Hugo Victor |
Hugo waves and points to the door, indicating it is the correct direction.
Hugo Victor |
Hugo watches carefully as Ezrek inspects the door.
Hugo can cast energy resist, communal on the party if Ezrek shares the info on the door.
Hugo Victor |
Hugo completes casting resist cold while Savage tries the door.
"Not sure what is on the other side, but Abadar precepts require negotiators to be prepared for anything. "
Hugo Victor |
Hugo gives himself a word of inspiration and attempts to disable the door.
Disable : 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Hugo Victor |
"Savage, it should be unlocked now. Please give it a stout kick."
drbuzzard |
Savage will forcefully open the door.
A sheet of ice covers the floor of the opulent bedchamber, and the walls drip with layers of glittering rime. Soft, faint light through the frost-covered windows accentuates icicles dripping from a canopy bed. Your breath condenses before your eyes and hangs in the air momentarily before dissipating. An ornate fireplace occupies the east wall, and burns with cold, blue fire. On the opposite wall, you can barely discern the shape of floor–to-ceiling bookshelves under the thick frost that has transformed the room into an ice cave. A desk and several salon couches lay overturned in the middle of the floor.
Inside there is:
A pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.
the human you saw before
and 2
This creature resembles a powerfully built wolf the size of a large draft horse, with ebony fur and icy blowing blue eyes.
You can do knowledge planes checks on the various critters.
init: 1d20 + 9 ⇒ (7) + 9 = 16
Need initiative.
Samhain Galanodel |
know plans: 1d20 + 5 ⇒ (4) + 5 = 9
initiative: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
-Posted with Wayfinder
Hugo Victor |
"Then fire away good Ezrek! By all means. . "
Init : 1d20 + 4 ⇒ (6) + 4 = 10
drbuzzard |
Savage init: 1d20 + 9 ⇒ (2) + 9 = 11
Once the door is opened a blast of cold erupts from the Ice Devil.
cold damage: 13d6 ⇒ (2, 1, 2, 4, 2, 3, 6, 6, 1, 3, 4, 5, 6) = 45 DC 20 reflex for half.
The two large hounds move up to block the door and blast out breath weapons upon the party as well.
cold damage: 10d6 ⇒ (1, 1, 1, 3, 5, 5, 3, 2, 2, 6) = 29 DC 21 reflex for half.
cold damage: 10d6 ⇒ (2, 1, 2, 3, 5, 6, 2, 3, 5, 4) = 33 DC 21 reflex for half.
The human moves out of line of sight.
Savage reflex save: 1d20 + 7 ⇒ (14) + 7 = 21 pass
Savage reflex save: 1d20 + 7 ⇒ (17) + 7 = 24 pass
Savage reflex save: 1d20 + 7 ⇒ (20) + 7 = 27 pass
Owing to the resist energy cold communal, he takes no damage.
Samhain Galanodel |
Reflex for 45: 1d20 + 15 ⇒ (19) + 15 = 34
Reflex for 29: 1d20 + 15 ⇒ (8) + 15 = 23
Reflex for 33: 1d20 + 15 ⇒ (11) + 15 = 26
OwlReflex for 45: 1d20 + 10 ⇒ (19) + 10 = 29
Owl Reflex for 29: 1d20 + 10 ⇒ (20) + 10 = 30
Owl Reflex for 33: 1d20 + 10 ⇒ (16) + 10 = 26
Samhain and his owl easily avoid any damage from the icy blasts. The elf returns fire with his bow on the nearest hound.
+2 to each roll if evil outsider (favored enemy)
Apply DR once after all shots have been totalled (clustered shots)
Many Shot: 1d20 + 15 ⇒ (14) + 15 = 29
2d8 + 20 ⇒ (2, 1) + 20 = 23 plus 4d6 ⇒ (6, 1, 3, 6) = 16 damage if evil = 39
Rapid Shot: 1d20 + 15 ⇒ (2) + 15 = 17
1d8 + 10 ⇒ (6) + 10 = 16 plus 2d6 ⇒ (1, 3) = 4 damage if evil = 20
Iterative: 1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 10 ⇒ (4) + 10 = 14 plus 2d6 ⇒ (1, 6) = 7 damage if evil = 21
Tertiary: 1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 10 ⇒ (8) + 10 = 18 plus 2d6 ⇒ (4, 3) = 7 damage if evil = 25
Samhain Galanodel |
At the elf's command, Civetta moves in to scratch at the beast.
