Falling Darkness

Game Master Edelsmirge

World of Darkness Vampire V 20 starting as mortals and becoming vampires


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If you are interested in gothic horror that is highly centered on roleplay which will challenge and entice you then this is the place for you.

Character Creation will be based on Mortals to begin with using V20 guidelines.

Merits and Flaws will be considered on a case by case basis and should have good reasons to be there incorporated into detailed backgrounds.

Any questions or concerns will be handled in the recruitment and discussion threads before the beginning of the game.

All the characters should have a reason to be in a bar on a Friday night.


Interested? Sure. A few questions though. Which Clans do you plan to use where's the setting? When's the time frame - current day, 60's, 1700's? based on the bar, and I would assume it sometime in the not-too-distant past.


Totally interested! This sounds like it's right up my alley. I'd gladly join.

What city is the bar at?


I'm interested in this. Some more info about the campaign would be great, honestly, since I don't think I'm capable of playing every type of game you may throw at me if I apply without knowing what I'm getting into.


It will be in present day El Paso Texas in a bar called the Rodeo and the setting will change from that bar. Clans will be decided after the bar which is somewhat a group prologue


Ok, clans to be decided go it. Any indication as the the sect? Camarilla, Sabbat? Knowing that may influence if certain folks are interested.


Without giving away the farm this game will involve much of the original mythology surrounding Caine and all of the rest so buckle up, butter cups!


Ok...consider my interest piqued.


All the sects and clans will be open. Prologue, background, and rp will determine all. Start mortal present day. Give me some thoughts and goals and a couple of preferences.


Since we're starting off as human, first thought that comes to mind is a "scholar" from the Arcanum. Well scholar might be a bit of a stretch more of a field operative that knows just enough to be a danger to himself.

As to what he's investigating in El Paso, that could be any number of things, the Arcanum's interests are varied enough it need not be directly related to the plot of the game.

I see the character being on the younger side for an Arcanum field agent - say maybe late twenties, early thirties. His job makes him kind of a wanderer and understands that sometimes there just isn't time or the ability to do everything by the letter of the law, although that isn't his first choice.

Thoughts?


Bring up the character and we'll have a look


DOT.

I'll see what I can come up with over the weekend.

Thanks for running!


Strong dot, VERY interested in playing Vampire.


I have updated the campaign thread to reflect what the Rodeo bar and grill looks like for those of you looking for reasons as to why you might be there.


Potentially interested.


What character generation system are we using?

V20 just skipping disciplines? or Moral as per Hunters Hunted II?


Character Creation Guidelines

This has also been placed in the campaign thread for ease of finding.

Attributes: 6 – 4 – 3
Abilities: 11 – 7 – 4
Backgrounds: 5
Virtues: 7
Willpower: Equal to Courage
Humanity: Equal to Conscience + Self-Control
Freebies: 15 + up to 7 in flaws

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Remember that Vampires get a free dot in attributes which mortals do not.

Dark Archive

hi. is this vamp the masquerade or the requiem?


Vampire the masquerade


Sounds fun. I'll try to work up something.


Let me know your thoughts.

Joel Skinner:

Age - 48
Male
6'
175 lbs.

Attributes: 6 – 4 – 3

Strength 2 - Dexterity 2 - Stamina 2

Charisma 2 - Manipulation 1 - Appearance 1

Perception 2 - Intelligence 2 - Wits 2

Abilities: 11 – 7 – 4

Talents - Alertness 2, Brawl 2, Intimidation 3

Skills - Drive 1, Firearms 3, Melee 1, Prof Skill Demolitions 3, Survival 2, Crafts 1, Stealth 1

Knowledge - Finance 1, Academics 1, Politics 1, Law 1

Backgrounds: 5

Retainers 1 - Resources 3 - Contacts 2

Virtues: 7

Conscience 4
Self Control 2
Courage 5

Willpower: Equal to Courage = 7
Humanity: Equal to Conscience + Self-Control = 6

Freebies: 15 + up to 7 in flaws

Flaws: Disease Carrier (Hep C) (4), Addiction (Adrenaline 3)

Freebies (1 dot in Perception, Intelligence, & Wits = 15)
2 = 2 Willpower, 1 Stealth = 2, 2 = 1 Courage, 1 Contacts = 1.

