Fallout: The Savage Wasteland

Game Master thegreenteagamer

A Savage Worlds conversion of Fallout set in post-apocalyptic Florida
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Extra Rules


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...and here we have our Discussion Page.

Once I announce the players, I will have two rolls you guys will need to make here before the game begins. I'll let you know then, as they're dependent on your stats.


Alright folks, I need, before we begin, two sets of rolls from you:

1) A straight d6 roll, modified by your charisma, to see if you happen to know or are friends with any of the escorts before we begin. This CAN ace (explode), and you do get your wild die, but it cannot be Benny'd, as this is not a skill roll or attribute roll.

2) A Stealth roll to determine if you managed to hide anything when you were searched at the gate. For every success and raise you managed to hide anything roughly the size of a standard Snickers bar on you. (In my RL game, examples of things people have taken have been a mulitool, a stick of dynamite, a small box of bobby pins, a stimpak, and a switchblade.) This CAN be Benny'd and as usual with skills, you get your wild die. Bennies used will be deducted from your scene 1 Bennys, so be considering that...


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Spencer Collin, as played by Loup Blanc, reporting for duty! Slight alteration to the sheet since I posted in Recruitment--I traded Bad Eyes for a vow to make a safe settlement for dwellers from Vault 2. Spencer feels bad about the selection program and knows it usually doesn't end well, so he wants to stop it from happening if he can.

Also, the profile picture is probably temporary, and I hope to take more time to find a better one soon. For now, though, some rolls...

Luck: 1d6 ⇒ 4
Wild: 1d6 ⇒ 5

Stealth: 1d8 ⇒ 2
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 4

Looks like a Success(?) on the Luck roll, and a Success with Raise on the Stealth roll. I'll have to think about what Spencer will sneak out with him...


Alright. I just added a little intro. Spencer you're welcome to start whenever you figure your item out. Nothing outrageous like a full electronic lockpick mark 2 set, but whatever you think you might have dictated to your innner thigh or whatever before bed. Just proposition it here first, but most stuff should be okay.


Male Human Survivor

Luck 1d6 + 2 ⇒ (4) + 2 = 6
WD 1d6 + 2 ⇒ (4) + 2 = 6

1d4 - 2 ⇒ (1) - 2 = -1 Untrained Stealth
1d6 - 2 ⇒ (1) - 2 = -1 WD

Wow! They probably took stuff away from Spaulding that he didn't even have.


Nah, it wasn't snakeeyes. That would be you keister something....Sharp. Hahaha!


Anyway, feel free to participate now, Spaulding, since you won't have any items, and I know how many friends are escorting.


Male Human Survivor
The Green Tea Overseer wrote:
Nah, it wasn't snakeeyes. That would be you keister something....Sharp. Hahaha!

Actually it was snake-eyes... :-(


Oh, snap, you're right. I saw the 2s at first glance...ha...haha...yeah...Oh man...Hahaha!


We're going to go you have Wound and feel...tender...unless you want to try and Benny that?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So Untrained stuff is 1d4-2, right?

Cha: 1d6 ⇒ 3
Wild Cha: 1d6 ⇒ 1

Stealth: 1d4 - 2 ⇒ (1) - 2 = -1
Wild Stealth: 1d4 - 2 ⇒ (1) - 2 = -1

I already hate this game. =p


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

After a lot of thought, Spencer will have hidden a multi-tool (I'm assuming it doesn't function as a weapon, at least not well) and a small lighter on him. He's banking on surviving until he can acquire a weapon, and having simple tools is better for making it that far.


Wow. Rynjin, your wild die is always a d6, no matter what your skill (you do get -2 from no skill though; flat numerical bonuses add or subtract to both skill dice and wild dice) is...hopefully you won't roll a 1 with the correct die, because snakeyes is quite bad.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Wild Stealth: 1d6 - 2 ⇒ (2) - 2 = 0

Yay. I don't start with a missing finger or something.


Rynjin wrote:

[dice=Wild Stealth]1d6-2

Yay. I don't start with a missing finger or something.

Nope, but sadly no friend for you on the truck. Jenny only knows Spencer and Spaulding.

We'll see if Mickey has any friends when wiked_raygun shows up and makes his rolls.


