Feral's Siege of the Diamond City PFS Event (Inactive)

Game Master Feral

DM Feral's Thread [1-2]
DM Tektites's Thread [1-2]
The Wise Fox's Thread [3-4]
Netopalis's Thread [5-6]
DM Amazing Red's Thread [7-8]

Sign Ups / DM Reference

Crisis Map / DM Progress Tracker


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Coordination posts will go here eventually. For now, DMs can dot here.


Male Human(Amazing)

Amazing Dot


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DOT

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Belated dot?


Venture Captain Jorsal climbs atop the stage once again and clears his throat. "I apologize for the delay friends. It will be just a moment longer. Please, get to know one another. It's not often that there's this many of us under one room at the same time."

Afer the Venture Captain finishes, the volume in the mess hall picks up again as the last few stragglers file into the space.

Welcome everyone to the first official PFS PBP special event. This marks day one. Good luck!


After the assembled Pathfinders from near and far have rubbed elbows a while longer, Jorsal takes the center stage and clears his throat loudly. For such a simple gesture, the room quiets almost immediately. “Welcome once again, one and all, to the city of Nerosyan. I am Jorsal, Venture-Captain of Starrise Spire. I know you all have questions about why you’ve been sent here, and I intend to spend the evening answering those questions.” He pauses for a breath and takes in the breadth of the gathering.

“I shall start by telling you why the Society has sent so many skilled agents to Mendev. Intrepid agents recently uncovered information that points to a startling find in the old nation of Sarkoris, now known as the Worldwound. These agents have discovered that a dwarven Sky Citadel, one of the rarest sites on the planet, rests within the Worldwound. It is known to us as Jormurdun.” He pauses, seemingly for effect, as he lets his words settle on the gathered Pathfinders. “It is the will of the Decemvirate that we should come together and find the exact site of thi—” Suddenly the walls of the Spire tremble as you hear the sound of a distant explosion. Dust begins to rain down on you as the shockwave from the disturbance rolls over the building. This is almost immediately followed by the sounds of eerie, coarse sounding horns.

A man rushes up and and whispers something in Jorsal’s ear, and at the same time another set of horns can be heard, seeming to come from the center of Nerosyan.

“My friends, it appears the city is under attack by a force of demons from the Worldwound! How such a thing is possible, I do not yet know, but I do know that this attack must be stopped and our treaty with the crusaders of Mendev binds us to join the battle. Give me some time to rally our agents as best I can, and in the meantime I trust you to pick where your skills can best be put to use. Go forth into Nerosyan or hasten to the skirmishes outside its walls and aid where you can. I shall summon you again when I know how to best combat this enemy.”

He quickly descends from the stage and makes for the mess hall’s exit. He turns back one last time adding, ”Keep an eye out for Venture-Captain Thurl. If he is not already helping, ensure that he’s not pinned down.”

Like clockwork, some of the agents more familiar with Nerosyan begin unfurling maps of the city. All at once the room is abuzz with activity as groups of Pathfinders form and begin to shoulder their gear as the sounds of battle rapidly grow from outside.

The Diamond City is under Siege! The map linked above displays the city districts and the threat level present in each district from green to red. A district with a higher threat level will be more dangerous but is also in greater need of aid. Tokens on the map represent where each team is currently focusing their efforts.

The sieges takes place over multiple phases and each phase will last roughly two days. A team can only change districts between each phase. Choose a district and get into the fight. Nerosyan needs you!


With the stalwart Mrachnni leading, a group of able-bodied Pathfinders, put down an infestation of hezrou bred oozes in the Confluence district!


Belroar and his stalwart companions managed to convince three out of four squauds of crusaders to fall back to the center of the city and report to their rally point!


Male Human(Amazing)

And a possessed crusader official has been outed! The shadowdemon-possessed Aline can no longer help the demon sympathizers in Battle District.


With the elven witch Tessara's enchanting hexes, a Pathfinder team has supported an outpost in the Outer district long enough for it to be reinforced!


Another Pathfinder Team working under VC Netopalis and lead by Agent Hailey successfully rounded up some outlying squads of Pathfinders in the Outer District.


With mighty Sigrun Wolfrunner guarding them from harm, a team of Pathfinders has stopped an Aspis plot in the Outer district near the docks!


With the tenacious Nicolae in the fight, a group of Pathfinders were able to retrieve a much needed cache of blessed weapons. These weapons are now being distributed to the crusaders to be put to use against the demonic onslaught!


Imperia Lexia - Champion of Iomedae - and her companions have rallied a number of crusaders to the front lines, bolstering the Outer district!


As the battle continues to rage across Nerosyan and outside its walls, messengers tear across the streets with news of the battle’s progress.

It appears that the demonic threat is being contained within the Battle, Confluence, and Outer districts but enemy reinforcements continue to enter the city despite the defender’s efforts. The crusaders and their Pathfinder allies will have to fight harder to push back the invaders!

The Battle, Confluence, and Outer districts have been reduced to yellow threat level. Within the Egelesee and Woundward districts the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.


Male Human(Amazing)

Algar and his comparatively powerful compatriots disable all the traps in a very important safe-house making the house safe again.


