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PaizoCon 2014!

Fait Accompli one shot.

Game Master catman123456

Just a short aveture to test out my DM skills


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Shadow Lodge

Here is the ooc for your chars.


Male Elan Vitalist 10

Dotting.


10 Board Lurker/10 Nice Guy/

I will make the profile tomorrow. I am borrowing my brother's internet tonight.

So we have four psion based characters, a rogue/ranger, and a wizard(me).

Could the psions post their specialties such as melee combat, healing and so on?


Male Dwarf Ranger 5/Rogue 5

Well, the psions already figured out how they met up, now we just have to figure out how Nathan and I got mixed up with them. Pretty much by default Nathan and I have to be from the campaign world, but I don't know enough about it to suggest a reasonable background. While we could always just meet in a bar somewhere that doesn't seem to do justice to the sort of group that is being formed. We've got a psionic special ops team, an "uber" scout, and I assume Nathan is a pretty darn good spell caster. A possibility is that the special ops team sought Nathan and I out because they knew they would be getting caught up in something that they would need local support to handle and figured Nathan and I could fill that bill. But that begs the question of how the special ops team that just arrived would get themselves a local mission so quickly. Which begs more questions, at the start of this venture, how long have they been in the campaign world? Can they even "speak" the local language or are the telepaths handling all communications psionically?

Another possibility is that the ops team, Nathan and myself end up getting drawn together because we've each been pursing different leads on the same case. The ops team might get involved because somebody tried to mess with them not realizing who and what they were, and now the ops team is after whoever sent them. Nathan and I could be chasing the same evil group/boss down from different angles simply because they are a problem that need to be dealt with.

Alternately, Nathan and I as natives of the campaign world could have been hired on by somebody to deal with something, we meet the ops squad and are able to convince them to help us out. I'm not sure how to try to take this yet, all I see is a bunch of ideas that might work, but am not sure what everybody else thinks of them or how well they'll fit a module I don't have and haven't seen.


Male Elan Vitalist 10
Mr. Swagger wrote:


Could the psions post their specialties such as melee combat, healing and so on?

I am the Field Medic.


10 Board Lurker/10 Nice Guy/

I don't know about Fait Accompli either. I guess my character's fame could have gotten him hired. I will have to read your background story to find a way more concrete way to have us meet.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)

Thanks for picking me and the others, by the way, catman.

Background:

A very serious but amiable young man in his mid-thirties. Muneshige didn't know what to do with his life, other than believing in the goodness of his fellow man. He had a curious streak when it came to magic and locked doors; his thirst for knowledge is unabated. Perhaps his biggest surprise was when his lifelong friend, Skender Ruggova, was also made Elan after their disappearances.

For years they journeyed together, Skender becoming a psionic Vitalist, or healer, while Muneshige's ability for long-range attacks and kinetic control made him able to attack enemies from a distance with the power of his mind. They were sent to kingdom after kingdom, sometimes to find an item, sometimes to turn the tide of battle. But always on the move.

Recently the two had others added to their group: a male Halfling Wilder, and a female Elan SoulKnife who was also an Aegis and a Metaforge. Two close-in fighters in addition to the usual Telepath or clairvoyant Seer to their Elan squad of psionics.

Their latest mission complete, a psionic Transporter came for them to lead them through the Astral Plane back to their Elan enclave on a distant plane. Partway through, their Astral Caravan was beset by soul-eating Astradaemons, one of the hazards of planar travel. Their guide broke their Caravan to save his passengers, dropping them in a random nearby plane, or world. Four of them managed to hold onto one another as they transitioned, losing the Transporter and another of their Astral Caravan.

Now stranded in an unknown world, the former covert operations squad must wait until the astradaemons have lost interest in their area of the Astral Plane. The healer, the blaster, the sword-and-armor, and the fighter must survive in a foreign land until they can return home safely.

I'm the party blaster, but since I go for Jack-of-All-Trades, I also hold most of the psionic powers for the other psionics to copy if needed (Inertial Armor, Force Screen). I have a psionic version of Knock (Breach), as well as a Tongues-like power (Natural Linguist). For blasting I have two Long-range powers (Concussive Onslaught and Energy Ball, aka Fireball) and several Medium and Close-range blasting powers. I'm also the backup healer in case the party gets split. Muneshige can armor up to AC 28 if needed, but he's more used to standing back and sniping from the rear or flank. With a Kineticist able to change his energy types (fire, cold, electrical, sonic) so quickly, Muneshinge uses his Intelligence to guess ways past enemies' DR and strengths.

