FR: THRONE OF BHAAL (Inactive)

Game Master EltonJ

This campaign is a campaign that centers around the Church of Bhaal (Ba’al). A Canaanite sun deity, in the Forgotten Realms the name has become synonymous with death.


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Male Human Psion 10/Atlanteologist 10

As the sunshines in the East and morning comes to a little village of Cambridge just five miles north and west of Baldur's Gate. A little village on the river Cam, Cambridge has recently gotten a number of scholars from Candlekeep to come to the town and build a University.

On this particular late summer's day, the sun had risen later than usual. There was a storm the night before, and the roads are starting to get dry. Most of the vegetation is still green, but some of the trees are already turning their leaves.

Erik the Alchemist is telling his wife to have a good morning when you arrive. She is dressed as a well to do peasant, wearing the form fitting dress of a damsel of noble bearing. He is wearing a coat, a tunic, woolen hose, and nice boots. He put on his hat, which is made of red velvet and has a peacock feather in his hat. He turns to go to his laboratory as a bee buzzes by you to get sweet minty nectar from the Spearmint that they keep in a garden by the River Cam.

Wendall, the Sheriff, trots down the street astride his noble, well, nagging horse of fifteen years. Beside him rides Sir Kay, his superior. As you ride deeper into town, you see Bjorn the smith pound out needed nails for a new house going up. While Milly the Potter is on her pottery wheel, turning out a few new pots for sale.

Erik's wife pops into their stable and that's when you hear the scream.


Scin cocks her head. That didn't sound like a scream of ecstasy. She tries to figure out where the scream came from.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

was it a male or female scream?


Male Human Psion 10/Atlanteologist 10

I'll wait until all the players have posted, since this is the first second of reaction. I have to wait, since this is the most important part of the game.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe had risen early to get to the village. It had been some time since he had seen his friends there and he was anxious to get out of the city, where he had met with such horrors. Before traveling that morning he had used his Magic Rod to improve his casting of Magic Vestment and set out.

This will be a daily thing in the morning

He had just arrived, harp in hand when he heard the scream he let it fall and hang by its strap, on his back and he moved toward the sound. since Bardic Performance doesn't require you to actually play, I figure this is nice fluff

He shot his dagger out of his sleeve and moved towards the sound. As he moved he withdrew his rope from his pack in case he needed to tangle someone.

Well that didn't take long did it Finder?

1d20 + 11 ⇒ (8) + 11 = 19 Perception


Aasimar Summoner (Master Summoner) 7 | HP: 38/38 | AC: 12, T: 11, FF: 11 | Fort: +4, Ref: +5, Will: +8 | CMB: +5, CMD: 16 | Init: +7, Perception: +5 |

Sariel tilted her head slightly as she heard the sound...

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

...and her hearing seemed to be rather good today. Without any hesitation at all, she darted forward, gathering mystical power within her hand. If there was trouble, some sort of evil going on here... then it would face the might of the heavens.

Oooooooor they could have just seen an unusually large rat or something and this would be a funny story later, but she didn't like to take chances on this sort of thing.

Initiative (If Necessary): 1d20 + 7 ⇒ (1) + 7 = 8 Ahahahahaha... way to start things off. XD


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5

Pandora was still wondering how she got tangled up with this motley crew. She remembered an invitation, lots of mead, cider, and ale, then things got really fuzzy. She was still, mostly, clothed when she woke up, so it was unlikely she got up to anything too wild.

And just as she tried to bring up the memory of what in the misty depths happened last night for the the fifteenth time since leaving Baldur's Gate, a blood chilling scream rips through the air causing the slight half-elf to nearly jump and fall out of the saddle. Her eyes were wide as saucers and one hand, with its glove exposing her fingers clutches at her heart. The pounding in her head was nice enough to let her know that she had failed to remember how she got mixed up in this, again.

"Gods, is there no mercy for those with a hangover." she whispers meekly.


