Feral's PFS Eyes of the Ten (Inactive)

Game Master Feral

Inits:
[dice=Adaxis]1d20+1[/dice]
[dice=Butyl]1d20+7[/dice]
[dice=Zandu]1d20+9[/dice]
[dice=Zarzuket]1d20+13[/dice]

Handouts

Combat Map


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Unfortunately, Zandu's speech isn't understood by the Akitonian mob and Adaxis's transformation only serves to stir up their fervor.

Voss shakes his head as the mob begins to overwhelm those still on the pyramid. "That will never work. Follow me."

After a few treacherous minutes of pushing their way down the pyramid steps, the party reaches the ground. Voss is quick to lead the way to the edge of the crowd and once the party breaks free of the press of bodies the desperate worshipers do not pursue.

"Once Prince Odrian married my sister and came to power, the people of Arl began to know him as a god of Azlant. Fortunately, I am no such fool. Odrian took me to your world and showed me the truth. To told me that on your world he's a Venture-Captain of the Pathfinder Society and that he was a member of the Decemvirate. I think he believed that educating me would make me accept him. Little did he know it only made me hate him more”, Voss explains once the group's put some distance bewteen themselves and the pyrmaid. "But for all that I hated Odrian, Adril and the killers he brought with him are worse. You are not like them, so I can only guess that you are either here to stop him or to kill him and take his throne. Either way, Hestram will be gone.”

"If you would trust me, I have a secret chamber beneath the streets of Arl. We must go there quickly if we're going to find Adril before his spies warn him of your arrival."

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"A secret chamber? I love secret chambers!"

Sense Motive: 1d20 + 15 ⇒ (16) + 15 = 31

-Posted with Wayfinder


Butyl gets the sense that Voss is passionate and driven but seemingly honest.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

" Any information on the band of killers he bought with him?" Zandu says inquisitively as he readies himself for the underground passage.


"The Beast arrived with a pale witch-woman and a large hairy man, bigger than Hestram himself even, with a crazed look in his eyes. I don't know their names but they obey Hestram's orders without without question."

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade follows along glad that whole fiasco is over afraid he was going to have to start killing the crowd to save the group no sharing his thoughts but messaging the group how much time until we run into them as we could cast spells to empower us before meeting them

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

nodding his head at Zarzuket's idea "also do you know a way around them hopefully if we cut the head off, the body will follow."

also do we have a way to subdue Adril and his lackeys?


"Possibly", Voss says with a glance at Zandu. "And we'll have a shot at them soon enough."

Kol Voss moves quickly ahead. He gestures for you to make haste, then ducks down a side street. Once you catch up, Kol is standing over an opened grate. “Down the stairs — hurry.” In the background, rising from somewhere over the city, you can hear a large crowd of people — a large crowd of people headed this way.

When the party descends the stairs, they find themselves in a dusty passage carved from dark, red-stained rocks. Beneath the dust at their feet is an ornately tiled floor. "Arl hasn't had a slave class for over a hundred years but when it did, these tunnels were the only permissible way for them to travel the city", Voss explains.

“Adril was dead,” Kol Voss says as he begins moving again, “when he first came through; the pale woman carried his lifeless body in her arms. The next we saw him was the night he and some of my misguided rebel compatriots invaded Odrian’s estate, killed his household, and murdered Odrian. Adril took my sister, the Princess Verrish, as his new bride and has ruled the city as a tyrant since then. He’s run endless games in the Crimson Forum, slaughtering anyone who dared to speak out against him and appeals to the worst part of my people's nature. His first victims were Odrian’s cabinet and city council and he’s since moved on to petty criminals and anyone who displeases him. Today he has several of my most trusted lieutenants in there and I plan to get them back.”

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis returns to his dwarven form to avoid further detection. Mousebane Jr. returns to a familiar post on his shoulder.

How can we help ye? He asks in a whisper.

Stealth, t10: 10 + 10 = 20

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

"wait are we going to save someone from an execution for free again? " Zandu whispers to Adaxis as he relives the horrid memories of almost having his clothes singed.


Zandu's talk of payment earns him a dirty look but Adaxis's interest calms the Akitonian prince down.

