Feral's PFS Eyes of the Ten (Inactive)

Game Master Feral

Inits:
[dice=Adaxis]1d20+1[/dice]
[dice=Butyl]1d20+7[/dice]
[dice=Zandu]1d20+9[/dice]
[dice=Zarzuket]1d20+13[/dice]

Handouts

Combat Map


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Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Shade, I just dropped the orb in a pit.


Zarzuket's dinosaur jabs its horns into the ape's side again and this time it hits something vital. With one last bestial groan the giant beast slumps to the ground dead.

Gregor is up.

Liberty's Edge

"Well....I guess break time is over." Gregor rises from the fetal position and stands of his feat. "You're a godsend Butyl." Indeed you are my friend!

Gregor moves into the main room only to discover that there isn't a whole lot of room left for him to maneuver. Move action to....Q21


Nonlethal: 2d6 ⇒ (3, 4) = 7

Just as the area starts to become still, a volley of sparking arrows flies from past the dinosaur aimed at Mother Magda.

Vs Flatfooted (cover): 1d20 + 16 + 2 - 4 - 4 ⇒ (14) + 16 + 2 - 4 - 4 = 24
Damage: 1d8 + 2 + 8 ⇒ (1) + 2 + 8 = 11
Lightning Damage: 1d6 ⇒ 3

Iterative Vs Flatfooted: 1d20 + 11 + 2 - 4 - 4 ⇒ (12) + 11 + 2 - 4 - 4 = 17
Damage: 1d8 + 2 + 8 ⇒ (2) + 2 + 8 = 12
Lightning Damage: 1d6 ⇒ 1

Secondary Iterative Vs Flatfooted: 1d20 + 6 + 2 - 4 - 4 ⇒ (8) + 6 + 2 - 4 - 4 = 8
Damage: 1d8 + 2 + 8 ⇒ (6) + 2 + 8 = 16
Lightning Damage: 1d6 ⇒ 5

The party is up.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Perception: 1d20 + 16 ⇒ (12) + 16 = 28...I have See Invisibility up


You need to move north a little to see that direction.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious will move to T-27 and look around the corner, He is invisible


You might not want to go that far.

Moving a bit north, Mark's able to get a clear view to the area northeast of Shade's conjured beast. He sees a regal woman dressed in flowing robes armed with a bow floating ten feet from the ground. Her hair is a nest of hissing vipers.

Did you still want to move there? It'll be nature to identify her.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

The dino will move toward the direction of where the arrows came from trying to find the shooter and Shade still invisible will look around the corner and use the mask to cast see invisibility

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
DM wrote:
Did you still want to move there? It'll be nature to identify her.

.

If I can I will peek at it like I have 4HP remaining. If I can back away after I will cast Message and alert the group

I don't have K nature

Liberty's Edge

Gregor peers toward the direction of the volley (moving if necessary, casting Dispel Magic: 1d20 + 12 ⇒ (20) + 12 = 32 if not.).

Perception: 1d20 + 21 ⇒ (6) + 21 = 27 See Invisibility


Moving forward, Gregor catches sight of the hidden archer. Were you trying to dispel the invisibility specifically?

Mother Magda and Butyl are up.

Liberty's Edge

DM Feral wrote:

Moving forward, Gregor catches sight of the hidden archer. Were you trying to dispel the invisibility specifically?

Yes....unless everyone has see invis up at this point.


Gregor's magics strip away the flying woman's veil of invisibility revealing her snake-haired form to everyone. She only smirks in reply.

Mother Magda is up.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Where is this archer? Is it the "M" on the map? Also, I think I see two Gregors on there...

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl steps around the corner (to P19), and directs his chain of force to move on ahead. Two move actions to move the Chain of Perdition to U17


The M is the archer. I'll fix the map when I get home.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

do I see the shooter: 1d20 + 18 ⇒ (5) + 18 = 23


I hope everyone had a good weekend. Let's get this show on the road.

Mother Magda is up.

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

Just a reminder, Magda is invisible (just making sure)

Mary should be over to the east (so Mother gets shield bonus).

First arrow hits, rest don't.

"Mary, get the archer!"

and Mary will move up to the shooter and attack.
power attack, haste

to hit: 1d20 + 19 ⇒ (16) + 19 = 35 damage: 1d6 + 18 ⇒ (3) + 18 = 21

grab: 1d20 + 22 ⇒ (12) + 22 = 34

Mother then moves back to total cover.


You don't need perception checks to see her anymore. Gregor dispeled her invisibility.

I'm aware of Mother Magda's invisibility. She has see invis up.

As Mary gets closer to the snake-haired woman she feels her limbs begin to stiffen.

Mary needs to make a fortitude save or be turned to stone.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

fort save: 1d20 + 13 ⇒ (3) + 13 = 16 that doesn't look good


Before Mary can reach her prey, the snake-haired woman turns her gaze upon the eidolon and she becomes a giant hideous statue.

Nonlethal: 2d6 ⇒ (4, 5) = 9

The flying archer lowers her bow long enough to point in the party's direction, conjuring an explosion of glitter between Gregor and the giant primeval lizard.

