Final Fantasy D20

Game Master Crayfish Hora

After the War of the Lions, the dust settled. But war cannot be escaped.


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Sczarni

Okay dokay. Also, Lifah gains 1 Sen. Since there's not going to be a resting time, it'll carry over to the last day of the trip. And everyone will be fatigued. Their driver is exhausted.

Sczarni

Meanwhile, waiting sweet release. Ah, death by chocobo carriage! How long have I awaited thee--noooo!

I don't even know, to be honest.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

Let's just grab the guy and...leave.

Sczarni

Anything and everything is a valid tactic.


Male Moogle Blue Mage 3

I agree with Noh


Female Gria Dragoon.3 Vmc Fighter (1501 exp)

Same.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

I've got 20 ft speed so I'm not jumping out of the wagon.


Male Au Ra Viking/3

Are we going to try and make a break for it with the wagon?


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

Yeah but we have to get the guy outta the road first. Or we could just trample him.

Sczarni

Currently Rivalle has the guy, so trampling the guy will trample Rivalle. And if you thought Noh was slow, this caravan, as Noh knows, is loaded down with as much as it could be. It's not going to zooming off like some Shooting Stars meme.

Rivalle is in the stickiest of spots, so plan around that!

As for the Ashura range, all of the normal bandits are within reach. The bandit bosses seem to be out of range and look to be fighting each other. It's all up to you guys in what you want to do.

Sczarni

And if you're done with discussing, you can post with initiative. That way, I'll know you wanna rock and roll.

Sczarni

So you'll fight anyway! What a group, I say, what a group. I have a in-person game tonight, so I'll get to your posts when I return.

Sczarni

Round 2 coming soon. Gotta help my folks move things some more. Woooo.

Sczarni

Noh and Rivalle need some actions posted, so I know if some bandits are still up or not on Round 2.

Sczarni

Noh takes 8 damage from a manly bandit. Rivalle takes 24 damage from two lady bandits. One lady bandit is dead, the black mage is dead, one lady bandit has withdrawn. This leaves the two man bandits, the white mage, and the wagon itself.

You can take swings at the chocobos or the bandits on the wagon as they pass by. Doing so will prevent reflex saves to avoid being trampled and knocked prone. Or you can dive out of the way! The choice is yours. Or you can climb onto the thing. Or you can do whatever!

Sczarni

Everyone gains 300 experience each for the defeated lady bandits and their blackmage. 500 experience for saving the weasel.

Currently at 1201 experience.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

I have a whopping 1 hp.

I'm going to shrek these guys before they decide to finish me off.

If I die I'm coming back as a Freelancer!

Sczarni

They're on the wagon. I don't think finishing you off is high on their list. That is, unless you want to contest the wagon. The white mage isn't, but the white mage isn't going to run over and bop you.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

I mean, I'm still on the wagon and they're trying to drive off. Seems like a primo opportunity to me. I have a few tricks up my sleeve so we'll see if I can make something happen.

Sczarni

Might as well! Godspeed, all ye who roll dice.

Sczarni

Torben takes 26 damage and is stabilized by Yorrick. He wasn't holding back mind you, it just happened that he didn't land the second axe because all of the wild anger. That's definitely going to scar.

There's 1 bandit left on the wagon, right now.

Now all I need is Vonvina's actions.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

So what am I at?

Sczarni

Noh took 6 damage, so -5 I believe.


Mithra Dancer 3

Don't feel too bad Noh. I'm not all that far from joining you in the nice, comfy dirt.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

What a time to have 10 CON amiright?

Sczarni

That moment when you realize that your DM has yet another thing "wrong". I always thought that stabilizing while dying is a fort save. Doesn't really matter now, as in this game, it's a Fort save.

Sczarni

The party gains another 300 experience for fending off Yorrick's bandits. The party also gains 2100 gil worth of sell-able items. Split between the party and the driver, that's 300 gil each.

Sczarni

Y'all can decide who carries what/who here. I'll time-skip to Dorter tomorrow.


Male Moogle Blue Mage 3

Do you want me to make a Heal check to stabilize Noh or shall we assume it succeeded?
[although if I can take 10 I'll succeed anyway]

Sczarni

I rolled her saves, secretly...or not so secretly, but still spoilered. She's secretly fine, but nobody has checked. Because the Weasel may or may not really care and the driver is on auto-pilot. Get it? Get it? Auto-pil--ah, you'll get it.


Mithra Dancer 3

That's not punny!

Sczarni

Man goes to wagon, places lady's body on it. Realizes that the wagon was stolen. Lady's body thunks onto the ground. Just can't catch a break!

Sczarni

Items for Sale in Dorter:

Antidote: ingested; cures Poison status; faint healing; CL 5th;
Craft Alchemical Item; esuna; Price 100 gil.

Arctic Wind: contact; inflicts Blizzard II (3d6+5 ice damage); faint elemental; CL 5th; Craft Alchemical Item; blizzard II; Price 200 gil.

