Fate/Kings (Inactive)

Game Master Johnnycat93

A Fate/K Project campaign run using the Anima: Beyond Fantasy RPG

F/K - Player's Handbook


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Shadow Lodge

If I go lancer he will have the warlock class and if I go rider he'll be a weaponmaster

I still can't seem to find a list of spells and summons


Vrog Skyreaver wrote:

Okay, so I'm going with a Silver Clansman "gunslinger": Since there isn't a gun focused class (that I have access to), I'm going with Agile Fighter (Fighter Archetype). I say gunslinger, but I really see him more in the vein of Chow Yun Fat's The Killer or Hardboiled, as opposed to old west/high noon shootouts.

If there is a class that would better fit "Gun Guy", let me know what book it's in and I'll look at it.

So here's the thing about classes: unlike pathfinder, a class doesn't really determine a character's role. Instead, what you want to look at are spending caps. If you want to build a dude with strong putting-bullet-in-people skills, youll want something with combat ability spending cap of 50-60%.

In addition, I will say that most characters are gonna want some extra "oomph" in the way of powers beyond just swinging a sword or pulling a trigger. For the martial leaning characters this is going to come from Ki, so youll want to check a classes MK advancement and Ki costs as well. Keep in mind that Ki has a 40 MK buy-in before you can start developing techniques.

Based on what you're describing I'd recommend a Technician using the Gunhel (I think thats the name) techniques from Dominus Exxet. Acrobatic Warrior would also do just fine but I'd suggest setting aside some CP for the Martial Mastery advantage.


Lord Foul II wrote:

If I go lancer he will have the warlock class and if I go rider he'll be a weaponmaster

I still can't seem to find a list of spells and summons

Spells are based around schools called Magic Paths, which are further divided into high magic and low magic. I dont have the book in front of me but if I recall the high paths are Light, Darkness, Creation and Destruction while the low paths are Air, Water, Fire, Earth, Essence, Illusion, and Necromancy.

There's also free access spells which are sort of generalist stuff like flight or divining. Low paths recieve twice as many free access spells as high paths. There's also subpaths from Arcana Exxet which can be taken in place of free access spells.

I think we will be using the updated magic rules from Core Exxet which I can actually share

Summoning, on the other hand, does not work like it does in Pathfinder. A summoner can attempt to summon and control/bind any supernatural creature or being between worlds (including servants technically). So there isnt really a list of summons. Actually, there are Invocations which are a subset of summoning. Invocations work like final fantasy summoning.

Hope this helps.

Shadow Lodge

So, my summon skill can enhance my servant?


Lord Foul II wrote:
So, my summon skill can enhance my servant?

Yes and no. It'd be more accurate to say that your summoning score determines what kind of creature/familiar you can summom. It doesn't directly modify any of a creatures abilities.

I also want to clarify that you should only have one character, so not a master/servant combo. A summoner can still summon creatures, but I dont think your scores will end up high enough to summon a PC-equivalent servant yourself.

Shadow Lodge

Wait what? I thought we'd be playing as Master and servant?


Lord Foul II wrote:
Wait what? I thought we'd be playing as Master and servant?

No, sorry. Just the one character, either a servant or clansmen (which is essentially a beefed up master), not both.

Shadow Lodge

Ok, so someone else would play the other of the classic duo?


Lord Foul II wrote:
Ok, so someone else would play the other of the classic duo?

In this case there is no duo.

Within the structure of the clan the King is the one who servants make contracts with so it is up to the specific King if a servant is allowed to operate alone or is to be accompanied by clansmen.


Of course, if two people wanted to get together and do a joint master/servant submission that'd be just fine.


Okay, I've read through Gunhell technique and it looks good. I'll make a Monkey!


About a week left in the recruitment!


Okay, I have a rough build of my character, located HERE

Her elevator pitch backstory is that she was a Mossad Agent who was recruited in 1975 by the Silver King, making her chronologically 49, but she physically has the body of a 22 year old. She is 5'5", 135 lbs, with close-cropped red hair and small scar under one eye.

Supernaturally speaking, she has no real combat powers, other than her conditioning, and near-perfect firearm capability. She tends to prefer light and heavy pistols and flashbang grenades as her primary means of attack.


Vrog Skyreaver wrote:

Okay, I have a rough build of my character, located HERE

Her elevator pitch backstory is that she was a Mossad Agent who was recruited in 1975 by the Silver King, making her chronologically 49, but she physically has the body of a 22 year old. She is 5'5", 135 lbs, with close-cropped red hair and small scar under one eye.

Supernaturally speaking, she has no real combat powers, other than her conditioning, and near-perfect firearm capability. She tends to prefer light and heavy pistols and flashbang grenades as her primary means of attack.

It's looking good so far. The only thing I'd mention is that, if you want, you could save DP by investing in only one of Block or Dodge instead of both. If I recall correctly, the score of one can be substituted for the other at a -60 penalty.


==Completed Submissions==
Madcaster - Charlemagne, King of Paladins; Blue Clan

--In-Progress--
Vrog Skyweaver - Falla Renal; Silver Clansmen
Lord Foul II - Red Baron (Rider), Vlad III (Lancer), or Clansmen
Sach - Santa Muerte (Alter, Berserker); Green Clan
Whiskey and a Bonesaw - Green Clansmen

--Expressed Interest--
Joseph Soltz
EmissaryOfTheNorth
inxpitter
FedoraFerret


Well, I think there was something that I needed block for, but maybe not.