Spencer Collin wrote:
After a lot of thought, Spencer will have hidden a multi-tool (I'm assuming it doesn't function as a weapon, at least not well) and a small lighter on him. He's banking on surviving until he can acquire a weapon, and having simple tools is better for making it that far.

Yeah a mulitool is one of those collapsible screwdriver/wrench/pliars/etc...The kind 9 year old kids think is cool to give their dad for Christmas (guilty myself) but don't realize is pretty hard to actually use properly. You can make repair rolls at -1 instead of not at all without tools.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Alright, cool. Super-nifty Christmas present, activate!


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

This is Wicked_raygun with a brand new haircut, reporting in. Sorry. I was DMing a home game last night and couldn't get on my computer til just now.

Charisma: 1d6 ⇒ 6
Wild: 1d6 ⇒ 3
Ace: 1d6 ⇒ 6
Ace: 1d6 ⇒ 6
Ace: 1d6 ⇒ 2

Whoa. So (6+6+6+2) = 20! A success with 4 raises. Holy Crap. Uh, okay, so let's try that stealth.

Stealth: 1d4 - 2 ⇒ (1) - 2 = -1
Wild: 1d6 ⇒ 2 = 2

Well, that's less good.


Mickey Rios wrote:

This is Wicked_raygun with a brand new haircut, reporting in. Sorry. I was DMing a home game last night and couldn't get on my computer til just now.

[dice=Charisma]1d6
[dice=Wild]1d6
[dice=Ace]1d6
[dice=Ace]1d6
[dice=Ace]1d6

Whoa. So (6+6+6+2) = 20! A success with 4 raises. Holy Crap. Uh, okay, so let's try that stealth.

[dice=Stealth]1d4-2
[dice=Wild]1d6 = 2

Well, that's less good.

Um...Wow. That's...

...Wow. I'm gonna have to think how to process that much favor among your escorts. That's epic!


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey's a lovable guy. :-)


Sorry if that last one seemed a little sloppily written. I was being rushed away from my internet connection.

I was gonna update the description and post some maps and stuff, but this weekend has been hectic, and the next two months likely will be.

This doesn't mean I can't play. Luckily work is slow and will probably only get slower until the new year. But I'll be doing a lot of phone updates instead of computer. So does anyone know good map tools or programs I can use for combat visualization? SW is kinda made for mapped combat, not abstract. (I also like tactical map stuff.)


Did I capture a dead I-95 appropriately? I always loved those massive trees that seem to line our highways. The seem so small when you drive by them, but then I think "whoa, they're like three times as high up as the powerlines!

Am I starting too gritty with the survivalist angle and the heat and thirst rolls coming soon (if you don't avoid those two problems)? I always figured it was a cool angle Fallout never explored enough with the whole post apocalyptic thing, although I liked that they scratched the surface in Hardcore mode on NV.


Oh, by the way, I'm 95% certain that I'm 100% done with my conversion. This means I can start changing everything to non-copyrighted terms "a deathand" instead of "deathclaw", etc, so I don't get sued, then my wife can make it an awesome looking professional PDF, and I can host that bad boy. So...You know...not too long? Hopefully. :-)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Deathand? Needs a better name.

Also I just noticed my McGyver thingy needs Notice 1d8 rather than 1d6. Dropping Lockpick for that.


It wasn't an actual example. Murderclaw is more likely :-D but its basically gonna be a lot of tongue-in-cheek "Totally not Fallout, I swear. It's a different 1950s culture inspired post apocalyptic science fiction game with laser and plasma weapons, I swear."


Rynjin wrote:
Also I just noticed my McGyver thingy needs Notice 1d8 rather than 1d6. Dropping Lockpick for that.

No problem, since you haven't rolled it, and you're new to the system, and it's a prereq for an edge that seems the basis of your character.

...I have a guy in my RL game with McGyver, too. His roommate has Scavenger. Between them, I think they are never without a necessary tool.

Fortunately, they purposefully play characters that clash with one another in personality.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The Green Tea Overseer wrote:
Rynjin wrote:

Deathand? Needs a better name.

Also I just noticed my McGyver thingy needs Notice 1d8 rather than 1d6. Dropping Lockpick for that.

