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Fevered Dreams

Game Master JonGarrett

Website of Fun
Green Grove House


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Dear Friend

As you know, I, Valda Simmons, am holding a party at the Sanctuary Bar. Because I find you amusing, interesting or know you occasionally reduce those that offend me into something that looks a nasty ketchup accident I am sending you this invite. Remember to bring it because I assure you, you'll miss half the fun without it.

Love and kisses

Valda

Good evening, and welcome to Fevered Dreams. The set up for this game is a series of shorter modules, set in the modern day world. The twist is that you're privy to the Other Side, the underbelly of magic that exists within the world.

Fevered Dreams is a modern campaign, set in today's world. Your character is fully aware that magic exists, as they have some of the supernatural about themselves. Perhaps they have no idea as to the wider realities of such things, and perhaps they're a fully trained spellcaster who has been taught to fight the the dark things that prey on unsuspecting mortals. Either way, you're about to learn a lot more.

Because I'll be using a fair few house rules, combined with new background, most of the information is housed on the Fevered Dreams Website to make it easier to edit.

Character Creation

Spoiler:

Character Build

Level: 5 plus a CR +1 Template. If you like, you can swap a level out and make it a +2 Template. If you choose a template which increases in CR at a later level we will discuss then any balance issues that might arise. Please note that any level restrictions remain in place, but alignment restrictions are removed so long as it makes sense.
I should note that picking a Template simply to make yourself awesome isn't the best plan here. I would suggest choosing one that fits the character, not fitting a character around a Template.
Stats: 25 points buy. You also get an additional +1 from 4th level.
Race: Any race that can pull off looking human is acceptable. This needs to function at all times, without equipment or duration limits.
Class: Most classes are acceptable. However, classes that walk around with wild animals or unusual creatures may have some difficulty in getting around. The Vigilante is also an effective choice, as most of the game will remain in the town of Fever.
Divine based classes should choose a favoured weapon that makes sense for there personal religious leanings.
Books: All Official Paizo products is good, with the exception of the Sacred Geometry feat. That thing was evil.
Stuff from Super/Rogue Genius Games is fine, with the exception of the Eldritch Godling.
The Spheres of Power rules system by Drop Dead Studios is accepted merrily and even encouraged. Those who have access to the Spheres of Might early access may use it, on the understanding that you will need to update as it does.
Pack Magic by Radiance House is also acceptable.
You may also use Psionics and Path of War by Dreamscarred Press.
Other Third-Party material on request. I will need some way to review it, however.
Starting Funds: $5500
Other Rules: Both Background Skills and Automatic Bonus Progression are in use.
Traits: Two traits, one from the cunningly crafted list below, or three with a Drawback.
I will also consider Christina Style’s Major Drawbacks in exchange for a bonus feat or two more traits, but it will really have to be a drawback for you. No sneakily taking Magically Inept as a Fighter.

Campaign Traits

Arcane Battery
Ever since you were a child an excess of magic has caused sparks in your life. Valda taught you how to master this ability, and save money on batteries.
Benefit: You can recharge electrical items, a surprisingly useful ability, and additional add 1d3 electrical damage to melee attacks.

Business Associate
You have worked for a time with Valda, and it comes with a few benefits.
Benefit: You gain an additional $1000 plus $500 per level at each level up.

Former Student
Modern spellcasters need to deal with a camera in every person's pocket. Valda made sure you know how to, occasionally, you need to be a little more stealthy.
Benefit: Gain 1 Modern skill as a class skill. Once a day you may cast a spell as though you have both the Silent and Still spell metamagic feats.

Local
You know the town of Fever, and some of the secrets within.
Benefit: Gain a +2 to Knowledge (Local) and make it a class skill.

Old Family
Your family has an old connection the Other. Regardless of the situatiion with your family, Pride in your blood stiffens your resolve
Benefit: Gain a +1 to Will, and an additional +1 against Charm and Fear effects.

Touched by the Twilight
For whatever reason you have an odd connection to the Twilight, and can see into the ruined landscape among other things.
Benefit: Three times per day you can see through up to one foot of stone or other material, or into the Twilight.

House Rules

Equipment

A few final notes and quirks, to scare off those who remain.

Social interaction, both between party members and NPC's is a must. I will occasionally detour into characters personal stories, run one-on-one games and other oddities. Having your character be a 2d poster that only blends into life when there is something to murder will leave you bored a lot, and less likely to be chosen.

One of the things you'll note is that keeping the Other Side secret is a big thing in this game. Yes, I have listed Rocket Launchers as a weapon. And other unpleasant weapons. But you'll need a way to smuggle those through town if you want to use them. The same applies to monstrous, dragon-like pets, glowing eyes, angelic wings...if you can't look like a business man heading for a jog, you might want to rethink.

I will be basing applications on writing and character first, mechanics second. This means two things - one, I won't be looking to fill traditional roles. If the party rolls out with six monks, then the Monks Strike Back we shall play. Create the character you want, not the roll you think I'm most likely to pick, and I'll accommodate the game to make sure the party is at least functional. Secondly, make sure you create a real live character rather than AmNumbers. You might make the finest cluster of numbers possible, but I'm less likely to pick you if that's all I see. I would suggest either the usual Appearance, Personality and History, the 10 Minute Character Background or a combination of the two, but however you think will make your character come alive.

