Eyes of the Ten (Inactive)

Game Master drbuzzard

PFS retirement arc
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Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

"Hmmm, petrification effects. Terrible way to go." He shudders remembering an event involving a basilisk from early in his adventuring career.

"What might we suppose the letters mean? People, maybe, as this O has not been found?"

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

"Looks like our late host has a hit-list of sorts. TM (Edme, Galt) is our alleged Teppin Montrose. Next us who are these others and are they still alive . "

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

"So Edme is a city within Galt? It would appear my geography studies are in need of some refreshing."

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

KN: geography: 1d20 + 7 ⇒ (2) + 7 = 9

"I'm not sure I've ever heard of Edme."

Ezrek returns to the room where Adril was killed and begins searching the area, and Adril himself.

Perception: 1d20 + 16 ⇒ (19) + 16 = 35

Heal: 1d20 + 8 ⇒ (14) + 8 = 22


Adril was killed by a poisoned knife to the heart. You find nothing of note in the room beyond what was already found.

musta rolled a 1 against the coupe de grace

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Did the elf, and others have any gear of note?


Chime of opening is probably the most noteworthy thing on him.

The gnomes each had a rod of wonder and a spare bead of force. The chumps had crap. Most of this will of course morph into gold. Oddly enough none even had healing potions.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Gathering the items from the foes, Ezrek looks to his companions. "What now? What should we do with the prisoners, leave them in Eliza's custody? Should we make any preparations before entering the maze?"

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

"keep that statue away from me."

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samsung nods. "Indeed, let Eliza see to their judgement. Meanwhile," he says, turning to Eliza, "You mentioned that you feared civilians would wander into the maze. Beyond getting lost, what dangers should we anticipate within?"

If we have time for purchases, thinking a scroll of stone to flesh wouldn't go amiss.

-Posted with Wayfinder


and now we descend into box text

Eliza and Osprey await you near the entrance to the Maze of the Open Road. Both look somber and contemplative. A smudge of ash on Eliza’s cheek and disgusting stains on Osprey’s already filthy garb hint at the chaos of only moments ago. Eliza turns to you with a wistful sigh as Osprey speaks with a low, scratchy voice.
“This Red Raven struck at Adril Hestram for a reason. The truth is that we have suspected Hestram of treachery against the Pathfinder Society for months. The Decemvirate asked me to investigate personally. The Talespinning was not a prelude to Adril’s promotion, but rather a test of his loyalty.”
“A test,” Eliza says, “Adril Hestram appears to have failed.”
Osprey smiles, his thin lips showing comfort and humor belied by his penetrating, avian gaze. “It remains to be seen whether you, his most trusted field agents, may yet pass. Guilt by association is not fair, but in the Decemvirate’s eyes it is prudent, especially in these dangerous times. Your investigations thus far have proven you loyal Pathfinder agents. Venturing into the Maze of the Open Road and solving the mystery of Adril’s assassination will assure your loyalty to the Society, and will surely gain the approval of the Ten.”
Eliza steps forward, her hand curling into a triumphant fist. “I believe in you. I have since the first day we met. Go into the maze. Learn what you can of the Red Raven’s operation and how it ties in with Hestram. Come back and report to us, and we will coordinate our next move.”

she responds to Samhain's question ""I have not yet had time to explore the Maze myself. It has passages to all manner of places, so it is hard to gauge what might have come through those passages into the maze. "

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

"I still want to the record to show I have never met Adril Hestram. Treachery indeed!"

Hugo listens to the description of the maze and the potential obstacles.

"Let us make any purchases and then make haste before the trail expires, if any trail is to be observed at all at this point"

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain's eyes widen at the mention of Adril's treachery. "And here I was defending him to those scoundrels... Fear not, Madame Petulengro, we will get to the bottom of this."

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Is there the possibilty of making purchases? I'm assuming no rest before we enter the maze?


You are supposed to be hot on his trail according to your impression of what is occurring. The lodge is near a major city in Galt, so purchases are possible.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Though the opportunity is there, we likely should not tarry any longer than we must.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo heads towards the maze.

"I enjoy the exchange of business transactions and the levy of fair taxes and tariffs as much as the next follower of Abadar. But in this case, we must begin our pursuit before this Red Arrow of Scarlet Creeper fellow gets too far away."

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain agrees and, once again adjusting his spectacles, starts to check the ground for any passings of this human.

Tracking Human: 1d20 + 32 ⇒ (5) + 32 = 37
ONLY a 37...


The tracks of your quarry reveal themselves to your trained eyes as plain as day. You follow them for some distance into the maze.

The shadowy pathways stretch and turn, surely taking you outside the dimensions of the maze as viewed from the lodge’s rear lawn. The leafy walls virtually bristle with enchantment, and the atmosphere thrums with the sense that once inside the Maze of the Open Road, you have somehow left the mundane world behind. At irregular intervals side paths branch off from your chosen corridor, leading who knows where. After several minutes the path widens to reveal a long causeway roofed by crumbling marble arches. Far up ahead the stone pathway opens onto a large plaza containing a handful of ruined stone structures, ancient buildings that look like abandoned temples. An enormous marble colossus of a robed figure looms upon a pedestal at the center of the courtyard, looking down upon a field of lifelike statues arrayed in a chaotic pattern. All bear terrified looks and are posed in grotesque defensive postures, arms out to stave off some unseen danger.

Set yourselves up in marching order.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

If Samhain is still tracking, I assume he'd be in the front line.