"We’re on our way to meet my few remaining loyal friends in our secret sanctum beneath the Crimson Forum. With your help, we may very well face Adril Hestram today, save my compatriots, and rid Arl of the Beast.”

Voss stops at what looks to be just another wall in the slave passage and reveals a cleverly hidden secret door.

Inside are a series of linked chambers that may have once held animals of some sort based on the musky odor. In the center of the main chamber is an open double door of reddish steel revealing a 20-foot-by-20-foot room inside. Outside this room await a dozen men and women dressed like Kol Voss, but wielding a variety of weapons — some familiar and some quite alien. The group looks to Kol Voss with confusion when their eyes settle on the party. He says something to them in his native tongue and that confusion becomes excitement.

Voss enters the room and gestures for the party to follow. Once the group is inside, Voss's allies close the doors from the outside.

“We’ll speak in here, in private”, Voss says as the room falls dark save a sliver of light from somewhere far overhead.

In the distance can be heard a sound like tens of thousands of people cheering in unison.

“This problem we have with Adril Hestram must be solved at once and I know only one way to make sure it happens.” Suddenly the room lurches upward and vibrates with the sound of grinding chains. “Above us in the Crimson Forum, King Adril himself is about to watch as several of my closest friends are torn apart by monsters. He likely has my sister at his side in chains. Together we will free my friends and then challenge Adril to combat in the arena. He must possess Odrian’s symbol of power — the mighty Starsword — so I will swear the oaths of my ancient tribe and challenge him for the weapon. Should he refuse, I'm confident the entire city will turn against him. Together we will slay him in combat, take the blade, and free the city and my sister from his tyranny."

With the extent of his plan laid out and already underway apparently, Kol Voss pulls the shield from his back, draws his bastard sword, and looks up. The light above rapidly grows brighter and the roar of the crowd grows louder.

Voss glances in the direction of Zarzuket and gestures with his sword. "You were asking about time earlier? I'd say you have a few seconds before the fighting begins."

You guys have three rounds to prepare.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu gives Kol Voss a look that should have a class feature named after it before pulling out a whet stone and sharpening his notched adamantium scimitar sending sparks cascading to the floor.

"Have I ever told any of you why this sword is named Deal Breaker?" Zandu says as he does a slight flourish with it before letting out a little laugh "Well I don't think it really matters now" Zandu continues as he looks at Voss his tone growing serious."You know that Adril is kinda famed for being able to kill people in horrible ways, you sure your ready for this? Because I hate to be the one who says this but hope and good reasons only get one so far.

Zandu pauses as they get closer to what ever awaits them before turning to Voss. Also I would like to tell you the terms of our arraignment are that we unfortunately require him alive or aliveish . Now in how many pieces is still negotiable. " he says as he activates his armor to fly for another minute.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Butyl how about some of your most excellent spells to augment us?

and with that Shade renews his invisibility as a standard action and stays floating in the air on the last round prior to arrival above Shade will cast summon monster seven and conjure d3+1 huge earth elementals and summon them in the ground so that they start hidden earth gliding

how many earth elementals: 1d3 + 1 ⇒ (1) + 1 = 2

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Torag warned me not to try to match the champion's strength. I can only assume he meant the creature you spoke of. We must look for opportunities to best him through guile and spell."

Butyl casts Life Bubble on everyone (5.2 hours for everyone, including the bird), then summons a chain of force, and finally gives everyone a blessing of fervor.


Zandu K. Rool wrote:
Zandu pauses as they get closer to what ever awaits them before turning to Voss. Also I would like to tell you the terms of our arraignment are that we unfortunately require him alive or aliveish . Now in how many pieces is still negotiable. " he says as he activates his armor to fly for another minute.

"That may be a problem but we'll deal with it once Adril's been defeated."

Adaxis?

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis casts Mass Fly on Voss and the party (save your armor ability Zandu), Animal Growth on his eagle and Echolation on himself.

Sorry for the delay. We hosted a party yesterday afternoon.


Suddenly the ceiling crashes open and the cacophony of the crowd washes over you.