Male Human barbarian (savage Technologist/savage barbarian)

Arrack looks up from his Leg of roast at the village tavern.

hmm. What was that?

then drains half a pint of mead and cocks his head to the side.

perception: 1d20 + 13 ⇒ (16) + 13 = 29


Male Human Psion 10/Atlanteologist 10
Arrack Stormbringer wrote:

Arrack looks up from his Leg of roast at the village tavern.

hmm. What was that?

then drains half a pint of mead and cocks his head to the side.

[dice=perception] 1d20+13

I liked it when you RPed in the third person. :)


Male Human barbarian (savage Technologist/savage barbarian)

it will come out :3. that was the low int high cha arrac XD atm he is average int. but thinks he is brilliant cuz he was the smartestin the tribe.... before they died.


Male Human Psion 10/Atlanteologist 10

Not everyone has replied yet. I'll continue if he or she doesn't reply by noon, my time.


Male Human Psion 10/Atlanteologist 10

Times up. The screams lead you to the barn. Inside the barn is a man, who looks like he has been drawn and quartered in the middle of the barn. His head was also cut off from his body and there is blood, everywhere.

The horses are silent. The alchemist's wife is standing there, with a look of horror and shock upon her face. Everything else seems intact. The candles are burning brightly, and the sun is shining forth. On the chest of the unfortunate man is a symbol. The symbol of Bhaal.

One pale is off to the side, but is full of water. The chandelier is swinging, and the back door seems cracked open. One of the mares in the barn is looking the other way. The man's features are that of an elf. Pointed ears, aesthetically sharp eyes. He was wearing a brown tunic over a white shirt. Green hose, and green boots.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe glances around

1d20 + 11 ⇒ (19) + 11 = 30 perception

assuming he doesn't see the perpetrator, which would make sense

Thorrpe bursts across the room and pushes through the door


Male Human Psion 10/Atlanteologist 10

Nothing outside, just an empty field.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe casts Enhanced Dipomacy on himself and heads back in

I am sorry to run through like that, I had thought that perhaps I could catch whoever did this. Here let's talk outside. My name is Thorrpe. What is yours? He guides her away from the grizzly scene, most likely into the rest of our motley crew.

1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 diplo

Would that I had prepared speak with dead today. Perhaps divination will help later.


Scin scans the scene. She cocks her head at the sight. It wasn't the first time she'd seen a torture killing. She only wished she had been here to stop something so sensless.

The horse whose attention was captured elsewhere, captured her attention. The beautiful half-orc moves closer to the horse, and looks to see what it sees.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Aasimar Summoner (Master Summoner) 7 | HP: 38/38 | AC: 12, T: 11, FF: 11 | Fort: +4, Ref: +5, Will: +8 | CMB: +5, CMD: 16 | Init: +7, Perception: +5 |

Sariel paused for just a moment as she entered the room, nausea rising up before her... before moving over to examine the body, her gaze flickering around the room just to be sure it was safe. How very odd - if she recalled her animal lore correctly, most horses would have gone crazed at the sight of violence and the smell of such blood. Except warhorses, perhaps, but... was the dead man a target of the Bhaalists... or one of them? Maybe one of those clerics can speak with the dead... she thought absently, turning to the shocked woman. "Ma'am, are you aware of any history between your husband and the Bhaalists?" she asked gently. "I realize you're in deep shock right now, but others may be in danger, and I need you to tell me everything you can."

Diplomacy: 1d20 + 16 ⇒ (4) + 16 = 20


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe gives a small smile to Sariel.

Good to see you again. Seems we have had only a small break from these monsters. Perhaps we can begin to gain justice for our fallen comrades. he says quietly to Sariel


Aasimar Summoner (Master Summoner) 7 | HP: 38/38 | AC: 12, T: 11, FF: 11 | Fort: +4, Ref: +5, Will: +8 | CMB: +5, CMD: 16 | Init: +7, Perception: +5 |

"Think of a Cleric, and they appear..." Sariel muttered... though there was a slight smile on her lips. Still, they could talk later - for now, she needed to learn as much as she could as fast as she could, and that meant listening to the alchemist's wife.


