Finkmilkana's Carrion Crown

Game Master Finkmilkana


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Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

Lord Bramwell struggles against the attached stirges, trying to get them off; he aims at the one grappling his chest and prepares himself for the blow his about to dish out. The next moment, his morningstar strikes the small beast, completely smashing it between the spiked metal ball and the eidolon's chest.

Attack stirge 1d20 + 5 ⇒ (20) + 5 = 25
roll to confirm critical 1d20 + 5 ⇒ (18) + 5 = 23
damage 2d8 + 3 ⇒ (1, 5) + 3 = 9
Move action: Bramwell steps away from the skeletons, taking a 5-foot step to avoid AoO


1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (11) + 2 = 13

Both skeletons loose their balance and fall on the suddendly slippery ground.

Grand Lodge

Female Dhampir Oracle 2

Will Save: 1d20 + 4 ⇒ (2) + 4 = 6

Ahhhhhhh!!!!! :O


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Torald draws his Hammer and shatters the skull of the Skeleton standing before him.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Male Human Fighter(unarmed)1/rogue1

Raoul will moving and attack the Skeleton next to Kalina.
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d3 + 1 ⇒ (1) + 1 = 2


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Cerana will do what she was meant to do last round. Draw a staff and cast mage armour.


The two skeletons near Lord Bramwell get up and move towards him.

1d20 + 13 ⇒ (19) + 13 = 32
1d20 + 13 ⇒ (19) + 13 = 32

The two Stirges keep attached and drink more of his blood.

1d20 + 2 ⇒ (20) + 2 = 22
critical threat: 1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (12) + 2 = 14
1d4 + 2 ⇒ (2) + 2 = 4

The skeleton in the cell attacks Raoul and almost hits him at his throat, but he manages to turn so it only scratches his shoulder.

Kalina:

The ghostly Stirges have reached you, they start dancing around you and caress your skin with their long, sharp proboscises.

1d3 ⇒ 3

[Stirge 1, 5 HP, AC 12, touch 12]
[Stirge 2, 5 HP, AC 12, touch 12]
[Skeleton 1, 2 HP, AC 16, touch 12]
[Skeleton 2, 4 HP, AC 16, touch 12]
[Skeleton 3, 4 HP, AC 16, touch 12]
[Flute, 13 HP, AC 10, incoporal]

Lord Bramwell gets another 2 Constituion damage, he has now suffered 5 Constitution Damage.
Raoul suffers 2 Damage.
Raoul has to make a Will Save DC 14.

Your turn.


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Cerana moves up to help Bramwell and Lyla. She then casts disrupt undead on the closest skeleton in front of Bramwell.

Ranged touch: 1d20 + 4 ⇒ (3) + 4 = 7

However it misses.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla seems lost with what to do. Worried about Lord Bramwell's situation, she takes her sling, loads it with trembling hands and fires it against one of the stirges attached to him.

Move action: pick up and load sling
Standard action: ranged attack 1d20 + 5 ⇒ (20) + 5 = 25
Roll to confirm critical 1d20 + 5 ⇒ (16) + 5 = 21
damage 1d3 + 1d3 - 1 ⇒ (1) + (1) - 1 = 1

What a waste of a critical :P


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

Lord Bramwell can feels the bloodsucking beasts draining his strength, and quickly tries another swing to get rid of them. With a powerful blow, the second stirge explodes into a mix of Bramwell's and its own blood.

Standard Action: Attack the other stirge (not the one struck by Lyla) 1d20 + 5 ⇒ (7) + 5 = 12
damage 1d8 + 3 ⇒ (7) + 3 = 10


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Torald runs to Lord Bramwell to aid him against the onslaught of Stirges and Skeletons. Withdraw


Still waiting for Kalinas and Raouls Actions/Saves. If they don't post in the next 12 hours I'll GM control them for this round.


Male Human Fighter(unarmed)1/rogue1

Will: 1d20 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Female Dhampir Oracle 2

Sorry. I didn't see that we were in round three already. I've been waiting for everyone else. Third Will Save: 1d20 + 4 ⇒ (20) + 4 = 24
Finally made it!

In more of a panic then one skeleton would warrant, Kalina shoots a burst of shooting stars. (DC14) 2d4 ⇒ (3, 3) = 6


Raoul:
You get enthralled into the musik and can't help it but have to just stand there and listen. As you delve into the music you suddently see a skeletal spectre playing the disembodied flute and four ghostly Stirges harrasing Kalina. As they notice that you also fell under the Pipers song two of them turn towards you.

Kalina:
You watch as Raoul also seems to become enthralled in the Piper's play and two of the Stirges let you be and start harrasing him. This finally gives you the willpower to break the enchantment but just as you do you also loose sight of the ghostly images.