The Crimson Forum is a large arena constructed primarily from the same reddish stone seen elsewhere in the city of Arl. Seated above looks to be near 10,000 souls, most of whom are red-skinned humans. Throughout the stands a handful of rat men, lizardfolk, 12-foot-tall, four-armed humanoids, and a few incredibly strange floating and pulsating brain-like creatures can be seen. Adril Hestram sits in the luxury box on the north side of the arena and a beautiful red-skinned woman, Princess Verrish no doubt, sits on a short chair beside the hulking former venture-captain, chained by the feet to the floor.

As the party rises to the arena floor, the crowd goes silent and even the monsters in the arena, four huge four-armed red-furred apes and a giant, freeze in surprise. Five men chained to enormous wooden poles can be seen huddling away from the suddenly distracted monsters. All are injured, weak, and sick.

Adril leaps from his throne, knocking it over in his rush to stand. His face bulges in surprise, his cheeks red and angry. “My friends!” he shouts unnaturally loud, “I’m sorry to see you alive.” He crams two fingers into his mouth and performs what can only be a magically enhanced, ear-splitting whistle. The monsters stop menacing the prisoners and turn to face Adril. “King Adril, your god, wishes you to destroy these fools! Kill them all!”

The crowd roars with approval.

Adaxis: 1d20 + 1 ⇒ (4) + 1 = 5
Butyl: 1d20 + 7 ⇒ (17) + 7 = 24
Zandu: 1d20 + 9 ⇒ (13) + 9 = 22
Zarzuket: 1d20 + 13 ⇒ (15) + 13 = 28
Monkeys: 1d20 + 6 ⇒ (9) + 6 = 15
Giant: 1d20 + 7 ⇒ (12) + 7 = 19

Butyl, Zandu, and Zarzuket are up. Arcana and Local would be the applicable skills here. Please include questions with your rolls.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

know local: 1d20 + 5 ⇒ (20) + 5 = 25 special defense, special attacks, dr, does it enjoy longs walks on the beach

"King? I don't remember voting for you Adril Zandu says as the monsters encircle the party. Smirking as he looks at the arrayed foes "You don't seem to understand. Were not locked in here with you, Your locked in here with us. "

I Think ill wait to see what Zarzuket butyle and Zarzukets earth elementals do

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Taking the +2's from Blessing of Fervor this time.

Butyl directs his chain to trip the giant, then tries to send the blue ape to another plane to buy some time.

DC 27 Maddening Oubliette on the blue ape.

Chain Spell Pen: 1d20 + 17 ⇒ (2) + 17 = 19
Trip: 1d20 + 21 ⇒ (1) + 21 = 22

Oubliette Spell Pen: 1d20 + 17 ⇒ (14) + 17 = 31


The golden chain wraps around the ape's thick leg but fails to pull it to the ground. Butyl feels his spell fizzle against some kind of interference within the arena.

Spellcraft 24:
There's some kind of powerful aura on the entire arena that blocks extra dimensional travel outside the arena.

Zandu and Zarzuket are up.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

"Gah, my best spell! What's going on here?"

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Finishing the summons creates two augmented huge earth elementals who will earth glide forward charging to attack from under ground with flank and power attack.

slam: 1d20 + 17 ⇒ (11) + 17 = 28

slam: 1d20 + 17 ⇒ (7) + 17 = 24

damage: 2d8 + 10 ⇒ (3, 8) + 10 = 21

damage: 2d8 + 10 ⇒ (8, 5) + 10 = 23

Know local: 1d20 + 21 ⇒ (20) + 21 = 41

Know arcana: 1d20 + 21 ⇒ (18) + 21 = 39

special attacks, special defenses, SR?

Shade will fly above jumping reach and begin casting summon monster IV(if the first one worked, if not then will change tactics)

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu moves forward and draws a dagger and throws it at the giant guy.also is he wielding a scimitar and a katana cause that looks cool

using the BOF for the +2 to attacks, ac, reflex
dagger ranged: 1d20 + 10 + 13 + 2 ⇒ (9) + 10 + 13 + 2 = 34
dmg: 1d4 + 1 + 13 + 3 ⇒ (1) + 1 + 13 + 3 = 18

yeah if my know local reveals anything have it fill in anything else not asked by Shade


Zarzuket recognizes the four-armed apes to be some kind of Akitonian girallon. Like their native cousins, they have no special resistances but they can rend victims with their sets of vicious claws and possibly have some kind of specialized breath weapon. They are not resistant to magic.