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5

Pandora follows the others into the barn, only to run right back out and empty her stomach behind some bush.

That. Was. Horrible! she thinks as she wipes away the spittle that remained after her last heave. Seeing the others questioning the poor woman, the roguish half-elf decides to look for signs of what might have happened.

perception: 1d20 + 15 ⇒ (6) + 15 = 21

Sorry, was spending time with a friend from work. first time I've had a chance to post.


Male Human barbarian (savage Technologist/savage barbarian)

hmm...Arrack feels he seen this symbol before I think...

survival to track?: 1d20 + 10 ⇒ (18) + 10 = 28


Male Human Psion 10/Atlanteologist 10
Thorrpe wrote:

Thorrpe glances around

1d20+11 perception

assuming he doesn't see the perpetrator, which would make sense

Thorrpe bursts across the room and pushes through the door

You didn't see him.

Scintillate wrote:


Scin scans the scene. She cocks her head at the sight. It wasn't the first time she'd seen a torture killing. She only wished she had been here to stop something so sensless.

The horse whose attention was captured elsewhere, captured her attention. The beautiful half-orc moves closer to the horse, and looks to see what it sees.

Perception: 18

The horse is looking outside towards the west gate, that leads to Baldur's Gate.

Quote:

Sariel paused for just a moment as she entered the room, nausea rising up before her... before moving over to examine the body, her gaze flickering around the room just to be sure it was safe. How very odd - if she recalled her animal lore correctly, most horses would have gone crazed at the sight of violence and the smell of such blood. Except warhorses, perhaps, but... was the dead man a target of the Bhaalists... or one of them? Maybe one of those clerics can speak with the dead... she thought absently, turning to the shocked woman. "Ma'am, are you aware of any history between your husband and the Bhaalists?" she asked gently. "I realize you're in deep shock right now, but others may be in danger, and I need you to tell me everything you can."

Diplomacy: 20

"There can't be any history," she said. "Bhaal has been gone for over a hundred years!"

Quote:

Pandora follows the others into the barn, only to run right back out and empty her stomach behind some bush.

That. Was. Horrible! she thinks as she wipes away the spittle that remained after her last heave. Seeing the others questioning the poor woman, the roguish half-elf decides to look for signs of what might have happened.

perception: 1d20 + 15 ⇒ (6) + 15 = 21

You see a piece of red cloth hanging in the doorway. It was torn, and whomever did this liked to wear red.

Quote:

hmm...Arrack feels he seen this symbol before I think...

survival to track?: 1d20 + 10 ⇒ (18) + 10 = 28

You follow bloody footprints outside and you are stopped by Pandora.


Aasimar Summoner (Master Summoner) 7 | HP: 38/38 | AC: 12, T: 11, FF: 11 | Fort: +4, Ref: +5, Will: +8 | CMB: +5, CMD: 16 | Init: +7, Perception: +5 |

"Gods may vanish, but their worshipers often live on." Sariel explained quietly. "There are often remnants who seek the return of their god, old texts about their faith, and any number of magical items that would still draw people in. Death is rarely the end for mortals or gods." It had, however, answered her question - if there was a connection here, the poor man's wife probably didn't know about it. "I'm going to report this to the guards. They need to know what happened here, and to prepare for trouble." she said, heading towards the doors. However, she didn't actually leave the area - instead, she held out one hand, and sacred energy briefly flashed through her.

Summoning Mastery. 11/12 uses remaining today.
Summoning Faerie Dragons: 1d3 + 1 ⇒ (2) + 1 = 3

When it cleared, a trio of tiny dragons with butterfly wings were resting on her arm, and cheerfully chattered a little in the language of dragons before Sariel could calm them down.

<"Little ones, I need you to spread out and find as many guards as you can. Let them know that a man was found dead, with the mark of Bhaal on him, and ask that they take all appropriate measures to strengthen their patrols and protect the other people of this city.>" she said in Draconic. The small creatures nodded and buzzed out of the room. They were fast, capable of flight, spoke the common tongue, and telepathic - her power could only hold them here for seven minutes, but they ought to be able to cover quite a bit of ground before being sent home.