And as a final note, due to the nature of the this game I may be adding additions to the background, skills, feats, etc. Feel free to update and alter your character to reflect these changes after acceptance


*Raises hand* How do you feel about a character taking the Clairvoyant, Precognizant, and Psychometer packages of the Psychic template?

(There's no ability buffs or greatly damaging abilities there - it's mostly information gathering, so I'm not expecting it to hurt anything.)


Dotting, PC being created. ;)


How do you feel about Everyman Gaming's Paranormal Adventures/Classes books? And I'm not sure about what kind of template would work for my character, though I'll give them a look.

Also, I plan on having an animal companion. How would you feel about using the wolf AC stats reskinned as a bull mastiff?


I'm still planning on playing a magical talking shapeshifting cat using the Shifter class. I'll have to look over the character creation rules to figure out what that will look like. XD


Rednal wrote:

*Raises hand* How do you feel about a character taking the Clairvoyant, Precognizant, and Psychometer packages of the Psychic template?

(There's no ability buffs or greatly damaging abilities there - it's mostly information gathering, so I'm not expecting it to hurt anything.)

Can you PM a full list of all the abilities those three would give you? My brain has start fizzing gently. Nothing on the list looks awfully scary, but it looks like you'll get a lot of little bits.

DekoTheBarbarian wrote:

How do you feel about Everyman Gaming's Paranormal Adventures/Classes books? And I'm not sure about what kind of template would work for my character, though I'll give them a look.

Also, I plan on having an animal companion. How would you feel about using the wolf AC stats reskinned as a bull mastiff?

You can reskin an animal, so long as it makes sense.

I'm afraid I'm not familiar with those classes, although I like the handful of Everyman bits and pieces I've got. Can you share the details?


Well, here's my submission. XD I've been working on her for a few days, actually... alas, I basically ran out of space in Hero Lab for her background and profile. o wo; Should be enough to help you get a sense for who she is, though.

Miyu's main theme is 'Exorcist' - she basically runs a Lost People & Items business, but for those in the know about magic, she also helps deal with various supernatural threats. I'm using the adapted version of Sutra skills I mentioned before as her main power, and her main 'thing' is flinging talismans for various effects. SP costs were decided largely by comparing them to existing Spheres stuff - things that hit a large area for damage do cost a spell point, minor buffs don't, et cetera.

Anyway, feel free to ask if you have any questions or want me to change anything. o wo/

Miyu:
Miyu

Appearance - Office Outfit

Female psychic human incanter 5
NG Medium humanoid (human)
Init +11; Senses Perception +12 (+22 to spot)
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 13 (+1 deflection, +3 Dex, +2 insight)
hp 30 (5d6)
Fort +2, Ref +7, Will +9
Weaknesses aligned protection, focus casting, magical signs, personal warp, somatic casting, somatic casting, verbal casting
--------------------
Offense
--------------------
Speed 40 ft.
Melee destructive blast +2 touch (3d6)
Ranged destructive blast +5 touch (3d6)
Spell-Like Abilities (CL 5th; concentration +7, +11 on defensive)
. . At will—detect chaos, detect evil, detect good, detect law, detect magic, detect poison, guidance (self only), legend lore
. . 3/day—augury, detect magic, detect secret doors, detect snares and pits, moment of prescience
. . 1/day—analyze dweomer, detect secret doors, foresight, locate object, see invisibility
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 10, Int 20, Wis 14, Cha 10
Base Atk +2; CMB +2; CMD 18
Feats Cantrips, Combat Casting, Craft Wondrous Item, Extra Magic Talent, Extra Magic Talent, Extra Magic Talent, Extra Magic Talent, Iron Will
[b]Traits
focused mind, former student
Skills Acrobatics +3 (+7 to jump), Appraise +16, Knowledge (arcana) +11, Knowledge (Computers) +10, Knowledge (dungeoneering) +11, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +9, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +13, Perception +12 (+22 to spot), Profession (Exorcist) +12, Sense Motive +7, Spellcraft +13, Survival +3 (+8 to track), Swim +1; Racial Modifiers +5 Appraise, +5 Perception, +10 Perception to spot, +5 Survival to track
Languages Abyssal, Celestial, Common, French, German, Infernal, Japanese, Latin, Spanish, Sylvan
SQ armored magic (aegis), barrier (ward), casting, curse (word), deflection (aegis), destructive blast, extradimensional storage (space), foresight, hallow (word), magic skill bonus, magic skill defense, plane manipulator (space), psychic foci (claivoyance, precognizant, psychometry), serendipity (consecration), stone blast (blast type), teleport
Other Gear boots of striding and springing, traveler's any-tool, ofuda talismans, 2,625 gp
--------------------
Special Abilities
--------------------
Aligned Protection (Good) You wards and aegis only function against your opposed alignment
Cantrips You can create a variety of small magical effects
Casting (CL 5, Intelligence, DC 17) You can cast sphere effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Destruction: Destructive Blast 3d6 Ranged or melee touch attack deals 3d6 damage
Destruction: Stone Blast Your destructive blast deals slashing/piercing/bludgeoning damage and ignores anti-magic defenses
Fate: Curse Force target to make a roll twice and use the worse result
Fate: Hallow +1 Grant target bonuses vs. opposed alignment and immunity to mind control
Fate: Serendipity Nearby allies gain luck bonuses
Focus Casting (DC 22) You must make a concentration check to use magic without your focus item
Focused Mind +2 trait bonus to Concentration.
Foresight Never surprised or flat-footed, gain +2 insight bonus to AC and Reflex saves.
Former Student Free 1/day Silent+Still spell
Magical Signs Your use of magic is obvious to all observers
MSB +5 Use for counterspelling, concentration, caster level checks, and beating SR
MSD 16 Use when defending against an MSB check
Personal Warp You may only teleport yourself
Protection: Armored Magic (+4 armor or +2 shield) You can put an aegis on a target that grants them an armor or shield bonus to AC
Protection: Barrier You can create a ward that absorbs damage
Protection: Deflection +2 You can put an aegis on a creature to grant it a deflection bonus to AC
Somatic Casting You must have at least 1 hand free to use magic, and may be susceptible to ASF
Somatic Casting You must have at least 1 hand free to use magic, and may be susceptible to ASF
Sutra: Celestial Bindings You can bind creatures in place.
Sutra: Celestial Blades (1 SP) You can send a fan of blade-like ofuda at foes.
Sutra: Charm of Recovery You can increase the rate at which people heal overnight
Sutra: Flames of Jade You can strike at foes using positive energy.
Sutra: Good Joss (1 SP) You can provide good fortune to others.
Sutra: Heaven's Fury (1 SP) You can strike foes with heavenly lightning.
Sutra: Targeting Ofuda You can help others target a foe.
Sutra (Infernals) An Infernal is a creature with the Aberration, Fey, Goblinoid, Incorporeal, Outsider, and/or Undead type (or subtype). Some Sutra have different effects against Infernals.
Sutra (vs Evil) If a target creature has the Evil subtype, the blessed energy of the sutra burns into its vile flesh. It takes a number of points in sacred damage equal to the caster’s sutra casting ability modifier every round after the first that a sutra affects it.
Sutra (vs Good) Any Good subtype creature heals from a positive energy sutra used on it.
Verbal Casting You must be able to speak aloud to use magic, and may be susceptible to ASF
Warp: Extradimensional Storage You gain a permanent extradimensional space that may hold non-living material
Warp: Plane Manipulator Block teleportation and interplanar travel within an area, or banish an extraplanar creature
Warp: Teleport You can teleport yourself as a standard action
--------------------
Miyu's. Lost people and objects found. Unnaturals banished. No entertainments.