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Remember that Vampires get a free dot in attributes which mortals do not. Yes I remember that being a terrible rule too as evidenced by the sub par character as per above. 1's in attributes as a base line are sorry sad sacks :-). Tis alright, he'll get better real quick if he's Embraced by nights end!

Background

Skinner is an ex-vet who served in Gulf War I and the Panamanian Conflict. He was a sub par student (well, outside of Mathematics courses anyway!) but excelled in sports. He had the pick of Colleges as a highly regarded Texas High School Tight End who made second team all American.

That was NOT the life that Skinner wanted to lead. His father was a Vietnam War Vet, his Grandfather a WWII Vet and his Great Grandfather enlisted at 15 for WWI. Hell, if his family had been in the US at the time he's pretty sure he'd have had a Civil War vet ancestor as well.

He went to play for the Navy instead. After 4 years he entered service just as Bush entered office. A few sort years later, Skinner was involved in his first action, the Panamanian Conflict. His expertise was Demolitions and damned if he wasn't one of the best. No feeling quite like the eruption of gun fire from hostiles after they see s!+& they thought was secured sent to kingdom come.

While not a Seal, he just didn't have the chops for it, as a member of a demo team it was the next best thing. Well for Skinner anyway. He survived though he lost a handful of friends which dampened his enthusiasm for the rush of combat a bit.

Iraq was the next significant combat that Skinner saw, though the view from a carrier group was less exciting than his experience on the ground in Panama. For an Adrenaline junkie, the experience sucked.

By 1992 with Clinton elected Skinner figured that private life was the way to go as he believed military funding would be cut and by extension his ability to make a buck. He moved back to Texas and got a job with an Uncle in the construction field.

For 9 years he handled private demos around the southwest and made a fair living. He never quite got around to getting married though considered it with a few girlfriends. September 11, 2001 changed all of that though. It was clear the world would never be the same again.

He felt he was too old to enlist though and figured that private contracting would be the way to go, so he made a phone call to a buddy he knew that knew someone at a private military contracting company, Blackwater.

There's not a lot to say about his time with the company as most of it was classified. Suffice to say by 2007, he had had enough of the work. It was dirty money and the group just did not operate as above board as the Military did. In some respects this was good. IN others bad. For Skinner, the good began to outweigh the bad. Once more he retired and once again moved home to Texas.

This time, between the money he made with his Uncle and as a Contractor he started his own construction, or destruction company, as he likes to call it.

Another 10 years have come and gone and Skinner is now contemplating his legacy, maybe it was time to finally settle down? Of course, life with Hep C ain't great and it's hard to disclose that and keep a woman but it's getting to be now or never time. Sleeping around after all had its benefits and drawbacks.

His current project in El Paso has led him to explore the night life as on-line dating has been more treacherous for him than his military service had been!

The Rodeo, a rough place he hears, is where he has decided to go looking for Ms. Right tonight. Course, Skinner is a rough guy...


Shadow:

Spoiler:
Joel Skinner is just fine. You thinking of adding merits when you flip to vamp or leaving that side blank?


GM Falling Darkness wrote:

Shadow:

** spoiler omitted **

GM:
Well, I'm out of Freebies so at this time no. :-)

I used the 15 freebies to get 2's in all of my Mental Attributes as I thought it something that Joel would have as a worldly guy who's seen and done a LOT.


I am hoping to see at least four completed submissions in the next two weeks or less so we can get this show going.


I should be able to have something together by the end of the week.


Likewise, I should be able to get a submission done in the next couple days.

Out of curiosity, how many players are you looking to take?


GM Falling Darkness wrote:

Character Creation Guidelines

This has also been placed in the campaign thread for ease of finding.