Scin steps out of the barn and makes some arcane gestures and sounds. He lithe body begins to rise higher and higher. She looks in the direction of Baldurs gate, looking for travellers in that direction. From her flying vantage point, it was possible to see movement she could not see from the ground.

She returns to the barn, and retrieves a horse blanket and goes about the grisly task of collecting the poor souls body parts. She wraps up the blanket and carries his remains outside.

I will take his remains to the church so they can prepare his body for burial.


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5

"Red, huh." Pandora mutters to herself. The half-elf takes the cloth and hides it in a pocket. She looks to the woman who was in the barn and asks, "miss? did you happen to see the person who did this? What were they wearing?"

Sleight of Hand(hiding the cloth): 1d20 + 13 ⇒ (16) + 13 = 29
Sense Motive(Is she lying or hiding something.): 1d20 + 11 ⇒ (2) + 11 = 13


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

in the morning I can speak with the spirit of the deceased. Today it is possible for me to cast a divination. Should I try to find where te murderer went?. Thorrpe says quietly

Grand Lodge

Male Dwarf Monk 7 HP: 58/58 | AC: 22 F: +8 R: +7 W: +8 | Per: +12 | Init: +2

(I apologize profusely for not posting yet. Still adjusting to how the Paizo forums handle games and how to track them)

Thorin arrives in Baldur's Gate, hopping off the back of a trader's wagon when they arrived in town. He cracks his stiff neck and thanks the man for the ride, watching him trot off to work his trade.

It had been his first time in Baldur's Gate, not used to being this far north in the world. He made sure his traveling cloak was secure around his broad shoulders as he started to walk the streets. He came here having heard rumors of Bhaal returning, or at least those loyal to him making themselves known to the world. His clan had a strong reputation as it was, forging weapons and equipment that had been used by great warriors, heroes in their own right. And his duty would be to bring honor to his family name, and uphold his proud lineage by ensuring any trace of Bhaal was stamped out.

He stops as he happens to notice a group of oddly well-equipped figures standing outside a barn. Curious, he approaches, wondering what brought this well-armed group together.


Male Human Psion 10/Atlanteologist 10
Pandora "Slip" McGee wrote:

"Red, huh." Pandora mutters to herself. The half-elf takes the cloth and hides it in a pocket. She looks to the woman who was in the barn and asks, "miss? did you happen to see the person who did this? What were they wearing?"

[dice=Sleight of Hand(hiding the cloth)]1d20+13
[dice=Sense Motive(Is she lying or hiding something.)]1d20+11

Answer to first roll -- no.

Answer to hiding of the cloth, success.

Ansuwer to questions. "No," she said. "But why would they even try to kill good Chris like that? He was a good stable boy!"


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Sariel I can perform a divination but I need advice as to the question to ask. Perhaps where can we find the killer of this man? I figure if I prepare speak with dead for tomorrow we can get details from him. What do you think?

Thorrpe asks, feeling comfortable now that his leader has returned.


Aasimar Summoner (Master Summoner) 7 | HP: 38/38 | AC: 12, T: 11, FF: 11 | Fort: +4, Ref: +5, Will: +8 | CMB: +5, CMD: 16 | Init: +7, Perception: +5 |

Sariel coughed slightly. "Honestly, I'm worried that we'd just hear where they are now, and chances are they'll be gone by the time we get to that spot..." Had she... had a bad experience with divination spells in the past? "Still, you do this far more often than I. Ask whatever questions you think are best, and I'll ask for additional clarification if need be."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Good point. Perhaps Where will the killer be next week.

Thorrpe heads back in and lights his incense.

Casts Divination.

1d100 ⇒ 75 success

At the completion of the casting Thorrpe waves the smoke away from his face and speaks.

Where will the killer of this boy be in one weeks time?


