Fever'd Seas & Pirate Intrigues (Inactive)

Game Master PirateDevon

A GM returns because he can't let his obsession go. Most of the old crew is gone but a plucky gnome recruits some new friends to dream of a life as Golarion's newest pirate dynasty.


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Indeed it radiates magic, ranging in the minor to moderate range. Divination, Enchantment and...Abjuration?

In the interest of speed Quillin KNo:ARc: 1d20 + 10 ⇒ (15) + 10 = 25

While seeming to have the divination effects that Hake noted it also appears to have a Freedom of Movement effect that can be activated to for a few minutes a day. Clearly tied to a cleric of Besmara are all the effects.


M Gnome Conjurer

Quillin grins and nods. "Looks good enough. I'm square with the deal. Give him the jar, Pfarna and let's get back to Quinn."


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

Pfarna looks at Quillin, then at Hake, then back at Quillin:
You sure this is the best deal we can get. Pfarna lets a few more drops of water fall from the decanter into her open mouth. It is pretty darn hot here under this constant sunshine to be working on ships all day.

Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23 <-- maybe we can get Hake to throw something else in?


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso's eyes widen at the impressive figurehead, but he takes a minute to study it.

spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
Kn. religion: 1d20 + 5 ⇒ (4) + 5 = 9

"What do you mean, a curse?"


Hake waves off Shaso, I was your folks who said it not me, I don't think it is... At Pfarna the man sneers, Triple timing my crews, free upgrades and the masthead is enough I think. You need happy crews to do your work...


M Gnome Conjurer

Quillin squints at the daft half-orc, "Let it go, Pfarna. I said we're square. If it poured grog, I might not let it go so cheaply, but Quinn can keep us watered and this figurehead looks to be a good investment."

The gnome uses the scroll to tips his hat to Hake and giving Pfarna and Shaso a look that suggests his orders best be quickly followed, makes for Sandara.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Seeing that the captain is satisfied, Shaso follows.


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

Pfarna nods to Quillan and hands the Decanter to Hake.

May it serve you well master shipbuilder.

With that she nods her head and follows Quillan out of the building.


Male Dwarf Alchemist 4- Grenadier

Sooty keeps his peace through the negotiation, but once out the door he turns to Quillin, "I'll be installing that masthead Capt'n, with Quinn's help. Just to be on the safe side, ya see."


M Gnome Conjurer

"Yeah Sooty, I'll trust you to continue your supervision of the work and I'll be supervising the distribution of halfling rum."

"Fair and Square! Fair and Square!" smudge squawks.

Quillin heads back to the shanty to give Quinn the scroll and fill her in on the figurehead.


Its about twelve hours until anything significant happens. Masthead installation/blessing can't happen for 60 more hours or so. Anything folks plan on doing in the mean time? Chime in with a yay or nay and I will turn the "time dial" when I've heard from everyone.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso will hang about in the tavern listening for interesting rumors.

Kn. Local: 1d20 + 6 ⇒ (1) + 6 = 7
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

Also I will choose my spells depending on whether we are planning on going to sea or not that day.


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

Pfarna will stay with Quillin to make sure the small gnome does not get himself into too much trouble.

Nothing special that Pfarna wants to do.


M Gnome Conjurer

Quillin will be sleeping and in the morning he'll memorize read magic instead of presto and see what the halfling had in his spell book. Can Shaso do some reputation work to boost our Infamy score? I think we have 3 days before we set sail.


Male Dwarf Alchemist 4- Grenadier

Sooty splits his time between cursing Hake's workmen for fools and drinking his share of the halfling's rum.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4
Quillin wrote:
Can Shaso do some reputation work to boost our Infamy score? I think we have 3 days before we set sail.

Aye, captain....I wasn't up on the infamy rules. GM, can I move a point from swim to intimidate?

Shaso spends some time loudly bragging about the time he singlehandedly wrestled a lion and challenging people to wrestling matches and knife-throwing games.