Since she now breaks free, Kalina has to make one more Will Save

Since the Skeleton in front of her was already damaged its dried bones burst when it is hit with the Spray of Stars, letting it slump back against the wall it rested on for many years.

1d20 + 13 ⇒ (15) + 13 = 28

One Stirge ist still sucking Lord Bramwells Blood.

1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (17) + 2 = 19
Damage on Torald: 1d4 + 2 ⇒ (2) + 2 = 4
The last two skeletons have reached Lord Bramwell and Torald, each attacking one of them. While Lord Bramwell gets missed, the other finds a weak spot in Toralds armor and breaks his skin.

The Flute slowly floats towards the fight.

[Stirge 1, 4 HP, AC 12, touch 12]
[Skeleton 2, 4 HP, AC 16, touch 12]
[Skeleton 3, 4 HP, AC 16, touch 12]
[Flute, 13 HP, AC 10, incoporal]

Lord Bramwell got 1 Constitution Damge, Torald 4 normal Damage. Raoul has to make another Save to try to break free.
Your actions please.


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Cerana again tries to hit one of the skeletons with Disrupt undead.

Ranged touch: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 5


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla loads another bullet into her sling and fires again at the same stirge as before.

Sling against last stirge 1d20 + 5 ⇒ (20) + 5 = 25
To confirm critical 1d20 + 5 ⇒ (6) + 5 = 11 not a critical
damage 1d3 - 1 ⇒ (1) - 1 = 0 minimum damage is 1


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

Bramwell watches Lyla's shot hit the last stirge attacking him, but the impact is too weak to get it off him. Worried about dodging the skeletons's claws, he tries a final blow against it in order to stop the debilitating drain, and smashes the stirge with a precise hit.

Standard action: fight defensively (current AC=20) 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12for: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Female Dhampir Oracle 2

Will Save: 1d20 + 4 ⇒ (18) + 4 = 22
Knowledged Religion: 1d20 + 4 ⇒ (11) + 4 = 15

DM Fink:
Did the shooting stars have any effect on the ghostly creatures?


Male Human Fighter(unarmed)1/rogue1

Will: 1d20 + 1 ⇒ (1) + 1 = 2


Kalina:
Since it is the position of the flute, you were not really able to hit it in addition to the skeleton. Only the ghostly Stirges were near you, which you don't see anymore and are not even sure were there at any point.

You are pretty sure that to end this you have to kill the ghostly figure or rather its manifestation in form of the flute.

Raoul:
Once Kalina moves again the last two Stirges start to ignore her too and together they are now caressing your skin with their sharp proboscises, seemingly ready to break it at any moment.


Waiting for Toralds actions.


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Torald tries to hit his Skeletton with his Warhammer, but it dodges the swing just to get shattered by a spirited shield bash.

Warhammer: 1d20 + 4 ⇒ (9) + 4 = 13
Shield Bash: 1d20 + 4 ⇒ (20) + 4 = 24 Confirm: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d4 + 2 ⇒ (2) + 2 = 4


1d20 + 2 ⇒ (12) + 2 = 14

The last skeleton tries to hit Lord Bramwell, but fails.

1d3 ⇒ 1


Cerana has to make a DC 14 Willsave, as has Raoul to break free.

[Skeleton 3, 4 HP, AC 16, touch 12]
[Flute, 13 HP, AC 10, incoporal]

Your actions.


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Wait how is there a skeleton still up? I did 5 damage to one and Torald did 4 to the other. Wouldn't that mean there are no skeletons left?

Will save: 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Female Dhampir Oracle 2

Kalina will use her second and last haunt siphon on the flute (do I need to roll to hit?)

We-we've got to destroy the ghost flute! Kalina declares somewhat desperately. Its controlling the stirges, its summoning other horrible ghost-things!


Male Human Fighter(unarmed)1/rogue1

will: 1d20 + 1 ⇒ (20) + 1 = 21


Sorry, I actually missed your Disrupt when writing the summary.
So just ignore the Skeleton, the bones just twitched a last time.
So, only the flute is left.

@Kalina: No you don't, just deal 3d6 Damage.

[Flute, 13 HP, AC 10, incoporal]

Raoul has to make a second save, now that he broke free.

Grand Lodge

Female Dhampir Oracle 2

Siphon Damage: 3d6 ⇒ (2, 4, 5) = 11


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Torald moves back to the flute and pours his last flask of holy water over the flute.

Ranged Touch Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d4 ⇒ (1, 2) = 3


Since Torald had a higher initiative I'll take it as him attacking first, thus the Haunt Siphon gets the kill and thus can now be used as a negative energy grenade.