In the world, there exist those with... talents, one might say. There also exist creatures that aren't supposed to exist... and Miyu is a professional exorcist that deals with such entities, although she hides the true nature of her abilities from most people she deals with. In particular, her efforts focus on dealing with aberrations, faeries, goblins, incorporeals, outsiders, and undead.

Fundamentally, Miyu's abilities stem from two particular places. First, the main source of her power is something of an esoteric branch of shintoism. Miyu isn't particularly religious, per se, and doesn't acknowledge or call upon specific deities for her power. That said, her talents definitely resemble a kind or ritualized onmyoudo, especially given the fact that the majority of her talents are used through paper talismans known as ofuda.

With these, she can do things like bind unnaturals in place, strike with lightning, help others strike true, or provide luck to those who need it. Of course, the paper talismans alone don't do much - it's the sutra, magical writing that appears when she focuses, that really powers things for her.

Second, Miyu is a Psychic with the powers of Clairvoyance, Precognition, and Psychometry. Or, at least, her powers are what other people might call psychic abilities - Miyu herself sees them as simply another part of her talents, and related to the same energy that allows her sutra to work.

As a Clairvoyant, she's highly perceptive, and is fairly good at seeing invisible things when she knows they're around. She can only manage it once a day, but that's usually enough.

As a Precognizant, Miyu is aware of danger before it actually strikes. She never quite seems surprised or vulnerable to an ambush blow, and she's rather effective at dodging things that need to be dodged.

Finally, as a Psychometer, she's very good at detecting various things - including aligned auras, the powers of unusual magical items, and even the locations of people and objects that she can thoroughly visualize. This is one of the main parts of the business she runs, and it's served her quite well over the last few years.

All together, her abilities have served her quite well when it comes to dealing with potential threats. Of course, her talents aren't the sum of who she is...

Miyu is fundamentally a city girl - she enjoys populated areas that have a need for the services she can provide, and while she's not cheap, she has a good track record of getting things done. She lives independently from her parents, both of whom are aiming to finish up their work and, hopefully, enjoy something that at least resembles a retirement.

What most people don't know is why she does the things she does. Using her talents to locate lots people and items is fairly rewarding, true, especially because she has a respectable (though not perfect) success rate. That wouldn't be bad all on its own, but on a fundamental level, she has no actual need to put herself in danger by fighting and banishing creatures that don't belong in the world.

Unless, of course, one understands her past.

Miyu is a ferociously intelligent young woman, and indeed, falls towards the upper end of genius-level intelligence. Her parents recognized this and did everything they could to help her get a good education, eventually settling on an older instructor from their homeland who'd immigrated to the area for reasons of his own. He took Miyu under his wing, feeding her interest in various subjects while slowly introducing her to the mystic arts.

In most stores, that was where the tragedy would have happened and the beloved mentor died through some ill-fated event. Reality, fortunately for him, was not quite so dramatic. Miyu herself was the target of the incident, and her teacher was the one that saved her - showing her, for the first time, the true heights that their power could reach. It made a heck of an impression on a young girl, but more importantly, it also taught her three very important things.