Rhyno Steelarm and Strat Spineshank secured medical supplies for the crusade in the Egelesee District!


Barham and his company of courageous Field Agents managed to protect an important Society Master while he erected defenses for the city!

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With a great shout, Ezren knocks out a schir and four demonic cultists in the Woundward district!


Talwin Bernhold's silver tongue (along with a healthy dose of his aasimar companion's feminine wiles) has allowed the crusaders in the Egilsee district additional medical supplies!


Fresh off their success in the Confluence district, Mrachni and his stout band of Pathfinders has successfully defended the Woundward's wall against a flight of giant fiendish flies!


Male Human(Amazing)

And Gregor and company have successfully negotiated 4 squads to enter the city from the walls in Battle District.


With his mighty recurve bow, Talwin has lead his companions in defending the walls of the Woundward district.


Terrill Mayern has cleared Thurl's pathfinder lodge of enemy hostiles in the Egelsee district.


Mrachni and his fearless band stopped some ne're-do-wells, in the Outer District, attempting to steal precious relics from a ship bound for Absalom.


Belroar and his able party rode out into the outer areas and delivered the message to fall back to two groups of Pathfinders, sadly, on group had already went to Pharasma's Boneyard. Let us hope they find peace.

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With an amazing channel, combined with Sarion and Aod's martial skill, a house is rid of demons and traps, making it safe for others to enter.


Within the Egelsee district, Imperia and her companions have uncovered clues to origins of the invasion!


Pigeons, rats, and all other manner of tiny creatures scurry about Nerosyan’s districts, compelled to deliver missives bearing updates on the battle’s progress.

The demonic threat is being contained within the Egelsee and Woundward districts and all but pushed back in the Confluence and Outer districts. Unfortunately, even more enemy reinforcements continue to pour into the city. The crusaders and their Pathfinder allies will have to fight harder to push back the invaders!

The Egelsee and Woundward districts have been reduced to yellow threat level. The Confluence and Outer districts have been reduced to green threat level. Within the Battle district the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.


With a cool head and quick wit, Talwin and his companions have averted a near altercation between a group of crusaders and a well-meaning diabolist in the Egelsee district.

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Hailey and Sarion have managed to cool down a potential feud amongst the defenders of the city in the Woundward District!


Male Human(Amazing)

Gregor and his team have successfully defeated some demons and some demon-sympathizers posing as crusaders in the Woundward District.


Nicolae and his Pathfinder brethren performed a great service, clearing a house of hazards and traps for the local citizenry in the Confluence District!

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With some cunning work by Ezren and some resourcefulness on Aod's part, a team of Pathfinders has managed to cast out a demon in the Battle District!


Terrill Mayern leads his pathfinder troupe to successfully gather supplies for the crusade in the Egelsee District.


Barham, his trusty eidolon, Scrumpy, and his fellow Pathfinders have ferreted out a shadow demon possession in the Battle District!


Using her keen senses and a little help from her friends, Sigrun has uncovered an enemy hidden among the crusaders and outed them!


Despite no small amount of treachery, Tessara and her companions have uncovered a group of men aligned with the enemy and defeated them along with their demonic cohort in the Woundward district.


For a moment, powerful winds sweep across the street drowning out the din of battle and carrying with them, news of the battle's progress across Nerosyan's districts.

The demonic threat has been pushed back in the Battle district. Unfortunately, enemy reinforcements have begun to enter the city in uncountable numbers. The crusaders and their Pathfinder allies will have to fight harder to push back the invaders!

The Battle district has been reduced to green threat level. Within all other districts the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.


Male Human(Amazing)

And Algar has successfully negotiated for more supplies to aid the war effort in Battle District.

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The team manages to stop a band of looters from stealing blessed weapons in the Battle district!


Belroar and his band of Pathfinders has managed to secure much needed medical supplies for the battle, Egelsee Disctrict!

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Aod single-handedly took out four fiendish wasps in the Woundward district!


In Abadar's name, Talwin has lead his companions in recovering a cache of valuable blessed weapons to be delivered to the front lines in the Woundward district.


Despite being ill-prepared for the task, Sigrun Wolfrunner and her companions have cleared out a demon-trapped building giving refugees a safe place to hide in the Woundward district.


A team of Pathfinders led by Terrill Mayern beats back some demons and their treacherous cultist allies in the Worldwound District.


The same deep haunting horns that marked the beginning of the invasion sound again, this time telling a different tale - the message this time even more dire. In addition to news about the battle’s progress across Nerosyan’s districts, it seems the invasion has reached its peak.

The demonic threat has been pushed back in the Woundward and Egelsee districts but from the air and ground, demons surge into the city in numbers never seen. It will take a concentrated effort by crusaders and their Pathfinder allies if they hope to gain even an inch!

The Woundward and Egelsee districts have been reduced to green threat level. The Confluence and Outer districts are in danger and have become a yellow threat level again. Within the Battle district the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.

This marks the beginning of the fifth and final phase of Act Two.


Barham and his company of stoic Pathfinders, destroyed a minor demon and two traitorous crusaders who were aiding the enemy in the Confluence District!

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