Attributes: 6 – 4 – 3
Abilities: 11 – 7 – 4
Backgrounds: 5
Virtues: 7
Willpower: Equal to Courage
Humanity: Equal to Conscience + Self-Control
Freebies: 15 + up to 7 in flaws

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Remember that Vampires get a free dot in attributes which mortals do not.

Actually it's 2 dots in Attributes (7/5/3), 5 in abilities (13/9/5). Will we be getting those dots upon the embrace?


Yes we will be getting those dots upon embrace and I would take up to 6 to 8 players so we most likely will be fine


ST, should we be working on concepts with particular clans in mind or will it be strictly a matter of the story where we end up?


Work with a concept in mind and know that I will work with each player at the point of embrace, and know that sometimes stories have surprises


Talomyr wrote:
GM Falling Darkness wrote:

Character Creation Guidelines

This has also been placed in the campaign thread for ease of finding.

Attributes: 6 – 4 – 3
Abilities: 11 – 7 – 4
Backgrounds: 5
Virtues: 7
Willpower: Equal to Courage
Humanity: Equal to Conscience + Self-Control
Freebies: 15 + up to 7 in flaws

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Remember that Vampires get a free dot in attributes which mortals do not.

Actually it's 2 dots in Attributes (7/5/3), 5 in abilities (13/9/5). Will we be getting those dots upon the embrace?

Mortals back in the 2ed days did not get the initial dots in Attributes for free, nor did they get the full 7/5/3, they got 6/4/3. Not sure if V20 does that did not check :-)

My current build is 6/4/3 with NOT starting Attribute dots. I dumped all 15 of my freebies into Attributes for this reason.


Looks like in V20 (and Hunters Hunted II, which is a V20 product) mortals do get the initial dot in each attribute for free, then get the 6/4/3 on top of that.


I couldn't find the reference so I pulled the original rules. So you are telling me mortals get the same free dot in all attributes? Do you have a page reference for me please?


pg 35 of Hunters Hunted II (which is a V20 product) details creating mortal characters. There are not rules for creating mortals in the V20 core book.


After purchasing the pdf for that book as a reference, you are correct sir. Its the only reference that gives the information lol. Ok I am good with the free dot so Shadow, go ahead and redo the attributes and freebies.


Given that, I'll have to slightly rejigger my build as well. Shouldn't be a problem.

Quick question: did the freebies get upped as well? The campaign info says 21 + 10(history) + 7(flaws). Is this correct, and if so, what does "history" mean here?


Redac wrote:

Given that, I'll have to slightly rejigger my build as well. Shouldn't be a problem.

Quick question: did the freebies get upped as well? The campaign info says 21 + 10(history) + 7(flaws). Is this correct, and if so, what does "history" mean here?

If I can get 10 freebies by writing about history, then I have whole bookshelves at my disposal. Oh, the fabulous atrocities I could relate! :)

...I study slavery.


While I enjoy and play in Storyteller Shadow's game, I will profess I am an idiot for the most part when it comes to Vampire. I really do want to play and really enjoy the lore. (Clan Malkavian all the way, though as I'm already doing one Malk, I'm completely open to playing any other.)

Therefore I might need some help building a character.

Hmm, I'm not sure 100% on character concept. I almost just wanna go a bit close to home and play a Marine Tech Guru in the 24ish age range. (Just to give SS someone to old Salt at.)

But I'm still a bit up in the air on the idea of what to do.

Dark Archive

Strong dot. Working on a character. I'll have it up and ready ASAP.

Dark Archive

Jessica Taylor:

Age - 30
Female
5'6"
110 lbs.

Description: Above average height, slim with blonde flowing hair and green eyes, Jessica is conventionally attractive but not exceptionally so. She's particular about her appearance, usually well dressed in an expensive skirt suit, high heels with a designer hand bag and natural but practical makeup.