D&D just assumes "Common" is "Common" for language purposes. We might have subject-predicate and meter differences, or one heck of an accent or brogue, but I like roleplaying. :)

We could have "landed" in catman's world a day, a week, or a month ago. Finding employment is one way of not cashing in all of your magical gear just to have a room at the local inn. And it helps the "type A" personalities alleviate the boredom of waiting. Or with our background we can say that it is typical for planar travelers to always evaluate the worlds they visit, including adventuring.

Khazak and Nathan can be locals, if your own backgrounds are less exotic than the psionics'. Showing up at the same mansion on Hire An Adventurer Day is not a big deal.

Muneshige is quite used to working with non-psionics, including using a Sustaining Spoon to feed the party and Concentration checks and Spellcrafts to hide his powers. His flavor of Lawful Good is individuality, working for the greater good, containment instead of assassination, and saving innocents rather than a person who can take care of themselves. Oh, and lots of teamwork.

Hook from the IC thread:

Orielle contacts the PCs and asks them to slay the dragons that have been threatening Icenvale. Asking for outside aid in such an enterprise means that she is unlikely to be accepted as baroness because of the Bardic Guild’s perversion of the prophecy. However, the party’s success in this mission would gain her enough support to make Icenvale a republic at last.

Uh, I'm guessing this is a c-c-cold campaign? :) I knew I should have gotten that scroll of Tiny Hut. Some post-creation purchasing of gear: Cleats (5 gp, 2 lbs.), Furs (12 gp, 5 lbs.), and Snowshoes (5 gp, 4 lbs.). Updating character accordingly. I do have a Wand of Endure Elements (33 charges), just in case.


HP 35/43 F: +8 R: +4 W: +6 AC: 18 Tch: 11 FF: 17 rage AC: 16
Mr. Swagger wrote:
Could the psions post their specialties such as melee combat, healing and so on?

Well, like Muneshige(or Mooney as I shall call him), I can blast. I even have a blast that doesn't need power points!

But I am also a decent fighter, capable of getting an Armor Class over 30 and avoiding grapples with ease and growing natural weapons if I need them.

Bring it on, dragons, Je'Grik the Wild is ready for you! ;p


Male Elan Vitalist 10

I guess I'm a little more simple than healing. I provide short-range medium-range] telepathic communications. I also take watch for (at least) 4 hours while camping, depending on length of stay. Elans only need 4 hours to sleep, and I have a +30 Perception. I, effectively, have all of the powers of Muneshige and Je'grik as well, becasue of Harmonic resonance.Their powers don't need to be on the vitalist list for me to manifest them using the collective. I can buff a bit, through the use of Battle Sense, Expansion, Physical Acceleration, and Animal Affinity.

Battle sense gives one of the following, in addition to the ability to use Aid anopther as an immediate action:

* +1 circumstance bonus to attack rolls
* +1 circumstance bonus to AC
* +2 circumstance bonus to weapon damage
* +5 circumstance bonus to speed

When I choose it, it affects everyone the same.

Expansion is Enlarge person, although I can augment it to increase size by two categories or increase the duration tenfold.

Physical Acceleration is simply haste, but psionic.

Animal affinity is all of the Owl's Wisdom, Bull's strength, etc spells rolled into one.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)

Glad to see you with an avatar, Sandria Sylta. (Looks at character profile.) Wow. All that gold went to the Big Six (protection/ability bonus), huh? And don't short-change yourself on the INT bonus when it comes to languages. I think you can get 2 more for free. :)

Looking through the profiles, in fact, we appear to be lacking on 1.) teleportation spells, and 2.) hauling capacity. Apart from Khazak's and Je'grik's Bags of Holding Type I. Maybe I should have gotten a spare Bag of Holding Type I, II, or III instead of the Sustaining Spoon & comfort items. Muneshige can shift most of his gear to one pocket on his Handy Haversack and hang stuff on the outside in a pinch, but if we come across any paintings or other "big" loot, we're carrying it back ourselves. Museshige can't Psychic Reformation the Psychoport power unless he "drops" his prestige class level.