Intimidate: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 Using Eagle's Splendor. Add 4 if it is OK to move the skill point

spells:

Spells for upcoming shore days.
5 at level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
4 at level 1: Obscuring Mist, Fairness, Comprehend Languages, Air Bubble
2 at level 2: Aboleth's Lung, Eagle's Splendor

I guess I can do that for 3 days? Anyone want to aid?


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

If it is Intimidate, that is a skill I have ranks in. Only +7, but better than nothing.

Intimidate(aid another): 1d20 + 7 ⇒ (4) + 7 = 11

Pfarna is off her scary game, but still manages to help Shaso.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

You should be the lead intimidator then. The next day I'll use Eagle's Splendor on Pfarna.


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

Yeh, I have a special Swashbuckler ability where I can make an Intimidate as a swift action when I hit a creature. Need to drop more points into it. However, I also dropped the +2 racial intimidate bonus from Orc Ferocity for the sacred tattoo and a +1 luck bonus on saves.


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Infamy Infamy . they've all got it Infamy..

Mel spends her time spinning yarns around the way they took the ship in the first place emphasizing the monstrous Grindylow and the Ghoulish strumpets.


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Sorry about that my Internet decided to play silly beggars after I had posted the last time..it should have contained the roll.

Performance Orate 1d20 + 7 ⇒ (18) + 7 = 25


3 days but event oh events....Score to beat is 23 to raise infamy and you folks squeak by with some aid. I am going to give you +1 for the Naga/Halfling situation as well so the group total is now 2. I will look back over Quillin's proposed alternatives for Disrepute and will hammer out how that will look since its now on its way to relevance.

Quillin:
BORING! (mostly)
2nd — create treasure map, fox's cunning, locate object
1st — alarm, color spray, feather fall, keep watch, mount, shield, shocking grasp, silent image, sleep,

Having successfully boasted their way into the small encampment's good graces the group triumphantly trades words at the open air cantina where Quinn and other new members of your crew work to exhaust the stores of the now departed halfling and your captain works his way through the halfling's spellbook.

The general din of laughing pirates and drink induced arguments takes a strange tone suddenly as a bell starts ringing from elsewhere on the grounds and one of the pirates standing on the edge of the cantina points out over the jungle as a dark wave of large creatures emerge from the tree line.

Gozreh protect us! a random voice shouts as horse sized wasps break through the trees and make their way over the compound.

Screams of Run! and Find cover! punctuate the air as the various folks start running every which way, including into the narrow "bar" which does have enough room for 7 or 8 people with a narrow opening that either would be inaccessible to a wasp or at least bottle neck them. The back door to that area is firmly locked as Quinn didn't want sneak so and so's robbing your group of their...well not hard earned but well stolen liquor.

A random passer by further on the path to the main building takes a wasp stinger to the back and falls convulsing on the ground as another one moves to gather him up.

Round One.

Act in the order you post.


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

Pfarna sighs as she puts down the drink she was enjoying.
Great, where do these things from from and why are they bothering me.

With that, she steps in front of Quillin and draws her cutlass.
You have any good spells to blast a few of these?

Ready action to attack a wasp if it approaches.

Ready Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 6 ⇒ (2) + 6 = 8


Male Dwarf Alchemist 4- Grenadier

Hearing the commotion, Sooty looks up and curses, "Besmara's soggy teats!" He dives behind the bar and drinks his mutagen.

Status
Hit Points: 24 of 24
Armor Class:20, touch 14, flat-footed 16
Fort: +5 Ref:+8 Will: +1
Effects: Dex Mutagen (+4 Dex, -2 Wis, +2 AC) 40 Mins


M Gnome Conjurer

R1
AC 13, hp: 23

Pfarna Norc wrote:

With that, she steps in front of Quillin and draws her cutlass.

You have any good spells to blast a few of these?

