Finding The Fall: Moral Decay in Taldor (Inactive)

Game Master Molech

A few goodly adventurers in the Duchy of Mulcrow in Taldor, though they begin their tale fighting for justice, benevolence, righteousness and tolerance, are doomed to become tainted and jaded through their ambitious adventures, only to tragically find that they have Fallen from grace into depravity, nefariousness, and villainy.


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Welcome everyone!


CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

"We ready ta' go?"


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Full Name: Gregary Belias Crowley VII

Race: LG human magus 4 Optional: Taldane nobleman

Gender: Male cisgender

Alignment: Lawful Good, best possible good for the greatest possible number of peasants who obey my orders

Location: Spent most of his time in his family's barony, with a years-long university visit to Oppara to study, and a quick tour around the country to see what it's about.

Languages: Taldane, Qadiran, Elven, Cheliaxian

Ability Scores: Strength 12 (+1), Dexterity 18 (+4), Constitution 14 (+2), Intelligence 16 (+3), Wisdom 8 (-1), Charisma 15 (+2)

About:

Gregary is a scion of one of Taldor's many noble families, though he is a distant scion devoid of any hope of ever gaining any power. Regardless, he was educated with the best and by the best, gaining many valuable skills during his formative years. In addition, his years in Oppara taught him something very valuable about the aristocracy - that it needed to change. He wants nothing more than to see his mother country succeed, and Gregary is convinced that it is because of the f+#%-ups of the aristocracy and the weight of government that it's fallen on such hard times lately. However, he knows that within the system, he'll never actually gain enough power to change this, and it frustrates him very much.

Gregary's parents are the second cousins of his family's patriarch, who is himself a noble of relatively small power and holdings. Frustrated by his family's low standing, he's spent most of his adult life trying to increase the amount of power his family has by trying more and more to impress people above his station. Unfortunately, Taldor is not a meritocracy, and his efforts are largely in vain. Not only that, but Gregary has had to stand and watch as his nation has fallen even deeper into corruption and disrepair as he's grown, something that distresses him greatly.

He was educated as a lad in one of Oppara's more prestigious academies, learning the basics of magic, of combat, of polite society and of various scholarly topics. He was one of his class' best students, and he graduated with honors

Skills:

Diplomacy, Spellcraft +10
Intimidate, Knowledge (arcana), Use Magic Device +9
Knowledge (local) +8
Craft (weapons) +7
Perception -1 (normal senses)

PC Sheet:

My Sheet:
Lord Gregary
Male human magus (kensai) 4
LG Medium humanoid (human)
Init +4; Senses Perception -1

--------------------
DEFENSE
--------------------
AC 18, touch 17, flat-footed 11 (+1 armor, +3 Int, +4 Dex)
hp 40 (4d8+8)
Fort +6, Ref +5, Will +3
--------------------
OFFENSE
--------------------
Spd 30ft.
Melee +1 falcata +9 (1d8+6/19-20-x3)
Special Attacks arcane pool (6 points), spell combat, spellstrike, perfect strike
Magus Spells Prepared (CL 4th, concentration +7)
2nd (1/day) - invisibility
1st (3/day) - corrosive touch, feather fall, shield
0 (3/day) - dancing lights, prestidigitation, detect magic
--------------------
STATISTICS
--------------------
Str 12, Dex 18, Con 14, Int 16, Wis 8, Cha 15
Base Atk +3; CMB +4; CMD 18
Feats Weapon Finesse, Weapon Focus (falcata), Slashing Grace (falcata), Extra Arcana
Skills Craft (weapons) +7, Diplomacy +10, Intimidate +9, Knowledge (arcana) +9, Knowledge (local) +8, Spellcraft +10, Use Magic Device +9
Traits Bladed Magic, Friend in Every Town
Languages Taldane, Chelaxian, Elven, Qadiran
SQ magus arcana (flamboyant arcana, arcane deed (precise strike)), deeds (derring-do, opportune parry & riposte, precise strike), canny defense
Gear +1 falcata, +1 bracers of armor, handy haversack, sunrod (3), compass, hammock, medium tent, blanket, noble's clothes, signet ring, alkali flask (2), antiplague (2), antitoxin (2), troll styptic, traveling spellbook


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

There, I think I got my profile set up as you wanted it. Please let me know if I missed anything. So excited, I'm glad we'll begin before I leave for my vacation next day. I already mentioned it to our gm but so the rest of you know, I will be gone Wednesday through Sunday next week and will have limited time/ability to reply to my various and sundry games.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Here and ready to go. Will edit my character sheet when I can but my laptop is broken and being fixed at the moment and my own way of posting is off my phone.