Male Human Psion 10/Atlanteologist 10
Thorrpe wrote:

Good point. Perhaps Where will the killer be next week.

Thorrpe heads back in and lights his incense.

Casts Divination.

1d100 success

At the completion of the casting Thorrpe waves the smoke away from his face and speaks.

Where will the killer of this boy be in one weeks time?

"Why the hell are you bothering me? Oh, you want to know where the killer is?" says an answering voice. "Look to Baldur's Gate."


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5
EltonJ wrote:

Answer to first roll -- no.

Answer to hiding of the cloth, success.

Ansuwer to questions. "No," she said. "But why would they even try to kill good Chris like that? He was a good stable boy!"

"I dunno, and if I never see a sight like that again, it'll be too soon." Pandora answers the lady before turning to the newcomer.

"And who might you be stranger?" she asks, her voice friendly, but there's still and edge of caution to it.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe sighs, waste of incense. Of course it is Baldur's Gate.

Thorrpe makes his way out after the 10 minutes and finds Sariel.

Well boss, looks like we will be going back to Baldur's Gate. In a week that is where the killer will be, I suspect that they will be there within the day, but at least we have a direction to go, we might be able to track them as well, if we can find someone talented at that kind of thing. In the morning I will see if can have access to the remains to try to raise the boy's spirit.

He takes in the others.

I take it you are all interested in solving this murder as well? My name is Thorrpe, and I suspect you have met Sariel here.


Aasimar Summoner (Master Summoner) 7 | HP: 38/38 | AC: 12, T: 11, FF: 11 | Fort: +4, Ref: +5, Will: +8 | CMB: +5, CMD: 16 | Init: +7, Perception: +5 |

Calling her boss, eh? It still felt weird... it was true that the warriors of the celestial realms fought under her command, but that had always been more of a mutually acceptable arrangement than anything else. She'd never seen herself as a real leader, just someone who helped to guide others and support their efforts. Still, it was harmless enough... right? "A troubled city, that one..." she mused. "Well, if that's the place we need to go to put a stop to all of this, then so be it."


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5

Thorrpe and Sariel: The idea I had was you somehow found Pandora and invited her to dinner and offered to pay for her meal and some drinks. Taking full advantage of the situation, she is drunk by the time the main course arrives and is thoroughly plastered by the time dessert is over. She spends the rest of the night dancing and singing after agreeing to join you. You then found her the next morning half draped over a bench with only her shirt and breeches still on. After waking her up and helping her find her stuff, you visit her hideout so she can gather the rest of her gear then leave. She may or may not have tried to kiss either, or both of you. One reason I had her get that drunk was to see what others would come up with to fill in the gaps.
Needless to say, she defines the Party Rogue :D

"That's where he'll be in a week. That could mean he's just walking through the gates in a week's time instead of going straight there, since I'm hoping you'd say if he was supposed to be somewhere more specific. A city's a big place, mister."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

works for me!


Aasimar Summoner (Master Summoner) 7 | HP: 38/38 | AC: 12, T: 11, FF: 11 | Fort: +4, Ref: +5, Will: +8 | CMB: +5, CMD: 16 | Init: +7, Perception: +5 |

I certainly have no objections... XD Though Sariel probably had less to do with it than Thorrpe - she feels obligated to be responsible, after all.


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5

Okay then! Expect Pandora to be asking you two how she got wrangled into this and what happened last night. :D

Grand Lodge

Male Dwarf Monk 7 HP: 58/58 | AC: 22 F: +8 R: +7 W: +8 | Per: +12 | Init: +2
Pandora "Slip" McGee wrote:

"I dunno, and if I never see a sight like that again, it'll be too soon." Pandora answers the lady before turning to the newcomer.

"And who might you be stranger?" she asks, her voice friendly, but there's still and edge of caution to it.