First, there were monsters that most people weren't prepared to handle.

Second, those monsters could be beaten by someone with the right powers.

Third, there were times when people needed help... and she resolved to be the kind of person who could offer such help.

It wasn't easy, of course. There was a certain reluctance by the city to let her open such a suspicious-sounding business, and only her well-demonstrated talents (including, at one point, finding the local police chief's lost child) allowed her to do it at all. Nowadays, she's largely settled into a routine, and spends most of her time using her various talents to better the world. She prefers the quiet days, but she doesn't hesitate to step in when need be and use her sutra magic to help those that need it.

-----------------------------------------

Personality:

Primary Motivator: Beneficence. Miyu generally aims to help and protect those that need it, and she goes further out of her way to do it than she really needs to.

Emotional Disposition: Calm. Miyu has had a lot of training and tends to keep a cool head in most situations.

Moodiness: Even-tempered. She doesn't feel negative emotions too easily unless something major happens, but she's been known to get emotional when something is fun or someone needs her help.

Outlook: Optimistic. Miyu has a generally positive view of the future, due in no small part to the fact that she actively tries to make it better.

Integrity: Conscientious. Miyu runs her own business and is determined to do it properly. She also warns customers that her success rate is not, and cannot be, perfect. Accordingly, while she requires payment for time spent, she doesn't take the rest of her pay unless she succeeds at the job (and she tells people this before they hire her).

Impulsiveness: Controlled. She sometimes acts on instinct if people are in danger, but her training lets her know that a cool head and a well-reasoned plan is more likely to succeed. That, and she needs to keep her thoughts clear to properly use most of her magic.

Boldness: Cautious. Unless someone is in immediate danger, she prefers to try and get a better understanding of the situation. Additionally, she often prefers to disable (or outright banish) foes, rather than engaging in a slug-fest with them.

Agreeableness: Agreeable. Miyu likes getting along with people, and generally doesn't rock the boat unless she has a good reason to.

Interactivity: Reserved. Despite running her business, she's often a little awkward around people when dealing with other matters, and it takes time for her to open up.

Conformity: Conventional. She's adapted an esoteric magical tradition for her own, but perhaps because of that, she has an appreciation for the way things are 'supposed' to be. Socially, however, she's quite liberal and open-minded.

Sense of Humor: Dry. She tends to deliver jokes with a straight face, and while she doesn't constantly make them, she does have a genuine sense of humor - and can appreciate it when others are funny.

Education: Currently working her way through college. Due to the irregular and occasionally time-sensitive nature of her work, she's taking online courses and completing them as she can.

Finances: Not rich, but making a decent income through her business and starting to make a name for herself. Miyu has a bedroom upstairs from her business.

Hobbies: In addition to practicing her various magical techniques, Miyu is a scholar of many subjects and, in particular, a linguist. She knows French, German, Japanese, Latin, and Spanish, as well as more spiritual languages like the tongues of demons and devils, the celestial language, and the language of the fey. She's also an avid reader, in part to learn new legends about things she might face but also because it's fun.

Romantic History: Miyu dated a few times in High School, but not seriously. She did divinations on the topic and found that none of them were good long-term relationships, so she just dated as practice for the future and left it at that.

Sexuality: Miyu is bisexual, but not currently in a relationship (or particularly looking for one). Most of her time is focused on her work, and she's neither outgoing nor charismatic enough to easily find a partner. She prefers steady and reliable people over those who could bring excitement to her life - she's got a lot of that as it is.

Technology: Miyu is reasonably adept with modern technology and has discreetly used it to market her business. However, she also does a lot of stuff by hand, since she finds it good for her concentration. She has a flip phone, but eschews smartphones.

Liberty's Edge

Love, love, I have a couple of concepts brewing. One question about fey, since I'm thinking of a Fey Adept: is there a Dresden Files-style hidden world with powerful, rational if alien creatures? Or would they be natural spirits similar to Irish fairies?

Also: am I the only one who likes brain-twisters like Sacred Geometry?


Well, for the most part I'm not gonna use any of the new base classes, but there is a ranger archetype on there that basically makes you a hunter from Supernatural. Does get rid of Nature Bond, so I'll have to get the animal companion from the feats.

By the way, would the spell-less ranger from Kobold Press be available? Otherwise I'll just pick the skirmisher archetype to get rid of spells.


Sapiens wrote:

Love, love, I have a couple of concepts brewing. One question about fey, since I'm thinking of a Fey Adept: is there a Dresden Files-style hidden world with powerful, rational if alien creatures? Or would they be natural spirits similar to Irish fairies?

Also: am I the only one who likes brain-twisters like Sacred Geometry?

I don't mind the brain twistiness of Sacred Geometry, so long as the play had the brain to handle it and doesn't slow the game down. It was the 'Two Free Metamagic Feats without increasing the level' part that made my brain sit up and cry, especially when Crane Wing got nerfed...

As for the Fey, they'll be based more on the legends. The main twist is that there's actually only one group, whose personality and abilities switches between Seelie and Unseelie depending on the seasons. Most of the time, anyway...

DekoTheBarbarian wrote:

Well, for the most part I'm not gonna use any of the new base classes, but there is a ranger archetype on there that basically makes you a hunter from Supernatural. Does get rid of Nature Bond, so I'll have to get the animal companion from the feats.