Samhain looks at the statues. "Petrification victims? Who has that amulet?"

Silver Crusade

Drinking the other echolocation extract
Welp not dealing with this *shuts eyes*

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek removes and drinks an extract, then hands flask of preserved extracts to his party members. "This are preserved extracts of shielding, drink them when you feel it is necessary."

He then removes a pair of smoked googles and lifts into the air 120', surveying the maze.

False Life: 1d10 + 12 ⇒ (7) + 12 = 19

Perception: 1d20 + 16 ⇒ (10) + 16 = 26

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will stay in the back and start a summoning spell (1 round).

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain will hold his ground awaiting the flying alchemist's return and report.


Ezrek attempts to fly up, but when he gets to the top of the hedges, there is some kind of barrier which prevents him getting any higher up.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek frowns as his flight is stymied.

Any Knowledge or Spellcraft applicable?


It is a inherent property of the place. Something like a wall of force.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain sees Ezren's attempt foiled by the maze. "This place seems to double back on itself in a most unusual manner, far outreaching what I once thought were its confines. Perhaps this is an element of that mystery." As if to verify his thoughts, he pulls out his wayfinder and holds it in front of him, checking the needle to see how it behaves.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Once the summons finishes, bringing forth a hound archon (unless something blocks it), Hugo will request it move forward into the maze (double move 80' forward, detecting evil and scent as he goes.)

"Welcome archon. Please scout ahead for any hidden evil. "

Hugo, on his next chance, will cast extended prot v evil circle on himself and move forward as well (40')

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage also pulls out his wayfinder and looks at the needle.

"We are trapped."


The needle on the wayfinder doesn't seem to track to any fixed direction as you are used to it doing. .

I need to know where exactly you are sending the archon. He is able to move ahead in a straight line without anything happening. Let me know if checks any of the side area.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

The archon will move straight ahead and will look down each side passage/area as he passes, but continues unless attacked or senses evil or smells another creature with scent.

"Keep scouting and let us know what you find. We are right behind you."

Hugo will move forward, staying 40' behind the Archon (or behind the others in the party if they are moving as well.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain advances 30' behind the archon, keeping his own eyes open. Buho glides silently over the party beneath the maze's invisible barrier.

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

Savage takes up the rear to guard against thr approach of cowans.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek follows along as well, hovering just off the ground.

How high is the barrier?


The hedges rise 20' up, and there is the barrier.

The archon advances cautiously peering into the side passages.

celestial:
The archon calls back in celestial "There is an unseen presence that I can smell here, and I sense it to be evil. I cannot yet pin down its location as it seems to hop around."

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will cast invisibility purge before calling out to the Hound

celestial:
Good. Find the source and destroy the evil in this place. We are moving up to join you in the search.

Assuming some in the group understood the command, Hugo motions to his other allies that the hound has sensed something.

sorry if anyone on our side was going to move invisibly...

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Nope, didn't understand, but will move forward anyway.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Delete the circle of invis purge if it is messing up movement on the map

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

I believe tapping Ctrl+Down will move it to a lower layer, allowing us to select tokens with ease.

-Posted with Wayfinder

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

"What'd that laser dog say?"


The archon follows the trail into the second side passage on the right and then:

A sibilant female voice seems to come from the air around you, snaking its way into your brains without actually making a sound. “Ssssso many visitors! Sssso many men with weaponsss and murder on their minds. For yearssss and yearsss no one would visit Condria’sss garden. Ssssso many years. Ssssso lonely. But now you come in numberssss! With your ssscarlet cloaksss and your ssswords of ssteel. It issss good that you have come, for now you shall never leave!”

and you hear the archon yell out in

celestial:
b]"Uh, boss, I've got trouble in here![/b]"

I'll need initiatives.

baddies init: 1d20 ⇒ 4 oh goody

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Ezrek begins looking around at the sound of the voice.


You can tell it was telepathic so there is no directionality.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

init: 1d20 + 8 ⇒ (9) + 8 = 17

Samhain calls into the maze. "We mean you no harm! But we will defend ourselves!"

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

init: 1d20 + 4 ⇒ (9) + 4 = 13

He found someone or something up ahead"

The hound will do...well, whatever he can do to thwart evil.

If he senses another creature via scent, have him try to locate it and avoid the big thing...unless they are one and the same.

Grand Lodge

M Human (Ulfen) |HP 140/147| AC 26 | T 13 | FF 23 | CMB +17 | CMD 30 | F+13 | R+7 | W+4 | DR/- 2 | Init +9 | Speed 40ft | Perception +15 Barbarian 12

init: 1d20 + 9 ⇒ (6) + 9 = 15

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek nervously feels for his smoked goggles, warily looking forward. "Albin, you've been awfully quiet, you still back there?"

Ezrek pulls out an extract and drinks it down, then hands one to Savage and Samhain. "Those are extracts of hastening. They'll speed up your movements. And don't forget the shielding exracts I gave out!"

Haste on Ezrek


The large ape lays into the dog archon.

rage, power attack
bite: 1d20 ⇒ 5 damage: 1d8 + 21 ⇒ (1) + 21 = 22
claw: 1d20 ⇒ 20 damage: 1d8 + 21 ⇒ (5) + 21 = 26
claw: 1d20 ⇒ 5 damage: 1d8 + 21 ⇒ (5) + 21 = 26

and chunky bits of hound are tossed into the main corridor before disappearing back to its home plane.

PCs are up.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hmmm, I am suddenly getting only static. I think my archon has been disassembled.

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