Quick update, just to get some ideas on paper. Fluff-wise, I'm definitely thinking a .V member - a college dropout from the outskirts of Boston who figured out early on that the easiest way to get ahead was to game the system. While he was still in school he went on walkabout through some of the stranger parts of the internet - the kind that don't show up on Google - and attracted the attention of one of .V's Houses. As soon as they provided proof-positive that not only was magic real, but that they could teach it to him, he was hooked. His particular House is focused more on merging magic and technology, or at least trying to.

Mechanically, I'm thinking an Illusionist using the Earth and Illusion Paths. If there's something in the Arcana Exxet that you feel looks more appropriate, let me know; I don't have access to that one.


There's still some work to be done but I've fleshed out more of the character and I've at least made 1 Dominion Technique...

Santa Muerte (Alter)

I didn't write anything down for a backstory in the sheet, but I view her as a corrupted version of Santa Muerte summoned with Madness Enhancement by a low tier warlord in dotV trying to edge out his competition and gain favor.


Whiskey and a Bonesaw wrote:
Mechanically, I'm thinking an Illusionist using the Earth and Illusion Paths. If there's something in the Arcana Exxet that you feel looks more appropriate, let me know; I don't have access to that one.

There's a few subpaths in Arcana Exxet that could replace some of your free access spells if you want.

Without the list in front of me, I believe the subpaths are: Letter, Knowledge, Music, Peace, Nobility, Blood, War, Chaos, Death, Sin, Dreams, Time, Void, Law

Otherwise sounds like a great concept!


4 days left, give or take.

For anyone that may be struggling: you only need a fleshed out concept to get into the game, so don't sweat the mechanics. We can work those out once recruitment is over.


I've made a copy of the character sheet and am walking through the mathy parts of character creation now, or rather I will be once I've gotten a few hours sleep.

The Literature sub-path looks amazing, assuming I can use electronic messages in place of the books and scrolls mentioned in the description.

I'm also considering picking up the Shamanism disadvantage, with the spell components being programs on his smartphone/PDA/laptop if that's alright.


Both of those sound just fine.


Background:
Ever seen the city network? Turned off all the filters, all the ad-blockers, and just opened yourself up to the torrent? Shining neon circuitry mapping out dingy back-alleys and shining highways of information, pop-ups like suffocating crowds in three dimensions, and above it all the guiding light of advertisements so large they blot out the horizon. All those channels, and nothing good's on. Still, sit there for a while and you may notice something strange. Little lights, fighting against the current or twisting streams in new directions. Follow them, and they'll change your life

I'd found out about House .> mostly by accident. I'd noticed the little lights, like a fair-few others, but hadn't ever been able to put a pattern to their movements until about two years ago. Me an' some mates were out tagging some corporate graveyard, an old office building left behind by the city, and we found an old fiber terminal. Back when IoT was just some geeks wet dream, the whole 'net ran on these so, being the inquisitive type, I came back later with some gear to see what it was still hooked up to. Wasn't expecting much; the whole network had been dismantled - except it hadn't. The old fiber was the missing link in the nonsense-pattern the lights maintained, and its occupants weren't too happy to see us.

Now, they could've just killed me. But .> appreciates potential, and when they showed me what they were doing, fed me breadcrumbs, I jumped at the chance to sign up. Since then I've done some things I'm not proud of, and some things I am. The knowledge though, the things they're teaching me, makes anything worth it.

WIP Sheet

I've ditched the Earth Path entirely, in favor of focusing on Illusion and Literature (shame about losing the physics-focused bits, but the dirt-focused are a little incongruous).

Some Questions:
  • At each level, a clansmen gains +10 to five different secondary skills. Does this include at first level?
  • How much BP does it cost for an Illusionist to progress in the new secondary skills?
  • Where on the sheet would I put the 'Hacking Protocol' weapon module?
  • Is there a way to auto-fill the spells section, or am I imputing things manually?


Quote:

At each level, a clansmen gains +10 to five different secondary skills. Does this include at first level?

Yes!

Quote:
How much BP does it cost for an Illusionist to progress in the new secondary skills?

Each modern skill includes the group it is contained in in parenthesis, which determines the cost.

For example, security is a subterfuge skill which the Illusionist develops at a 1:2 ratio. Computers, on the other hand, is an intellectual skill which the Illusionist develops at a 1:3 ratio.

Quote:

Where on the sheet would I put the 'Hacking Protocol' weapon module?

If you are excel savvy you can add "hacking protocol" to the list of modules of weapon_grouplist and then add it to the equipment section under weapon groups.

If not, add it on the notes tab under "other skills and abilities"

Quote:

Is there a way to auto-fill the spells section, or am I imputing things manually?

Manually

Shadow Lodge

I'm thinking of Dr Jeckle/Mr Hyde

Cannotically he was summoned as both assasin and bezerker at once

but I imagine him as more a bezerker/caster

on that same direction

Kiregetsu EMEIA is canonically able to be summoned as assasin in the fate grand order series


Last day of recruitment. If you want in, you've still got time!

Shadow Lodge

I am having great difficulty with the mechanics, but I could definitely play Dr Henry Jeckle as assassin (one capable of spell casting but not enough to actually be called caster) and Mr Hyde as berzerker


Well, as long as you have a concept you want to follow then we can work the mechanics out once recruitment closes

Shadow Lodge

kk
anyone want to be my Master/summoner?


Recruitment is now closed

Thank you to everyone who participated or expressed interest.

Madcaster, Vrog Skyweaver, Sach, Whiskey and a Bonesaw, and Lord Foul II; could you all check in at the discussion thread with your aliases?


Too late :(


I'm looking for a replacement character so I'm opening this recruitment back up. Ideally I want someone to take over for Santa Muerte but I'm open to new characters as well.

Feel free to message me or reply here

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