Nature: Director
Demeanour: Judge

Attributes: 6 – 4 – 3

Physical (3): Strength 1 - Dexterity 4 - Stamina 2

Social (6) Charisma 3 - Manipulation 3 - Appearance 3

Mental (4) Perception 2 - Intelligence 3 - Wits 3

Abilities: 11 – 7 – 4

Talents (13) - Athletics 1, Empathy 3, Expression 3, Intimidation 3, Leadership 3, Subterfuge 3

Skills (5) - Drive 1, Etiquette 1, Firearms 1, Performance 2

Knowledge (7) - Academics 1, Computer 1, Finance 1, Politics 2, Law 3 (Saving 1 for Occult on Embrace)

Backgrounds: 5

Resources 4, Contacts 2, Influence 2

Virtues: 7

Conscience 3
Self Control 4
Courage 4

Willpower: 7 (Equal to Courage)
Humanity: 6 (Equal to Conscience + Self-Control)

Freebies: 15 + up to 7 in flaws

Merits: Enchanting Voice (2), Eidetic Memory (2)
Flaws: Addiction (Cocaine 3), Phobia (Heights 2), Short Fuse (2)

Freebies (21) (1 dot in Dexterity and Wits = 10)
3 = 3 Willpower, 1 Self Control =2, 3 Intimidate = 6

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Background

Jessica grew up in Austin. Her dad worked in the Oil and Gas industry and her mom was a home maker. She had a happy childhood, did well in school, was well liked and popular. An absolutely vanilla white American dream. Daddy's little girl, he spent most of his free time with her. He taught her how to shoot, to drive and she did all she could to earn his praise and approval.

As a teenager her near obsessive need for order became more pronounced. Rarely satisfied, she always wanted more, she used her intelligence to get what she wanted but never shied away from leaning on her looks and charm to get her way. When someone didn't fall for those she didn't hesitate to play dirty. She played the part of the cheerleader not because she enjoyed it but because of the access it gave her. Where she truly shined was debate.

After high school she went to college, graduating as a lawyer and passing the Texas bar she went to work for a law firm. The Obama era policies hit the oil and gas industry with the push for renewable energy and her dad eventually lost his job. Like most American families with little in savings and a mortgage and other payments, things looked bleak for her family. Unable to see her father's plight she switched jobs, becoming a lobbyist for the Oil and Gas industry.

Edited as per GMs next post about 13/9/5


Yes after getting Hunter's Hunted the new points in campaign are correct except for talents/skills/knowledges which are 13/9/5 and 21 feebies plus up to 7 in flaws. I will change things in the campaign tab to reflect the changes overall. Thanks for the patience.


I'll need to tweak a bit can get to that maybe tonight or Saturday night.


Debating between a conman and a scholar -probably a historian because I've circled around and not quite done it twice now- as concepts.


My original concept was actually quite similar to Jessica Taylor above. A little different in backstory, but the build is quite similar. Trying to decide between tweaking that one so there's not so much overlap, or just going with it as is, or going a different route entirely.


All right, this sounds super interesting. It's pretty late here so I'm going to dot this. I love my Blood Magic, so if I can have him gear up to be a Tremere/Assamite Sorcerer/Crazy Vampire Wizard/What Have You, my interest is here. My interest was piqued when you mentioned the mythology of Caine.


I've got my submission about 50% together. I should be finishing him up either this evening or tomorrow night.


Dot! This sounds very interesting!


All right, posting my character before I pass out. I decided to go with a different concept than originally planned. Apologies if it's a little jumbled or otherwise has mistakes; I can go back and adjust anything that needs fixing. I also can't make up my mind regarding Merits/Flaws, so I've left that empty for now.

Daniel Sutton:
Age - 29
Male
6'3"
185 lbs.

Description: Daniel is a tall man of only slightly above-average looks who appears to be in his late twenties. He is clean-shaven and has neatly trimmed, dark blond hair and blue eyes. His wardrobe varies based on where he is and what he's doing, but is usually best described as "business casual".