"Blasting don't have much finesse now does it?" Quillin quips as he begins a summoning spell.

summon 2 for fiendish eagles: 1d3 ⇒ 1, (suck)
to DMPC as I'll be camping a couple days.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Shaso, about to sit down, curses his choice of spells for the day. Drawing his bow, he takes aim at one of the wasps and imbues the bow with Shimye-Magalla's stormy power.

blessing, swift action to give it shock for 1 round
bow: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (5) = 15

status:

HP 27/27
Sacred Weapon 4/4 minutes remaining
Fervor 4/4 remaining
Blessings 4/5 remaining

5 at level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
4 at level 1: Obscuring Mist, Fairness, Comprehend Languages, Air Bubble
2 at level 2: Aboleth's Lung, Eagle's Splendor


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel sighs cocks her ever ready crossbow and draws a bead on the same wasp as Shaso.."Together" she says simply then lets loose.

MW Lt X-bow 1d20 + 7 ⇒ (10) + 7 = 17 Damage 1d8 ⇒ 8

The bolt gets a solid hit and buries deep into the wasps abdomen


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Sorry, that should be 3/4 rounds (not minutes) remaining for Sacred Weapon, not minutes, and 5/5 blessings.


M Gnome Conjurer

seeing as R2 hasn't come up yet, can I just change my summoning to a small air elemental?


No problem on changing the summon to small air.

Shaso and Mel take to shooting and the wasp in question is appropriately poked but remains angry and buzz buzz buzzing.

Another closes to Quillin and Pfarna, the later who interposes herself and lands a blow against the angry buzzing horse sized insect.

Quinn also swears and dives for the bar stopping to cast a [i]Bless[/i[ spell, she starts yelling at the lot of you, Damn fools its a swarm of these bastard things, let em take the slow and get inside!

Sooty quaffs his mutagen.

Beyond the bar chaos continues as you can hear ever louder buzzing and yelling and barely the sound of the alarm bell.

[spoiler=GM Screen]
V. Shaso: 1d20 + 6 ⇒ (19) + 6 = 25
1d8 + 6 ⇒ (6) + 6 = 12
V. Pfarna: 1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 6 ⇒ (3) + 6 = 9

The wasp facing Shaso and Mel seems to think that the little extra added "shock" is enough to warrant horrible violence as it closes the gap to the warpriest. The sword sized stinger is rather terrible and the Mwangi sailor is lanced quite thoroughly. Shaso takes 12 (Ouch!) and need to pass a DC 18 Fort save or suffer 1d2 ⇒ 2 Dex damamge

Pfarna fares better having landed an opening blow and then turning away her own wasp's attempt to turn the half-orc into a kabob.

Group is up. I'll bot Voodoo if he isn't back once others have posted.


Male Dwarf Alchemist 4- Grenadier

Sooty pokes his head above the bar, looking for a likely place to throw a bomb. He ducks back down and mixes one up, throwing a special reactive agent in the bottle. "Suck on this ya beasties!"

Touch attack: 1d20 + 9 ⇒ (9) + 9 = 18
Stink bomb: 2d6 + 4 ⇒ (3, 6) + 4 = 13 Fire Damage to target wasp
6 fire damage to adjacent wasps
All wasps within 10ft must make DC 16 Fort save or be nauseated for 1d4+1 rds
Use Precise Bomb to avoid hitting non-wasps


Status
Hit Points: 24 of 24
Armor Class:20, touch 14, flat-footed 16
Fort: +5 Ref:+8 Will: +1
Effects: Dex Mutagen (+4 Dex, -2 Wis, +2 AC) 40 Mins


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

status:

HP 23/27 (took 12 and healed 8)
Dex -2
AC 17/T 11/FF 16

Sacred Weapon 3/4 rounds remaining (add +1 or ability to weapon)
Fervor 3/4 remaining (1d6 heal or to allow swift action spell on self with no AoO)
Blessings 5/5 remain (entangle or no range penalty)

level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
level 1: Obscuring Mist, Fairness, Comprehend Languages, Air Bubble
level 2: Aboleth's Lung

Shaso's eyes widen as the horrendous wasp takes a direct shocking arrow hit and a crossbow bolt and keeps coming. He grimaces at the pain from the stinger as he feels his body stiffen slightly. Dropping his bow, he runs for the safety of the bar while drawing his picks. Drawing on the goddess of storms he heals some of his woulds.

double move if needed, then using a fervor to cast a heal spell as a swift action.