As Kalina opens the Haunt Siphon it starts to suck the flute into it. As the ghostly instrument gets pulled in the music changes and takes a shrill turn, almost sounding like panic and pain. Shortly before it vanishes into the small phial you believe to see a ghostly flute player, skeletal and clad in a long coat as the instrument is ripped from his hands and with it his only way to affect the living world vanishes.
At the same moment the music stops the skeletons in their cells collaps again into mere heaps of bones.
A ghostly silence once again lies over the prison, only broken by your own panting breaths.

Battle over, what do you do now?
Those who failed the initial save are no longer shaken. Raouls second save still outstanding.


Male Human Fighter(unarmed)1/rogue1

"What was that all about?"


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Seemed to be sone kind of ghost. Biut I never heared of ghosts, which create undead


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

"What's with the music stuff and the bat-things? First the piano, now the flute. I don't get it." Lyla starts walking around the cell block looking for anything interesting.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

"Maybe someone has decided to control the striges and found that music was the primary way they could do this. To what ends I don't know." Cerana joins Lyla in looking around, hoping for any piece of this puzzle.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Female Dhampir Oracle 2

It wasn't j-just the bat things, the stirges, the ghost was controlling undead too. And there were other ghosts too. They got me and Raoul for a little while.

Does anyone need healing? I'm afraid I only have one spell left, but I'll try. And I'm sorry to say, I think I'll need to rest if I'm going to be any help going forward in this horrible place.


While searching the floor you find not much of interest, mostly old bones in closed cells. Near the entrance you entered trough you find a dormer window leading to the roof. In the northern part you see a privy (T3) and a mess hall (T2) leading into the old kitchen (T5). On the southern side you find an area where the guards seemed to reside (T1) and more cells (T6). All those are empty.
You also find one locked, steel door, although the lock seems to be rusted through, so it should be easy to open (T7).

In the middle of the floor are large stairs, leading to the ground level.


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

I hve some scratches, but nothing dangerous.

Grand Lodge

Female Dhampir Oracle 2

Well, if no one else needs healing or to rest, shall we press on? I'd like to see what's behind that steel door. Can any of you open it?


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

"To be honest, I feel a little sick, but I'll try to open it for you, miss Kalina." Lord Bramwell walks to the steel door and tries to force it open.

Strength: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Female Dhampir Oracle 2

Kalina gets concerned, Oh I'm sorry, do you need healing?


As Lord Bramwell tries to open the he makes little progress at first, but as he keeps pushing it starts to slowly move.
Inside you see a slightly bigger cell-like room, mostly empty and offering no visible comfort.
Slumped against the eastern wall you see a skeleton clad in the typical prisoners robes but also bound by numerous chains who wrap around his body. Affixed to the chains you glimpse weights engraved with different holy symbols.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Lyla pushes Lord Bramwell and walks past him into the cell, eager to take a closer look at the skeleton. She stares at the symbols and tries to figure out what they are. Unsure of the nature of such a special prisoner, she magically scans the cell, chains and what's left of the body.

Knowledge (arcana): 1d20 + 6 ⇒ (9) + 6 = 15
Casts detect magic


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

As the girl carelessly enters the cell, Bramwell raises his eyebrows and unsuccessfully tries to grab Lyla's shoulder, worried about hidden dangers. "Careful, Lyla!"


Lyla:
You sense no magic and while you would have a few general ideas what holy symbols could be used for you can't find any signs of an magical backround for the weights.

The body is nothing special, a corpse as in any other cell. The chains, while heavy and encumbering don't seem to have rooted him in place. Now they just loosely hang over his bones.


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Hmm I wonder what those could mean?

Cerana leans towards the skeleton and looks at the symbols.

Knowledge (history): 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Female Dhampir Oracle 2

Kalina will also do a Knowledge Religion Check on the symbols: 1d20 + 4 ⇒ (18) + 4 = 22


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Knowledge Religion: 1d20 + 3 ⇒ (19) + 3 = 22

Torald, suspicious after the last rising skeletons, uses his detect undead ability.


Knowledge checks:
You notice the symbols of Abadar, Pharasma, Iomedae, Kurgess and Nethy and you guess you have found the body of Father Charlatan, the conman who posted as priest of various faiths and tricked people out of their money.

Torald:
Your detect undead reveals the ghosty figure of an portly, middle-aged man clad in simple robes and hung heavily with an effigy of the very chains which lay before you. He rests one hand on Lylas shoulder.


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Lyla, don't move. Some kind of ghost locked in the same chains like this skeleton. I think this is Father Charlatan, a conman who posted as priest of various faiths and tricked people out of their money.

Torald approaches Lyla and tries to sweep Father Charlatan's hand away with his Lay on Hands charged hand.

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