No problem, since you haven't rolled it, and you're new to the system, and it's a prereq for an edge that seems the basis of your character.

...I have a guy in my RL game with McGyver, too. His roommate has Scavenger. Between them, I think they are never without a necessary tool.

Fortunately, they purposefully play characters that clash with one another in personality.

On second thought I dropped Science to d4 instead of Lockpick entirely. He's not really a super hacker as such.

Scavenger seems neat too, I may pick that up at some point. Probably Mr. Fix-It as well, assuming we can change out Arcane Background for something more thematically appropriate?

Also, running a possible MacGyver use by you: Thermite. It's just rust and aluminum, and could be quite useful for multiple purposes.

I'm thinking "emergency lockpick".


Yeah, I suppose you can do that one. I didn't know it was such a simple compound. Yeah, that's pretty darn McGyverific.

MrFixit is more for making weird science stuff. It's like becoming Dr Doom. I have a Jury Rig edge at seasoned, I believe, but for now don't worry about needing multiple edges to justify creativity. You have a smart character and an edge to be creative, just roll with it. If you had d4 smarts and clueless hindrance it'd be a different story.

I have to say, on a side note, I loved the imagery of the post modern radroach art, not to pat myself on the back... :-D


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nice, that was what I was hoping for (splat against the wall). And yeah, liked the extra descriptor. =)

Also, Mr. Fix-It just halves the time required for Repair checks, and adds a +2.

Weird Science is the prerequisite, and seems to be what you're talking about.

What would I need for a more down to earth version of that" Like just modifying guns or making power armor (like you can in Fallout 4)? I assume it'd be a much more advanced ability.


Oh yeah, you can just skip the weird science prerequisite, then. I was thinking that was the one that made on-the-fly gadgets. I'll double check when I get home to make sure.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

The figure of authority handed some known drugs to a popular teenager.

Nothing could possibly go wrong!


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Anyone else pick up Fallout 4 today? I'm having fun so far. But obviously I haven't had a chance to really get into it. Digging the crafting so far though.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

No. :-( Old computer and subpar older console system. My buddy has it, but I'm so busy around the house prepping for a major change coming up I don't have time to hang with him after work. Its a miracle our RL tabletop game is holding up. I'll probably get the game of the year edition when it inevitably comes out with all the DLC in one convenient bundle.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I've played about 4 hour so far and it's excellent.

You may want to hit the wiki and check out the stats for enemies when they pop up GTG, since there are now canon giant deadly mosquitoes called Bloodbugs (I don't THINK they were in Fallout 1 and 2 anyway). Not sure how they stack up to what you wanted, but maybe worth checking out and tweaking.

Also, you could probably run it on an old computer. It's INCREDIBLY well optimized. I don't meet Minimum specs and can run it on medium just fine. Could probably run up to High, since Medium has zero performance drop.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

They weren't in any previous FOs. I'll check it out. I had a variant cazadore mosquito worked up, but clearly I'm gonna have to mod it.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

So did anyone claim the jacket and hat?


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

I think a couple people mentioned wanting them, but I don't know that there was a consensus on who'd get what.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

If there's a dispute you can talk out here, and just roll off a d20 if there's no consensus.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I wanted the hat, since I need Notice checks to do my MacGyver thing.


Male Human Survivor

A quick question. What time of the year is it? I know in real life FL it rains every afternoon in summer, which would be an opportunity to gather rain water...

Of course that doesn't mean the water's safe to drink, or the war hasn't caused severe climate change... Just wondering.


Well, I already said it's hot as balls, but it's Florida, and Nuclear Winter would have ended by now, but the ozone layer is likely still in awful shape from the explosions turning the nitrogen into nitrous oxide which eats ozone like an American in a buffet, so...it could be any time of year (right now in Florida it's been 80 most days this month, and it's frickin November and we have a functional ozone layer, so yeah, the dead of winter post apocalypse might still suck with heat.).

1d4, starting with Spring:
Season is: 1d4 ⇒ 3

Looks like Fall. Let's go ahead and say mid-October. It's currently clear skies and humid as a bathroom post-shower.