Nature: Competitor
Demeanour: Survivor

Attributes: 6 – 4 – 3

Physical (3): Strength 2 - Dexterity 3 - Stamina 2

Social (4) Charisma 2 - Manipulation 3 - Appearance 2

Mental (6) Perception 4 - Intelligence 3 - Wits 3

Abilities: 13 – 9 – 5

Talents (13) - Awareness 3, Athletics 1, Brawl 2, Empathy 2, Intimidation 2, Streetwise 3, Subterfuge 2

Skills (9) - Drive 1, Firearms 2, Larceny 3, Melee 1, Stealth 2

Knowledge (5) - Computer 2, Investigation 3, Law 1

Backgrounds: 5

Resources 2, Contacts 3, Allies 1

Virtues: 7

Conscience 3
Self Control 4
Courage 4

Willpower: 6 (Equal to Courage)
Humanity: 7 (Equal to Conscience + Self-Control)

Freebies: 21 + up to 7 in flaws

Merits:
Flaws:

Freebies (21) (1 dot in Manipulation and Perception = 10)
1 Self-Control= 2; 2 Willpower = 2; 3 Streetwise = 6; 1 Contacts = 1

Freebie Point Costs

Attribute – 5 per dot
Ability – 2 per dot
Secondary Ability – 1 per dot
Background – 1 per dot
Virtue – 2 per dot
Humanity – 2 per dot
Willpower – 1 per dot

Background

Daniel Sutton was a restless child; bright and inquisitive, but often getting himself into some sort of trouble. He was born the only child of a working-class family. His parents weren’t home often, as they had to work long hours. They made enough to get by, but often had to work long hours just for that. School was easy enough, and his grades were decent, but it bored him to no end. With almost no supervision and little else to do, in his free time Daniel began associating with other kids his age involved in less-than-reputable activities. He never involved himself to the degree that some others did, but he certainly got up to a lot of trouble as a teenager, and he learned how to do a lot of things that they don’t teach at school.

Be it sheer luck or an act of Divine Providence, Daniel was never caught for any of the things he did as a teenager. As adulthood approached, though, Daniel could see that continuing to act out wouldn’t get him where he wanted to be. He decided that he would try to channel his energy and talent into something more productive. He started working for a private investigative agency in El Paso, and took to it like a fish to water. Daniel studied all the tricks of the trade as diligently as he could, applying all his prior knowledge and experience whenever it was relevant. He quickly distinguished himself, making connections with different people in a number of key places around the city. Old habits die hard, though, and he also showed a tendency to tiptoe the fine line between ethical and unethical behavior for someone in his profession.

After several years working for others, Daniel decided to strike out on his own as an independent private investigator. This provided him a degree of freedom that he had been craving for years, but it also meant that without anything but his name to back him up, his income was a bit more irregular. In order to fix this, he began moonlighting as a “problem-solver” for a slightly shadier clientele, offering to use his skills for not-strictly-legal purposes. Sending strong, possibly physical messages on behalf of a third party; helping certain interested parties locate people who don’t want to be found; collecting debts; spying and information gathering; and so on. Daniel Sutton is a man of many talents – just ask him.

Several years later, although his income has stabilized some since the early days, Daniel Sutton continues to operate in this gray area between the two sides of the law, moving between them as necessary. A few nights ago, Daniel received a phone call from a woman who said she got his number from a mutual acquaintance, though she wouldn’t tell him who. She wanted to discuss hiring him for a case, and asked to meet at some dive bar to go over the details. He’s heard enough about The Rodeo to know it was a rough place, but hey, nothing ventured, nothing gained, right?


Good concepts coming so far! Thanks for submissions. I will entertain submissions until March 5th at midnight and then we will get this popsicle stand on the road a few days later by 7 March.


Talomyr wrote:

I've got my submission about 50% together. I should be finishing him up either this evening or tomorrow night.

Character is mechanically done. I just have to get the history down in the profile. Ran out of time today - hopefully tomorrow.

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