Connor Τaarnfalk |
Reaction Roll: 1d100 ⇒ 51 Just barely.
After a moment of hesitation, Connor nods and dashes for the lab door.
Running & Wild: 1d6 ⇒ 61d6 ⇒ 5 I seem to recall that running rolls don't explode...
"Unka Alex said I should help!" he says, a bit out of breath, when he reaches Arabella.
ZenFox42 |
-I *know* that I posted something yesterday morning. Guess I only "previewed" it and didn't actually submit it. Oh bother.
-Alex, you can always move up to your Pace and still attack.
-Connor, the Running die is a single d6 (no Wild die), and yes it doesn't explode. Then add 2, with a max of your Pace.
-Connor, like Arabella you can also make an Agility roll at -2 this round to see if you can find and grab the sword this round.
-K'Don, ties always go to the attacker, like PF. So you hit him, and your Damage makes him Shaken.
-ALL- I said your gear was in the northeast corner once, and then NW corner the next time, which is the one Arabella noticed. I meant NE, and I've moved both Arabella and Connor accordingly.
ZenFox42 |
To finish up the round :
Arabella, you can
-Grab your gun (that's clearer than always calling it 'Reason'), and Move your Pace
-Roll Agility-2 to grab your gun, and Run
Marko takes a step north to help K'Don :
Fighting & Wild: 1d4 ⇒ 11d6 ⇒ 4 -1(weapon) + 1(gangup) = 4 is a miss
K'Don, your Fighting rolls are now at +1 because of Marko's presence.
Arabella Stormworth-Darling |
Sorry for the delay. Got mixed up.
Arabella focuses on gathering all the items we want to remove from the lab. This means Arabella's Boost device, Marko's magic equipment, plus Arabella's dagger, and Arabella's and Alexander's pistols, shot, and powder (assuming Connor is getting K'Don's sword).
GM can determine how much she can do this turn. Once she has everything, she'll begin to move toward the door but she won't run. Move her wherever she would be at the end of this turn and let me know what she can pick up. She'll only break off from gathering stuff if someone else enters the room to attack or if it sounds like something has gone seriously wrong.
ZenFox42 |
Taking a cue from how to reload a six-shooter : Arabella, your Agility is a d6. You can pick up half that many items from the pile (there's armor mixed in, as well), so pick which 3 items you want. Then you can move up to your Pace, so you can move yourself on the map as you wish.
Empty(1) or Loaded(2): 1d2 ⇒ 1
The pistols are empty, and loading them takes a couple of rounds, so there's probably no point in taking them right now. There's nothing of Marko's equipment that would help him but his rapier, which would remove the -1 to hit.
That is the wrap-up of Arabella's turn this round, so I'm going to roll initiative for the next round :
Initiative (start of round 6)
Alex : Init: 1d1000 ⇒ 251
Arabella : Init: 1d1000 ⇒ 533
Connor : Init: 1d1000 ⇒ 775
K'Don : Init: 1d1000 ⇒ 242
Marko : Init: 1d1000 ⇒ 300
WindDancer : Init: 1d1000 ⇒ 783
Katana : Init: 1d1000 ⇒ 97
Orcs : Init: 1d1000 ⇒ 63
So in order : (WindDancer), Connor, Arabella, Marko, Alex, K'Don, Katana, Orcs
Connor Τaarnfalk |
Uh-oh... I didn't hear anything about your sword. :o( Okay Mr. GM, my intent is to find/grab K'Don's sword and run it back to him. :op
"There it is!" Connor cries triumphantly as he finally recognizes K'Don's sword and pounces on it. He immediately spins and tears off towards the orc.
Running: 1d6 ⇒ 6 => 6 + 4 + 2 = 10. Not enough to get him all the way there. Map updated. Next!
ZenFox42 |
Connor, I just noticed (right after the hour deadline, of course) your Running die was a 6. But then you show "6 + 4 + 2"???
I'm going to assume the 6 is your original, fixed, Pace and the +2 is my houserule.
Then IF the 4 is the die roll -2, why is that?
The way I figure it, you should be able to move 12 squares with that roll.
Arabella Stormworth-Darling |
Faith will grab her Boost Goggles, Alexander's and Marko's swords.
Assuming that is her action for last turn, this turn, she will run to get to the door with no planned action beyond that.
run: 1d6 ⇒ 3
Result: runs up to 11 squares.
She'll try to draw Alexander's sword from its scabbard as she moves.
If needed:
MAP: -2
agility: 1d4 ⇒ 4
wild: 1d6 ⇒ 5
Result = 3
If the roll was needed, then she did not get the sword drawn.
ZenFox42 |
-I moved Faith's image to place her next to Alex, but not next to the Orc. That took 10 squares. Feel free to adjust if desired.