Edit: along with Skender's collective power, each psionic can "copy" Je'grik's Adapt Body for the cold environment, similar to Endure Elements (notwithstanding a 5th Level power doing the same as a 1st Level spell). So we won't freeze to death (yet). (Looks up Soulknife.) Uh-oh: except Sandria?


HP 35/43 F: +8 R: +4 W: +6 AC: 18 Tch: 11 FF: 17 rage AC: 16

I am going to love using Extend Power to keep warm for 20 hours straight! :)

Muneshige Tsutsumi wrote:
Looking through the profiles, in fact, we appear to be lacking on 1.) teleportation spells.

This makes sense for us psionic characters, since we lost our Caravan leader. :(


Male Elan Vitalist 10

Indeed.


Female Elan Soul Knife 3, Aegis 3, Metaforge 4

Hmm...No endure elements under the list of things I can out on my armor. Tho I can give my self 15 resist against frost if that would help. I'll also post in my profile stats of each different armor type.


HP 35/43 F: +8 R: +4 W: +6 AC: 18 Tch: 11 FF: 17 rage AC: 16

But Moony can use my Adapt Body power with his collective(I think), and give it to you, so you(might) be okay.


Male Elan Vitalist 10

Moony? Skender's the one with the collective, thank you very much, and I don't think adapt body is on the list of powers I can use. Let me check.


HP 35/43 F: +8 R: +4 W: +6 AC: 18 Tch: 11 FF: 17 rage AC: 16

Ah, I got mixed up because the collective was mentioned in Moony's last post.


Male Elan Vitalist 10

Not a problem.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)

It's "Mune", not "Mooney". :) Unless you want that as part of the roleplay. :)

Yes, it was Skender's telepathic collective power I was mentioning. Skender in addition has the Vitalist-only psionic feat that lets him add some of the powers of others, even if they are not on his Vitalist list. (Psionics Expanded: Mind Over Body, p. 10-11). Obviously no other psionic has this feat, so they are limited to whatever powers are on their specific powers list from Dreamscarred Press that they can get from others.

At some point I'll modify my character page to easily look up which powers Muneshige can "copy" from other psionics in Skender's collective, including Skender himself.

I'm also toying with the idea of giving Skender Museshige's psicrystal on a semi-permanent basis. Muneshige would lose the Awareness familiar-like feat, and some by-proxy Blind-Sense, but Skender would gain telepathic communication from Museshige within 1 mile instead of 200 feet. Another "don't split the party" insurance plan.

Edit: Skender, Adapt Body is on the 5th-Level Vitalist Powers list. Page 13.


HP 35/43 F: +8 R: +4 W: +6 AC: 18 Tch: 11 FF: 17 rage AC: 16
Muneshige Tsutsumi wrote:
It's "Mune", not "Mooney". :) Unless you want that as part of the roleplay. :)

Your name was to hard to pronouce when we first met, and you've had to deal with being "Moony" ever since. ;)

Muneshige Tsutsumi wrote:
Obviously no other psionic has this feat, so they are limited to whatever powers are on their specific powers list from Dreamscarred Press that they can get from others.

*cough*Expanded Knowledge*cough*


Male Elan Vitalist 10

That might not be a bad idea.

Also, it's not Vitalist only. Anyone with a collective and 3 ranks in spellcraft can pick it up, meaning the newest class, the tactician, can pick it up as well. They get a collective for other uses.

Edit: Mune, I had intended to go back and edit that post with my findings, but I got distracted and forgot to.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)
Je'grik wrote:
*cough*Expanded Knowledge*cough*

Oh, come on, Je'grik. :) I'm talking about using Skender's telepathic collective power to "reach out" and use other psionics' powers "on the fly", like in battle. Expanded Knowledge would also give you a non-class-list power, yes, but if you already have the power via EE you don't need to "copy" it from another psionic in my specific example. Talk about nitpicking. :)

Sandria, if you have power points, you should be able to manifest powers. I've never asked the staff at Dreamscarred Press that question directly, however. The same goes for a psicrystal that has power points like a Cognizance Crystal via a prestige class special ability: can others use the power points from the crystal, or the originator only? What happens if they use Psychic Reformation to get rid of the prestige class and choose another one that level? I'll have to look it up, or ask the staff on their messageboard.

