Fang and Shackle (Inactive)

Game Master Kagehiro

As the aggression between Molthune and Nirmathas boils over, something far darker stirs in the depths of the Fangwood.

Current Map: Cathedral Dining Hall


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HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Merr. I guess if some of you come find Sampson and give him paying wetwork he'll keep running with y'all. But he's not going to come looking for you.

Only other thing that would get him back in is orders from his superiors.


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

Thron, Kage

I'm back and would appreciate a post.

cheers


On Sampson: I've been hitting a little bit of a wall in terms of trying to invest him directly. Keeping him in the circle physically isn't difficult (and it is going to essentially be what you mentioned above, superior officers mandating your involvement) from this end, but I'm at a loss as to making the character actually want to be there, so to speak. I have some things planned for Sampson down the pipeline—I don't want to come off as saying I have no clue what to do with him. It's mostly how he factors into the group as a whole. There's going to always be political undercurrents and some freedom-of-choice moments. If he's cool with just following where the other's lead and honing his combat prowess, I suppose it's not much of an issue. I'm not sure if that's a super interesting prospect to you as the person playing him, though.

I am open to ideas though: if you have a thought or suggestion about something to help ground him with the others I'd be more than happy to work towards that.

About the Zon-Kuthon stuff: That isn't going to be a lasting or recurring theme, really. Sampson is a means to an end for the shade, and the Shadowbrand was a means of paying for his services, basically. He won't ever be a Kuthite pawn or anything like that. If anything, Kuthite followers will probably be enraged that a heretic bears a Shadowbrand.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Well, he's fine with following along as long as he's getting paid, and getting to fight. That's all he wants. There is no other way to motivate him.

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

Hehe I can only imagine my familiar scaring the piss out of people in the library - a cat-sized centipede crawling all over books, using its mandibles/legs to flip through pages.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Just wanted to clarify: my background has Eodric as an elder cousin. How much older is he, because I didn't picture him being old enough for wrinkles. Just lemme know before I respond.


Hmm... yeah my bad, I was thinking uncle for some reason. Eodric is in his mid-40s. He's a first cousin to the Imperial Governor, after all.


Male Gnome Sorcerer 3

Im leaving 7/20 to take my son to Boy Scout Camp.....6 nights up in the woods of upstate NY....i'll be bringing my iPhone but not sure what type of signal Im going to get. I will try to check in daily but do not hesitate to BOT me to keep things moving forward.

Excited to see things picking back up again don't let me hold it back!


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

In less than 24 hours I'll be heading out for three weeks of international travel. There will be times when I'll be able to post, but other times I may not be able to. Please bear with me, and/or bot me as necessary.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Kage had alluded to moving along to the feast soon last I talked to him about it. I've updated the game with all the info I have so far to move it to that point. Suppose we could find a way to do some pre-feast banter...


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

I have a couple of questions for the Commisar. Is that ok?


I can probably wing that.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Internet is down. Will post as soon as it's up. ×(

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

I've a question Brimley!

Are we allowed to Retrain feats? If so, are we allowed to retrain the Bonus Feat some of us got for the Christmas bonus? I realized that my eventual path will give me that feat for free (Augment Summoning) and I'd like to retrain it sooner rather than later for something rather interesting I've recently found out about that I maaaay be going for.


Male Gnome Sorcerer 3

back and recovered from camping, catching up on posts tonight and should get something up ether tonite or tomorrow....

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

If we are allowed to retrain our feats, given time and money, I plan on retraining my Augment Summoning and Superior Summoning feats, as I will get the former around level 8 from a class feature and the latter a level after at level 9.

The two feats I plan on getting are, hilariously enough, Skill Focus(Diplomacy) and Diabolical Negotiator (Inner Sea Gods). This will allow me to use my Intelligence in place of my Charisma for Diplomacy! It fits very well with my theme, and I did not have the book at the time of our level up. Retraining will take 10 days and cost 300 gp, provided I do it at level 3.