Mature Pureblood Azlanti Adult **WIP**

I am ready to go for the most part but still making last minute adjustments due changes and updated bits of background


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Here. I'll set up my profile soon


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Ok, profile setup


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

Profile set up, ready for adventure

Grand Lodge

LG Human Dungeon Master - 4; Viking-born from Minnesota || HP: 99 / 100
Spoiler:
AC: 14 (T: 11 FF: 13) | Fort: +3 Ref: +3 Will: +4 | Move: 40

And so it begins.

(BTW, many thanks for adjusting your profiles to my preference, I know it can take a while and is, to put it mildly, not-fun to do.)

(Cayosin & Raggo, extra thanks for getting it (mostly) right, may you become shining examples for all others!)

Oh, and I forgot one element of Profile set up preference (Damn It!): In the Race: line, if you could put your current HP in OOC followed by your max HP -- at the end of your Alignment Race Class - Level (and optional ethnicity or place of origin), it would be great.

Again, posting with this Alias as an example.


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Sigh
Ok changing profile again.

Just joking. Whatever helps.

Grand Lodge

So, ToxicDragon, where are you from?

Leinathan = Washington State
Drogeny = Indiana
DarkestHeart = Ireland
Chillblame = Australia, North Queensland
ToxicDragon = the Nothing got him (or her)
Anderlorn = North Carolina (via California)
Ray = Florida (via Minnesota & Philadelphia)


Mature Pureblood Azlanti Adult **WIP**

LOL, I believe I have it correct now. When we are under spells, rage, and etc, do you want us to update to the current at the time?


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Think I got it right now, let me know if any further tweaks are needed.


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

From all over, but in WI this week.


CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

I think my profile is good now, let me know if anything needs to be changed. Also if it wasn't clear my rage modifiers will be like {this} in my crunch and profile

Grand Lodge

LG Human Dungeon Master - 4; Viking-born from Minnesota || HP: 99 / 100
Spoiler:
AC: 14 (T: 11 FF: 13) | Fort: +3 Ref: +3 Will: +4 | Move: 40

@Raggo, yeah, it took me a second to catch the "{ }s" but only a sec, and I was really pleased. Thanks.

@Cayosin, let's play it by ear -- start off with whatever you think is better and that's probably how I'll get used to it.

@Everyone, if you care to take more time to go over Profile formatting, here's all that crap

Spoiler:
Full Name: (fill out)

Race: Alignment-abbreviation Race Class - Levels (no punctuation except that hyphen between Class & Level) Optional: Ethnicity and/or Place of Origin or Religion

Class / Levels: (Under a Spoiler Tag) [ b]AC:[/b] [o oc]14[/o oc] ([ i]T:[/i] [o oc]11[/ooc] [I ]FF:[/i] [oo c]13[/o oc]) [ b]| Fort:[/b] [oo c]+3[/ooc] [ b]Ref:[/b] [o oc]+3[/ ooc] [ b]Will:[/b] [o oc]+4[/ooc] [b ]| Move:[/b] [o oc]40[/ooc]
(You can just copy/paste this and then just correct my "gaps" and fill in your PC's numbers.)

Gender: PLEASE LEAVE BLANK

Alignment: write out

Location: a detailed / thorough line of ethnicity, origin, places you've been, whatever

Languages: list

Ability Scores: fill out

-- all other fields optional, do as you like

About:

Please put Fluff first -- your history, background, personality or appearance, whatever you want.
.
.
.
.
Skills:
list in order of largest bonus to smallest bonus, include Perception even if it's a negative modifier.
.
.
.
.
PC Sheet: Character Sheet in Spoiler Tag


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Do you want us to add any resistances into the profile anywhere? Other Think I got it all that time.

Also, are you running Taldor as though it's France as far as culture/quisine? Make my life easier if I know when it comes to things like food orders and such.