By the way, would the spell-less ranger from Kobold Press be available? Otherwise I'll just pick the skirmisher archetype to get rid of spells.

Spell-less Ranger is fine.


Okay, so still working on my character (finding a good template to go with my character design is being really difficult), and had a question. The archetype I'm using for ranger gets rid of nature bond, which is the ranger ability that gives them an animal companion. The spell-less ranger class gets talents, one of which is Additional Animal Companion. Would I be able to use that to get an animal companion, or would you consider that unusable as I don't have one already? Just asking because otherwise it's feat intensive to gain an AC.


"Why hello, kittens. Yes, I am a talking cat. For the moment. You may call me Cheshire. No, it's not my name. I should think you should know better than to give out your names so freely, but humans will be humans. Now, then, how can I help you, hm? And more importantly, why would I help you?"

I'm starting to put ideas together for my shape-shifting cat. I've got a pretty clear idea in my head for his personality, I just need to write it down. Some other time, when it's not bed time. Mechanics-wise, he'll be a cat with the Fey Animal template. It's going to give him some wacky stats, though. I might propose something a little closer to average, so he doesn't have crazy-high dexterity and abysmal strength. He'll be going straight Shifter class-wise, using the ability to concentrate on his form as a move action to stay in human form when it's necessary. He prefers his housecat form when it's appropriate, though, since it requires less effort.


Pathfinder Campaign Setting Subscriber

Dotting, I'll have something up fairly soon.


Pathfinder Adventure Path Subscriber Subscriber

I'm...tentatively interested, enough to dot in. It's very different from the games I've played before, and that sounds nice. I'll have to see if some idea sets off a spark over the next few days.


DekoTheBarbarian wrote:
Okay, so still working on my character (finding a good template to go with my character design is being really difficult), and had a question. The archetype I'm using for ranger gets rid of nature bond, which is the ranger ability that gives them an animal companion. The spell-less ranger class gets talents, one of which is Additional Animal Companion. Would I be able to use that to get an animal companion, or would you consider that unusable as I don't have one already? Just asking because otherwise it's feat intensive to gain an AC.

Well, rules as written it probably shouldn't, but I'm a reasonably lenient person. Since a talent would normally bag you an animal companion, I don't see how allowing a talent to bag you an animal companion will break things.

Rennaivx wrote:
I'm...tentatively interested, enough to dot in. It's very different from the games I've played before, and that sounds nice. I'll have to see if some idea sets off a spark over the next few days.

It's different to most of the things I've run, but that's part of the fun. If anything does spark I'll enjoy seeing what it is.


Ah, mucho gracias, senior! Now to find a good template... Would the advanced simple template work? Other than fey touched, none of them really seem to fit.


You can, yes, although it's not the most fun one there certainly. What kinda character are you going for, beyond unspelled range with a pet?

Grand Lodge

Dotting with a character (Witch 4, Vampire Template) in mind, but will hold off submitting until I find out if I've been accepted into another game. Can you give an indication of when recruitment for these modules will close?

Scarab Sages

Can we use spell-like abilities to qualify for prestige classes? This seems like and excessively interesting opportunity for creativity.


Kaavek wrote:
Dotting with a character (Witch 4, Vampire Template) in mind, but will hold off submitting until I find out if I've been accepted into another game. Can you give an indication of when recruitment for these modules will close?

I was going to say in a week, but the 3rd of March is my birthday...so let's go with the 4th of March.

Saashaa wrote:
Can we use spell-like abilities to qualify for prestige classes? This seems like and excessively interesting opportunity for creativity.

Well, it didn't seem to break the game when this was allowed...I'll sleep on it for now, but it'll probably be OK.


Pathfinder Maps, Roleplaying Game Subscriber

How do you feel about Green Ronin Press templates?

Element infused

Fortune Blessed


Quoting your Character Creation document, Stuff from Super/Rogue Genius Games is fine, with the exception of the Eldritch Godling, does that mean other godlings might be accepted?


Dotting, the concept sounds innovative and enjoyable, definitely got me thinking about what to play! It actually reminds me a bit of Nightbreed, love the concept :D

I think a mindblade or a soulknife is the way I'd like to go. I do have a question about templates but I'll PM you now JonGarrett!


I'll dot here and ask a question right off the bat - what are the prices for modern stuff like phone, laptop, car or motorcycle?


@JonGarret:
Well, the basic character concept is is that Shaggy and Scooby were part of a small-scale detective agency, solving minor crimes like shoplifting and the like, when they came across the supernatural side for the first time. While they could end up handling the minor stuff, pesky pixie pickpockets and things of that nature, they eventually came across something much more sinister. Shaggy and Scooby ended up the sole survivors of Mystery Inc's last mystery, and I'm wanting the template to indicate how they made it out alive, such as divine intervention or rescued by one of the major fey in the area or something like that. I don't want to become an undead, as one of my characters in another game recently had that happen, but a lot of the lower CR templates involve undead.

Also, would animal companions be able to get a template as well?

Scarab Sages

I am at a toss up between 4 character concepts. Mystic Theurge, Cerebremancer, Psychic, or a sniper. The first 3 would be a local professor with the business associate trait, half-elf, who has worked with Valda often. Very knowledge based. The 4th being a fun alternate who , similarly has worked for Vlada often to clean messes and fix problems. Thoughts?


mdt wrote:

How do you feel about Green Ronin Press templates?

