Feral's PFS Eyes of the Ten (Inactive)

Game Master Feral

Inits:
[dice=Adaxis]1d20+1[/dice]
[dice=Butyl]1d20+7[/dice]
[dice=Zandu]1d20+9[/dice]
[dice=Zarzuket]1d20+13[/dice]

Handouts

Combat Map


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The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu feels a hand on the back of his shoulder followed by the gut wrenching sensation of being teleported again.

"Huh I wonder when my frequent flyer miles will actually get me somewhere nice" he says as he looks into the backside of the boney monster.
going to use a swift action to use precise strike to double my precise dmg on my next attack

attack 1 Pa+haste: 1d20 + 22 + 1 ⇒ (10) + 22 + 1 = 33 Pa damage: 1d6 + 36 + 12 ⇒ (1) + 36 + 12 = 49

attack H Pa+haste: 1d20 + 22 + 1 ⇒ (13) + 22 + 1 = 36 Pa damage: 1d6 + 36 ⇒ (5) + 36 = 41

attack 2 Pa+haste: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31 Pa damage: 1d6 + 36 ⇒ (1) + 36 = 37

attack 3 Pa+haste: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 Pa damage: 1d6 + 36 ⇒ (3) + 36 = 39
+2 to hit if teleported into a flanking position and magda has a weapon out

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

Not sure when I get to go but I was going to call Mary in here to protect me on my action. This is a supernatural ability so it does not provoke.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

In this case Shade will move over to Butyl and ready to cast a spell once on the other side at the enemy he first sees

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Zarzuket "Shade" wrote:
In this case Shade will move over to Butyl and ready to cast a spell once on the other side at the enemy he first sees

Well, you don't need to ready. You just need to finish your turn after I teleport.

EDIT: I moved the three of us back outside, into the nearest open area, and in the same configuration we were when Z reached us.


With a single word of power, Butyl moves the trio back outside the frozen room. The moment he sees the bony devils, Zandu bursts into action, slashing mightily at the nearest one.

Zarzuket is up.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

also my wpn is a +3 adamantium scimitar with the bless wpn oil on it for what it's worth


Oh, I forgot about the oil.

Correction:

With three mighty swipes of his blade the dervish destroys one of the fiends. Its remains fade away moments later.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu coughs up a bit of bone dust before pointing his scimitar at the other bone monster "ah I was going to make a joke but it would not have been that humorous"

Zandu should regain a panache point due to monsters hit dice?

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Seeing his martial friends dispatch the thing ao easily Shade will remain invisible and will cast telepathic bond on the party


Yeah, Zandu can recover a panache.

Venture-Captain Keel draws a knife but makes no move to attack. He seems to be waiting for something.

Outside, the bony devil tears at Adaxis with tooth and claw.

Bite: 1d20 + 14 ⇒ (4) + 14 = 18
Miss: 1d100 ⇒ 89
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Claw: 1d20 + 14 ⇒ (3) + 14 = 17
Miss: 1d100 ⇒ 51
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Claw: 1d20 + 14 ⇒ (15) + 14 = 29
Miss: 1d100 ⇒ 3 - Hit
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Stinger: 1d20 + 14 ⇒ (19) + 14 = 33
Miss: 1d100 ⇒ 22 - Hit
Damage: 3d4 + 5 ⇒ (4, 3, 1) + 5 = 13
And make a DC 20 fort save vs poison or take 1d3 ⇒ 3 strength damage.

    Revised Initiative
    Bugman
    Butyl/Zandu/Zarkuket
    Keel/Bone Devil
    Magda/Adaxis

Magda and Adaxis are up.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary will attempt to pin Keel.

tgrapple: 1d20 + 28 ⇒ (2) + 28 = 30

Magda moves away from the evident threats with a full withdrawal action.


Mary easily overpowered the Venture-Captain.

I almost forgot, Mother Magda needs to make a DC 24 fort save or take 1d3 ⇒ 1 more strength damage.

