Champion's Belt—Another Map Question


Age of Worms Adventure Path


So I'm trying to understand the map, and I have a question about the Arena Caverns/Coenoby.

Is there any way to reach the Shrine of Kyuss from there that doesn't involve removing the ghoul plug and heading west? And if your party did that, how did they make it up from there?

For reference, here is miph-not-melf's excellent 3D map showing the four levels.


Kobold Cleaver wrote:

So I'm trying to understand the map, and I have a question about the Arena Caverns/Coenoby.

Is there any way to reach the Shrine of Kyuss from there that doesn't involve removing the ghoul plug and heading west? And if your party did that, how did they make it up from there?

For reference, here is miph-not-melf's excellent 3D map showing the four levels.

SPOILERS

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That is a very difficult way to get to the Shrine. The much more typical way the group can find the shrine is to take one of the padlocked spiral staircases from the lower ring corridor to the upper ring corridor, explore the upper ring area, and find the secret door in room 8. It leads directly to room 25 in the Shrine.


I know people have had trouble with wandering PCs getting in ghoul-related sidequests. It seems weird that there's so much map content, plus two dangerous encounters, for stuff that barely matters.


I know people have had trouble with wandering PCs getting in ghoul-related sidequests. It seems weird that there's so much map content, plus two potent encounters, for stuff that barely matters.


Kobold Cleaver wrote:
I know people have had trouble with wandering PCs getting in ghoul-related sidequests. It seems weird that there's so much map content, plus two potent encounters, for stuff that barely matters.

I was fortunate enough to have my group cast a divination in which they asked how to find the Apostolic Scrolls. I gave them this cryptic clue in response: "No secrets lie in palatial splendor; seek instead the sour, which hides the rotten decay below."

When they investigated the pool in the Titan house, they tasted the water and I told them it had a strong mineral taste from water dripping from stalactites, but definitely not sour. That was enough for them to not bother with all the magic needed to explore the underwater plug.


My PCs came up with a creative solution to get up and down the narrow, swift-moving water passage leading south from the Titan's House. It involved a picnic table, rope of climbing, ring of swimming and a starsoul sorcerer who doesn't breathe. After killing the ghouls (I replaced them with grimlocks to tie it in to TFoE a bit) they did explore that way but I got rid of the ghoul warren and just had the grimlocks guarding a secret route to the sewers.

They aren't the type to ever use divination spells and they are oddly terrified of going up to the service level so it's doubtful they'll find the secret door there. They generally don't spend much time searching for secret doors.


Agreed, different groups will do different things. My group has a cleric with the Knowledge domain and an elf scout who spots secret doors without needing to Search, so different strokes for different folks.


Follow-up question—the "dome" area in the Understructure (which is apparently mislabeled as being situated above the lavatory). What does it look like? We're given no description. I assume people can't see through it, obviously.


Kobold cleaner, compliments for the beautiful map!! Great help


Kobold Cleaner?! Why I oughta...

But no problem. Though I didn't make it—I'm just redistributing it.

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