Element infused

Fortune Blessed

I'm fine with the Green Ronin templates. I think about half the ones on the SRD are just that.

TheWaskally wrote:

Quoting your Character Creation document, Stuff from Super/Rogue Genius Games is fine, with the exception of the Eldritch Godling, does that mean other godlings might be accepted?

Yes. The Eldritch Godling had a balance issue I don't feel like resolving, but the others are, from what I can see, fine.

Madcaster wrote:
I'll dot here and ask a question right off the bat - what are the prices for modern stuff like phone, laptop, car or motorcycle?

I'll just use the prices on the SRD for now;

Vehicles
General Equipment

DekoTheBarbarian wrote:
** spoiler omitted **

One of the luck based ones might be appropriate.

And no, unless an animal companion (or familiar, Eidolon, summoned companion, etc) get a Template on their own from somewhere, they don't get one.


Yeah, Green Ronin - and, in particular, the Advanced Bestiary - is pretty much the source for templates... outside of Pathways magazine, I guess.

...

*Thoughtful look*


JonGarrett wrote:

...

I'll just use the prices on the SRD for now;
Vehicles
General Equipment
...

Looks at the prices. Yeah, I'll stick with public transport for now. Or steal a bike. Mhm, yep.


Pathfinder Maps, Roleplaying Game Subscriber

I'm considering a Brawler Dhampir with the Element Infused and Fortune Touched templates. One is a +0 for creatures with less than 5 hit dice (and my understanding of how Templates work is class hit dice don't count, just racial hit dice). So She would have two templates with +1 total between them. Is that acceptable?

If you've ever seen Big Trouble in Little China, I'm going for something similar to the Elemental Warriors from that movie, I thought it appropriate. :)


Dotting! Interesting idea. Fairly complex! Loved the fact you added an external web site to concentrate the rules.

Scarab Sages

What is the fire rate (reload) for a sniper rifle?


What's the alignment for the game? :) Would Lawful Evil be acceptable?


Pathfinder Maps, Roleplaying Game Subscriber

If you look through it, I think he said he's ignoring alignment...


I don't see it anywhere, mdt. It's probably obvious and I'm missing it. I wanted to get an idea of his thoughts overall, though, on the "spirit"/"morale"/etc. of the characters.


Actually, he said alignment restrictions are removed, which is not necessarily the same thing.


Saashaa wrote:
What is the fire rate (reload) for a sniper rifle?

Standard for an advanced two-handed firearm, or a move action action (free with rapid reload).

mdt wrote:

I'm considering a Brawler Dhampir with the Element Infused and Fortune Touched templates. One is a +0 for creatures with less than 5 hit dice (and my understanding of how Templates work is class hit dice don't count, just racial hit dice). So She would have two templates with +1 total between them. Is that acceptable?

If you've ever seen Big Trouble in Little China, I'm going for something similar to the Elemental Warriors from that movie, I thought it appropriate. :)

Because I'm granting these to players, I am treating class levels as being a component. Otherwise templates that gain abilities as the owner gets stronger will never move.

I'm also going to say no on more than one template. With third party rules and templates already in the mix it's going to be a lot to juggle. Two templates will be a little over the top.

The Chess wrote:
What's the alignment for the game? :) Would Lawful Evil be acceptable?
mdt wrote:
If you look through it, I think he said he's ignoring alignment...

For the purposes of Templates I'm ignoring alignment. I am not automatically against evil characters...but I am a little wary of how well they'll work in a party of mostly good characters. If you can pull off a compelling character that won't make the others want to shoot you, I can see some interesting stories.


Pathfinder Maps, Roleplaying Game Subscriber

Is that no two templates at all (a change to the character creation), or just not doable with a +0 template? IE: Can we still create level 4 characters with two +1 templates?

EDIT : Never mind, I realize I misread the original rules. It's +1 or +2, not two +1's by dropping a level. My apologies.


Pathfinder Maps, Roleplaying Game Subscriber

Ok, looking over it, and looking at again trying to replicate the Big Trouble in Little Tokyo theme...

...Thunder Child seems to be the best bet. So a level 4 character with a +2 template?


That sounds about right, going by the build rules above. ^^

Liberty's Edge

Ok, I've settled into a concept, a descendant of the Valkyrie, fighting with spears. Sphere Warpriest with, perhaps, a Polearm Master fighter dip.
Now for the template: I would be going for Holy, but valkyries are not exactly good, they are harvesters of souls from battlefields. However, there's a template that, I believe, could fit them, and that is Green Ronin's Herald of the Apocalypse, especially War. Right now, however, it's only for evil creatures, so I've tried my hand at reflavoring it (and nerfing it, because right now they're horridly strong) to be Lawful. Of course, you're free to just say "let's not add other things", so I'm spoilering it here, and in case I'd go for either Half-Celestial, or Thunder Child.

Chooser of the Slain:

The Chooser of the Slain template is an acquired template that can be added to any humanoid female that has Intelligence, Wisdom, and Charisma scores that are each greater than 5.

A Chooser of the Slain use all the base creatures’ statistics and special abilities except as noted here.

Challenge Rating: Same as the base creature +2.

Alignment: Always lawful neutral.

Type: The base creature gains the lawful subtype.

Senses: A Chooser of the Slain gains darkvision 60 ft.

Armor Class: All Heralds of the Apocalypse gain a +4 sacred bonus to Armor Class.