Fort: 1d20 + 5 ⇒ (10) + 5 = 15
CLW: 1d8 + 5 ⇒ (3) + 5 = 8


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

How many of these are there? 2 or 3 or a lot more?

Round 2
Hearing Quinn's call, Pfarna understands that preparing a retreat is important.
Quillan, back up to the ladder so that we can climb down if necessary. Cast from there.

Pfarna then continues to deftly slice and poke with her blade.

Attack-cutlass: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Unfortunately calling to the Captain causes her blade to go well wide of its mark.


Right now two in the bar, another seems headed in and a full on swarm over the grounds...maybe 30-40?


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

SEMI-EDIT:

Everyone, retreat in the bar. Lets form a narrow area so that they can only come at us one at a time.

If Quillan has already retreated, Pfarna will withdraw to a better defendable position. If not, she will 5' step at the end of her attack.


M Gnome Conjurer

R2
AC 13, hp: 23, blessed, invisible

A puff of wind is felt and a small misty shape buffets the injured wasp as it passes. Quillin immediately disappears and finds some place safe!

cast invisibility on self.

air elemental:
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +6, Will +0
Defensive Abilities: air mastery; Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+1)
Special Attacks whirlwind (DC 12, 10-20 ft.)

flyby attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 + 1 ⇒ (4) + 1 = 5


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel retreats into the bar and draws her sword as she goes. She moves to attack along with Pfarna striking from behind.

Sword1d20 + 8 ⇒ (9) + 8 = 17

Damage 1d8 + 1d6 ⇒ (2) + (2) = 4

The creatures erratic movement throws her off and the blade barely nicks it


Sorry for the delay, major screw up at work yesterday and it had me running around like a mad man....

Sooty quickly makes his deft motions and mixes and lobs a bomb of pungent gas and fire. The bomb flies true and lands off to Shaso's side catching the warpriests wasp full on and the other wasp in the blasts outside edge. Shaso's screams as it erupts in a horrible conflagaration, the bomb finishing the work of the warpriest mere moments before, which is timely as Shaso withdraws and heals himself.

Mel, Pfarna and Quillin's elemental poke at the other wasp (which is freshly singed but otherwise unaffected by the bomb) but the creature proves to be quite hearty and very agitated by all the attention. Quillin winks out of sight as Pfarna steps 5' towards the bar.

Quinn for her part holds her sword at the ready and continues to motion to you to move as she kick boxes and bottles out of the way. There is a door here and the back is closed! If we get in I think we can keep them out!

GM Screen:

v Pfarna: 1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (13) + 6 = 19
dam v Pfarna: 1d6 + 6 ⇒ (4) + 6 = 10
dam v Quinn: 1d6 + 6 ⇒ (3) + 6 = 9
For Quinn: 1d20 + 4 ⇒ (19) + 4 = 23

The harried wasp between most of the group keeps up with Pfarna lashing out with its stinger and catching the slayer with a sharp jab of its tail 10 dam, DC 18 fort or 1d2 ⇒ 2 Dex Dam

The third wasp which seemed headed toward the area indeed flies in almost crashing over the bar, opting to pass the flickering corpse of its hive mate and the mass of resistant prey and going to for Quinn and Sooty behind the bar. The insect settles on the cleric and promptly stings out at here, a blow which it lands as Quinn cries out in anger.

Slow walking melee with one wasp, one more "on" the bar. Shaso is almost to the bar, Quillin, Pfarana, Elemental and Mel are about 15/20 feet away sharing real estate with a wasp. Sooty remains unengaged. Have at it.


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

Round 3

Shaso, help Quillin. I'll be there in a few seconds.
Not wanting the wasp to attack from behind, Pfarna once more pokes with her cutlass.

