels.

Next round one goblin left, who'll get it and win the prise

The dices:

Vaslo firing his bow: 1d20 + 3 ⇒ (18) + 3 = 21
Dmg: 1d8 ⇒ 5
Zeke's bite: 1d20 + 2 ⇒ (5) + 2 = 7
Zeke's left claw: 1d20 + 2 ⇒ (9) + 2 = 11
Zeke's right claw: 1d20 + 2 ⇒ (15) + 2 = 17
Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Sir Voldniq: 1d20 + 4 ⇒ (6) + 4 = 10
Goblin attacking Sir Voldniq: 1d20 + 2 ⇒ (13) + 2 = 15
Goblin attacking Logen: 1d20 + 2 ⇒ (9) + 2 = 11

Initative:

Vaslo 23
Darius 22
Zeke 20
Sir Voldniq 18
Logen 13
Goblins 8+
Sir Gerard 8-


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

"On to glory, comrads, do your best!" shouts Darius in an atttempt to rally his allies.

I'll start my Bardic Performance. Remember to add on a +1 to hit and to damage everyone. Vaslo and Zeke won't get it, but I don't think that it's a problem.

Sczarni

Male Half-Orc Barbarian 4

This is assuming the 4 people before me manage to take out 1 goblin

Logen's fury dissapears as suddenly as it started, and he motions for the party to check on the hostages while he checks for loot


I am going to do some gmpcing to advance this along later today, if Vaslo hasn't posted.


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

I'm certain he'd just shoot anyway.


The lonely goblin dodges Vaslos arrow and afterwards brushes past the angry lion. Sir Voldniq doesn't fare any better and finally Logen manages to put the little monster down.

As the last goblin falls two humans stand up, A young man and a woman. Both look a little terrified at first and stays clear of Logen, they both have ropes tied around their necks. After a few moments the woman starts crying and the man says: "Thank you for saving us whoever might be. Praise Iomedae."

The dices:

Vaslo, shooting: 1d20 + 3 ⇒ (8) + 3 = 11
Zeke's bite: 1d20 + 2 ⇒ (8) + 2 = 10
Zeke's left claw: 1d20 + 2 ⇒ (13) + 2 = 15
Zeke's right claw: 1d20 + 2 ⇒ (6) + 2 = 8
Sir Voldniq: 1d20 + 4 ⇒ (5) + 4 = 9
Logen: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg: 2d4 + 5 ⇒ (1, 1) + 5 = 7

108 xp each

Finally, it was like none of the persons I rolled for could hit any thing.

The treasure:

4 Short swords 4x10gp
4 Light wooden shields 4x3gp
4 Leather armours 4x10gp
4 Short bows 4x30gp
80 Arrows 4x1gp


Male Human Arcane Duelist 1, Init +3, Fort +2, Ref +6, Will +3, 17 AC, 14 Touch, 13 FF, Rapier +3 (1d6+2)

"Don't worry, we're the good guys!" Darius says.

Looking back at his allies, Darius says "We are the good guys, right?" in a hushed tone.

Looking back at the man, Darius says "Nah, I'm just kidding. We work for the crusaders. Where do you live? What were you doing out here?"


"As my companion said, we're from Castle Firrenne. You needn't fear any longer. Are you two unharmed?" Gerard asks, moving over to slice the rope off of them.

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