Adaxis is up.

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

fort save: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

It appears all attacks missed but the stinger as the last claw missed due to concealment.

Fort DC 20: 1d20 + 15 ⇒ (11) + 15 = 26

Eagle totem transformation grants 2 talons, 1 bite and ability to speack with birds. Eldritch (2) claws and Helm of the Mammoth Lord (gore) all together grants 6 primary natural attacks.

Adaxis and Mousebane hovering 5 feet above the ground thrash at the bony outsider with claw, beak and talon. Mousebane hovers (steps) back after his fury of feathers. Adaxis clicks his heels to activate his boots of speed.

Squawk, cheep, whoot, whoo whoo, coo, caw!

Bird chirps:
Yer drawn yer last breath demon! Get behind me Mousy when yer done clawing out its eyes!

Full Attacks:
Mousebane full power attack: 1d20 + 12 ⇒ (2) + 12 = 14
holy magic bite: 1d4 + 9 + 2d6 ⇒ (1) + 9 + (1, 4) = 15

Mousebane full attack: 1d20 + 12 ⇒ (11) + 12 = 23
holy magic talon: 1d4 + 9 + 2d6 ⇒ (2) + 9 + (5, 5) = 21

Mousebane full attack: 1d20 + 12 ⇒ (14) + 12 = 26
holy magic talon: 1d4 + 9 + 2d6 ⇒ (3) + 9 + (6, 5) = 23

Adaxis claw 1: PA-3, FE+4, haste+1: 1d20 + 17 - 3 + 4 + 1 ⇒ (14) + 17 - 3 + 4 + 1 = 33
Magic, good, silver dmg: PA+6, FE+4, AtG+1: 1d4 + 7 + 6 + 4 + 1 ⇒ (1) + 7 + 6 + 4 + 1 = 19
holy: 2d6 ⇒ (3, 5) = 8

claw 2: 1d20 + 17 - 3 + 4 + 1 ⇒ (17) + 17 - 3 + 4 + 1 = 36
dmg: 1d4 + 7 + 6 + 4 + 1 ⇒ (1) + 7 + 6 + 4 + 1 = 19
holy: 2d6 ⇒ (2, 3) = 5

talon 1: 1d20 + 17 - 3 + 4 + 1 ⇒ (6) + 17 - 3 + 4 + 1 = 25
dmg: 1d4 + 7 + 6 + 4 + 1 ⇒ (3) + 7 + 6 + 4 + 1 = 21
holy: 2d6 ⇒ (1, 4) = 5

talon 2: 1d20 + 17 - 3 + 4 + 1 ⇒ (3) + 17 - 3 + 4 + 1 = 22
dmg: 1d4 + 7 + 6 + 4 + 1 ⇒ (1) + 7 + 6 + 4 + 1 = 19
holy: 2d6 ⇒ (3, 4) = 7

bite: 1d20 + 17 - 3 + 4 + 1 ⇒ (13) + 17 - 3 + 4 + 1 = 32
dmg: 1d4 + 7 + 6 + 4 + 1 ⇒ (3) + 7 + 6 + 4 + 1 = 21
holy: 2d6 ⇒ (3, 2) = 5

gore: 1d20 + 17 - 3 + 4 + 1 ⇒ (4) + 17 - 3 + 4 + 1 = 23
dmg: 1d6 + 7 + 6 + 4 + 1 ⇒ (1) + 7 + 6 + 4 + 1 = 19
holy: 2d6 ⇒ (5, 6) = 11

gore haste: 1d20 + 17 - 3 + 4 + 1 ⇒ (14) + 17 - 3 + 4 + 1 = 33
dmg: 1d6 + 7 + 6 + 4 + 1 ⇒ (6) + 7 + 6 + 4 + 1 = 24
holy: 2d6 ⇒ (6, 5) = 11


I run percentile as high rolls always favoring the player. In this case both of those attacks are hits.