Once I hit level 6 and gain my first level in the PrC I'm going into, I'll have Diplomacy as a class skill - with full ranks, I suspect I'll have a +17 in the skill, despite having a -3 Charisma. :D


You can replace that feat now without retraining. It hasn't come up in play yet and I know how much it sucks when feat redundancies creep up.

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

Alright I did so - replaced my bonus feat (Augment Summoning) with Skill Focus(Diplomacy) and switched my third level feat, which was dependant on Augment Summoning, with Diabolical Negotiatior.

Though I don't yet have any ranks in Diplomacy, I'm at +8 in it.


We'll be moving things along inside the Cathedral-Bank soon, but I wanted to touch base on a few things before I usher that along:

Talk is Cheap!: My own inclination towards social interactions might be bleeding heavily into the game. As such, it's probably a good time to probe the Players to see if this is a trend any one has interest in seeing continued, or if we would rather dispense with that in favor of introducing more blood and guts to the narrative. While I personally enjoy being able to delve into the politics behind Braganza's current situation, I don't want it to choke the game entirely. Would everyone prefer that I streamline that aspect a bit? Introduce a steadier stream of combat encounters?

Downtime Rules: I've talked to Thron about it, and he's going to handle any Downtime stuff you all want to undertake. I like the idea of Downtime, but I don't like the mechanical legwork and number crunches that go into it. Thron enjoys it though, thus the arrangement.

Bonds: I'd like us to begin discussing character bonds at this point. Character Bonds are going to take one of two (possibly three, assuming an impasse) forms: Friendship and Rivalry. While I had resolved to do things in pairs, I'm not sure that's going to be tenable; instead, I'll adapt the idea to apply to everyone. What I would like everyone to do for the moment is go down the character list and indicate whether their relationship is a friendship or rivalry.

    Friendship: This will influence a cooperative dynamic between the players in question. Bonds of Friendship will allow a player to work well together with and sacrifice for the person to whom they are bonded.

    Rivalry: This will influence a bit of enmity between the players in question. Bonds of Rivalry will be of a decidedly competitive nature. (Speaking a bit plainly, I'll likely be coming up with some unique twists on existing mechanics—traits, feats, etc.—for this option)

    Sampson is likely the outlier here, and the (possibly) third Bond option. I leave this up to Jelani. You can stick to the system as is if you would prefer. Or, given the character's emotional detachment and singular devotion, I'd be willing to give him a sort of Lone Wolf exception.

For ease of reference:

  • Adurus (?)
  • Arzazel
  • Eldred
  • Nathmir
  • Rutilus
  • Sampson
  • Vincent
  • Zeltresh

     
    On a separate note, Adurus seems to have gone dark for about a month on these forums. I'll shoot him a PM. Failing that, would everyone prefer we continue as is (seven is still quite a lot of players) or pull from the previously passed over applications?

  • Dark Archive

    Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

    Talk is Cheap!: I'm fine with plenty of combat or plenty of social interactions - I do enjoy actually testing my spells, -but- there are plenty of spells available for non-combat situations as well. I think I'd prefer a mix overall, though - not purely social, nor purely combat (Though I'd lean purely combat over purely social!).

    Downtime: I love me some downtime, including the mechanics and crunch associated with it. Not only would I be able to better utilize my crafting feats, but I may also invest in some craft skills. Plus Wizards need downtime for spell research, copying spells, etc.

    Bonds: Rutilus is a bit of a lone wolf by nature as well - he's greedy and selfish, and his singular devotion is the acquisition of power and knowledge. Any bonds of 'friendship' he has are purely for his benefit, while any rivalries may be sincere, or he simply enjoys toying with the person. He would have no issues cutting bonds of friendship the moment they became a liability or detriment to him - he's not the sort to sacrifice anything for another person.

    Adurus: Rutilus spares little thought to Adurus, whether good or bad thoughts.