Bite: 1d20 + 12 ⇒ (20) + 12 = 32 +2 if evil outsider
1d4 + 3 ⇒ (4) + 3 = 7 +2 if evil outsider
Confirm: 1d20 + 12 ⇒ (9) + 12 = 21 +2 if evil outsider
1d4 + 3 ⇒ (2) + 3 = 5 +2 if evil outsider
Ezrek Filosten |
Reflex: 1d20 + 15 ⇒ (8) + 15 = 23
Reflex: 1d20 + 15 ⇒ (11) + 15 = 26
Reflex: 1d20 + 15 ⇒ (8) + 15 = 23
Ezrek delays, waiting to see how Sam's arrows effect the hound.
Ezrek Filosten |
Ezrek flies over to hover above Ablin, and tosses an explosive bomb at the creature.
RTA, PBS: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage: 6d6 + 5 + 1 ⇒ (4, 3, 5, 4, 1, 4) + 5 + 1 = 27
Hugo Victor |
Hugo tries to avoid the triple blast of cold.
Reflex, inspired: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Reflex, inspired: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Reflex, inspired: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Hugo Victor |
If the large dogs are still standing, Hugo will cast a Flame Strike down upon them.
(if one of the dogs is down, position the flame to catch the devil and the remaining hound if possible)
"Abadar, keeper of the First Vault, burn these heathen hounds!"
flame+divine: 11d6 ⇒ (4, 4, 2, 6, 6, 1, 3, 4, 5, 1, 3) = 39 DC22 Reflex for half in 10' radius.
drbuzzard |
The first pooch is still standing.
reflex save: 1d20 + 10 ⇒ (12) + 10 = 22 ok 24 damage
reflex save: 1d20 + 10 ⇒ (3) + 10 = 13 ow 49 damage
(fire vulnerable, but flame strike is 1/2 holy)
Savage rages, activates come and get me, and lays into the hound with his greatsword.
to hit: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 2d6 + 28 ⇒ (2, 1) + 28 = 31
to hit: 1d20 + 15 ⇒ (15) + 15 = 30 damage: 2d6 + 28 ⇒ (6, 2) + 28 = 36
to hit: 1d20 + 10 ⇒ (10) + 10 = 20 miss
and he hacks it into gooey bits
The devil points to those in the hallways, mutters some words and a hailstorm crashes down on the party.
damage: 3d6 ⇒ (4, 2, 2) = 8 smashing damage (not bothering with the cold portion)
The hound steps up and tries to bite Savage. Come and get me goes off.
to hit: 1d20 + 20 ⇒ (12) + 20 = 32 damage: 2d6 + 28 ⇒ (6, 4) + 28 = 38
Then the hound strikes:
to hit: 1d20 + 24 ⇒ (12) + 24 = 36 damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21
PCs are up.
Samhain Galanodel |
When one comes so willingly into range, Samhain will happily fire off another volley.
Many Shot: 1d20 + 15 ⇒ (17) + 15 = 32
2d8 + 20 ⇒ (4, 7) + 20 = 31 plus 4d6 ⇒ (5, 1, 1, 2) = 9 damage if evil = 40
Rapid Shot: 1d20 + 15 ⇒ (18) + 15 = 33
1d8 + 10 ⇒ (5) + 10 = 15 plus 2d6 ⇒ (1, 1) = 2 damage if evil = 17
Iterative: 1d20 + 10 ⇒ (14) + 10 = 24
1d8 + 10 ⇒ (7) + 10 = 17 plus 2d6 ⇒ (4, 4) = 8 damage if evil = 25
Tertiary: 1d20 + 5 ⇒ (18) + 5 = 23
1d8 + 10 ⇒ (5) + 10 = 15 plus 2d6 ⇒ (6, 4) = 10 damage if evil = 25
With a new target and a quick command, Civetta goes to town on the new hound.
Bite: 1d20 + 12 ⇒ (4) + 12 = 16
1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 10 ⇒ (11) + 10 = 21
1d4 + 1 ⇒ (2) + 1 = 3
Talon: 1d20 + 10 ⇒ (10) + 10 = 20
1d4 + 1 ⇒ (2) + 1 = 3
Guessing that's a great big bucket of 'nope'.