The giant looks to be some species of Akitonian giant. In addition to being tremendously strong, it appears to have some kind of power to animate sand. It has no special resistances or defense against magic.

Check out the map, there's not really enough room for the elementals to flank or charge anything. They can attack normally.

One of Zarzuket's elementals connects with a solid blow, sending one of the giant apes staggering back. Zandu's hurled dagger sinks deep into a soft spot in the giant's armor.

Zandu is that attack bonus right? You're +25 to hit with a dagger from 30 feet away? The giant's actually just wielding a greatsword. Your local check wasn't high enough.

The enormous clay-skinned giant roars a challenge and slams his fist into the sandy arena floor. On the far side of the arena a huge thickly muscled arm and fist composed of the sand itself emerges and lunges for the party.

Sand Fist vs Zandu: 1d20 + 24 ⇒ (15) + 24 = 39
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Iterative: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Second Iterative: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d8 + 10 ⇒ (7) + 10 = 17

For each one that hits Zandu needs to make a DC 29 fortitude save or be stunned for a round. Keep in mind how stun affects your AC for each attack after the first.


The girallons knuckle forward to attack and, impossibly, two of them begin to climb the open air until they're looming over the party. From overhead two of the beasts breathe down a swirling cloud of stinging dust. The other two send blasts of sand across the party's ranks.

Everyone (including the two elementals) needs to make two DC 20 reflex saves or be blinded for their stay within the cloud plus 1d4 ⇒ 2 rounds. The cloud also functions like an obscuring mist so adjacent targets have concealment and targets further than that have total concealment. If you end your turn within the cloud you'll have to make the save again.

Slashing Sands vs Earth Elemental #1 (reflex 20 for half): 9d4 ⇒ (3, 1, 3, 1, 4, 2, 2, 1, 1) = 18

Slashing Sands vs Earth Elemental #2 and Mousebane (reflex 20 for half): 9d4 ⇒ (1, 2, 1, 1, 4, 4, 2, 3, 1) = 19

This is physical slashing damage so DR applies.

The party is up. DO NOT FORGET YOUR SAVES. The red and yellow girallons are 15' feet off the ground.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

sorry forgot to deduct range so -4 to the roll (7dex, 3 wpn training, 13 bab, 2bof)

slew of saves
fort save+charmed life : 1d20 + 15 + 3 ⇒ (3) + 15 + 3 = 21
fort save 2: 1d20 + 15 ⇒ (14) + 15 = 29

reflex1: 1d20 + 2 + 20 ⇒ (12) + 2 + 20 = 34
reflex2: 1d20 + 2 + 20 ⇒ (19) + 2 + 20 = 41

edit: umm stunned is kinda bad so I'm gonna use a reroll on the first one
reroll: 1d20 + 4 + 15 ⇒ (8) + 4 + 15 = 27

forgot the charmed life so I should make it?


Yes, that will make it. You're up now along with everyone else.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

if I 5 ft to my right will the arm still get the concealment? if so I will move.also sorry I'm posting from my phone

Getting slapped by the sand arm Zandu attempts to end the hand that feeds all while clicking his heels together .

taking the +2 to ac to hit and reflex saves that do not stack with haste I usually do high is good if it has concealment even if I 5ft step

attack 1 Pa: 1d20 + 2 + 24 ⇒ (11) + 2 + 24 = 37 Pa damage: 1d6 + 38 ⇒ (5) + 38 = 43 miss chance?: 1d100 ⇒ 32
attack 2 Pa: 1d20 + 2 + 19 ⇒ (1) + 2 + 19 = 22 Pa damage: 1d6 + 38 ⇒ (5) + 38 = 43 miss chance?: 1d100 ⇒ 4
attack 3 Pa: 1d20 + 2 + 14 ⇒ (17) + 2 + 14 = 33 Pa damage: 1d6 + 38 ⇒ (6) + 38 = 44miss chance?: 1d100 ⇒ 96

attack haste Pa: 1d20 + 2 + 24 ⇒ (4) + 2 + 24 = 30 Pa damage: 1d6 + 38 ⇒ (6) + 38 = 44 miss chance? : 1d100 ⇒ 3

attack 2 confirm: 1d20 + 2 + 19 ⇒ (1) + 2 + 19 = 22 Pa damage: 1d6 + 38 - 13 ⇒ (3) + 38 - 13 = 28

yay my normal rolls are back

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Earth elemental one:
reflex: 1d20 + 2 ⇒ (5) + 2 = 7