Sandria, you're an Elan, so you can use your 11 power points to do Elan Repletion, Resistance, and Resilience at the very least. And manifesting psionic powers, in my opinion.

Moving on, Khazak and Nathan are the "you're not one of us" to the psionic team. So we have no idea about their strengths, weaknesses, etc. So catman could even run a different "you pick up a flyer advertisement in the local inn" scenario, if he wanted to.


Male Dwarf Ranger 5/Rogue 5

Note: people are better off going with the "Cold Weather Outfit" [Core Rule Book page 161] than with "Furs" [Advanced Player's Guide page 187] as the Cold Weather Outfit provides a +5 bonus to Fortitude Saves to resist Cold Weather while Furs only provide a +2. That being said, wording the the APG makes it sound like the bonus for furs and the bonus for wearing a Cold Weather Outfit would stack, so maybe it might be a good idea to get and wear both.

If you want to increase your carrying capacity but don't have enough money left over to get a bag of holding, then muleback cords [APG page 308] may be the way to go. They increase a person's strength for the purpose of determining his carrying capacity by 8. Cost 1,000 gold.

The Handy Haversack [CRB, page 516] can hold 120 lbs of gear (in three separate compartments) and will weigh only 5 lbs when so filled. Cost 2,000 gold.

The various bags of holding [CRB page 500] cost more, but also hold more and weigh more.


Male Elan Vitalist 10

If Sandria doesn't have any psionic power list, then there are no powers she can legally use, even using the collective for powers known from any of us.

Also, Psychic Reformation doesn't allow you to drop class levels, it allows you to trade out skills, feats, and powers/spells.


Male Human Wizard 10

This is Nathan. I will have an avatar shortly. I would suggest cleats and snowshoes also. Since my background said I was becoming popular that is how I will say I got picked up. Maybe myself and Khazak could have worked together in the past so I recommended him.

edit:Heatstones are also nice to have. I am almost out of money. I will see what I can give up to get more than 2.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)

So....better roleplay to say the psionic team did not have the winter outfits, furs, cleats, snowshoes, etc. and get them first thing in town, or can catman say we ran across a fur trapper who just got a pile of gold for his supplies? :)


HP 35/43 F: +8 R: +4 W: +6 AC: 18 Tch: 11 FF: 17 rage AC: 16

I still have nearly two-thousand gold left, so I cover the Heatstones(source?) so you don't have to give anything up.


Male Elan Vitalist 10

They're from the Inner Sea World Guide, although they seem like they would be a fairly standard survival item. I'm surprised they aren't in the core line of supplements.

Also, I've got about 1.8k in gems which can be traded out for survival stuff.

Edit: Now that I think about it, the only one of us from the psionic group that needs to eat or drink is Je'grik. That could be helpful in the long run.


HP 35/43 F: +8 R: +4 W: +6 AC: 18 Tch: 11 FF: 17 rage AC: 16

Nope, I've got a ring of sustenance, so I'm good.


Male Human Wizard 10

I figure that since this is a cold town that they can buy them here or if they knew they were coming to a cold area they would have brought them in advance. Either way they should have the outfits.


Male Dwarf Ranger 5/Rogue 5

In terms of role within the party, I'm the scout. Figure I'm likely going to want to be anywhere from 30 feet to 60 feet in front of the rest of the group. The main exception to that would be when we are underground. Then I'm going to want to be far enough ahead that my attempts at stealth wouldn't be ruined by being backlit by whatever the rest of the party is using as a light source. So, the max range at which you guys can communicate telepathically with totally non-psionic character would be good to know.

At any rate, scouting ahead, I would hopefully sneak up on the opposition before they/it knew we were there. I would have the rest of the party hold their position while I got a good look at whatever it was, then come back to the rest of the party and guide them forward into a good position to launch an assault from. My terrain bond ability would let me grant a +2 bonus on initiative checks and Perception, Stealth and Survival skill checks to all my allies that are in line of sight and can hear me when in my favored terrain (underground).

Note that trying to guide you all underground while trying to remain stealthy against an opposition with darkvision might require you to extinguish your light source and have me lead you all forward by hand for hopefully brief periods of time while I got everybody into position to launch an assault. Then just before we attacked you could turn whatever light you were using back on and we would still hopefully be able to obtain surprise.


