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Finkmilkana's Carrion Crown

Game Master Finkmilkana


51 to 100 of 165 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Well, sadly those things happen. Thank you for announcing it though, far to often people just vanish.


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

@Jolienne

Always sad to see a player go, good luck with your other commitments.

For the melee fighters, I am expecting us to possibly get into a fight with undead shortly.. maybe. I do have Enlarge person kicking about if we need it, who out of you guys would best benefit from the extra reach and strength?


Male Human Fighter(unarmed)1/rogue1

I really on Dex and twf, so Enlarge person would not be beneficial to me since it would make it very hard to hit with both of my attacks. I would suggest either Ash or Torald.


Male Elf Ranger 1) [hp 9/10] [init +6; perception +7] [AC: 16, touch 14, flat-footed 12] [Fort: +1;Ref: +6;Will: +1]

Raoul, you're going rogue right? You just did a dip in fighter?


Male Human Fighter(unarmed)1/rogue1

Yes, I plan to start going rogue next level.


Female Halfling Alchemist 3 / HP 18 of 22 / F+3 R+6 W+2 / AC 16.14.13 / Init. +3 / Perc +9

I don't remember having such continuous bad luck with real dices. :P


Male Human Fighter(unarmed)1/rogue1

I can't really say the same, sometimes this is how I roll with real dice.


Female Halfling Alchemist 3 / HP 18 of 22 / F+3 R+6 W+2 / AC 16.14.13 / Init. +3 / Perc +9

I'm usually the GM, and I must say I have a d20 that's affectionately known as "player killer"...


Quote:
Damage: 2d8 + 8 ⇒ (7, 5) + 8 = 20

I don't even really want to know how the board calculated that 20.


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

7+5+8 = 20 ?


Male Elf Ranger 1) [hp 9/10] [init +6; perception +7] [AC: 16, touch 14, flat-footed 12] [Fort: +1;Ref: +6;Will: +1]

Yeah it looks like, the 2d8 rolled a 7 and a 5 and then added the modifier


Ah, I would never have guessed that 7,5 is meant to mean 7 + 5, but that's not bare a certain logic.

Grand Lodge

Female Dhampir Oracle 2

I'm trying to remember. Is this stash something the Professor left for us? Or is it something he was looking for and didn't find?


Male Half-Elf Alchemist (Vivisectionist/Chirurgeon) 2

I think he removed some items and left the rest.


Male Elf Ranger 1) [hp 9/10] [init +6; perception +7] [AC: 16, touch 14, flat-footed 12] [Fort: +1;Ref: +6;Will: +1]

@Kalina - I'm trying to settle into a style of rp with Ash to match his 7 cha. He's not unfriendly, but without even being aware of it, he's kind of an a-hole.

Grand Lodge

Female Dhampir Oracle 2
Ash Windfinder wrote:
@Kalina - I'm trying to settle into a style of rp with Ash to match his 7 cha. He's not unfriendly, but without even being aware of it, he's kind of an a-hole.

Okay, gotcha. Unintentional a-hole it is. ;)

Grand Lodge

Female Dhampir Oracle 2

I'll post this here to save room on the Gameplay Board:

Still on the Table Are:
Sunrods (4)
Flasks of Holy Water (3)
Cure Light Wound Potions (2)
Lesser Restoration Potion (1)
Haunt Siphon (2)

Claimed are:
Ash
Non-magical Silver Arrows (12)
+1 Arrows (10)
+1 Ghost Touch Arrows (5)
+1 Undead Bane Arrows (2)

Kalina
*Scroll of Protection from Evil (1)
*Scroll of Detect Undead (1)
*Scroll of Hide from Undead (2)
*Haunt Siphon (1)
*Potion of Lesser Restoration (1)
*Flask of Holy Water (1)

Lyla
*Spirit Board
*Haunt Siphon (1)
*Cure Light Wounds Potion (1)

Raoul
*Cure Light Wounds Potion (1)

Tahlaera
*Spirit Board Plachette
*Cure Light Wounds Potion (1)

Darcy
*Flask of Holy Water (1)-- unless you meant all of them?