Defensive Abilities: A Chooser of the Slain gains DR 10/chaotic, resistance 20 to cold and electricity and SR 12 + the Chooser's CR. They are immune to energy drain, ability damage and drain and mind-affecting effects. Additionally, a Chooser of the Slain gains fast healing 2. Additionally, a Chooser of the Slain gains the following abilities:

Glimpse of Valhalla (Su)
A Chooser of the Slain gets a +4 bonus to all saving throws against death effects.

Weaknesses: A Herald of the Apocalypse gains the following weaknesses:

Channel Energy Vulnerability (Ex)
A Herald takes +50% damage from channeled negative energy.

Special Attacks: A Herald of the Apocalypse retains all the base creature’s special attacks and gains those described here.

Abilities: Str +4, Cha +4

Skills: A Chooser of the Slain gains a +10 racial bonus on Ride checks and Ride is always a class skill for it.

Feats: A Chooser of the Slain gains any three combat feats she qualifies for.

Special Qualities: A Chooser of the Slain retains all the base creature’s special qualities and gains those described here.

Spurn the Unworthy (Su)
As a move action, a Chooser of the Slain can show an enemy the true face of Death. The target must succeed on a Will save or suffer cumulative fear effects. A creature that fails a save against one Herald’s fear is shaken for 1 hour. A creature that fails its save against a second Chooser's fear effect while still shaken by the first is frightened for 10 rounds. A creature that fails its save against a third Chooser's fear effect while still frightened by the second is panicked for 1d6 rounds. The durations of these effects overlap. A creature that succeeds on a save against any of these fear effects is immune to that Herald’s fear for 1 hour or, if already shaken, until the duration of the shaken effect ends. A Herald’s fear is a mind-affecting fear affect. The save is Charisma-based.

She Who Walks the Battlefield (Sp)
A Chooser of the Slain has a constant deathwatch effect active, and can cast gentle repose at will. Her coups-de-graces always kill the target without save.

Children of Sleipnir (Sp)
At will, as a standard action, a Herald can summon a saddled mount one size category larger than herself. This mount appears below the Herald, lifting its rider into a mounted position, and it can even carry a Chooser not normally able to ride a mount. The phantom mount remains until dismissed or dispelled, or until the Chooser dismounts or is unhorsed. It looks like a white pegasus.
The phantom mount has no real physical form and can carry only the Chooser that summoned it, although the Chooser itself might be able to carry another creature while riding. The mount has a fly speed equal to 10 feet per character level of the Chooser, with perfect maneuverability. A Chooser cannot use a phantom mount for cover (though its body could be used to provide concealment), or use the Trample feat, or bull rush a foe while mounted on a phantom mount. Attacks and creatures pass through the phantom mount, but dispel magic (caster level equals Chooser's character level) can dispel it.

Impression of Gungnir (Su)
A Chooser of the Slain bonds with an adamantine gilded spear and can summon it to her hand as a free action. The spear can hold the souls of one recently departed creature. this functions as soul bind, but the dead creature must be willing to have its soul taken. If the creature is unwilling, this ability has no effect. If the spear is destroyed, she must have it repaired or bond with another,

Aesir's Armor (Ex)
A Chooser of the Slain is proficient with all armor. Armor never impacts a Chooser's speed, nor does a Chooser take armor check penalties on Ride checks.


Yup, that is doable.


Pathfinder Maps, Roleplaying Game Subscriber

Is there the equivalent of Mithral/Elven Leaf for modern armors? IE: Can we get a Tactical Vest or Biker Leathers with reduced ACP?


You can use such materials, since you have access to the more magical side of things.


First Draft, Risbeth

Still working out the background, but basically her mother is a Vampire (Jiang'Shi) with the Jade Court in Tokyo (either the Queen or a high ranking noble). Risbeth was the result of a bit of diplomacy between her mother and the Storm King (Think Raiden from Mortal Kombat, or again, the Electrical guy from Big Trouble in Little Tokyo) about 60 years ago.

Risbeth has gone out on her own into the world, away from the court, and traversed to the States to make a name for herself. She's a very accomplished driver and pilot, and has begun to make a name for herself as a Stunt Driver/Pilot/Woman in the films. She's been a minor gangster in a few films due to her exotic looks (including lots of body art) and her competence and sense of humor.

She generally hides what she is, but she can pierce the walls of reality into the Twilight, so knows when other weird things are about, and has disposed of a few menaces since coming to the states.

If selected, I'll update the profile with the sheet above.

Haven't spent all the $5,500, not sure what else she'd need. I did give her some magical tattoo's using the Craft Tattoo rules from Paizo magical items. Just muleback cords tat'd into her skin so she's got a constant +8 to carry capacity. Biker leathers made from special materials and with Ballistic Weave added in, and a Colt 1911 .45ACP pistol and 100 rounds. She's a good shot, but she mostly smashes things with her fist, not with a gun. :)


Yeah definitely interested. Path of War is one of my favorite third party things and the unique everything catches me.


Ooh, this looks great! I'm working on a carnivalist rogue/spirit binder wizard with plans to go into arcane trickster. The basics: a brilliant, idealistic, and slightly unstable young student struggling to survive in poverty begins to uncover the secrets of arcane magic. After his older sister is fatally shot, he devotes himself to bringing her back and ends up binding her spirit into a powerful aether elemental familiar.