Hugo Victor |
Hugo will heal up some of the bite damage on Savage
cwm: 2d8 + 10 ⇒ (7, 2) + 10 = 19
"Go get them Master Savage. We are right behind you."
Hugo then moves to the south 20'.
Ezrek Filosten |
Whoops! Sorry, I thought I already posted.
Ezrek flies into the room and rises as high as he can before throwing a bomb at the hound.
RTA, PBS: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Damage: 6d6 + 5 + 1 ⇒ (4, 6, 1, 4, 1, 2) + 5 + 1 = 24
Miss: 1d8 ⇒ 7
12 pts splash DC 21
Hugo Victor |
Do we need to post an action for Savage or just have him move up and attack the hound like last time?
drbuzzard |
Ablin twiddles his thumbs
Savage charges the Devil.
Takes an AOO from the hound.
but gets in a Come and Get me swing first.
to hit: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 2d6 + 28 ⇒ (6, 6) + 28 = 40 which offs the hound before it can hit him.
he closes with the devil and provokes another AOO
he lays into the devil with CAGM
to hit: 1d20 + 22 ⇒ (5) + 22 = 27 miss
The AOO lands
power attack
to hit: 1d20 + 21 ⇒ (12) + 21 = 33damage: 2d6 + 22 ⇒ (6, 5) + 22 = 33
or tries
The devil strikes back with his spear
to hit: 1d20 + 21 ⇒ (12) + 21 = 33damage: 2d6 + 22 ⇒ (4, 2) + 22 = 28
to hit: 1d20 + 21 ⇒ (15) + 21 = 36damage: 2d6 + 22 ⇒ (2, 2) + 22 = 26
to hit: 1d20 + 21 ⇒ (3) + 21 = 24damage: 2d6 + 22 ⇒ (4, 3) + 22 = 29
Bites
to hit: 1d20 + 14 ⇒ (11) + 14 = 25damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21
strikes with his tail
to hit: 1d20 + 14 ⇒ (12) + 14 = 26damage: 3d6 + 11 ⇒ (2, 6, 2) + 11 = 21
Savage takes 146 damage and looks a bit peaked.
He has to make 4 fortitude saves to avoid being slowed.
fort save: 1d20 + 19 ⇒ (9) + 19 = 28 pass
fort save: 1d20 + 19 ⇒ (12) + 19 = 31 pass
fort save: 1d20 + 19 ⇒ (6) + 19 = 25 pass
fort save: 1d20 + 19 ⇒ (6) + 19 = 25 pass
The human in disguise moves up behind Savage and attempts to remove a kidney. However since Savage cannot be flanked, it doesn't quite work.
to hit: 1d20 + 17 ⇒ (4) + 17 = 21 miss
PCs are up
Hugo Victor |
Hugo will cast HEAL and then move up 40' to touch Savage.
Savage heals 110hp of damage.
So if Savage was at rage of 147+36-8(storm)-146(devil,)+10(DR2/- on 5 hits?)+110 = about 151 hp current?
Also, does he get an AOO vs the backstabber? (I am not sure how many AOO he can take from CAGM.)
"I told you we were here to support you Savage. Now lets take this thing down.
Ablin, stop standing around, this is serious business!"
Samhain Galanodel |
Samahin steps forward to get the human-looking enemy in range before unleashing a flurry of arrows.
All rolls are +6 if human (+12 for Many Shot damage since it's two arrows)
Many Shot: 1d20 + 15 ⇒ (12) + 15 = 27
2d8 + 20 ⇒ (5, 8) + 20 = 33 plus 2d6 ⇒ (1, 3) = 4 damage if evil
Rapid Shot: 1d20 + 15 ⇒ (17) + 15 = 32
1d8 + 10 ⇒ (1) + 10 = 11 plus 2d6 ⇒ (1, 6) = 7 damage if evil
Iterative: 1d20 + 10 ⇒ (19) + 10 = 29
1d8 + 10 ⇒ (7) + 10 = 17 plus 2d6 ⇒ (2, 6) = 8 damage if evil
Tertiary: 1d20 + 5 ⇒ (4) + 5 = 9
1d8 + 10 ⇒ (8) + 10 = 18 plus 2d6 ⇒ (1, 1) = 2 damage if evil
He instructs Buho Civetta to back down and stay with him.
Hugo Victor |
Civetta looks at Samhain with pity...'When will he let Buho go? He may need grief counseling' .