Black Club: contact; inflicts Dark II (3d6+5 shadow damage); faint dark; CL 5th; Craft Alchemical Item; dark II; Price 200 gil.

Bolt Plume: contact; inflicts Thunder II (3d6+5 lightning damage); faint elemental; CL 5th; Craft Alchemical Item; thunder II; Price 200 gil.

Cure Potion: ingested; restores 1d8+5 HP; faint healing; CL 5th;
Craft Alchemical Item; cure; Price 100 gil.

Deadly Waste: contact; inflicts Poison status (DC 14 Fort save) for 1d4 rounds; faint enfeebling; CL 4th; Craft Alchemical Item; poison; Price 150 gil.

Dream Powder: contact; inflicts Sleep status (DC 12 Will save) for 1d4 rounds; faint enfeebling; CL 3rd; Craft Alchemical Item; sleep; Price 75 gil.

Earth Drum: contact; inflicts Stone II (3d6+5 earth damage); faint elemental; CL 5th; Craft Alchemical Item; stone II; Price 200 gil.

Echo Screen: inhaled; cures Silence status; faint healing; CL 3rd; Craft Alchemical Item; esuna; Price 50 gil.

Ether: inhaled; restores 1d6+1 MP; moderate healing; CL 9th; Craft Alchemical Item; cure II; Price 500 gil.

Eye Drops: contact; cures Blind status; faint healing; CL 5th; Craft Alchemical Item; esuna; Price 50 gil.

Fire Fang: contact; inflicts Fire II (3d6+5 fire damage); faint elemental; CL 5th; Craft Alchemical Item; fire II; Price 200 gil.

Fish Scale: contact; inflicts Water II (3d6+5 water damage); faint elemental; CL 5th; Craft Alchemical Item; water II; Price 200 gil.

Gale Winds: contact; inflicts Aero II (3d6+5 wind damage); faint elemental; CL 5th; Craft Alchemical Item; aero II; Price 200 gil.

Gold Needle: contact; cures Petrify status; faint healing; CL 4th; Craft Alchemical Item; esuna; Price 200 gil.

Healing Spring: ingested; bestows Regen status for 1d4 rounds; faint healing; CL 3rd; Craft Alchemical Item; regen; Price 100 gil.

Light Curtain: contact; bestows Protect status for 1d4 rounds; faint enhancing; CL 3rd; Craft Alchemical Item; protect; Price 50 gil.

Lunar Curtain: contact; bestows Shell status for 1d4 rounds; faint enhancing; CL 3rd; Craft Alchemical Item; shell; Price 50 gil.

Mute Mask: contact; inflicts Silence status (DC 14 Will save) for 1d4 rounds; faint enfeebling; CL 4th; Craft Alchemical Item; silence; Price 150 gil.

Smelling Salts: inhaled; cures Sleep status; faint healing; CL 3rd; Craft Alchemical Item; sleep; Price 100 gil.

Squid Ink: contact; inflicts Blind status (DC 12 Will save) for 1d4 rounds; faint enfeebling; CL 3rd; Craft Alchemical Item; blind; Price 100 gil.

Vaccine: ingested; cures Disease status; faint healing; CL 5th; Craft Alchemical Item; esuna; Price 150 gil.

White Ribbon: contact; inflicts Light II (3d6+5 holy damage); faint light; CL 5th; Craft Alchemical Item; light II; Price 200 gil.

Regular items, such as weapons and equipment and armor are also purchasable.

Sczarni

The moogle is looking after the wounded, so they'll gain 4 hitpoints per level per full day of rest. It'll be up to you to decide how much rest y'all want. You don't have to post things about shopping; Dorter is a pretty open place as long as you don't want anything illegal, like poisons and thieves tools.

Sczarni

Sorry lads, my school kicked my butt something fierce, but I'm back on track.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

I'm still unconscious for like a half day right?

Sczarni

A full day's rest, with the moogle's help, is 12 hitpoints recovered. So you could, if you so wanted to, move at a half day, yes.

Torben recovers more due to his Con bonus, so he receives 15 hitpoints at a full day's rest with the moogle's help.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

Yeah, I have to keep resting up. So I'm not part of this discussion

Sczarni

The saddest after battle experience: a broken pride.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

Checking in


Mithra Dancer 3

I'm still here old bean, but I fear our group has been waylain by the giving of thanks.


Male Moogle Blue Mage 3

I'm still here kupo


Male Au Ra Viking/3

yep still here, sorry i had not check for a couple of days


Female Gria Dragoon.3 Vmc Fighter (1501 exp)

still here too.


Female Human Fighter (Gunblade Specialist) 1/Sword Saint (Blademaster) 2 | HP: 1/32| AC: 17 (12 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +7, SM: +8 | Speed 20ft | Stamina: 10/10, Combat Stamina: 3/3 Active Conditions: None.

This game may be stalling out.


Mithra Dancer 3

Looks like that's the case ya.

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