Male Elan Vitalist 10

On the Cognizance Psicrystal, Muneshige, I don't see why it couldn't be used by someone else. It doesn't say in the class ability that you are the only one to use it, so why should it be that way?

Max range, disregarding Mune's psicrystal, is 200 feet.

I forgot about lighting. We should probably pick up some sunrods or some other light source. Mune, if I buy the sunrods, can you hold them in your Haversack?


Male Dwarf Ranger 5/Rogue 5

One of the better/cheaper sources of light is the "Ioun Torch" [APG page 306]. It is a burned out Ioun stone that can still circle your head, on which a "continual flame" spell has been cast giving light like a torch. Cost 75 gp. Lasts forever and you don't have to hold it.

If you want more light than that, you might want to think about bullseye lanterns and bringing lots of oil.

The "Dancing Lantern" spell [APG page 214] could also help, but we would need some way to shutter the lantern, or put it in a sack so we could black it out when we wanted to and not need to recast the spell.


Male Human Wizard 10

Whispering Wind, and Sending can handle the talking if you want to scout ahead Khazak. We would have to buy scrolls of it though. I am out of gold right now though so maybe after our first encounter with some bad guys we can get some. I can memorize one, and hold on to the rest.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)

C'mon, we're 10th-level characters: we shouldn't need bullseye lanterns. Museshige has an everburning torch, 2 sunrods, a poison-pill ring with Continual Light, and the My Light psionic power, which makes his eyes into spotlights. Hm. That might be creepy for non-psionics, so he'll use that last.

The Ioun Torch sounds like a good idea, if you're strapped for cash (under 100gp). It's just so obviously magical that I avoided it (this time). In the past due to some discussion on this messageboard I've also had characters who got spiked gauntlets with the Light spell on them (2,150 gp) for hands-free lighting.

The Dancing Lantern spell? Pah! Useless to waste a 1st-level slot on! Better to just get a sunrod and let an Unseen Servant hold it!


Male Dwarf Ranger 5/Rogue 5

The problem with the wizard spells that I am familiar with is that the wizard has to be the one to cast them. But the wizard traveling back with the rest of the party won't know when I'm going to need them cast, and IIRC they are of relatively short duration.

On the other hand the telepathy schtick could potentially be good for all day long, and as long as the telepath was willing to maintain the link all I'd have to do is think "The party needs to hold position now while I check something out." No scroll or verbal component required and nothing happening that would potentially alert anybody/anything else that we were in the area.


Male Dwarf Ranger 5/Rogue 5
Muneshige Tsutsumi wrote:

C'mon, we're 10th-level characters: we shouldn't need bullseye lanterns. Museshige has an everburning torch, 2 sunrods, a poison-pill ring with Continual Light, and the My Light psionic power, which makes his eyes into spotlights. Hm. That might be creepy for non-psionics, so he'll use that last.

The Ioun Torch sounds like a good idea, if you're strapped for cash (under 100gp). It's just so obviously magical that I avoided it (this time). In the past due to some discussion on this messageboard I've also had characters who got spiked gauntlets with the Light spell on them (2,150 gp) for hands-free lighting.

The Dancing Lantern spell? Pah! Useless to waste a 1st-level slot on! Better to just get a sunrod and let an Unseen Servant hold it!

It depends. If the lantern that you're running with the Dancing Lantern spell is a bullseye lantern then that gives you normal light to 60 feet in front of it, and increases the ambient light level for another 60 feet, giving you a light that shines out to 120 feet ahead of you. If one of the party had low light vision such a lantern will really kick butt for them as a light source. They would be able to see characters/creatures with darkvision at longer ranges than the darkvision was good for. Thus they could not be easily sneaked up to. It also provides light for targeting spells/powers at extended ranges helping to keep the opposition at bay, or providing the opportunity for an extra shot or two as they close.

Yes, it's a 1st level spell, and a 10th level wizard would either need to use two 1st level spell slots to keep it going for 20 hours a day, or spend the money to get a bullseye lantern permanently enchanted with that spell. But the bullseye lantern gives you some capabilities that no other "low level" light source does and that a lot of higher level sources can't match.