Grand Lodge

LG Human Dungeon Master - 4; Viking-born from Minnesota || HP: 99 / 100
Spoiler:
AC: 14 (T: 11 FF: 13) | Fort: +3 Ref: +3 Will: +4 | Move: 40

No need to put your Aasimar Resistances in the Profile anywhere except in the character sheet.

You may want to change "Tiefling" to "Aasimar" though.
.
.
.
I don't know how to talk "Byzantium" and I've always kinda seen Taldor as a bit France, circa 1350-1450, decaying, decadent, full of crumbling bureaucracy -- at least, smirk, according to Shakespeare.

So I figured I'd be a bit heavy-handed in the French Later-Middle-Ages setting right up front to set a tone and then let it go from there.


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Righto, and I can't believe I listed myself as a tiefling, guess that's what I get for playing so many of them. I luv my tieflings.


Oh, how cute, a pet tarrasque. Lovely, just lovely -- I bet house-training was messy. Is she friendly?

LOVE the avatar for Cutie!

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

All three female party members arriving at the same time, it is like the beautiful blonde bastard planned it. But of course he isn't devious so he wouldn't. The Dawnflower has just blessed him with such fine company. Hahaha


Aliesah Leafborn,

Just out of curiosity, how rare or uncommon would you prefer an arsinoitherium to be in the Verduran, if you have a preference?

How different does Cutie look from a, er, "modern" rhino as opposed to one from, I assume Sarusan, whose mother somehow came to the Verduran.

I would prefer that it not be terribly rare to see a rhino (but perhaps uncommon) but I was wondering if you were hoping for something very rare and exotic.


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

The main differences between a asinoitherium and a rhino is the double horn on the nose, side by side, the small horns over the eyes, and that it is closely related to the elephant. Its is smaller than both, but its legs are straighter than a rhino. It likes rough terrain, like woods and such. Food for it would be grass and bark. It would be an uncommon sight, moving in small family groups. Like elephants, they gave a strong family unit, and can be trained. Not as bad tempered as a rhino. From the north eastern side of the forest, I think.

Asino seems a good shortening of the name of the species. It would be a exotic sight in this part of taldor.

Much of the above is guesswork, as no one has ever observed one, being extinct for millions of years in real life, but I think it works.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

The way you described it in the gameplay was perfect Terra, exactly what I had in mind. :)


Mature Pureblood Azlanti Adult **WIP**

Anyone else Cayosin has a tie in with? Anyone in the past needed an armed escort across Taldor or is/was a merchant?


Louis Navrotescu
Fromager of Camembert cheese
.
.
.

@Cayosin,

At the first break of Winter Louis Navrotescu travelled to Cassomir, as he always does, to get a head start on his business endeavers after the slow season. He's a very good option to earn a quick few gold pieces in simple caravan protection through the Blackwood Swamp surrounding Cassomir.

You could have arrived back to Griffondale with him within the last day or so, as he returned a few days later than he would have liked.


That's right, BillyBrainPan,... show up late and have your dwarf get called a gnome and be given wine!

;)


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

HA! At least he wasn't called a lawn ornament.


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

And no one tried to book their travel arrangements with him.


Mature Pureblood Azlanti Adult **WIP**
Non_Player Character wrote:

Louis Navrotescu

At the first break of Winter Louis Navrotescu travelled to Cassomir, as he always does, to get a head start on his business endeavers after the slow season. He's a very good option to earn a quick few gold pieces in simple caravan protection through the Blackwood Swamp surrounding Cassomir.

You could have arrived back to Griffondale with him within the last day or so, as he returned a few days later than he would have liked.

That sounds good, any additional information I should know about?


@Cayosin,

Nope, we're good -- feel free to roll some Diplomacy or Sense Motive -- or even better, talk to him in Gameplay.

He and lots of other NPCs have some info the DM's waiting to hand out.

Also, feel free to join the PCs in the Tell Tale Tavern.


1 person marked this as a favorite.
Mature Pureblood Azlanti Adult **WIP**

Temporary Tangent ...

For Fallout fans, official Fallout 4 announcement in about 20 hours and a few minutes.


Mature Pureblood Azlanti Adult **WIP**
DM Ray wrote:

@Cayosin,

Nope, we're good -- feel free to roll some Diplomacy or Sense Motive -- or even better, talk to him in Gameplay.

He and lots of other NPCs have some info the DM's waiting to hand out.