Adaxis and his avian companion make short work of the second bone devil.

Within the suite Mary is pelted with more hail.

Bludgeoning Damage vs Butyl, Zarzuket, and Mary: 3d6 ⇒ (4, 1, 2) = 7
Cold Damage vs Butyl, Zarzuket, and Mary: 2d6 ⇒ (1, 3) = 4

Butyl/Zandu/Zarkuket are up.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Let's get back in there and deal with Keel. Hey, I rhymed! I'm a poet, and I didn't even realize it!... Wait, no, I lost it."

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Mass Fly is in effect for anyone visible within 30' of Adaxis last round.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

the doors were closed

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Zandu moves forward and hacks at one of the frost covered doors doors.

power attack: 1d20 + 22 ⇒ (4) + 22 = 26 PA damage: 1d6 + 36 ⇒ (6) + 36 = 42

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will have Moonlight come out from his cloak and toss an alchemist fire on the outaide of the door to melt the ice and then hide back in the cloak


The door is not subject to precision damage.

Zarzuket's alchemical flames and Zandu's blade begin chipping away at the frozen door.

Butyl is up.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl takes a swing with his shovel.

Damage: 1d8 + 1 ⇒ (6) + 1 = 7

-Posted with Wayfinder


Despite his enthusiasm, Butyl's shovel doesn't do more than scratch at the frozen door.

Mother Magda needs to make a DC 24 fort save or take 1d3 ⇒ 3 more strength damage.

Mother Magda and Adaxis are up.

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

fort save: 1d20 + 6 ⇒ (7) + 6 = 13

she will move to try and find Butyl.
Mary is a bit confused by what is going on, but doesn't want to get go of her prize.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis will cast Stone Discus at nearest door then fly through it if busted open.

RTA,DC 5: 1d20 + 10 ⇒ (14) + 10 = 24
magic cold iron, silver, slashing dmg: 4d6 ⇒ (6, 5, 3, 1) = 15

RTA,DC 5: 1d20 + 10 ⇒ (6) + 10 = 16
dmg: 4d6 ⇒ (1, 6, 6, 6) = 19

RTA,DC 5: 1d20 + 10 ⇒ (2) + 10 = 12
dmg: 4d6 ⇒ (6, 6, 6, 4) = 22

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Mousebane hovers over Adaxis and attacks the door too.

Mousebane PA: 1d20 + 12 ⇒ (9) + 12 = 21
bite: 1d4 + 9 ⇒ (4) + 9 = 13

Mousebane PA: 1d20 + 12 ⇒ (10) + 12 = 22
talon: 1d4 + 9 ⇒ (3) + 9 = 12

Mousebane PA: 1d20 + 12 ⇒ (11) + 12 = 23
talon: 1d4 + 9 ⇒ (1) + 9 = 10


Adaxis's clay pigeons smash into the frozen doors one after another until the icy doors are torn from their hinges. Mousebane can do something else.

He, Mousebane, and Zandu are greeted by a wave of crushing hail.

Bludgeoning Damage vs Mary, Adaxis, Mousebane, and Zandu: 3d6 ⇒ (5, 4, 3) = 12
Cold Damage vs Mary, Adaxis, Mousebane, and Zandu: 2d6 ⇒ (4, 5) = 9

Butyl/Zandu/Zarkuket are up.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Adaxis flies through the busted door and prevailing ice storm. (He still had a move action remaining after casting the spell.) Mousebane flanks the grappled Zeel with Adaxis and bites him in the neck.

Mousebane PA: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
magic bite: 1d4 + 9 ⇒ (2) + 9 = 11
holy: 2d6 ⇒ (1, 4) = 5

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

do not killthe venture captain and get out of the hail with him Mary

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Sorry, I meant Bugman. Are we waiting to for Mary to come through the door or rushing in to attack the Bugman?