Attack-cutlass: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Crit Confirm: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d6 + 6 ⇒ (6) + 6 = 12


That will do the job....and then some.


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

Calling "Fall back!", Shaso runs into the bar, attacking the wasp inside with a swing of his pick.

+1 pick: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d6 + 3 ⇒ (3) + 3 = 6

If it hits, I will use my plant blessing to entangle it (Reflex DC 14 to avoid).

status:

HP 23/27
Dex -2
AC 17/T 11/FF 16

Sacred Weapon 3/4 rounds remaining (add +1 or ability to weapon)
Fervor 3/4 remaining (1d6 heal or to allow swift action spell on self with no AoO)
Blessings (4 or 5)/5 remain (entangle or no range penalty) MAYBE USING ONE

level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
level 1: Obscuring Mist, Comprehend Languages, Air Bubble
level 2: Aboleth's Lung


M Gnome Conjurer

R3
AC 17, hp: 23, blessed, invisible

"Don't worry about me," Quillin's disembodied voice calls. "Save yourselves!" Smudges croaking voice echoes his final sentiment as the bird flaps into the shelter ahead of his invisible master. Once inside Quillin gets his mage armor up.

Meanwhile, the elemental zooms by buzzing the bee on the bar.

rnd2/6- elemental:
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +6, Will +0
Defensive Abilities: air mastery; Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+1)
Special Attacks whirlwind (DC 12, 10-20 ft.)

flyby attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Dwarf Alchemist 4- Grenadier

Sooty chuckles as he mixes up another bomb. This one he lobs over Quinn's head and tries to hit the back of the wasp on her, hoping the wasp's body will protect Quinn from the bomb's blast.


Touch attack: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12 (into melee)
Regular bomb: 2d6 + 4 ⇒ (1, 5) + 4 = 10 Fire Damage to target wasp
6 fire damage to adjacent wasps
Use Precise Bomb to avoid hitting non-wasps


Status
Hit Points: 24 of 24
Armor Class:20, touch 14, flat-footed 16
Fort: +5 Ref:+8 Will: +1
Effects: Dex Mutagen (+4 Dex, -2 Wis, +2 AC) 40 Mins


Female (posing as male) Human Swashbuckler Rogue 2 (favoured class)/Urban Ranger 2

Mel grits her teeth moves to get a flanking move on the Wasp and slices at it with her sword

1d20 + 8 ⇒ (20) + 8 = 28
Crit confirm 1d20 + 8 ⇒ (18) + 8 = 26

Damage 2d8 + 1d6 ⇒ (7, 3) + (4) = 14

The finely balanced weapon slices through the insects body as if it were butter.


In the interest of time and so forth.

Pick, stab, boom, stab, whoosh.

There is a harried activity in the next few seconds as the lot of you deal with the present threats of lingering wasps and each of you cram yourselves into the narrow space of the makeshift bars storage/work space. You are able to hold doors at either end and the cacophony of buzzing and screams passes and seems to die to down after another 5 minutes.

The small space smells of spilled liquor, stale sweat and is overwhelmingly hot as this day proves to be as scorching as the last.

Quinn looks back at the lot of you, Seems quiet. Should I open it up?


Human (Mwangi) Warpriest 4 (27 HP, Init +2, AC 18/T 12/FF 16, Fort +5, Ref +3, Will +6*) Perc. +4

"Go ahead, it's getting hot."

If the coast is clear Shaso will check on the wounded.


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

Pfarna holds up her hand:
Before you get a stinger in the face, lets make sure that nothing is out there.

She then puts her ear to the door and listens, she also looks out through any cracks in the walls.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Pfarna:
Sounds like door! All clear!


Female Half-Orc Slayer/1, Swashbuckler/3 (HP: 41/41; AC22; FF17; T15; F+7, R+12, W+4; Perc: +6, Init +6/+4)

Pfarna shrugs:
Sounds clear to me.

Pfarna nods to Quinn.


M Gnome Conjurer

"Clear out. I'm suffocating down here!" Quillin offers with a curse.

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