    Arzazel: Rutilus spares little thought to Arzazel, beyond thinking him little more than a brute who wanted to play at being a scholar when he joined Rutilus and Zeltresh in the library.

    Eldred: Rutilus enjoys playing with Eldred's temper, even if he considers him little more than a mindless soldier in the long run. I'd say theres a minor rivalry going on in this case.

    Nathmir: As someone who pays his respects to Nethys, Rutilus has some respect for Nathmir, but I wouldn't say its much of a 'friendship'.

    Sampson: Rutilus rarely spares a thought for Sampson.

    Vincent: Rutilus considers Vincent's honor and goodliness to be something worth mocking and toying with - he has very little respect for Vincent, but nevertheless follows his orders, as Rutilus is one to respect the chain of command. I'd say there was a minor rivalry going on here, considering Vincent's LG nature vs Rutilus' LE one.

    Zeltresh: Rutilus has some respect for Zeltresh's arcane firepower, but feels that his sorcery is far below that of Rutilus's wizardry. Nevertheless, Rutilus doesn't have any enimity for the gnome and considers his firepower useful enough.

    ---

    I'm fine with sticking with 7 or bringing in an eighth - doesn't matter either way to me.


    Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

    Adurus: Friendship
    Arzazel: None yet
    Eldred: Friendship
    Nathmir: None yet
    Rutilus: The exact opposite of what Rutilus said applies to Vincent, he does not trust the Tiefling at all. Definitely on the road to Rivalry (hehe)
    Sampson: None yet
    Zeltresh: None yet, on road to Friendship perhaps?

    I love social interactions. However, and I don't mean to be harsh by saying this Kage, but if you plan to lean on it, one of two things needs to happen:

    1) You don't stay so dark for as long on the forums (what I'd prefer to see :-P)
    2) You need to send me some information on your NPC's, their motives, personalities, desires, etc. so I can update the social scenes for you when you do go dark. Also, stats for enemies, NPC's, and what not would be helpful if I need to update things.


    Half-orc Brute | HP 31/31 | 2+1 Hero Points
    Stats:
    AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

    Talk is Cheap!: Arzazel has limited social skills as built, but he's developing them. Therefore, most social interactions he will keep silent unless provoked. However, this state won't last forever.

    Downtime Rules: OK. I'll look at options when the opportunity arises.

    Bonds: Sounds good. Arzazel has yet to form any bonds beyond Zeltresh. Most everyone sees him only as a brute, which is fine by him.

  • Friendship: Zeltresh

  • Rivalry: None

    cheers


  • Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

    Talk is Cheap!: I would prefer a mix. While Nathmir is currently not very social, that is dependent on the nature of things not so much a character trait. He has high diplomacy and sense motive for a reason. Just not a big party goer outside of Nethys related events. x)

    Downtime: Considering Nathmir's main purpose is to build a temple and bring his faith to the region. I would think it's needed to some degree for him. So all for it. Need to reread the rules if it's approved.

    Bonds: Nathmir is a bit complex in this respect. His faith gives little value to anyone without magic of some kind. As such the magicless are very much not his concern. Such people will have to work hard to even get on his radar by default. This does not mean he is totally indifferent just that they are at the bottom of his list in pretty much all things. That is unless they show him otherwise. Also due to his past, friendships are slow as are rivalries sense he mostly has dealt with enemies and allies only. Nothing so personal as a friend or rival.

    • Friendship: None

    • Rivalry: None


    In regards to Downtime rules, I will indeed be handling them, aside from the crafting rules, which Kage has his own, previously described, rules for.

    Nathmir: anytime you want to start actually investing in it, let me know.
    Arzazel: I could totally see you building up your own branch within Darvan's organization.

    If anyone else has desires for the use of Downtime rules, lemme know. I'm open to discussing things in advance.


    Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

    Well he has a land claim due to his service. He just needs to find a good site. Then start building himself or saving money to hire builders. Unless I missed it we have not gotten any loot so guessing after the whole ceremony maybe he will have something to use towards that.


    My understanding is that there is plenty of unclaimed and empty buildings all over Braganza, as the city expands furiously each year and hopes for people to immigrate in, thus far with minimal success.

    So, unless Kage specifically says otherwise, if you want something, within reason, it is there.

    Temple? Sure.
    House? Definitely.
    Mansion? Possible, but still likely.
    Shop, Tavern, Inn, etc.? Yup.

    Dark Archive

    Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

    I'll definitely be investing in a house of some sorts to serve as an arcane laboratory. I may even sell magic items on the side.

    DM's Eyes Only:
    Not to mention use it as a safe house for Pathfinders.. and possible location for diabolic sacrifices. HUE HUE HUE


    I count, right?

    Right?


    Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

    Nathmir would want to build the temple from the ground (likely below ground too) up. What's the point of being the first temple of your god in a nation if it's not distinctly built. ;)

    I got plenty of idea's for it.

    Dark Archive

    Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5
    DM Thron wrote:

    I count, right?

    Right?

    Nope! Vincent would hate one of the things I have planned for my laboratory.. can't give you hints! ;P


    Too late, I have the powweeeeeerrrrr!!!


    Nathmir: I'm sure that could be arranged, though I dunno if Kage would expect it to wait for another building season or not. Look over the rooms and such for costs, sizes, and build times.


    Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

    Talk is Cheap!:
    I'm all for the social interactions. Even if my pc doesn't have the skill points, it's great development. In fact the most fun I had was with the bar scene with Vincent.Although I'd be a fool if I didn't admit to liking that little slide on the ice scaffold under the spider droid. Scatter shot for the win! But I'll agree with Vincent/Thron, the key to that flowing is regular postings to maintain the mood. But I'm just as guilty of sporadic posting when RL gets in the way.

    Downtime Rules:
    Bonus for the Downtime. It was in doing that write up of Eldred's little side investigation that leads me to what I'd like to see for him going forward. Although I didn't get a lot of fruit from the labor it still was character building which I enjoy.

    On that note, I'm realizing just how much Eldred is going to enjoy stepping into this new role in the inquisition. While in my head in picturing the group of the same name in Warhammer 40k, it's giving me the idea of forming a type of counterintelligence guy. Maybe someone who ferrets out those who would bring down Molthune from the inside...like the one who infiltrated the Wasteworks. It's a combo of his dealings with Rutilus and Nathmir's detachment from the country. While Eldred isn't a diehard patriot, he still feels loyalty is important. And if you don't have it...them why are you here?

    So further down time episodes would be fun.

    Bonds:

    • Vincent - Definitely friendship. He's gone a long way towards earning Eldred's respect. Plus he sees the grounding of duty that sets him apart from the rest of the group and his loyalty to his men.
    • Rutilus - Rivalry/Enmity. Eldred knows the tiefling's game and doesn't plan on playing for too long. His first instinct and desire is to put a round in his brain case. As a soldier, Eldred understands the need for weapons, having seen the use of orcs and other normally evil creatures on the front. And he'd seen the treachery of tieflings first hand. That being said, he'll never trust a single word Rutilus says and will lean on his duty to prevent him from filling him with lead. At least for the time being.
    • Zeltresh - Neutral steering towards friendship. While gnomes and halflings are different stories, Zeltresh's wild attitude combined with his occasional social shyness reminds Eldred of his long dead - and haunting - friend Frig. He especially likes his apparent desire to serve to the best of his ability...and he digs the pyromania.
    • Arzazel - Neutral at this point. Not knowing his side story of course, Eldred would move towards friendship. He has only witnessed some of the better aspects of the half-orc, plus his willingness to take point early on before the Wastewares spoke a lot.
    • Sampson - Neutral. Eldred sees hmm as artillery, a big trebuchet that once pointed in a particular direction will continue to pummel until the enemy walls crumble. But he also knows Sampson is more dangerous than that, because trebuchets don't aim themselves. Eldred is content to stay out of his way. He's seen too many of the type in his years of service to not respect tethered insanity.
    • Nathmir - At this point, rivalry. Someone who expects something in return for service, especially when it's to gain notoriety for self, is worth next to nothing in the gunslinger's book. The constant reminders of him being on leave and that somehow puts the "out of order" sign around his neck just puts Eldred off. It's the old adage; piss or get off the pot.
    • Adurus - Friendship. Eldred had the loyalty thing going on, and knowing that the kid hasn't given up seeking out his friends puts him on the positive.