Earth elemental two:
reflex: 1d20 + 2 ⇒ (13) + 2 = 15

Shade:
reflex: 1d20 + 10 ⇒ (14) + 10 = 24

Using tremor sense the two earth elementals will hit the big guys next to each of them blind. (Roll high percentage to hit)
slam 1: 1d20 + 17 ⇒ (15) + 17 = 32
slam 2: 1d20 + 17 ⇒ (14) + 17 = 31
miss %: 1d100 ⇒ 6
miss %: 1d100 ⇒ 76
damage: 2d8 + 10 ⇒ (8, 7) + 10 = 25
damage: 2d8 + 10 ⇒ (7, 8) + 10 = 25

slam 1: 1d20 + 17 ⇒ (20) + 17 = 37
slam 2: 1d20 + 17 ⇒ (1) + 17 = 18
miss %: 1d100 ⇒ 25
miss %: 1d100 ⇒ 46
damage: 2d8 + 10 ⇒ (8, 4) + 10 = 22
damage: 2d8 + 10 ⇒ (4, 2) + 10 = 16

Flying out of the sand storm invisible Shade will go up further and away forty feet and out of reach and start casting summon monster V to bring 1d3+1 medium air elementals how many: 1d3 + 1 ⇒ (1) + 1 = 2
time to hoover up dust and flying apes

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis Reflex 1: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Adaxis Reflex 2: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
MB Reflex 1: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
MB Reflex 2: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
MB Reflex 3: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18

Adaxis will cast Stone Discuss at the injured gorilla and command medium-sized Mousebane (not large) to guard him as they move southeast out of the cloud.

RTA: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
magic cold iron, silver, slashing dmg: 4d6 ⇒ (5, 4, 6, 2) = 17

RTA: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
dmg: 4d6 ⇒ (4, 2, 2, 3) = 11

RTA: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
dmg: 4d6 ⇒ (4, 5, 1, 4) = 14

confirm crit: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
dmg: 4d6 ⇒ (3, 1, 4, 6) = 14

No access to map. Adaxis can see using Echolation. BoF +2. Please move my tokens southwest outside cloud.


The green circles are the sand storms Zandu. You need to move 10 feet to get out of the sandstorm. I moved you 5 feet for now. No precision damage on the sand arm.

Zandu dances towards the edge of the swirling sands and slashes at the huge sandy limb. He carves a few big chunks from it but not enough to destroy it.

Zarzuket, I'm not sure which direction you want to move. You quickly determine that the arena is caged in by an invisible 30 foot tall force field. I moved you north east away from all the enemies.

Zarzuket's elementals are rendered blind by the sandstorms but are far from helpless. One lands another crushing blow.

You should probably check out the map when you can. You're currently surrounded so I'm going to assume you're casting defensively.

Adaxis Casting Defensively: 1d20 ⇒ 1

Surrounded by enemies, Adaxis loses his concentration on his spell. Desperate to make some space he tries to escape the the swirling sands.

Sand Fist AoO: 1d20 + 24 ⇒ (10) + 24 = 34
Miss Chance: 1d100 ⇒ 42
Damage: 1d8 + 10 ⇒ (3) + 10 = 13

Girallon AoO: 1d20 + 15 ⇒ (15) + 15 = 30
Miss Chance: 1d100 ⇒ 93
Damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10

Adaxis Fort Save: 1d20 + 16 ⇒ (9) + 16 = 25

Aided by his echolocation, the dwarf manages to dodge the huge ape's claws but he gets pummeled by the animated fist of sand and is left seeing stars.