Given that the sunlight is unfiltered, I'm having a hard time seeing how that affects temperature literally, but the studies I've seen show the sunlight is...well...deadly, so yay Sunshine State!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Moved from Gameplay to Discussion since it was long and kinda rambly:

I considered doing a Wild Attack but considering it shrugged off an 8 damage completely I figured that was a sign of "You can't take this beastie" and decided making it easier to flee was better.

Did not know about Called Shots though, smashing in its dome could have been good. Still, at a -2 to -4 to-hit, that seems an option more for when your skills actually have decent static modifiers.

Wondering if, when we get to a place where something isn't trying to kill us, I could try to rig up a simple one-use EMP for the next time we run into an unfriendly robot? Powerful enough to Stun it for a round or something (opposed by a Vigor roll?) so we can run away.


Meh. Its toughness is 9. It is the metal plating that is 4 armor that makes it so tough. A called head shot would have less armor, and then there's the "vitals" bonus damage.

...and robots have the combat inhibitor when you're fighting more than one...

But static bonuses are really rare. You use things like gang up bonuses, or aiming, or the luck of a Joker, or a wild attack to alleviate the penalties from called shots. At least, that's how I do it when I am a player.

Anyway, no, I can't give you a one shot EMP. Pulse weapons absolutely murder robots though. They're only capable of shaking living things, not wounding them, but they toyal ignore armor and do more damage than...well pretty much anything....against machines. And they can stun them. A pulse gun is expensive, but pulse grenades are reasonably affordable.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Fair enough.

I didn't realize it counted as an object, though my understanding of the Armor and Breaking Objects rules means that I am, in fact, largely incapable of harming/destroying this Protectron (Armor subtracts 4 damage from my attack I believe, so even with max damage on both die I end up with 8 damage. Wild attack could potentially bust through that, but very small chance).

I'll keep the head having less armor in mind for later combats, since I think we're all set for fleeing OOC, and IC Fitz just saw a reasonably strong attack not leave so much as a scratch on the thing.


Armor just adds to it's toughness....which I guess is the same as subtracting from your damage. There are armor piercing weapons that ignore a certain amount of armor (Deathclaw Gauntlets straight ignore almost all armor), and some body parts are armored better than others. Your wearing armor works the same...if you don't have a helmet, you can take a lot more damage from a head shot, or if your armor doesn't cover your arms, etc... Right now you guys have really low level damage, so yes, the likelihood is low of just trading blows and winning. I didn't plan on you guys fighting him, but he's just an extra, not a wild card, and the second weakest robot type that exists. As a group it's not an impossible fight, even with your current equipment, but it would take thinking outside the bus, or a few aces on damage.

Also, remember experience is based on "did we meet our goals" and not "did we kill", so whether you blow it up or leave it in the dust is more a question of do you want to keep scavenging here or is it not worth the risk. It's really slow. You remember how fast a Protectron runs.

But yes, all robots have really high toughness from their metal plating...and construct traits in SW are quite powerful. A Sentry Bot is almost on par with a Deathclaw, for example. But all robots have the pulse weakness and to a lesser extent electricity.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Also, remember you can always ace on damage an unlimited amount of times if you get lucky enough. Last night I had a 2d4-1 BB gun pop a villain straight through the heart when the player rolled 17 damage with it. Every max is a reroll and add...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Speaking of, does a weapon that rolls 2d6 damage Ace if it rolls a 6 on ONE die or BOTH?

Do you need a 6 on either of the die, or a total of 12?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Either one. Both can. If one does you roll one again and add it. If both do you roll both again and add both.

One shotting can and does happen a lot...not frequently, but everyone knows that one guy who will hit nine 6s in a row on a hot streak...and that's why I like to save an emergency Benny to soak. Healing is a b**** in SW, and when one guy hits you with four raises cause he kept getting lucky, you go from full health to unconscious and possibly dead in one blow.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ouch.

I suppose that's what makes more powerful weapons so strong, in part? Bigger dice coupled with multiple dice leading into exploding massive damage?


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Yeah, I've seen it happen plenty of times. Done it a couple myself on these boards, too. For example, here's the time I dealt altogether too much damage to an extra in a Deadlands game... and narrowly avoided doing severe damage to one of the party.

I could see converting Grim Servant o' Death to be Bloody Mess, actually, now that I think about it.

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