-The roll was needed, the rapier is not drawn.
-Alex, Faith hands you your rapier in its scabbard. Drawing it AND attacking this round would be -2 to the attack, no Agility roll needed. And you get +1 due to Katana ganging up.
Alexander James Taarnfalk |
Good question K'Don, I'm wondering that too. Do Agility rolls not get to explode?
Alexander's dirty face brightened as he saw Arabella and Connor come running with their weapons. "You're no match for us now!" he blustered at the orc, accepting the rapier Arabella tossed to him and whipping it out with the ring of steel.
rapier: 1d8 - 2 + 1 - 1 ⇒ (5) - 2 + 1 - 1 = 3
wild: 1d6 - 2 + 1 - 1 ⇒ (6) - 2 + 1 - 1 = 4
explode: 1d6 ⇒ 1 = 5
However, in his eagerness to beat back the orc, he nearly forgot the wound he had taken, and was forcibly reminded of it when he overextended and received a jolt of pain for his trouble.
"Blast! ...Never fear, Arabella, Connor, we'll soon have these ruffians dealt with!"
Arabella Stormworth-Darling |
wild ace: 1d4 ⇒ 1
Sorry about that. Still no dice. :)
"Keep fighting!" Arabella yells in response to Alexander's encouragement. "I have my equipment now. I can help!"
ZenFox42 |
Ok, so everything above stands as-is, except me, I'm rolling on the floor after K'Don's roll...
Marko attacks Orc B :
Fighting & Wild: 1d4 ⇒ 21d6 ⇒ 6
Explode: 1d6 ⇒ 2 = 8 -1(weapon) +1(gangup) = 8 vs. Parry=6 is a Success
Damage: 1d4 + 1d4 ⇒ (2) + (2) = 4 Does not get thru Toughness=8
Katana attacks Orc C :
Fighting & Wild: 1d8 ⇒ 41d6 ⇒ 1 = 4 +1(gangup) = 5 does not get thru
Orc B attacks K'Don, the half-breed traitor :
Fighting: 1d8 ⇒ 51d6 ⇒ 1 = 5 does not get thru Parry
Orc C attacks Alex, already wounded :
Fighting: 1d8 ⇒ 11d6 ⇒ 6 = 6 does not get thru Parry thanks to his rapier! Good timing!
=======================================================================
Next round, I believe...
Initiative (start of round 7)
Alex : Init: 1d1000 ⇒ 591
Arabella : Init: 1d1000 ⇒ 796
Connor : Init: 1d1000 ⇒ 465
K'Don : Init: 1d1000 ⇒ 74
Marko : Init: 1d1000 ⇒ 187
WindDancer : Init: 1d1000 ⇒ 983
Katana : Init: 1d1000 ⇒ 614
Orcs : Init: 1d1000 ⇒ 557
So in order : (WindDancer), Arabella, Katana, Alex, Orcs, Connor, Marko, K'Don
Arabella Stormworth-Darling |
Arabella will check to see which crystal is slotted in her goggles.
1 Agility 2 Smarts 3 Strength 4 Spirit 5 Vigor
crystal: 1d5 ⇒ 3
Strength Crystal is in place. So Arabella's action this turn will be to swap out the Agility crystal for the Strength crystal in preparation for either boosting the group's fighing ability or lowering the orcs'.
ZenFox42 |
Katana attacks Orc C :
Fighting & Wild: 1d8 ⇒ 81d6 ⇒ 1
Explode: 1d8 ⇒ 7 = 15 + 1(gangup) = 16 vs. Parry 6 is 2 Raises!
Damage: 1d8 + 1d4 + 2 + 1d6 ⇒ (6) + (4) + 2 + (1) = 13 vs. Toughness=8 is a Raise, so a Wound!
(no point in Exploding the d4)
Orc C drops.
(Y'know, I think since y'all escaped, my NPC's have dropped almost every single Orc. That's kind of boring...)
Alexander James Taarnfalk |
That cloaked character - is that Katana?
Seeing the odds change in their favor, however temporarily, Alex was encouraged to rush at the last orc standing.
rapier: 1d8 + 1 - 1 ⇒ (3) + 1 - 1 = 3
wild: 1d6 + 1 - 1 ⇒ (6) + 1 - 1 = 6
explode: 1d6 ⇒ 4 = 10
dmg: 1d6 + 1d4 ⇒ (5) + (2) = 7
"Take that, you blackguard!" he yelled, his blade zipping through the air.
Arabella Stormworth-Darling |
Arabella stands in the middle of the room where she can aim "reason either at the door or at wherever Gerta disappeared to and says, "Grab your gear. I'll 'reason' with anyone who comes in."
