Eyes of the Ten (Inactive)

Game Master drbuzzard

PFS retirement arc
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The breath of life appears to take hold, and the fallen figure starts to breathe again, though is still quite injured, but is now conscious.

Silver Crusade

move and lob a bomb at the left one excluding allies

Explosive Bomb: 1d20 + 19 ⇒ (3) + 19 = 226d6 + 5 ⇒ (5, 3, 3, 1, 6, 4) + 5 = 27

Will do


Looks like I forgot to ahve the baddies go after talk Adril dropped.

On Samhain.

3d20 ⇒ (17, 14, 3) = 34 hitn, hit, miss
damage: 2d6 + 11 ⇒ (2, 6) + 11 = 19
damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17

On Civetta
3d20 ⇒ (9, 10, 1) = 20 all miss

On Savage
CaGM
to hit: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 2d6 + 28 ⇒ (6, 4) + 28 = 38
1d20 ⇒ 8
to hit: 1d20 + 20 ⇒ (19) + 20 = 39 damage: 2d6 + 28 ⇒ (4, 1) + 28 = 33
1d20 ⇒ 17
to hit: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 2d6 + 28 ⇒ (5, 1) + 28 = 34
1d20 ⇒ 7 miss but moot since it is dead

PCs up.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek scoots south and tosses more bombs, aiming for the one near Samhain.

RTA, PBS: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Fire Damage: 6d6 + 5 + 1 ⇒ (3, 1, 3, 5, 4, 4) + 5 + 1 = 26 And on fire, DC 21 Ref to put out.

RTA, PBS: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
Cold Damage: 6d6 + 5 + 1 ⇒ (4, 6, 5, 2, 1, 1) + 5 + 1 = 25 And staggered, DC 21 Fort.

RTA, PBS: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Fire Damage: 6d6 + 5 + 1 ⇒ (5, 2, 6, 4, 5, 6) + 5 + 1 = 34 And on fire, DC 21 Ref to put out.

Cycling bombs to watch for resistance.

If south drops, target north

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo ensure the fallen decemvirate can get back to their feet. He then flies up and channels, excluding the talk-Adril and any other Adrils still up (2 should be out of range regardless, but unfortunately also Samhain as well).

Abadar, keeper of the First Vault. Restore us.

Channel: 6d6 ⇒ (6, 4, 2, 5, 4, 1) = 22


Your target goes down.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain focuses on the remaining Adril, trying to put him down now.

Many shot + PBS + Deadly Aim: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
2d8 + 18 + 2 + 2d6 ⇒ (8, 4) + 18 + 2 + (4, 4) = 40

Iterative: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
1d8 + 9 + 1 + 2d6 ⇒ (2) + 9 + 1 + (5, 2) = 19

Tertiary: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
1d8 + 9 + 1 + 2d6 ⇒ (6) + 9 + 1 + (3, 1) = 20

It doesn't seem to be very effective...


Female Bird Animal Companion 9 | AC 28 T 17 FF 22 | HP 21/60 | F +8 R +10 W +4 | Init +5 | Perc +2

Civetta keeps at the foe.

Bite: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
1d4 + 2 ⇒ (2) + 2 = 4
Confirm: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
1d4 + 2 ⇒ (4) + 2 = 6

Talon: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
1d4 + 1 ⇒ (3) + 1 = 4

Talon: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
1d4 + 1 ⇒ (1) + 1 = 2

Well, she got one hit, at least!


One hit from the owl.

Silver Crusade

Die Die DIE!!!!
Full attacking w/bombs

Explosive Bomb 1: 1d20 + 19 ⇒ (10) + 19 = 296d6 + 5 ⇒ (1, 3, 4, 2, 5, 1) + 5 = 21

Explosive Bomb 2: 1d20 + 14 ⇒ (8) + 14 = 226d6 + 5 ⇒ (5, 5, 6, 6, 1, 6) + 5 = 34


Two bombs do serious damage to the last Adril lookalike.

(BTW the others all turned into blank faced, grey skinned humanoids upon death, dopplegangers).

Savage steps up to the last one and hacks away.

to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 2d6 + 28 ⇒ (4, 6) + 28 = 38 miss
to hit: 1d20 + 15 ⇒ (20) + 15 = 35 damage: 2d6 + 28 ⇒ (6, 6) + 28 = 40 hit
to hit: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 2d6 + 28 ⇒ (4, 4) + 28 = 36 miss

confirm: 1d20 + 20 ⇒ (5) + 20 = 25 damage: 2d6 + 28 ⇒ (2, 2) + 28 = 32 fail

and it drops with Savage's one hit.

You have finished Eyes of the Ten.

Once PCs defeat Adril, they have successfully thwarted one of the Society’s most pernicious adversaries, one who threatened to pull apart the organization by its seams.

The living Decemvirate member thanks the PCs profusely for their services, and requests they accompany her to other chambers within Skyreach where she can contact her allies and convene an immediate council to restore order to the Society and determine its next phase.

You all are awarded the rank of Venture Captain. You are honored by the Decemvirate with a promotion to the rank of venture-captain. While the new venture-captains aren’t granted their own lodges immediately, they nevertheless gain an unparalleled amount of influence within the Society and among its allied factions. A venture-captain gains 5 bonus PA for her accomplishment.Additionally, each venture-captain may designate one new initiate into the Pathfinder Society to take under her wing. This tutelage manifests in a +2 bonus to a single ability score of the player’s choice at character creation. A player must designate the new character’s Pathfinder Society number at the time the Chronicle for this scenario is granted.

Did I send out the 3rd chronicle sheet? Don't recall. I'll get onto working out the 4th and make it available. You end up with 24129 GP and 5 XP.

Annoyingly I just looked around and found that my GM had screwed up. You should have gotten 2 XP in part 1, and 1 for the rest. Doesn't much matter, I'll just give out 5 for this one.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Thanks a bunch GM!

Day Job: 1d20 + 32 ⇒ (20) + 32 = 52

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Thanks so very much for bearing with us for this wonderful experience! Sorry for being a butt from time to time, hahaha.

Day Job: 10 + 20 = 30

I only have the first two Chronicles. Don't know if you didn't send it or if you did send it and I lost it when my laptop crashed. Probably the latter, hahaha.

Initiate Pathfinder ##, 63517-17. Now to figure out who to make...

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Thanks so much GM. I never thought we would finish, so we appreciate your perseverance.

Hugo will finish healing the team and recover the bodies. He will also ensure the decemvirate is aware of the escaped prisoners and ask for guidance or judgment on their fate.

Profession (sailor): 1d20 + 14 ⇒ (12) + 14 = 26

I think I was missing the 3rd chronicle as well for some reason, but was on a road-trip in Seattle at the time.
Initiate Pathfinder##: 9884-11

Silver Crusade

To mirror the others thak you so much for running and persevering.
dayjob: 1d20 + 20 ⇒ (4) + 20 = 24

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