Adaxis got stunned so he's still stuck in the cloud. Butyl is up.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

oh I don't mind being in the sand storm I was asking to see if I can attack the arm without the miss chance while still getting miss chance for myself. Also doesn't Adaxis have total concealment vs the arm and then not have to worry about aoo? finally I would like to move 5ft back (so I also have total concealment) instead of 5ft right.

also that hand is killer is their a way to get some divine interference on that thing or take it out of the fight?

parry vs arm:
parry 1 Pa: 1d20 + 24 - 4 + 2 ⇒ (2) + 24 - 4 + 2 = 24 parry 2 Pa: 1d20 + 24 - 4 + 2 ⇒ (17) + 24 - 4 + 2 = 39


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The arm seems to strike unerringly (it's not affected by the sandstorm).

Zandu hurt it pretty bad. Another whack or two will destroy it.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

thanks :) that doesn't stop it from terrifying me :p also the sand arm not being effected by the sand storm makes a little too much sense for pathfinder lol. also for some reason it reminds me of the hand boss in smash bros

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Reflex: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Reflex: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

"My eyes! The goggles do nothing!"

The chain tries to blind the giant...

Dirty Trick: 1d20 + 21 ⇒ (6) + 21 = 27

Butyl channels energy to heal his injured teammates and their summoned elementals (Selective Channel doesn't say anything about having to see the people I exclude, so I think I can still exclude the injured enemies while blinded), then casts a protective spell to fly out of the cloud.

Channel: 7d6 ⇒ (4, 4, 4, 2, 6, 6, 6) = 32

Swift action to cast Grace. Taking the boost to movement from BoF, since my dodge bonus would be borked anyway. Using that Fly spell to move 30 feet over and 40 feet up.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Folio Refoll on stun: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34


That reroll will prevent the stun so Adaxis does indeed escape the sandstorm but he still took the damage.

The giant easily tears the winding chain from around his forehead. As Butyl escape the could of swirling sands, he too discovers that the arena is contained within a powerful and invisible bubble of magical force. There's an invisible ceiling 30 feet overhead so you can only climb 25 feet off the ground).

Enraged by the dagger stuck in his shoulder but unable to see or reach the swashbuckler, he settles for the cleric flying overhead.

Greatsword vs Butyl (flatfooted): 1d20 + 26 ⇒ (7) + 26 = 33
Damage: 4d6 + 19 ⇒ (2, 6, 5, 1) + 19 = 33
Iterative: 1d20 + 21 ⇒ (9) + 21 = 30
Damage: 4d6 + 19 ⇒ (4, 6, 6, 3) + 19 = 38
Second Iterative: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 4d6 + 19 ⇒ (6, 1, 3, 6) + 19 = 35

Sand Fist vs Zandu: 1d20 + 24 ⇒ (5) + 24 = 29
Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Iterative: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Second Iterative: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d8 + 10 ⇒ (7) + 10 = 17

For each one that hits Zandu needs to make a DC 29 fortitude save or be stunned for a round. Keep in mind how stun affects your AC for each attack after the first.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Praise Torag for my DR! It keeps me alive at 6 hp, well within striking distance of dead.

The chain continues to (attempt to) harass the giant's face.

Dirty Trick (blind): 1d20 + 21 ⇒ (6) + 21 = 27

Grievously wounded, Butyl casts his best healing spell on himself, trying to avoid any stray attacks.

Defensively cast Heal on myself. Using my Spellguard Bracers, because the dice have not been kind so far.

Defensive (DC 27): 1d20 + 23 ⇒ (6) + 23 = 29
Defensive (DC 27): 1d20 + 23 ⇒ (20) + 23 = 43

No longer blinded. Taking the +2's from BoF. 5-foot back a bit


Two of the girallons tear at the blind elementals while the two climbing through the air pursue Zandu.

Vs Blue Elemental: 1d20 + 15 + 1 - 3 ⇒ (6) + 15 + 1 - 3 = 19
Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (14) + 15 + 1 - 3 = 27
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (9) + 15 + 1 - 3 = 22
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (14) + 15 + 1 - 3 = 27
Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Bite: 1d20 + 15 + 1 - 3 ⇒ (8) + 15 + 1 - 3 = 21
Damage: 2d6 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18

Vs Yellow Elemental: 1d20 + 15 + 1 - 3 ⇒ (17) + 15 + 1 - 3 = 30
Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (7) + 15 + 1 - 3 = 20
Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (5) + 15 + 1 - 3 = 18
Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (9) + 15 + 1 - 3 = 22
Damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Bite: 1d20 + 15 + 1 - 3 ⇒ (7) + 15 + 1 - 3 = 20
Damage: 2d6 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20