Along the way, his experimental self-alterations would provide him with the mutant template from Bestiary 5. The template grants a couple of ability bonuses and penalties, as well as a selection of flavorful mutations and deformities. (I've got my eye on telepathy and sealed mind, nothing too overt or noticeable.) Would that be an acceptable template to use?


Initial concept is a soldier coming back from either Afghanistan or Iraq. He was one of the more normal residents of Fever until he ran into something in these very old and storied lands that came back with him.

It's been a few years, his girlfriend had cheated on him and left him less than a month after his deployment, she's married now. His mother is senile and mistakes him for his dead brother often. His father is estranged and left the town long ago.

What part of the US is Fever in? Or is it even in the US?

So probably Harbinger or Gunsmoke Mystic.

Liberty's Edge

First draft of Aurora Goodberry, actually Reginleif, Chooser of the Slain, based on my above template.

I based her mostly on Neil Gaiman's American Gods idea of old myths walking around the United States.

Warpriest of Odin (Divine Heretic archetype for Sphere use), she'd be mostly a frontliner, fighting with spears, guns if necessary, but mostly melee, and mainly use the War and Weather Spheres, with a dash of Life. I'll likely give her a familiar raven, because ravens usually followed around the Valkyries.

As for personality, she'd be a 19-years old girl trying to find her way in life. A bit cliché, I know, but that's how she came to life, no intense background other than being heir to a terrible, dark power and the lack of a father figure. I'll flesh her more out later, likely whip up a 10-minute Background.

Background:
Walking around the streets of Fever, roaming the streets around the city centre, you may find yourself in a pub called "The Blind Seer". It does not look much different from any other watering hole of a smallish American town, except perhaps for its rich ashwood decorations. Should you walk inside, you would be met by Iris Goodberry, the owner of the place. A tall, Scandinavian, strong woman with long gold hair and a rich laughter, she would serve you excellent artisanal beer, walking around the place with a slight limp. If you are really lucky, she might look you in the face with an inquisitive eye and have you taste a sip, never more than a sip, of the special mead she brews herself.

On the weekends, there's a barmaid helping Iris, a young girl as tall and blonde as Iris, and her spitting image. She's her daughter, her name is Aurora. Iris raised her alone, and she grew up well, good-natured and fun-loving. She just looks like any girl in her late teens, but if you are a very sensitive person, when you look in her eyes and hear her speaking, you may pick up the faint echo of a distant storm, or perhaps sounds of an old battle. And finally, should you be one of those awakened beings who know the Other, and you knew about the ancient tales of the Old Gods, you may understand what her nature really is. Like her mother, Aurora is a Valkyrie, a Chooser of the Slain. Fabled creatures from the ancient Norse religion, these fighting maidens served Odin, collecting the souls of the fallen warriors and carrying them to Valhalla to become the einherjar, those who would fight in Ragnarok, the last battle at the end of times.

The end of times came for the Old Gods, but not as a glorious fight, the prophecy of the seer never came to fruition. Their shrines were slowly replaced by others, a wooden cross replacing the gallows sacred to Odin, monks burning down the ancient ash trees, worshippers forsaking the Old Ways and cheering for the dead god. Religion became myth, myth became tale. But those who had been strong and powerful in the Old World kept some of their powers through those tales. And when people started moving to the new continent of America, they brought their tales with them, and with those tales came the Old Gods, hiding in the New World, but never forgetting their roots.

Iris Goodberry had another name, one only known to her, her mother and her daughter. Skalmöld, "Time of Swords". Neither her nor Aurora knew her fathers: Valkyrie are not good at bonding, their relationships are usually brief and intense as thunderstorms in the North Sea. Iris used to work as a security guard for certain occult-savvy individuals, but when a fight with a dragon left her crippled in a leg, she thought that time had come to settle down. She therefore opened her pub, and when Aurora was born, she waited before revealing her nature to her. Unfortunately, she waited a bit too long. Aurora, or perhaps Reginleif, "Daughter of the Gods", her Valkyrie name, was an early bloomer, and puberty brought forth her powers. Some girls may feel upset at their first menstrual cycle, some may feel pain, other can feel mood swings and discomfort.
Aurora's menarche brought snowfall and thunderstorm. In July. You can imagine that Iris hurried to tell her the truth, and Aurora didn't like it one bit. For years, sparks flew between the two women, sometimes literally.

Her high school life as a Valkyrie could have been the subject of a zany television series, had there been any supernatural menaces. Luckily for her, even in Fever, life was relatively easy, and Iris had made it extremely clear that she was not to use her powers against the mundane, except in self-defense. She grew into a pleasant, likeable, somewhat geeky girl, fond of music, TV shows and games, she wasn't exactly popular but she had good friends.
After graduating high school, she decided to take a year off to work with her mother and choose what to do with her life. A part of her wanted to go to college, study the history and traditions of the Old World, but there is a call resonating somewhere in her soul, a call for battle and blood, a memory of a grizzled man with an eye patch and two ravens on his shoulders...


So some notes here for you to see and for me not to forget as I go to bed.

Concept: Ex-Soldier returning home after a traumatic experience involving terrific explosions and posession by a number of dead Indian british soldiers from the Kabul Retreat. Got magic powers, also has voice in his head and PTSD.

Another name for the Kabul retreat btw, was the Elphinstone Massacre.

Race Human (Haunted Template)

Class Gunsmoke Mystic or Harbinger (Ravenlord?)

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