Eyes of the Ten (Inactive)

Game Master drbuzzard

PFS retirement arc
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The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Any chance the arrow caused a concentration check?

Ezrek snaps out of his far off trance and nods, following along.


No, since he was activating an item


You all head upstairs with Savage in the lead (that's what he's here for right?)

You find yourselves standing in front of a set of double doors with your spell indicating that the book you locked onto is inside.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo waves and points to the door, indicating it is the correct direction.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek pauses to examine the door for traps.

Perception: 1d20 + 16 ⇒ (9) + 16 = 25 +22 for traps and has Trapspotter.


You do not find any traps on the door. Oddly though, it does feel cold to the touch and is locked.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo watches carefully as Ezrek inspects the door.

Hugo can cast energy resist, communal on the party if Ezrek shares the info on the door.

Silver Crusade

I'll ready a bomb.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain readies an arrow, ready to let fly an arrow at the proper moment.
Technically can't ready an action, but it works for fluff


Savage will try to open the door.

We'll assume Hugo casts communal resist energy cold before the door is opened.

Savage is unable to open the door easily as it is stuck shut. Not sure if you want him to just break it down or if you have other options in mind.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo completes casting resist cold while Savage tries the door.

"Not sure what is on the other side, but Abadar precepts require negotiators to be prepared for anything. "

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain nods to show his readiness again. "May be frozen due to the cold. Give it a shove."

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek knocks backs a false life and shield extract, then nods us readiness.

False Life: 1d10 + 12 ⇒ (4) + 12 = 16

Is it stuck or can it be disabled?


It can either be forced or disabled.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo gives himself a word of inspiration and attempts to disable the door.

Disable : 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33


You are able to scrape the ice clear and unlock the door. Savage can open it when everyone is ready.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

"Savage, it should be unlocked now. Please give it a stout kick."


Savage will forcefully open the door.

A sheet of ice covers the floor of the opulent bedchamber, and the walls drip with layers of glittering rime. Soft, faint light through the frost-covered windows accentuates icicles dripping from a canopy bed. Your breath condenses before your eyes and hangs in the air momentarily before dissipating. An ornate fireplace occupies the east wall, and burns with cold, blue fire. On the opposite wall, you can barely discern the shape of floor–to-ceiling bookshelves under the thick frost that has transformed the room into an ice cave. A desk and several salon couches lay overturned in the middle of the floor.

Inside there is:

A pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.

the human you saw before

and 2

This creature resembles a powerfully built wolf the size of a large draft horse, with ebony fur and icy blowing blue eyes.

You can do knowledge planes checks on the various critters.

init: 1d20 + 9 ⇒ (7) + 9 = 16

Need initiative.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

know plans: 1d20 + 5 ⇒ (4) + 5 = 9
initiative: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

-Posted with Wayfinder


You decide they are scary and cold. Nice roll.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

KN: planes: 1d20 + 10 ⇒ (16) + 10 = 26
Initiative: 1d20 + 5 ⇒ (6) + 5 = 11


Ezrek:
The cold bug thing is an Ice Devil,
LE Large outsider (devil, evil, extraplanar, lawful)

The pooches are:
Cocytan Warhounds
LE Large outsider (evil, extraplanar, cold, lawful)

You can ask 1 question about the pooches.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

"An ice devil!" Ezrek exclaims.

GM:
Weaknesses?


Ezrek:
Vulnerable to fire

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

The hounds are cocytan warhounds, they are vulnerable to fire. I have something for that..." Ezrek states.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

"Then fire away good Ezrek! By all means. . "

Init : 1d20 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Well time for the burning.

Init: 1d20 + 6 ⇒ (5) + 6 = 11


Savage init: 1d20 + 9 ⇒ (2) + 9 = 11
Once the door is opened a blast of cold erupts from the Ice Devil.

cold damage: 13d6 ⇒ (2, 1, 2, 4, 2, 3, 6, 6, 1, 3, 4, 5, 6) = 45 DC 20 reflex for half.

The two large hounds move up to block the door and blast out breath weapons upon the party as well.

cold damage: 10d6 ⇒ (1, 1, 1, 3, 5, 5, 3, 2, 2, 6) = 29 DC 21 reflex for half.
cold damage: 10d6 ⇒ (2, 1, 2, 3, 5, 6, 2, 3, 5, 4) = 33 DC 21 reflex for half.

The human moves out of line of sight.

Savage reflex save: 1d20 + 7 ⇒ (14) + 7 = 21 pass
Savage reflex save: 1d20 + 7 ⇒ (17) + 7 = 24 pass
Savage reflex save: 1d20 + 7 ⇒ (20) + 7 = 27 pass

Owing to the resist energy cold communal, he takes no damage.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Reflex for 45: 1d20 + 15 ⇒ (19) + 15 = 34
Reflex for 29: 1d20 + 15 ⇒ (8) + 15 = 23
Reflex for 33: 1d20 + 15 ⇒ (11) + 15 = 26

OwlReflex for 45: 1d20 + 10 ⇒ (19) + 10 = 29
Owl Reflex for 29: 1d20 + 10 ⇒ (20) + 10 = 30
Owl Reflex for 33: 1d20 + 10 ⇒ (16) + 10 = 26

Samhain and his owl easily avoid any damage from the icy blasts. The elf returns fire with his bow on the nearest hound.