Vs Zandu (potentially stunned): 1d20 + 15 + 1 - 3 ⇒ (10) + 15 + 1 - 3 = 23
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Claw #2: 1d20 + 15 + 1 - 3 ⇒ (15) + 15 + 1 - 3 = 28
Damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Claw #3: 1d20 + 15 + 1 - 3 ⇒ (10) + 15 + 1 - 3 = 23
Damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Claw #4: 1d20 + 15 + 1 - 3 ⇒ (18) + 15 + 1 - 3 = 31
Damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Bite: 1d20 + 15 + 1 - 3 ⇒ (15) + 15 + 1 - 3 = 28
Damage: 2d6 + 8 + 6 ⇒ (2, 6) + 8 + 6 = 22

Vs Zandu (potentially stunned): 1d20 + 15 + 1 - 3 ⇒ (13) + 15 + 1 - 3 = 26
Damage: 2d6 + 8 + 6 ⇒ (3, 3) + 8 + 6 = 20

Butyl jumped the gun a little bit so I'll add him in here.

Butyl's golden chain continues to lose the struggle with its huge opponent but Torag's healing grace mends the aasimar's wounds.

Adaxis, Zarzuket, and Zandu are up. DO NOT FORGET YOUR SAVES. The red and yellow girallons are 15' feet off the ground.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

taking the +2 to hit and saves form BOF

fort+ charmed life: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29

reflex: 1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30
reflex: 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 35

Zandu pauses after being flicked by the sand hand spitting some blood from behind his mask.

"you will find me a little worse than a hang nail He says as he tries to finish off the sand hand.

attack 1 Pa: 1d20 + 24 + 2 ⇒ (19) + 24 + 2 = 45 Pa damage: 1d6 + 38 - 13 ⇒ (3) + 38 - 13 = 28 miss: 1d100 ⇒ 95
attack 2 Pa: 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37 Pa damage: 1d6 + 38 - 13 ⇒ (5) + 38 - 13 = 30 miss: 1d100 ⇒ 34

attack 3 Pa: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17 Pa damage: 1d6 + 38 - 13 ⇒ (3) + 38 - 13 = 28 miss: 1d100 ⇒ 22

haste Pa: 1d20 + 24 + 2 ⇒ (6) + 24 + 2 = 32 Pa damage: 1d6 + 38 - 13 ⇒ (3) + 38 - 13 = 28 miss: 1d100 ⇒ 16

if I kill the hand I will 5ft step and if possible kill some of the gorillas

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

taking the +2 to hit and saves form BOF

fort+ charmed life: 1d20 + 15 + 3 ⇒ (16) + 15 + 3 = 34

reflex: 1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26
reflex: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23

Zandu pauses after being flicked by the sand hand spitting some blood from behind his mask.

"you will find me a little worse than a hang nail He says as he tries to finish off the sand hand.

attack 1 Pa: 1d20 + 24 + 2 ⇒ (13) + 24 + 2 = 39 Pa damage: 1d6 + 38 - 13 ⇒ (6) + 38 - 13 = 31 miss: 1d100 ⇒ 41
attack 2 Pa: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38 Pa damage: 1d6 + 38 - 13 ⇒ (3) + 38 - 13 = 28 miss: 1d100 ⇒ 52

attack 3 Pa: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32 Pa damage: 1d6 + 38 - 13 ⇒ (1) + 38 - 13 = 26 miss: 1d100 ⇒ 17

haste Pa: 1d20 + 24 + 2 ⇒ (7) + 24 + 2 = 33 Pa damage: 1d6 + 38 - 13 ⇒ (5) + 38 - 13 = 30 miss: 1d100 ⇒ 96

if I kill the hand I will 5ft step and if possible kill some of the gorillas

edit: probably immune but worth a try
attack 2 Crit: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34 Pa damage: 1d6 + 38 - 13 ⇒ (3) + 38 - 13 = 28 miss: 1d100 ⇒ 47

I hate the new windows

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Mousebane swoops to fight the giant. Adaxis summons Giant Eagles and moves adjacent to Mousebane to flank the giant with them.