Just picture yourself, standing there holding your sunrod in a tunnel, getting continually shot at by arrows and crossbow bolts coming from beyond the distance that your sunrod gives you useable light for. You can't see the opposition because they're not using a light source. You advance to close with them and they retreat, still peppering you with arrows and crossbow bolts. It probably wouldn't take too long for you to decide that there ought to be a better way to do business.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)

I'm not sure if Je'grik has a psicrystal. He talked about it, I saw a mention of it on his profile sheet, but no confirmation. If he does not have a psicrystal, or roleplaying he does not want to loan you his, we can see if Skender agrees with Muneshige on loaning you Muneshige's psicrystal.

A note on psicrystal telepathy: it's one-way. That is, the gemstone can talk telepathically to you, but you have to speak back to it, unless you are the master. The psicrystal is not a mind-reader (convoluted psion powers aside). But such a 1-mile link should suffice for scouting purposes. That's how I read the psicrystal entry.


Male Elan Vitalist 10

The telepathy not only works all day, but you can talk to anyone in the collective.

I am speaking only of Collective telepathy, not psicrystal stuff.


HP 35/43 F: +8 R: +4 W: +6 AC: 18 Tch: 11 FF: 17 rage AC: 16

I don't have one because I hate statting out things like Psicrystals and Familiars. :(


Male Human Wizard 10
Khazak wrote:

The problem with the wizard spells that I am familiar with is that the wizard has to be the one to cast them. But the wizard traveling back with the rest of the party won't know when I'm going to need them cast, and IIRC they are of relatively short duration.

On the other hand the telepathy schtick could potentially be good for all day long, and as long as the telepath was willing to maintain the link all I'd have to do is think "The party needs to hold position now while I check something out." No scroll or verbal component required and nothing happening that would potentially alert anybody/anything else that we were in the area.

Whispering Wind is 1 hour/level, and is only a 2nd level spell.

PS:I would rather not use spells, but this one is not a bad backup plan.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)
Skender Ruggova wrote:
If Sandria doesn't have any psionic power list, then there are no powers she can legally use, even using the collective for powers known from any of us.

Rats. She might be limited to her "inherent" Elan powers, then. Dreamscarred Press has a dearth of "touch" powers, they're mostly "you" or "personal".

Skender Ruggova wrote:
Also, Psychic Reformation doesn't allow you to drop class levels, it allows you to trade out skills, feats, and powers/spells.

Double rats. So if I want Muneshige to get a different prestige class from Metamind, he can only choose it at leveling, not "switch in and switch out" via Psychic Reformation.

Khazak wrote:
But the bullseye lantern gives you some capabilities that no other "low level" light source does and that a lot of higher level sources can't match.

Grumble...grumble. Perhaps. Next character I make, I'm giving out spiked gauntlets with Light and poison-pill rings with Continual Flame. Then the party's all lighted up.

I just think an Ioun Torch would be annoying in reality because you'd have that flame zooming across your line of sight every few seconds.


Male Human Wizard 10

I like the telepathy idea as the primary option. I had not seen Skender's post before.
I also like the dancing lantern idea.


Male Dwarf Ranger 5/Rogue 5
Muneshige Tsutsumi wrote:


...

Grumble...grumble. Perhaps. Next character I make, I'm giving out spiked gauntlets with Light and poison-pill rings with Continual Flame. Then the party's all lighted up.

I just think an Ioun Torch would be annoying in reality because you'd have that flame zooming across your line of sight every few seconds.

I like the poison pill ring idea. Some characters might not be able to use spiked gauntlets. Other characters I have had that could cast the "light" cantrip would have the cantrip cast on an arrow or crossbow bolt loaded into their ready weapon, or cast on a thrown weapon that they were holding ready. That way they could get the light placed out at a range where it could do some good. Also helps to mark a target really well when he's got a glowing arrow/crossbow bolt/throwing dart/whatever stuck in him. :-)

I agree with you about the Ioun Torch probably being annoying, but it's the cheapest way to get a "permanent" light source that I know of. You know what they say about beggars and choosers. :-) I also suspect that after a while you might get somewhat used to it.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)
Khazak wrote:
Note that trying to guide you all underground while trying to remain stealthy against an opposition with darkvision might require you to extinguish your light source and have me lead you all forward by hand for hopefully brief periods of time while I got everybody into position to launch an assault. Then just before we attacked you could turn whatever light you were using back on and we would still hopefully be able to obtain surprise.