+2 to each roll if evil outsider (favored enemy)
Apply DR once after all shots have been totalled (clustered shots)
Many Shot: 1d20 + 15 ⇒ (14) + 15 = 29
2d8 + 20 ⇒ (2, 1) + 20 = 23 plus 4d6 ⇒ (6, 1, 3, 6) = 16 damage if evil = 39

Rapid Shot: 1d20 + 15 ⇒ (2) + 15 = 17
1d8 + 10 ⇒ (6) + 10 = 16 plus 2d6 ⇒ (1, 3) = 4 damage if evil = 20

Iterative: 1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 10 ⇒ (4) + 10 = 14 plus 2d6 ⇒ (1, 6) = 7 damage if evil = 21

Tertiary: 1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 10 ⇒ (8) + 10 = 18 plus 2d6 ⇒ (4, 3) = 7 damage if evil = 25

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

At the elf's command, Civetta moves in to scratch at the beast.

Bite: 1d20 + 12 ⇒ (20) + 12 = 32 +2 if evil outsider
1d4 + 3 ⇒ (4) + 3 = 7 +2 if evil outsider

Confirm: 1d20 + 12 ⇒ (9) + 12 = 21 +2 if evil outsider
1d4 + 3 ⇒ (2) + 3 = 5 +2 if evil outsider

Silver Crusade

Immunity to Cold thank you Mummification :) Also using Mutagen Ac 26

Well time to repay in kind but first a pick me up.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23
Reflex: 1d20 + 15 ⇒ (11) + 15 = 26
Reflex: 1d20 + 15 ⇒ (8) + 15 = 23

Ezrek delays, waiting to see how Sam's arrows effect the hound.


Samhain hits it with his manyshot, but the rest all miss. It does damage as expected.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek flies over to hover above Ablin, and tosses an explosive bomb at the creature.

RTA, PBS: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage: 6d6 + 5 + 1 ⇒ (4, 3, 5, 4, 1, 4) + 5 + 1 = 27

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo tries to avoid the triple blast of cold.

Reflex, inspired: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Reflex, inspired: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Reflex, inspired: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32


That had to be the most ineffectual round I have ever run for the bad guys.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

If the large dogs are still standing, Hugo will cast a Flame Strike down upon them.
(if one of the dogs is down, position the flame to catch the devil and the remaining hound if possible)

"Abadar, keeper of the First Vault, burn these heathen hounds!"

flame+divine: 11d6 ⇒ (4, 4, 2, 6, 6, 1, 3, 4, 5, 1, 3) = 39 DC22 Reflex for half in 10' radius.


The first pooch is still standing.

reflex save: 1d20 + 10 ⇒ (12) + 10 = 22 ok 24 damage
reflex save: 1d20 + 10 ⇒ (3) + 10 = 13 ow 49 damage

(fire vulnerable, but flame strike is 1/2 holy)

Savage rages, activates come and get me, and lays into the hound with his greatsword.

to hit: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 2d6 + 28 ⇒ (2, 1) + 28 = 31
to hit: 1d20 + 15 ⇒ (15) + 15 = 30 damage: 2d6 + 28 ⇒ (6, 2) + 28 = 36
to hit: 1d20 + 10 ⇒ (10) + 10 = 20 miss

and he hacks it into gooey bits

The devil points to those in the hallways, mutters some words and a hailstorm crashes down on the party.

damage: 3d6 ⇒ (4, 2, 2) = 8 smashing damage (not bothering with the cold portion)

The hound steps up and tries to bite Savage. Come and get me goes off.
to hit: 1d20 + 20 ⇒ (12) + 20 = 32 damage: 2d6 + 28 ⇒ (6, 4) + 28 = 38

Then the hound strikes:

to hit: 1d20 + 24 ⇒ (12) + 24 = 36 damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21

PCs are up.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

When one comes so willingly into range, Samhain will happily fire off another volley.

Many Shot: 1d20 + 15 ⇒ (17) + 15 = 32
2d8 + 20 ⇒ (4, 7) + 20 = 31 plus 4d6 ⇒ (5, 1, 1, 2) = 9 damage if evil = 40

Rapid Shot: 1d20 + 15 ⇒ (18) + 15 = 33
1d8 + 10 ⇒ (5) + 10 = 15 plus 2d6 ⇒ (1, 1) = 2 damage if evil = 17

Iterative: 1d20 + 10 ⇒ (14) + 10 = 24
1d8 + 10 ⇒ (7) + 10 = 17 plus 2d6 ⇒ (4, 4) = 8 damage if evil = 25

Tertiary: 1d20 + 5 ⇒ (18) + 5 = 23
1d8 + 10 ⇒ (5) + 10 = 15 plus 2d6 ⇒ (6, 4) = 10 damage if evil = 25

Total:
Assuming the last one doesn't hit, grand total of 82, plus 8 from favored enemy if evil outsider

With a new target and a quick command, Civetta goes to town on the new hound.