Spontaneously cast Summon Nature VI: 1d4 + 1 ⇒ (2) + 1 = 3

They receive +12 temporary hit points each.

Two of the three Giant Eagles appear flanking the giant.

Mousebane, flank, BoF: 1d20 + 15 + 2 + 2 ⇒ (2) + 15 + 2 + 2 = 21
damage: 1d6 + 14 ⇒ (3) + 14 = 17
holy: 2d6 ⇒ (6, 3) = 9

Giant Eagle 1, claw, flank: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Giant Eagle 1, claw: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Giant Eagle 1, bite: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Giant Eagle 2, claw, flank: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Giant Eagle 2, claw: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Giant Eagle 2, bite: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Giant Eagle 3, claw: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 ⇒ 7
Giant Eagle 3, claw: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Giant Eagle 3, bite: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Giant Eagle 2, confirm crit: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
damage: 1d6 + 4 ⇒ (1) + 4 = 5

I don't believe Adaxis or Mousebane need to save this round.


Zandu, you kill the sand arm with your first attack. The rest of your attacks can go on the red ape if you have a way to get reach or you can hurl daggers if you're okay wth risking the AoOs and you have quick draw.

Greatsword AoO vs Adaxis: 1d20 + 26 ⇒ (10) + 26 = 36
Damage: 4d6 + 19 ⇒ (4, 1, 1, 4) + 19 = 29
Miss: 1d100 ⇒ 30

I don't think Adaxis can make that concentration check. The DC would be 45.

Adaxis tries to call on the forces of nature for aid but is interrupted when the giant's huge blade is buried in his side. Mousebane comes to his master's aid but struggles to penetrate the huge brute's thick armor.

Butyl and Zarzuket are up.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

I didn't think he had the reach. Retcon to defensively cast? casting: 1d20 + 17 ⇒ (6) + 17 = 23

Haha, DC 27 anyways. This fight is bananas. Feeling pretty stupid now for wasting my 2 rounds.


That will still fail. The DC was 27 for casting defensively. You'll still eat the AoO when you move into melee.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Yay ok since the first attack hit I would like to do a move action to float underneath gorilla red. Movement path will be north (towards Adril's stand) 2 squares up (direction) to directly underneath the gorilla . This will provoke also since I don't want to mess with the circles can you please move me :)


I don't really want to mess with the circles either right now. We'll just say you're there.

Zandu finishes the sand arm with one more quick blow and then flies up underneath the huge floating ape.

AoO vs Zandu: 1d20 + 15 + 1 - 3 ⇒ (20) + 15 + 1 - 3 = 33
Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Confirming: 1d20 + 15 + 1 - 3 ⇒ (9) + 15 + 1 - 3 = 22
Extra Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20

Butyl and Zarzuket are up.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Two medium air elementals will appear and attack the two apes in the air, the other one using whirlwind on the sandstorm hand [dc 14 reflex]to pick it up and toss it at Adril.

air assault: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 1d6 + 5 ⇒ (3) + 5 = 8

The earth elementals will begin five foot stepping out of the cloud which Ever way is faster and continue to attack

slam: 1d20 + 17 ⇒ (18) + 17 = 35
slam: 1d20 + 17 ⇒ (10) + 17 = 27
slam: 1d20 + 17 ⇒ (17) + 17 = 34
slam: 1d20 + 17 ⇒ (14) + 17 = 31

miss %: 1d100 ⇒ 15
miss %: 1d100 ⇒ 51
miss %: 1d100 ⇒ 3
miss %: 1d100 ⇒ 85

damage: 2d8 + 10 ⇒ (4, 4) + 10 = 18
damage: 2d8 + 10 ⇒ (2, 5) + 10 = 17
damage: 2d8 + 10 ⇒ (7, 8) + 10 = 25
damage: 2d8 + 10 ⇒ (1, 7) + 10 = 18

Shade will stay out of the cloud but try to get as many allies in thirty feet as possible and do a fortelling giving everyone a plus 2 luck bonus he can reach


The sand hand was destroyed by Zandu. If two of the air elementals are attacking the apes you should make some attack rolls for them.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

In that case one elemental will try to suck up Adril instead.

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