    ♧♢♡♤♧♢♡♤♧♢♡♤♧♢♡♤

    Brimleydower or Thron
    For his future, I want to understand more about the Imperial Directorate. Am I picturing it correctly in comparing it to the Inquisition in Warhammer 40k? Understanding it a bit more will help for the direction on thinking of taking Eldred.

    In my head, I'd like to spec him up to be an investigator, like an Internal Affairs type it geared towards ferret in out spies and traitors. His investigation into the saboteur has given a taste of future purpose.


    Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

    Well I was thinking something like below off the top of my head.

    Building Plans and Thoughts:

    Would need to know the size of the area granted. Would prefer a large area so it could be expanded overtime while still remaining on the same grounds. As it is doubtful and more time consuming to start off on a grand scale. It would be better to create buildings one at a time or add on to buildings rather then a huge project which would take years to complete before being of use.

    To start a simple metal fence around the border of the grounds with a gate. That would be easy and fast to build, requiring little labor and mostly the cost of the fence itself. After that bunks and a sanctum for the basics.

    Let me know if you need more details or anything.


    Half-orc Brute | HP 31/31 | 2+1 Hero Points
    Stats:
    AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)
    DM Thron wrote:
    Arzazel: I could totally see you building up your own branch within Darvan's organization.

    Yep. Start with his own crew and build from there.

    Dark Archive

    Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

    Should I start looking into rooms and such for my own accomodations? I don't need much space, unlike Nathmir, just enough for a reasonable house. I'd probably go tall/deep rather than wide.


    I would only REALLY get concerned with them in regards to opening up businesses and organizations, per say. Though if I hear differently I will let you know.

    Dark Archive

    Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

    Well I may use the house to sell magic items on the side during down time (Making money but without having employees to do it daily) and not to mention to gain bonuses for other things.

    Plus who knows, perhaps I'll want an apprentice or servants! :D


    True, but here's how that is going to have to play out:

    If you want to designate a portion of a building to being a business, it will need to be open to the public, and designated as Generating Income. You will not be able to use the living quarters of your homes to do this.

    For example:

    Say Rutilus wants to, as he said, sell magic items on the side. He would need to arrange to have a Storefront, Storage, and some sort of workshop appropriate to the types of magic items being sold (magical repository, scriptorium, alchemy lab, what have you).

    Perhaps he wants it staffed with servants and an apprentice. He would need to hire either the Apprentice or Mage team, as well as staff it with Laborers.

    These would be the only ones generating him any cash flow.

    If you hired a team of Lackeys as purely house servants, they would not be generating you income, and would be there for purely RP reasons.


    Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

    Nathmir is building a temple and starting up a religion in the region. So yeah he will have be dealing with teams, rooms, and everything else that comes with it. It is very much like building an organization as well now that I think about it.

    Just taking it in baby steps, laying out the foundation. Which is why I wanted a sizeable plot of land. So it won't be an issue in the future.

    Basic Building Thoughts:

    Going into a little more detail, now that I reread some of the rules on it. Area wise I think five acre's is a sizeable chunk and being outside the current city walls would be best. Sense I doubt anything close to that would be inside the walls. Having a defensive wall around the land, bunks, and a common room should be good to start.