Mousebane Will: 1d20 ⇒ 9

Adaxis's avian companion pecks furiously at the insectoid devil.

Adaxis please move yourself and your companion on the map.

Zandu and Zarzuket are up.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

"Oh the Blue bug man is an illusion" Zandu says as he watches the eagle claw at it.

Will also wait for butyl to act

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl heals his allies, and ushers them to safety. "Let's get out of this hail! Grab Keel and get him out of here!"

On phone. Can someone move me in range to heal everyone?

Channel: 6d6 ⇒ (4, 3, 6, 4, 4, 2) = 23

-Posted with Wayfinder

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

moved you to an area where you can hit all but Adaxis

Zandu activates his celestial armor and starts to float above the ice then flies in skirting the walls searching for a trap door or eye hole.


Zandu sees no trap door or eye holes.

Zarzuket is up. If he hasn't posted by tomorrow morning I'll NPC him.


Hearing Zandu's warning about the illusion in the room, Zarzuket casts a charm on his own eyes to reveal the truth. Casting True Seeing.

"The bookshelf to the north is another illusion!" he warns. "The real ice devil is hiding behind it!"

Mother Magda needs to make a DC 24 fort save or take 1d3 ⇒ 3 more strength damage.

Mother Magda and Adaxis are up.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

sorry for the lack of post, back

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Free action to turn off boots of speed at beginning of round.

Adaxis will cast Stone Discus through the bookshelf then retrieve a tanglefoot bag for Mousebane to bombard the devil.

Bird talk:
Mousie, the bookshelf is fake. Drop this bag on top of the monster hiding behind it!

RTA: 1d20 + 10 ⇒ (1) + 10 = 11
magic cold iron, silver, slashing dmg: 4d6 ⇒ (1, 3, 1, 6) = 11

RTA: 1d20 + 10 ⇒ (7) + 10 = 17
dmg: 4d6 ⇒ (3, 1, 6, 4) = 14

RTA: 1d20 + 10 ⇒ (12) + 10 = 22
dmg: 4d6 ⇒ (5, 2, 3, 2) = 12

RTA, tanglefoot: 1d20 + 14 ⇒ (6) + 14 = 20
Reflex 15, rounds: 2d4 ⇒ (2, 2) = 4

No access to map. Please move eagle over devil.


Adaxis you're going to have a miss chance because you haven't seen through the illusion yet.

Miss: 2d100 ⇒ (18, 40) = 58

Following Zarzuket's directions, Adaxis conjures a volley of stone disks and flings them into the bookshelf. They crash into the furniture and books fall to the ground as a result.

Make a will save to disbelieve.

Reflex: 1d20 ⇒ 17

Mousebane flies through the bookshelf and drops his tanglefoot bag in the insectoid devil's head. It shakes most of of the goop off before it can harden but still ends up partially tangled.

The room isn't tall enough for Mousebane to fly overhead but he can attack from the side. Magda is up.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Magda will teleport into the room. Then speak "Help me, I'm poisoned. "

Mary will move within 15' of the devil to engage it and drop her current plaything.

will save: 1d20 + 10 ⇒ (14) + 10 = 24 to disbelieve

power attack
to hit: 1d20 + 18 ⇒ (4) + 18 = 22 damage: 1d6 + 18 ⇒ (3) + 18 = 21
to hit: 1d20 + 18 ⇒ (4) + 18 = 22 damage: 1d6 + 18 ⇒ (1) + 18 = 19
to hit: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 1d6 + 18 ⇒ (3) + 18 = 21

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Moonlight will bring two anti toxins to Mother Magda.

Shade will fortell for a round giving a plus two luck bonus to all roles

(Mother use the antibtoxin and luck bonus for plus seven on your save)


You forgot to roll this round.

Magda's Fort Save: 1d20 + 6 ⇒ (7) + 6 = 13

That puts you at total 8 strength damage I think.

Mary blindly claws at the bookshelf. She manages to pierce the illusion but she fails to catch hold of the ice devil behind it.