Gregor and the dino need a 17 will save vs glitterdust. The party is up.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl runs for cover (U18), then directs the chain to move forward and attack. Seeing that Mary has been petrified, Butyl suspects a gaze attack, and averts his eyes as he approaches. Although I'm 35 feet away, so maybe out of range.

Dirty Trick to blind (round 5): 1d20 + 20 ⇒ (3) + 20 = 23

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Quote:
Before Mary can reach her prey, the snake-haired woman turns her gaze upon the eidolon and she becomes a giant hideous statue

Well that's downright nasty Markavious thinks...Well if you're gonna go down might as well be with a bang. He uses his Rod and casts

Persistent,Intensified Acidball: 14d6 + 35 ⇒ (1, 1, 4, 2, 1, 3, 4, 1, 2, 6, 4, 2, 3, 5) + 35 = 74(Ref 23)

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade casts persistant glitterdust on her dc 23 and then takes a five foot step back around the corner


Reflex: 1d20 ⇒ 19
Wills: 2d20 ⇒ (1, 6) = 7

The snake-haired woman knocks aside the chain and then dodges part of Markavious's acidball but fails to ward off Zarzuket's persistent glittery dust. She shrieks in frustration as she's rendered blind.

Gregor and Mother Magda are up.

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

Rather disturbed that her daughter has become stoned, she summons her over with maker's call to lecture her on the evil of drugs.

Don't really have good options right now.

Liberty's Edge

Gregor Will: 1d20 + 12 ⇒ (7) + 12 = 19

Feeling as though he has asked too much of Abadar this day, Gregor moves toward the formerly hidden archer the old fashioned way. "Pardon me, big fella.." he quips as he moves past the dinosaur and places himself in a strategic position. Double move to Y16
]


Nonlethal: 2d6 ⇒ (3, 5) = 8

The snake-haired archer vanishes from sight.

Spellcraft 19:
Dimension Door

Wills: 2d20 ⇒ (1, 16) = 17

The party is up.

Liberty's Edge

"What?"

Perception: 1d20 + 21 ⇒ (14) + 21 = 35


Gregor neither sees or hears any sign of the creature.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

It's gone Gregor...For now

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl readies an action to cast a Persistent Blindness when the creature appears in range.

-Posted with Wayfinder


Markavious and Zarzuket are up. I'm assuming Mother Magda continues to delay.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will cast arcane eye and start going out in concentric circles out to the range of dimension door telling the group
I am looking for her, and have nine rounds of the dinosaur so may find other enemies as well, and also I am almost out of spells."

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

Yes, Mother is short on useful acts. She will ready to shoot with her crossbow.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious will send his PI out to R-24, Having it "look" around while he moves to T-30


Zarzuket's arcane eye catches no sight of the snake-haired woman.

Nonlethal: 2d6 ⇒ (4, 6) = 10

Wills: 2d20 ⇒ (14, 7) = 21

The party is up again.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Do you think she's gone?"

Sacrifice my other Chain of Perdition for Cure Serious on Markavious.

CSW: 3d8 + 12 ⇒ (1, 6, 2) + 12 = 21

FYI, I have an open 5th-level slot to prep a Break Enchantment for Mary if we need it (and have 15 minutes to wait).

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will report he cannot see anything and begin following the path again pulling out his longbow and stringing it and getting an arrow at the ready... he will have the dinosaur lead until it vanishes assuming the rest of the group is ready to move on


I'm going to assume you guys spend some time healing up before you push forward. Zarzuket's arcane eye never finds the medusa.

Wills: 6d20 ⇒ (19, 9, 20, 6, 12, 19) = 85
Nonlethal: 6d6 ⇒ (6, 1, 6, 2, 3, 1) = 19

Go ahead and do three rounds worth of healing.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Thanks Butyl, that's just what the doctor ordered

Will use 3 charges from Wand: CSW( I will take average)

Silver Crusade

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M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

I'll use Mark's wand on him. If he'll follow me, I think I have time during that to walk back and retrieve my Bouncing Spell rod from over toward the pit.


Since we're in combat still, please roll them out.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

umd clw wand: 1d20 + 17 ⇒ (2) + 17 = 19
umd clw wand: 1d20 + 17 ⇒ (10) + 17 = 27
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (6) + 1 = 7

Moonlight grabs the clw wand and hits Shade with it


Where are Zarzuket and Gregor after the three rounds?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

CSW Wand: 3d8 + 5 ⇒ (7, 4, 8) + 5 = 24
CSW Wand: 3d8 + 5 ⇒ (3, 5, 4) + 5 = 17
CSW Wand: 3d8 + 5 ⇒ (3, 7, 7) + 5 = 22

Liberty's Edge

Gregor will follow the Dino with Zarzuket. "I won't be completely at ease until I see that thing's corpse."

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

actually those warriors in the orb need to be finished off and Shade will order the dino to attack with its reach it,wont get near the pit
dino attack: 1d20 + 17 ⇒ (6) + 17 = 23
dino gore: 2d10 + 14 ⇒ (10, 6) + 14 = 30

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