    If I read it right this should be the stat block.

    Nathmir's Budding Temple
    Create: 24 Goods, 8 Influence, 25 Labor; Time: 52 days
    Rooms: Bunks, Common Room, Defensive Wall,

    Let me know if I am mistaken on anything.


    I won't be dealing in the Goods, Labor, etc. Just the gold values for simplicity.

    Dark Archive

    Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

    Aw but I like Goods and Labor and Magic.. it means cheaper crafting costs!

    Spend time to get Magic at 1/2 price, then use that to make magic items at 1/2 price, means you can essentially pay 1/4th price for magic items! (Just takes longer!)

    :P

    Also Baern may be dying very soon in RotR, you might want to go check that out Thron.


    Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

    In that case the value would be 1220 gp right. I guess the time remains the same, so about two months.


    Aye.


    Male Gnome Sorcerer 3

    Talk is Cheap! as others have said, a nice healthy mix is best. Zeltresh certainly likes blowing s$%^ up more than he likes talking but the interactions have definitely been great so far.

    Downtime Rules cant say I know them very well, but I also have it in mind to do some crafting (mostly weapons and armor) so I will be getting to know them as soon as we have funds to make it necessary.....

    Bonds:
    • Vincent - friendship. He doesn't quite get the whole 'country before self' stuff just yet but he appreciates Vincent's dedication to it and wants to learn more.

    • Rutilus - Neutral tending toward Rivalry. Look, he's a gnome. a 'napoleon complex' is embedded in his DNA, cant be helped. And while they are different enough in their magics that Zeltresh doesn't feel like they are stepping on each other's toes, he can definitely feel the whole "Im better than you because I read a book" vibe the tiefling is giving off. And paper pages and fire don't mix!

    • Arzazel - friendship. such an interesting pairing, but he does like the big lug. I wonder how that will survive when Arzazel's true nature is revealed?

    • Sampson - Neutral. the dude is huge and Zel can appreciate that, even though he's not exactly sure what to make of him just yet.

    • Nathmir - At this point, neutral. Guy seems the exact opposite of Vincent's "for the realm!" attitude, and while they aren't at odds yet theres no love lost.

    • Adurus - Rival. You talk to fire? no way sir, that's MY gig, thank you very much!

    As for adding another Im OK as is for the moment. If we are concerned that we are light on divine power and the GMs are OK with it I can redo Zel's lvl 3 as a cleric level and shift toward a Theurge route instead? As Adurus pointed out, worshiping flame is perfectly viable......


    HP: 31/31
    Stats:
    AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

    Sampson prefers combat, as he's socially weird. I as a player don't mind either way. Talking sometimes is fine too.

    Bonds: Sampson sees everyone equally. That is, as lesser beings. He doesn't care about them one way or the other, other than to follow his mission of protecting Zeltresh and Rutilus.


    I will mull over the bonds. If I can't make heads or tails of it, I'll just abandon that concept outright. I don't want it to end up being a thing where 1-2 people have all kinds of perks for it and others get next to zip.

    Also, going to be picking up a tablet at some point in the near future. Speaking of which, any one have or know any one who has the Nvidia Shield Tablet?


    Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

    Brimleydower or Thron 
    For his future, I want to understand more about the Imperial Directorate. Am I picturing it correctly in comparing it to the Inquisition in Warhammer 40k? Understanding it a bit more will help for the direction on thinking of taking Eldred.

    In my head, I'd like to spec him up to be an investigator, like an Internal Affairs type it geared towards ferret in out spies and traitors. His investigation into the saboteur has given a taste of future purpose.


    That answer is purely in brimleys court to answer.


    It's pretty secretive and unknown at this point, but I will say the Inquisition-40k comparison is a fair comparison. Not going to reveal too much, because it's a new organization within Molthune that none of you have come into contact with (until now). That's why I kept referring to Kathlyn's badge as strange/different instead of specifically naming what it represented.

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