The stranger, a broad, bald Dwarf with a very well kept, deep brown beard, offers a small smile in kind. He doesn't seem to be carrying much on his person, and the deep brown robe under his cloak belies just how strong he may be. "If'n you can believe it, I had a vision. Tha' guided me 'ere to Baldur's Gate. I happen'd to see your little group and fig'red I'd check things out. You lot stand out a bit, giv'n you look combat ready."

The Dwarf, while gruff and direct, has a notciably lighter accent that most other Dwarves. Not nearly as thick or hard to understand at times. He stands rather easily as he speaks, not really shifting his weight or showing much body language. Perhaps acting as cautiously as the woman addressing him. "Thorin Wildshape's the name. Maybe ya heard the clan name? Known for making near legendary quality weapons, armor, tools, an the like."


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe. Devout of Finder. Are you seeking a fight or an adventure?. He asks so we hat uneasily


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5

Thorin, can you bold the text where you're talking? Just put this around it: [ b][ /b] just remove the spaces after the [. It just makes it easier to pick out what you're saying.

"Ah, The name's Shayliss Vinder. You wouldn't be able to give us a little more to go on besides that you had a vision, would you? I'm afraid that tensions are a little high at the moment."

Sense Motive DC 12:
Bluff: 1d20 + 7 ⇒ (5) + 7 = 12 Shayliss is not her name. And she's definitely not a Vinder either.

Gah, that lie was pretty bad, Pandora.

Grand Lodge

Male Dwarf Monk 7 HP: 58/58 | AC: 22 F: +8 R: +7 W: +8 | Per: +12 | Init: +2

(Can do!)

Sense Motive: 1d20 + 9 ⇒ (7) + 9 = 16

He raises an eyebrow at Shayliss but doesn't comment on her name. Giving a shrug, he says, "I can't. Visions're always vague. I saw the symbol of Bhaal hoverin' in th' north, and just followed it here to Baldur's Gate. Found out the name of this place from th' trader that gave me a lift. And what exactly has tension's so high?" He looks over to the barn. "Should I peek in there as well? Give my two bits?"


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5

"How strong's your stomach?" Pandora asks, all of the levity from her voice gone.

Grand Lodge

Male Dwarf Monk 7 HP: 58/58 | AC: 22 F: +8 R: +7 W: +8 | Per: +12 | Init: +2

Thorin gives an equally flat reply. "I've killed men, women and beasts of all sizes. One more body won't do much."


Scin carries the wrapped up body parts past Pandora and Thorin. Only blood and gore remain. Hopefully, a priest will aid in a peaceful rest for this unfortunate. With that she takes flight to carry the body to whatever place of worship this town has.


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5

"How about one that's been drawn and quartered?" she asks. Something in her eyes is haunted as they flick to the barn.

Grand Lodge

Male Dwarf Monk 7 HP: 58/58 | AC: 22 F: +8 R: +7 W: +8 | Per: +12 | Init: +2

"Quarter'd huh?" He replies simply as he watches, what he assumes is the body, being taken by another member of this little group. Shrugging, he added, "Too late to be much help, it seems. I was giv'n a vision though. I'm thinkin' the least I should do is join you lot. You look like you could use a bit of muscle after all." He chuckles softly and unfolds his arms. "That is, if ya think you have much use fer a wrestle-lovin' Dwarf like m'self."


Female Human Fighter 1 HP: 12/12, NL: 0 | AC 16/13/13 | F+3 R +3 W -1 | Per: -1 | Init: +5

"I'm afraid that it's not up to me. I'm not quite sure why they picked me even." Pandora says, warming up to the dwarf and flashing him a rakish smile.


Aasimar Summoner (Master Summoner) 7 | HP: 38/38 | AC: 12, T: 11, FF: 11 | Fort: +4, Ref: +5, Will: +8 | CMB: +5, CMD: 16 | Init: +7, Perception: +5 |

"Searching the city shouldn't be too difficult." Sariel noted after a fair bit of thought. She watched as Scin headed out, then nodded slightly, stepping out of the building and into the fresher air. That place was going to need a good cleaning - for health and equestrian reasons. Servants of the god of murder, is it... hmm...

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