Final Fantasy D20

Game Master Crayfish Hora

After the War of the Lions, the dust settled. But war cannot be escaped.


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I, you, but, this, my, you're, but, I need, you do, how can, yet, but, huh, I... WHAT?!?!

I WANT TO PLAY THIS SO DAGGUM BAD BUT I CAN OT BECAUSE OF A BUSY LIFE~!!!

NNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-
*deep breath*
-OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!

:(

Sigh.

Enjoy.

... dangit

Sczarni

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Best recruitment response I've ever seen.


You don't understand.

THIS IS IN MY NAME.

my name is literally this game

Q.Q

Sczarni

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Oh my god. Oh my god! Oh! Sweet babies, it is! How I haven't noticed this yet is because I've always read it as Tactsilion and never paid attention. But this makes so much more sense now.

Well, when you're less busy, let's just say it's not impossible to have someone join up with the others. For someone with such a name, of course.


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I can't freaking believe it, I spent the last three years of my life looking for a FFD20 campaign to join, and now I found one. Super Dot.

Sczarni

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Two more days and then the story begins!

Sczarni

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Tomorrow is the deadline. Frankly, there's only room for one more character, so good luck and godspeed.


wealth: 5d6 ⇒ (1, 2, 6, 2, 4) = 15

so 150.


Vonvina Eques:

Dragoon.3 vmc Fighter
LG Medium Humanoid (Gria)
Init +5; Senses Perc +8 lowlight vision
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Defense
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AC 18, touch 13, flat-footed 16(+4 armor, +2 Dex, +1 shield, +1 defl)
hp 33 (3d10+3)
Fort +5, Ref +6, Will +6
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Offense
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Speed 30 ft. (30 ft. in armor)
Melee Halbred +8 (1d10+8/x3)
Space 5 ft.; Reach 5ft
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Statistics
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Str 18, Dex 14, Con 11, Int 10, Wis 14, Cha 12
Base Atk +3; CMB +7; CMD 19
Feats; Death from above, shield brace, run
Traits; Reactionary, Resilience
Skills Acro.+8,Craft(armour)+6, Handl.+8, sense +8
Languages; Common, Draconic
Other gear; studied leather, light site, 101gill.
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Special Abilities

Chosen weapon; +1 to attack and damage roll per four levels -2 to one weapon type

Jump (Ex): At 1st level, a dragoon has trained for years in the ability to leap astounding and nearly supernatural distances, emulating the dragon's ability to fly. Dragoons always succeed on Acrobatic checks to jump and may launch themselves high into the air as a move action. This height is 10ft vertical/horizontal per Dragoon level and in addition, the dragoon may jump as part of a charge action. Jump allows the Dragoon to exceed his base land speed during its use. A Dragoon receives no falling damage from his own jumping and does not provoke attacks of opportunity while jumping through threatened squares.

Deadly Lancer: Whenever the dragoon jumps or charges at least ten feet from his opponent (vertical or horizontal) and strikes his foe using a spear, lance, or polearm, the dragoon deals an additional +1d6 points of damage. This extra damage is 1d6 when first gained, and it increases by 1d6 per Dragoon level. This damage is not multiplied on a critical hit, but is affected by Spirited Charge.

Pole Fighting (Ex): At 2nd level, as a free action a dragoon can shorten the grip on his spear, lance, or polearm with reach and use it against adjacent targets. The dragoon also receives Shield Brace as a free combat feat without requiring the normal prerequisites.

Evasion: At 2nd level, a dragoon can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. A helpless dragoon does not gain the benefit of evasion.

Dragon's Charge (replaces Armor Training): At 3rd level, a dragoon improves his charging technique. The Dragoon receives a +4 bonus on melee attack rolls on a charge (instead of the normal +2). In addition, the Dragoon does not suffer any penalty to his AC after making a charge attack.

Make Way! (replaces Steadfast Pike): At 3rd level, a dragoon may swing his polearm about with mighty strength, replacing a standard attack with an attack that targets all enemies in his current reach. The dragoon makes one attack against his targets, and additional attacks should his base attack bonus allow it. This attack may trip or bull rush enemies in addition to dealing damage. Combat maneuvers performed in this manner do not provoke attacks of opportunities.

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Limit breaks; 1/day
The Dragon Lives! (Su): This Limit Break allows the dragoon to return from death. His body turns to stone while his spirit drifts away, only to charge back into his body. This affects enemies within 60ft of the dragoon's body. Enemies in the area of effect take 2d6 points of non-elemental damage + an additional 2d6 points of damage per four dragoon levels after 1st, a Reflex save (DC 10 + half of the dragoon’s level + his Strength modifier) or fall prone. The Dragoon regains up to half of his maximum hitpoints and recovers from all ailments.


she was trained by an order of Dragoons in their way of fighting style. she now travels in hope of finding a purpose.

Sczarni

1 person marked this as a favorite.

First thoughts: What's a Gria?

Second thought, after looking it up, "Yep, that's kawaii as shit."

Grias

You'll take the last open slot and you can join in the discussion. We'll start after tomorrow ends.


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All done

Sczarni

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Alright, one more little martial into the mix and then THAT'S it. Get your little viking butt into the discussion board, say hello, and on the 1st, the game'll start.


I realised like a week ago but didn't post I kept a backup of my scholar
Arrrgh, I could have played.


I haven't posted yet. Provided the DM is fine with it, you could take my spot?


Me'mori wrote:
I haven't posted yet. Provided the DM is fine with it, you could take my spot?

Thanks for the offer. However because i responded to this post too late I will not be allowed to join.

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