If the desk is in the middle of the room, she'll stand on it while people what they need.
ZenFox42 |
Katana drags the Orcs in the hall into the room and closes the doors.
Then she tries to tend to Marko's wounds :
Healing & Wild: 1d4 ⇒ 21d6 ⇒ 5 - 1 (his wound) = 4 = Success = Wound removed!
She manages to bind up the cut enough to stop the bleeding.
She also stays "on alert", walking around the room, swinging her arms wide every once in a while. She takes a look at where Marko said he saw a sliding panel, but doesn't find anything unusual.
It will take about 5 minutes for everyone to get "suited up" into their armor and such.
Anyone doing anything special during that time?
Arabella Stormworth-Darling |
I suspect the answer to K'Don's question is no, just because I doubt Gerta would leave such powerful components around in the lab. But maybe she did and just relied on the orcs to keep Arabella from touching the stuff. So let me know. There is one other things Arabella will try, once K'Don is suited up and able to assist in watching for the arrival of more orcs and/or Gerta.
Arabella holsters "reason" and takes a look in the vicinity where the secret door might be hidden. She's looking to find the door. I think you said that was Investigation skill, but I provided a notice in case there was something else in the area worth noting.
Notice: 1d6 ⇒ 5
Ace: 1d6 ⇒ 3
Result = 5 (Success?)
Investigation: 1d4 ⇒ 2
Ace: 1d6 ⇒ 5
Result = 5 (Success?)
Then she'll try to open the safe. I know that is safe-cracking, but I assume it uses the lock-pick skill.
lockpick: 1d4 ⇒ 2
Ace: 1d6 ⇒ 1
Result = 2 (failure)
"Marco! Can you try to open this thing. I think there are goodies inside we might want to take."
Alexander James Taarnfalk |
"Uncle Alex," Alexander absentmindedly corrected the worried boy. It wouldn't do for him to go about sounding like a peasant of no education. He flipped through the papers on the table, looking for anything of interest, but paused long enough to ruffle Connor's hair. "You did well, Connor - but we cannot take what we cannot hold. Gerta may be returning at this very moment with another pack of savages. Unless we can convince them that we can do whatever it was that she was doing, and do it better than her, I don't think the orcs would leave us be. And even if we can do better than that scabrous dwarf, I shouldn't believe we would wish to! Not to aid some mad orc in the wilderness," he huffed.
"I fear K'Don has the right of it - we must needs escape, and cause enough chaos here that they shan't have time to chase us down. Then we may alert what passes for the authorities in this country, and see to it that no others are taken as we were. Taking what we can from here is only right, after the forced labor we were set to. Arabella, what did you find in that lab? Anything of use?"
Yeah, Alex has one Wound. ZF, does he find anything among those papers?
Arabella Stormworth-Darling |
Arabella will take every crystal she can find, including the ones in the device for "training" crystals to have higher potency (while leaving the booby trap of the charged Leyden jars in place, in case Gerta survives and tries to use the device). "Everything else in the lab is of no special use."
GM: if this is not true, let me know. I presume Gerta keeps her own devices either on her or in her safe, not lying around in the lab, but presumably Arabella would be aware of anything unusual that uses weird science (as opposed to chemicals of the normal sort like acids and bases).
"I'd like to get the safe open and take anything she has in there, but I'd rather just get to the hover car and see if we can make our escape rather than spending time trying to create distractions. A fire could create problems but we need to wait for WindDancer to get back and be sure we can get to the exit before we burn or destroy anything here."
Arabella Stormworth-Darling |
Yeah, Alex has one Wound. ZF, does he find anything among those papers?
In case it's tomorrow morning before ZenFox gets to answer that question, I'd recommend making a roll with the investigation skill if you have it. That's what he's been using for search activities, rather than notice.
Alexander James Taarnfalk |
Thanks, Arabella. No Investigation, so Notice will have to cover it, I'm afraid.
Notice: 1d6 ⇒ 3
Wild: 1d6 ⇒ 4
ZF, how large is the safe? Is it bolted to the floor? What I'm getting at is if it's small enough for two people to carry with us to the flying contraption (that's on the far side of the lab, right?).
Also, it would be really satisfying to drop it on Gerta from a height. *shakes fist at dwarf*
Connor Τaarnfalk |
"Oh," says Conner in a small voice, disappointed his idea was of no help. Then, for the first time, he realizes Alex is hurt.
"Unka... Uncle Alex, you're hurt! Don't be hurt!" He grabs Alex's hand in concern.
Psionics (Healing) & Wild: 1d8 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (1) - 1 = 0 => 5, Success; remove one Wound
I'm liking the sound of that safe-dropping thing...