Undeterred, the gelugon sweeps at Mary's legs with its spear.

Trip vs Mary (entangled): 1d20 + 23 - 2 ⇒ (18) + 23 - 2 = 39

Mary AoO: 1d20 + 18 ⇒ (8) + 18 = 26
damage: 1d6 + 18 ⇒ (2) + 18 = 20

And then jabs at her and slaps with his tail.

Iterative (vs prone, entangled): 1d20 + 16 + 4 - 2 ⇒ (4) + 16 + 4 - 2 = 22
Damage: 2d6 + 10 ⇒ (1, 2) + 10 = 13

Second Iterative: 1d20 + 11 + 4 - 2 ⇒ (17) + 11 + 4 - 2 = 30
Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14

Tail: 1d20 + 14 + 4 - 2 ⇒ (6) + 14 + 4 - 2 = 22
Damage: 3d6 + 3 ⇒ (6, 1, 1) + 3 = 11

Frustrated at its inability to wound the ugly eidolon, the ice devil begins a menacing hum.

Zandu and Mary need to make DC 22 will saves or be panicked for 13 rounds. This is mind affecting fear effect.

Free from Mary's grasp, Keel moves toward the door.

Mary can take an AoO assuming she's not panicked.

Butyl/Zandu/Zarkuket are up.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary is not prone.

From the PRD:
Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver.

The Trip attempt thus resulted in a 19 which doesn't make it.

will save: 1d20 + 10 ⇒ (3) + 10 = 13 panicked


I know how maneuvers work dear. That AoO didn't hit. It's AC is higher that 26.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

I guess my telepathy is on the fritz then since you didn't actually write if I hit or missed in the post. Sorry for not guessing the outcome correctly without any information.


The fact that I said the trip landed should be information enough.

I'll try to spell it out clearer in the future.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

I will use the first of my charmed life to add my cha bonus to my roll as an immediate action

will save+charm: 1d20 + 11 + 3 ⇒ (8) + 11 + 3 = 22
omg

Zandu feeling particularly foolish/ brave meets the creature that glares him down.
and will 5ft levitate towards it and stab away

attack 1 Pa: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38 Pa damage: 1d6 + 36 ⇒ (1) + 36 = 37
attack 1 Pa crit?: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29 Pa damage: 1d6 + 36 - 12 ⇒ (2) + 36 - 12 = 26
attack 1 Pa haste: 1d20 + 22 + 1 ⇒ (12) + 22 + 1 = 35 Pa damage: 1d6 + 36 ⇒ (5) + 36 = 41
attack 2 Pa: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27 Pa damage: 1d6 + 36 ⇒ (1) + 36 = 37
attack 3 Pa: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 Pa damage: 1d6 + 36 ⇒ (3) + 36 = 39


29 does not confirm the crit.

The gelugon is surprised when Zandu shakes off his terrifying aura. The surprise becomes pain when the swashbuckler drifts forward and slashes, penetrating its carapace twice.

Butyl and Zarzuket are up.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Seeing his allies struggle to hit the demon, Butyl tries to blind him with light.

Draw rod of Persistent Spell. Persistent Burst of Radiance. DC 20 Reflex (roll twice and take worst) or be blind for 1d4 rounds, otherwise dazzled.

Spell Pen: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 5d4 ⇒ (3, 3, 2, 4, 2) = 14
Duration: 1d4 ⇒ 2 rounds

-Posted with Wayfinder

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Ok one more time, Shade uses fortelling for two rounds out of twleve everyone gets a plus two luck bonus to saves, to hit, ability checks. Moonlight will take two anti toxins and give them to mother. Using his telepathic bond from earlier which the whole party can use for hours to communicate silently, Shade will tell Mother to drink the anti toxin for two rounds (thus giving Mother a plus seven to saves) all this is still not an attack and leaves Shade still invisible and flying)

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