Cerana
*Cure Light Wounds Potion (1)


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

I claimed a Flask of Holy Water too and Cerana took a Potion of Lesser Restoration


Male Half-Elf Alchemist (Vivisectionist/Chirurgeon) 2

Benedict would take 2 holy waters because he has the Throw Anything ability and does 4 points of splash damage instead of just 1 and adds 3 to the main damage.

Grand Lodge

Female Dhampir Oracle 2

Latest Stuff Update:

Still on the Table Are:

Sunrods (4)
Haunt Siphon (1)

Claimed Items:

Ash
Non-magical Silver Arrows (12)
+1 Arrows (10)
+1 Ghost Touch Arrows (5)
+1 Undead Bane Arrows (2)
*Potion of Cure Light Wounds (1)
*Flask of Holy Water (1)

Kalina
*Scroll of Protection from Evil (1)
*Scroll of Detect Undead (1)
*Scroll of Hide from Undead (2)
*Haunt Siphon (1)
*Potion of Lesser Restoration (1)
*Flask of Holy Water (1)

Lyla
*Spirit Board
*Haunt Siphon (1)
*Cure Light Wounds Potion (1)

Raoul
*Cure Light Wounds Potion (2)
*Flask of Holy Water (1)
*Haunt Siphon (1)

Tahlaera
*Spirit Board Plachette
*Cure Light Wounds Potion (1)

Darcy
*Flask of Holy Water (2)

Cerana
*Cure Light Wounds Potion (1)
*Potion of Lesser Restoration (1)


Female Halfling Alchemist 3 / HP 18 of 22 / F+3 R+6 W+2 / AC 16.14.13 / Init. +3 / Perc +9

MAP OF RAVENGRO:
Map

A= Town Square
B= The Posting Poles
C= The Laughing Demon (Tavern)
D= Ravengro Town Hall
E= Temple of Pharasma
F= Ravengro Town Hall
G= Ravengro Forge
H= Jominda's Apothecary
I= Ravengro Jail
J= The Silk Purse (Moneylenders)
K= The Outward Inn (Inn)
L= The Unfurling Scroll (Magic)
M1= Councilman Vashian Hearthman House
M2= Councilwoman Mirta Straelock Residence
M3= Councilwoman Shanda Faravan House
M4= Councilman Gharen Muricar House
N= The Lorrimor Residence
O= Harrowstone Memorial
P= Road to The Restlands
Q= Gibbs Hephenus' Shack
R= Road to Harrowstone


Male Elf Ranger 1) [hp 9/10] [init +6; perception +7] [AC: 16, touch 14, flat-footed 12] [Fort: +1;Ref: +6;Will: +1]

Are we going to E?


Yes, we are going to E.
But don't take that map to serious, I'm not 100% holding myself to it.


Male Elf Ranger 1) [hp 9/10] [init +6; perception +7] [AC: 16, touch 14, flat-footed 12] [Fort: +1;Ref: +6;Will: +1]

Got it


Female Halfling Alchemist 3 / HP 18 of 22 / F+3 R+6 W+2 / AC 16.14.13 / Init. +3 / Perc +9

Sorry about that, Fimkmikana, I thought it would be nice to have a visual of the city, didn't know you were freestyling the map ;)


Well, it's no problem^^


Just so you know and don't think I try to block you by making everyone hate you:
The Adventure Path has a Trust mechanic build in which leads to many of the townsfolk only letting to access certain things when you either persuade them, pay them or have enough trust.
(I'm not 100% following the DC's and possibilities in the path and let fitting roleplay also help you.)


Male Elf Ranger 1) [hp 9/10] [init +6; perception +7] [AC: 16, touch 14, flat-footed 12] [Fort: +1;Ref: +6;Will: +1]

@fink- im just rping without metagaming. Ash is just being salty. :-)


Female Halfling Alchemist 3 / HP 18 of 22 / F+3 R+6 W+2 / AC 16.14.13 / Init. +3 / Perc +9

@Finkmilkana: The townhall and the temple are what, a little over 1,000 feet apart?

Grand Lodge

Female Dhampir Oracle 2

Just a note: Kalina's around, probably resting. She has no Knowledge Skills, unless "Subject of Study trait" (studying the undead with Lorrimor) gives her a small chance to discover something on Undead.