Also, feel free to join the PCs in the Tell Tale Tavern.

LMAO, I missed the part that Gameplay was open and there was no counter to tell me there were posts. I'll post shortly or tonight at the latest.


Mature Pureblood Azlanti Adult **WIP**

Stumbling to catch up ... lol

Is Louis Navrotescu in the market area or does he have a store front or building?


Each of the NPCs mentioned at different points in Gameplay are visible either in the Tell-Tale Tavern (including Louis) or in the open-air market adjacent to it. (At least, the NPCs who have spoken are -- unlike The Scarlet Knight who is only referenced.)

Feel free to take your time catching up on the Gameplay posts.

Nothing has really happened yet except the PCs getting to know each other, the Players getting to know our posting style, and my introducing a number of NPCs with whom any of you can approach.


1 person marked this as a favorite.

And my first dose of PbP DMing differences is upon me -- slapping me in the face right out of the gate!

.... In my Homegames, when players ask to make skill checks, I often have them withhold their result until I can take a second to think of an appropriate DC for the situation.

If for example, a PC asks to make a Knowledge check regarding an obscure holy symbol & altar, I think for a moment about what the DC should be and then ask for the result.

In this case a Gather Info (Diplomacy) check was made and I saw the result, 23, prior to thinking through what a PC would get with a 10, 15, 20, 25 or 30.

Hmmmm.

In the future, can you guys put those kind of results under a spoiler tag so I can consider what I feel the appropriate DC would be for the check?

Example:
Survival Check to see if this mushroom is poisonous:

Spoiler:
Survival: 1d20 + 10 ⇒ (17) + 10 = 27

Thanks!


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

This is a great photo that I just found. It matches my image of Gregary almost perfectly.


Mature Pureblood Azlanti Adult **WIP**
Gregary Belias Crowley VII wrote:
This is a great photo that I just found. It matches my image of Gregary almost perfectly.

That is a good picture. Did they use Heromachine or something better to make that?


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

I'm pretty sure that it's actually just a painting.


Mature Pureblood Azlanti Adult **WIP**
Gregary Belias Crowley VII wrote:
I'm pretty sure that it's actually just a painting.

You could be right but software these days is looking pretty good. Hmm, it could be Maya?


Mature Pureblood Azlanti Adult **WIP**

One Last FO Tangent ... BOOM!

Fallout 4 Official Trailer

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Damn it looks good. I can't wait for 4.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Is anyone else seeing Wulfruns last message twice? As in the message that is from her leaving the Tavern?


Mature Pureblood Azlanti Adult **WIP**

I see that she is leaving. It is really hard to tell where everyone is. That is why I placed where I am at the top of my posts.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Yeah but that post is from the first page, it has already been posted and the Diplomacy check for information already got dealt with by the GM, right?


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:
Aerodus Aluain wrote:
Is anyone else seeing Wulfruns last message twice? As in the message that is from her leaving the Tavern?

I'm only seeing one entry

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

I am seeing it once on Page One and once on Page Two. I could be wrong though.


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:
Aerodus Aluain wrote:
I am seeing it once on Page One and once on Page Two. I could be wrong though.

Heh, just saw what you are seeing... Definately a double post!


Perhaps I should not have done the rules-as-written 1d4 hours time-to-make-Gather-Info-checks as it may have caused more confusion than the rule is worth. (I did alter it for the situation, subtracting one hour from the d4 roll.)

Here's how it happened this time:

We started late morning, say 11:00am, and spent a few minutes talking around & having breakfast, till 11:30, let's say.

Wulfrun left to gather info and it took her (1d4-1 =) 2 hours to get the extra bit of info with her roll.
Putting her at roughly 1:35pm.

Terra Minora left to gather info and it took her (1d4-1 =) 1 hour to get the extra bit of info with her roll.
Putting her at roughly 12:35pm.

Aerodus (with others trailing behind him) left to gather info and it took him (1d4-1 =) 0 hours to get the extra bit of info with his roll.
Putting him (and the others in the stable) at roughly 11:35pm.

- - - -

And like I said earlier, you can segue a bit of time and say that around 1:45 or so everyone gets back together -- this way Aerodus & Raggo can introduce newly met Gregary Crowley to Terra Minora & Wulfrun. And Cayosin to follow.

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