DM Feral |
Venture Captain Jorsal climbs atop the stage once again and clears his throat. "I apologize for the delay friends. It will be just a moment longer. Please, get to know one another. It's not often that there's this many of us under one room at the same time."
Afer the Venture Captain finishes, the volume in the mess hall picks up again as the last few stragglers file into the space.
Welcome everyone to the first official PFS PBP special event. This marks day one. Good luck!
DM Feral |
After the assembled Pathfinders from near and far have rubbed elbows a while longer, Jorsal takes the center stage and clears his throat loudly. For such a simple gesture, the room quiets almost immediately. “Welcome once again, one and all, to the city of Nerosyan. I am Jorsal, Venture-Captain of Starrise Spire. I know you all have questions about why you’ve been sent here, and I intend to spend the evening answering those questions.” He pauses for a breath and takes in the breadth of the gathering.
“I shall start by telling you why the Society has sent so many skilled agents to Mendev. Intrepid agents recently uncovered information that points to a startling find in the old nation of Sarkoris, now known as the Worldwound. These agents have discovered that a dwarven Sky Citadel, one of the rarest sites on the planet, rests within the Worldwound. It is known to us as Jormurdun.” He pauses, seemingly for effect, as he lets his words settle on the gathered Pathfinders. “It is the will of the Decemvirate that we should come together and find the exact site of thi—” Suddenly the walls of the Spire tremble as you hear the sound of a distant explosion. Dust begins to rain down on you as the shockwave from the disturbance rolls over the building. This is almost immediately followed by the sounds of eerie, coarse sounding horns.
A man rushes up and and whispers something in Jorsal’s ear, and at the same time another set of horns can be heard, seeming to come from the center of Nerosyan.
“My friends, it appears the city is under attack by a force of demons from the Worldwound! How such a thing is possible, I do not yet know, but I do know that this attack must be stopped and our treaty with the crusaders of Mendev binds us to join the battle. Give me some time to rally our agents as best I can, and in the meantime I trust you to pick where your skills can best be put to use. Go forth into Nerosyan or hasten to the skirmishes outside its walls and aid where you can. I shall summon you again when I know how to best combat this enemy.”
He quickly descends from the stage and makes for the mess hall’s exit. He turns back one last time adding, ”Keep an eye out for Venture-Captain Thurl. If he is not already helping, ensure that he’s not pinned down.”
Like clockwork, some of the agents more familiar with Nerosyan begin unfurling maps of the city. All at once the room is abuzz with activity as groups of Pathfinders form and begin to shoulder their gear as the sounds of battle rapidly grow from outside.
The Diamond City is under Siege! The map linked above displays the city districts and the threat level present in each district from green to red. A district with a higher threat level will be more dangerous but is also in greater need of aid. Tokens on the map represent where each team is currently focusing their efforts.
The sieges takes place over multiple phases and each phase will last roughly two days. A team can only change districts between each phase. Choose a district and get into the fight. Nerosyan needs you!
DM Feral |
As the battle continues to rage across Nerosyan and outside its walls, messengers tear across the streets with news of the battle’s progress.
It appears that the demonic threat is being contained within the Battle, Confluence, and Outer districts but enemy reinforcements continue to enter the city despite the defender’s efforts. The crusaders and their Pathfinder allies will have to fight harder to push back the invaders!
The Battle, Confluence, and Outer districts have been reduced to yellow threat level. Within the Egelesee and Woundward districts the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.
Netopalis RPG Superstar 2014 Top 32 |
Netopalis RPG Superstar 2014 Top 32 |
DM Feral |
Pigeons, rats, and all other manner of tiny creatures scurry about Nerosyan’s districts, compelled to deliver missives bearing updates on the battle’s progress.
The demonic threat is being contained within the Egelsee and Woundward districts and all but pushed back in the Confluence and Outer districts. Unfortunately, even more enemy reinforcements continue to pour into the city. The crusaders and their Pathfinder allies will have to fight harder to push back the invaders!
The Egelsee and Woundward districts have been reduced to yellow threat level. The Confluence and Outer districts have been reduced to green threat level. Within the Battle district the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.
Netopalis RPG Superstar 2014 Top 32 |
Netopalis RPG Superstar 2014 Top 32 |
DM Feral |
For a moment, powerful winds sweep across the street drowning out the din of battle and carrying with them, news of the battle's progress across Nerosyan's districts.
The demonic threat has been pushed back in the Battle district. Unfortunately, enemy reinforcements have begun to enter the city in uncountable numbers. The crusaders and their Pathfinder allies will have to fight harder to push back the invaders!
The Battle district has been reduced to green threat level. Within all other districts the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.
Netopalis RPG Superstar 2014 Top 32 |
Netopalis RPG Superstar 2014 Top 32 |
DM Feral |
The same deep haunting horns that marked the beginning of the invasion sound again, this time telling a different tale - the message this time even more dire. In addition to news about the battle’s progress across Nerosyan’s districts, it seems the invasion has reached its peak.
The demonic threat has been pushed back in the Woundward and Egelsee districts but from the air and ground, demons surge into the city in numbers never seen. It will take a concentrated effort by crusaders and their Pathfinder allies if they hope to gain even an inch!
The Woundward and Egelsee districts have been reduced to green threat level. The Confluence and Outer districts are in danger and have become a yellow threat level again. Within the Battle district the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.
This marks the beginning of the fifth and final phase of Act Two.