Another quirk of the construct psicrystal - it can "see" in total darkness up to a 40-foot radius. I haven't had a reason to use that function yet, but I can see a psion with a psicrystal walking slowly in total darkness with the psicrystal "leading" him or her telepathically.

So giving Khazak the psicrystal for scouting purposes would have that benefit of another set of "eyes".

It's the fact that a psicrystal is limited to 40 feet of "sight" that prevents me from using it as a very cheap periscope via its' Flight ability.


Male Dwarf Ranger 5/Rogue 5

I appreciate the offer, but I've already got 120 foot darkvision. :-)

The potential problem is that it might not be a good idea to loan me too much stuff that can't be replaced, because if I get out stealthed then the rest of the party would have little chance at all without toys like that. On the other hand the psicrystal could be ideal for helping out with rear guard duties. Just have it floating far enough back that its vision overlaps whatever the "increased" range for the light source you're using is and it can negate the "concealment" effect of dim light.


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)

You're probably right. It's always good to have a rear guard.


Male Dwarf Ranger 5/Rogue 5

I did a little more opposition research checking out what the bestiary had to say about level 10 dragons. They are not pushovers. To start with they have darkvision out to 120 feet and blindsense out to 60 feet.

What that means is that unless there is some type of cover the dragon and I will automatically spot one another the instant we come within 120 feet of each other. If there is some type of cover available then we can both effectively stealth. I would then probably be able to see him when I got to within about 50 feet of him. Technically I could get much closer before he could see me, but if the cover isn't that great then he would automatically pick me up with his blindsense the instant he got a line of effect.

Thus it wouldn't be a good idea for me to be too far ahead of the party because there is simply to great a chance the dragon could trip to my being in the area and do me in before the party could come up and help me. But if I'm too close to the party running around using regular light sources then there is no point in even trying to be "stealthy" as the light would be a dead giveaway.

Another way to try things would be to attempt to get more members of the party who had darkvision. Goggles of Night (CRB page 515) give the wearer darkvision out to 60 feet, but that's a 12,000 gp item. I doubt anybody would be willing to rearrange their gear loadout to get them.

There is a darkvision spell (CRB page 264) that's a 2nd level spell for a wizard. If Nathan wanted to get that spell and devote a 2nd level slot or two to casting it then that would last 10 hours for whoever got the benefit of the spell. Another alternative would be for people to chip in and buy a wand of darkvision. However, if I understand things correctly the wand charges would only be good for 3 hours.

Regardless, once the fight started the party as a whole would still need a light source so they could function at full effectiveness.

Note that some of the stats I saw for dragons were talking about an AC of 27, but with a touch AC of only 10. So those characters who have access to them should prep their ranged touch attacks.


HP 35/43 F: +8 R: +4 W: +6 AC: 18 Tch: 11 FF: 17 rage AC: 16

Since Je'grik has no way of knowing that, he's going to follow his usual plan: Blast it. It that doesn't work he goes to melee.


Female Elan Soul Knife 3, Aegis 3, Metaforge 4

Dragons huh? Alright then! Resistance and evasion for me! I got no power to help much with. Sadly have to be level 11 to be able to have a passenger in my armor to get all the defenses as still get their actions. Though the thought is entertaining...


Male Elan (Human) Psion (Kineticist) 9 (D6) / Metamind 1 (D6)

Museshige has two long-range (400+ feet) powers, Concussive Onslaught (force) and Energy Ball (psionics' Fireball). Once he learns of the target being a dragon, he can do Knowledge: Arcana checks to determine the best DR-defeating attack.

Museshige also has Energy Bolt (psionics' Lightning Bolt, 120 feet), but he needs unrestricted line-of-sight for that.

The problem is most Adult dragons can cast spells as well as fight, so we could be facing a very well-buffed adversary or someone who can also "reach out and kill someone".

The important thing for us to remember when fighting a dragon is to spread out, avoiding those cone-shaped breath attacks, and try to flank, since most of us can't go one-on-one with a dragon. We're talking battlefield control with arcane Black Tentacles and psionic Energy Walls, and some maximized-with-feats blade attacks. Dragons have excellent saves as well, making spells with Reflex or Fort saves less than effective.

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