Bite: 1d20 + 12 ⇒ (4) + 12 = 16
1d4 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 10 ⇒ (11) + 10 = 21
1d4 + 1 ⇒ (2) + 1 = 3

Talon: 1d20 + 10 ⇒ (10) + 10 = 20
1d4 + 1 ⇒ (2) + 1 = 3
Guessing that's a great big bucket of 'nope'.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will heal up some of the bite damage on Savage

cwm: 2d8 + 10 ⇒ (7, 2) + 10 = 19

"Go get them Master Savage. We are right behind you."

Hugo then moves to the south 20'.


waiting on the alchemists

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Whoops! Sorry, I thought I already posted.

Ezrek flies into the room and rises as high as he can before throwing a bomb at the hound.

RTA, PBS: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Damage: 6d6 + 5 + 1 ⇒ (4, 6, 1, 4, 1, 2) + 5 + 1 = 24

Miss: 1d8 ⇒ 7
12 pts splash DC 21

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Do we need to post an action for Savage or just have him move up and attack the hound like last time?


I'm still running savage. Waiting on Ablin.


Ablin twiddles his thumbs

Savage charges the Devil.

Takes an AOO from the hound.
but gets in a Come and Get me swing first.

to hit: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 2d6 + 28 ⇒ (6, 6) + 28 = 40 which offs the hound before it can hit him.

he closes with the devil and provokes another AOO

he lays into the devil with CAGM

to hit: 1d20 + 22 ⇒ (5) + 22 = 27 miss

The AOO lands

power attack
to hit: 1d20 + 21 ⇒ (12) + 21 = 33damage: 2d6 + 22 ⇒ (6, 5) + 22 = 33

or tries

The devil strikes back with his spear
to hit: 1d20 + 21 ⇒ (12) + 21 = 33damage: 2d6 + 22 ⇒ (4, 2) + 22 = 28
to hit: 1d20 + 21 ⇒ (15) + 21 = 36damage: 2d6 + 22 ⇒ (2, 2) + 22 = 26
to hit: 1d20 + 21 ⇒ (3) + 21 = 24damage: 2d6 + 22 ⇒ (4, 3) + 22 = 29
Bites
to hit: 1d20 + 14 ⇒ (11) + 14 = 25damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21
strikes with his tail
to hit: 1d20 + 14 ⇒ (12) + 14 = 26damage: 3d6 + 11 ⇒ (2, 6, 2) + 11 = 21

Savage takes 146 damage and looks a bit peaked.

He has to make 4 fortitude saves to avoid being slowed.

fort save: 1d20 + 19 ⇒ (9) + 19 = 28 pass
fort save: 1d20 + 19 ⇒ (12) + 19 = 31 pass
fort save: 1d20 + 19 ⇒ (6) + 19 = 25 pass
fort save: 1d20 + 19 ⇒ (6) + 19 = 25 pass

The human in disguise moves up behind Savage and attempts to remove a kidney. However since Savage cannot be flanked, it doesn't quite work.

to hit: 1d20 + 17 ⇒ (4) + 17 = 21 miss

PCs are up

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will cast HEAL and then move up 40' to touch Savage.

Savage heals 110hp of damage.
So if Savage was at rage of 147+36-8(storm)-146(devil,)+10(DR2/- on 5 hits?)+110 = about 151 hp current?
Also, does he get an AOO vs the backstabber? (I am not sure how many AOO he can take from CAGM.)

"I told you we were here to support you Savage. Now lets take this thing down.
Ablin, stop standing around, this is serious business!"

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samahin steps forward to get the human-looking enemy in range before unleashing a flurry of arrows.

All rolls are +6 if human (+12 for Many Shot damage since it's two arrows)
Many Shot: 1d20 + 15 ⇒ (12) + 15 = 27
2d8 + 20 ⇒ (5, 8) + 20 = 33 plus 2d6 ⇒ (1, 3) = 4 damage if evil

Rapid Shot: 1d20 + 15 ⇒ (17) + 15 = 32
1d8 + 10 ⇒ (1) + 10 = 11 plus 2d6 ⇒ (1, 6) = 7 damage if evil

Iterative: 1d20 + 10 ⇒ (19) + 10 = 29
1d8 + 10 ⇒ (7) + 10 = 17 plus 2d6 ⇒ (2, 6) = 8 damage if evil

Tertiary: 1d20 + 5 ⇒ (4) + 5 = 9
1d8 + 10 ⇒ (8) + 10 = 18 plus 2d6 ⇒ (1, 1) = 2 damage if evil

He instructs Buho Civetta to back down and stay with him.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Civetta looks at Samhain with pity...'When will he let Buho go? He may need grief counseling' .

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Good catch. I've gone through a few owls, but I can't shake calling them all Buho. Don't know why!

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek moves closer and tosses a fire bomb.

RTA, PBS: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35
Damage: 6d6 + 5 + 1 ⇒ (4, 4, 2, 6, 2, 3) + 5 + 1 = 27

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