Feral's PFS Eyes of the Ten (Inactive)

Game Master Feral

Inits:
[dice=Adaxis]1d20+1[/dice]
[dice=Butyl]1d20+7[/dice]
[dice=Zandu]1d20+9[/dice]
[dice=Zarzuket]1d20+13[/dice]

Handouts

Combat Map


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Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

The AoO just misses the bird due to the mobility feat. I will be more explicit of where my casting occurs before moving. I don't think the giant eagles would have much of a chance hitting the giant anyways from your description.


We're just about done with this chapter. Please post day job rolls now if you're so inclined.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

craft trap: 1d20 + 25 ⇒ (18) + 25 = 43

Casts crafters fortune +5 luck bonus

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

perform dance: 1d20 + 9 ⇒ (19) + 9 = 28
Thanks for running this chapter has been very enjoyable.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Profession (miner): 1d20 + 14 ⇒ (5) + 14 = 19

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

No day job. Thanks for running!

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

yes this has been super smooth and very well run

Are any of you guys as a side note interested in going up in levels through some pbp modules as a group after part IV?

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Yes, I am interested in progressing past EoT.


The game's been reported and chronicles are out.

We're going to take a short break before starting Part IV. Look for a post on Friday or Saturday.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

The VC made it sound urgent. Do we still have a chance to shop before we start Part IV? Because I've been saving up...

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

A chance to shop and rest would be good..


You guys were in Arl for a couple days. Arl is a metropolis so you can get almost anything there. You could have bought stuff during that time.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

I think I'll be saving up for a airship

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

I will buy a blessed book and move all my spells into it (12500)

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

I'm upgrading headband of WIS to +4 for 12000. I also need to spend time teaching my new eagle friend tricks.

Handle Animal teach trick, Deliver DC 15: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Handle Animal teach trick, Fetch DC 15: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Handle Animal teach trick, Bombard DC 20: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

I'm getting a medium Persistent rod.

Do I have a chance for retraining in Arl?

-Posted with Wayfinder


Sure.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

ok I think I'm going to upgrade both my ring of protection and amulate of nat armor to +2 for 12k total. if that is ok.

Also I have a few boons including Dralneen's Gratitude I was wondering if I would be able to requisition a pair of frist aid gloves? my opinion would be no as it says "requisition a non-expendable, non-charged magic
item worth no more than 8000(tier 10-11)." but would like to run it by you just in case.

Also is their any way that I could use this boon in the last combat?

hero of sothis:
Hero of Sothis: you have twice rescued artifacts of important significance for the nation of Osirion. The Ruby Prince himself grants you a once-use magic item known as the amulet of glory you may call upon the powers of this amulet once when making an initiative check to receive a +10 bonus. once used the amulet crumbles to dust.
you may only receive this award if you have played all four parts of the Echoes of the Everwar arc.


All of that is fine but it's not likely you're going to know which combat is the last combat.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

yay. Also that pretty much what I was guessing ehh its still a pretty trinket with a awesome name anyways. thanks ill cross off the gratitude boon.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Hello there is a good chance that I won't be available to post for tomorrow sorry for the inconvenience.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Natural 20 on knowledge arcana, and being told it could be dangerous wasn't enough?

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

You have been a fair and fun GM and I have enjoyed our play. I am asking as a player that you allow our friend and Adaxis companion for his entire career being for the last adventure before module play that he be allowed to join us, please.

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

Thanks for moving me gm and also ur awesome Adaxis for casting the spell!

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

No problem. These baddies are laying down some serious damage. Happy to help

Grand Lodge

1 person marked this as a favorite.
Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'
Zandu K. Rool wrote:

"Simon says sleep. Zandu says as he delivers the peoples elbow to knock her out and ties her up making sure to cover her with a rug or debris.

So I think we should follow the blood trail that was pointed out... following the bodies hasn't led us wrong yet"

I'm hearing Ryan Renyolds' voice as Deadpool everytime Zandu speaks. I love it.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

I'm in training all day today thru Wednesday and won't be able to post until late MDT time zone.


I'm getting the game reported and chronicles filled out. Please post your day job rolls if you've got one.


The games been reported and chronicles have been filled out. I just need day job rolls and I'll send them out.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

No day job

The Exchange

human HP 134/134, ac 33 FF:23/ touch:22 /fort:15,ref:20, wil:11 INT+9 per+16 swashbuckler 13 PAN2/5 Charmed life 3/5

dance: 1d20 + 9 ⇒ (16) + 9 = 25

Thanks so much for running Gm Feral also out of curiosity how was the Adril battle suppose to go?


The challenge of the battle is supposed to be keeping Shemis alive while figuring out which Adril is the real one. Three of them are doppleganger bodyguards.

Adril himself is supposed to be a big bad fighter but he never got to do much fighting.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

craft trap w crafters fortune: 1d20 + 26 ⇒ (20) + 26 = 46

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Thank you very much for running hope you enjoyed it yourself as much as I

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Btw Feral I didnt know you too were in A dungeon with Terq... I am as well lol great game!


I'm going to roll for Butyl.

Miner: 1d20 + 12 ⇒ (15) + 12 = 27


The game's been reported and chronicles are out. I hope everyone had fun.

You guys were definitely my favorite of the two tables I was running.

Grand Lodge

Buffs:
Haste 10/10r, Resist Electricity 30min, Bristle 24 min, Produce Flame 24 min, Burrow 24 min, Barksin 2hr, Resinous Skin 2hr, Stoneskin 2hr, Greater Magic Fang x2 12h, Mass Fly 2 hr
Adaxis:
HP 160/160 20% blur DR 5/p AC 21 T 11 FF 20 CMD 26 Fort+16 Ref+7* Will+17 (+4 enchant) Init+1 Perc+42
Mousebane:
HP 83/83 DR 10/a AC 38 T 20 F 38 CMD 27 Fort+12 Ref+14 Will+8 (+4 vs enchant) Perc+17 Fly 80'

Many thanks for running this series to completion. Except for the last fight, I found it to be quite challenging and exciting. I haven't played with a more competent and engaging GM. You deserve a fifth star for The Eyes alone.

I will be winding down my Pathfinder days as I start a new job with increased responsibilities. It was a great pleasure playing with all of you.

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