@Lyla Yeah, that seems about right

@Kalina When researching with the Books you can make the checks untrained (as a matter of fact, none in the group seems to even have the skills for it)


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Nope, though the remaining knowledge checks I will eventually get once my Int gets high enough but for now I will cope with only 3 of them. I just thought Arcana and planes would be more useful, though history has come up twice now so maybe I should've taken that one first, oh well.

Grand Lodge

Female Dhampir Oracle 2

I can't currently edit on the map. Whilst I figure out what downloads I need, and usage, could someone place me behind Raoul (black dot) with a purple dot. Kalina rolled a 21 initiative. (and 22 perception).


Male Human Fighter(unarmed)1/rogue1

I got you covered.


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

One remark:
Thaleara should be before the stirges in the initiative order. She has a better initiative bonus.


I'm actually pretty sure 8 > 5.


Male Elf Ranger 1) [hp 9/10] [init +6; perception +7] [AC: 16, touch 14, flat-footed 12] [Fort: +1;Ref: +6;Will: +1]

I just wanted to let everyone know:

I will be getting married this saturday and then we will be on honeymoon for one week following in which I won't be able to post.

sorry for my delayed responses as of late because I have been preparing for my wedding

I don't want to quit out of the game, could you just roleplay me starting on saturday until I get back?

Grand Lodge

Female Dhampir Oracle 2

Congrats! May everything flow beautifully on your special day, and throughout your marriage.


Congratulations, I also hope that everything works out for you.

It's no problem, I'll just keep him in the backround.


@Kalinas Questions in Gameplay

Down means well into negative HP, so for animals effectively dead. On the off chance that for some reason you want to keep anything alive I just wrote down. With enemies were it really matters I would write down the negative HP.

Concerning the Ref Save and the Stirges I completely forgot that and it doesn't really matter anyway (the chance that the last one you hit gets only 2 Damage in a hit is kinda small).
But to tell the truth I'm not really sure if they loose it.
"An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC..."
I would take that as them not really grappling (so no grappled condition and thus full ref save). Would they indeed grapple that had a few strange consequences.
A stirge that had hit him could for example stop the Tarasque from moving (or Ash from doing his 5 ft step) without having to win a grapple check and despite its size.

Grand Lodge

Female Dhampir Oracle 2
Finkmilkana wrote:

@Kalinas Questions in Gameplay

Down means well into negative HP, so for animals effectively dead. On the off chance that for some reason you want to keep anything alive I just wrote down. With enemies were it really matters I would write down the negative HP.

Thanks for the clarification.

DM Fink:
At the end of combat, Kalina would like to gather the stirges that had gotten to "drink." She would like to drink the party member's blood that they had taken. Obviously she would like to be subtle about this, but she has no real stealth roll. Perhaps she could bluff that she would like to take them to study... and then disappear with them briefly. How would you like me to roll this?


Kalina:
Just pick them up and do with them what you want, if you try to tell a lie, roll bluff. If you just pick them up and no one asks, better for you, you will surely find some time alone.


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Toralds HP for Level 2: 1d10 ⇒ 7

Grand Lodge

Female Dhampir Oracle 2

Level 2, Yay! Kalina's HP: 1d8 - 1 ⇒ (3) - 1 = 2 Edit: HPs not so yay.


Female Halfling Alchemist 3 / HP 18 of 22 / F+3 R+6 W+2 / AC 16.14.13 / Init. +3 / Perc +9

Can we take the average or does it have to be rolled?


Male Half-Elf Alchemist (Vivisectionist/Chirurgeon) 2

1d8 ⇒ 2
And the suck :-).

Grand Lodge

Female Dhampir Oracle 2

@Lyla: She is a wise child who quickly learns from the mistakes of her elders.


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

What do you want to do for the spellcasters? Do we gain a new slot of the next day or can we use it this day?


@Lyla: Yes you can, but changing between the two methods only every two level.

@Cerana You get the new slot but have nothing prepared in it yet.
So if you find the time to do that you can use it.


Male Human Fighter(unarmed)1/rogue1

1d8 ⇒ 5

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