Exploring the Savage World of Keltica

Game Master ZenFox42

A Savage Worlds campaign in a fantasy setting (Elves, Dwarves, magic, etc.) with pre-Civil War technology (steam engines, locomotives, but only single-shot guns and no electricity).

CURRENT MAP


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Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

I have been super busy. But I'm going to make time tonight. I'll write up the stats and add it to my character sheet.

I'm re-reading the text now. And I see what you mean. But I plan on keeping it to one wolf at a time, regardless of my rank. I don't want to roll for that many extras anyway.

And yes I'll be re-skinning the Bodyguard stats.

-Posted with Wayfinder


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Was it decided that WindDancer should be tucked in Connor's bag or shirt or something for the baronial audience? Or is it okay for her to be riding on his shoulder as usual?


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

Oh, and I'll be using the light trapping again. So the damage is reduced by 1 die type. So instead of Strength +d8 (or 2d8) damage, it will be (2d6 with armor piercing 4).

-Posted with Wayfinder


Marko - no rush! And altho the intent of my question was focused on the higher-ranking creatures, I do appreciate the no-multiple Novice creatures self-limitation, too!


ZenFox42 wrote:
Connor - either upgrade Investigation and Psionics, or add Lockpicking or Climbing at d4 - which are you doing? Keep in mind, trees may or may not always be available to climb up, and if they have lots of limbs you don't even need to roll...

Sorry for the radio silence, been super busy. I think I'll take climbing and lockpicking!


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

Oh, that was just me having a little fun with colorful language. I used to write Buffy fanfic, so that kind of stuff makes me smile. And it's how I'm explaining using summon ally. The way I see it, Marko's spell book already has all the spells he'll ever learn. He just hasn't "paid the price" yet to access them.

-Posted with Wayfinder


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

And to quote from Despicable Me:

"That... was... AWESOME!"


Marko - that was great! Not that I'm looking for ways to be devious, BUT... >:)

You've mentioned a spellbook a couple of time - are you envisioning a D&D-style actual book that could be, say, stolen or damaged? And if it already has all the spells you'll get, I'm just curious as to where it came from? Not that I'll change the backstory (for real), I just want to see what your thinking is...

And in your mind, does Marko have to have the tooth fetish on him in order to cast the spell forevermore?


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

Yes, he needs the fetish for this particular spell. So if he lost it, he'd be out of luck until he could make a new one.

The spell book was a gift from his grandfather back in the old country. Losing it would prevent him from learning new spells and could probably give him some sort of penalty. Possibly a cumulative -1 to spellcasting and knowledge arcana for every day without it. I'll leave the details up to you.

The way I see it, reading the book every day is how he "pays the price" for his magic. So, yeah, losing it would be super bad.

-Posted with Wayfinder


OK, thanks to everyone for getting back into posting again. If someone could summerize the important facts as they relate to the story and K'Don I would appreciate it. I think some of this should maybe should have been done in the discussion board, but I just want to get caught up and get things moving agin.

So Fox, where are we? Bed, Bar, Mayor house?


Opps, this is discussion. My bad, thought I was on the game play board


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

We're currently talking to the Baron. He wants us to protect the town of Roxbury from an Orc named K'Plech. The GM wants you to make a Common Knowledge roll. Hopefully you know something we can use.

-Posted with Wayfinder


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

K'Don, don't forget your 1d6 for the wild die.

-Posted with Wayfinder


Thanks


Marko - since you've got these self-imposed vulnerabilities (loss of book or fetish would be very bad), is there anything to compensate for them?

Either something you've already worked into your character, or something you would like to suggest for me to consider?

Because AFAIK a "Wizard" in SW wouldn't normally have those weak spots for me to exploit (BWAHAHAHAHA...). ;)

Or is that just how you want to play this character?


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

I kind of enjoy playing characters that are vulnerable. It makes moments of heroism all the more rewarding. Plus these weaknesses tell a story and allow for role play.

So yeah don't worry about it. Exploit to your heart's content. The worst you could do is kill my character. And that just means I get to roll a new one. And I love doing that.

-Posted with Wayfinder


PP 15/15 | Bennies 3/3 | Venom Strike 1/1
Marko Montalvo wrote:
I kind of enjoy playing characters that are vulnerable. It makes moments of heroism all the more rewarding. Plus these weaknesses tell a story and allow for role play.

This.


K'Don has Alex's number, all right. :D


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

I'm guessing that whether or not the Baron dealt square with the Orcs might be irrelevant. I doubt the settlers were intimately involved with any double-dealing. They probably went where they were told they could go. And if nothing else, stopping bloodshed is a good idea.


I'm sorry to hear things aren't going well for you, Yoricks. I hope matters clear up/things become easier for you soon.


The 3 tests are a question, a puzzle, and a fight. It could be fun.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

You really do want your eyelids ripped off, don't you. :op

Looking forward to the tests, though. Does WindDancer get to "help?"


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

What... is your name?

What... is your quest?

What... is the air-speed velocity of an unladen swallow?


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

You must bring us .... [blaring music!] a shrubbery!


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

On a whim, I picked up the East Texas University Savage Worlds setting. This is quickly becoming my most favorite thing in the world. I need to trick my gaming group into playing this.


Marko - LOLL (literally) on the Monty Python reference. Thanks, I needed that. That used to be the message on my answering machine ages ago : "He who would wish to speak to meee must answer first these questions threee...".

ETU sounds exactly like Buffy went to college and the Hellmouth went with her. I suppose the PATRIOTs could need to go there sometime to investigate something...

And that somehow led my thoughts to...Savage Worlds RWBY!!!! What a combo!


PP 15/15 | Bennies 3/3 | Venom Strike 1/1
ZenFox42 wrote:
ETU sounds exactly like Buffy went to college and the Hellmouth went with her.

It also brought to mind the very promising but early-demised Lovecraftian campaign I was in, set at Miskatonic University. We ran into some seriously weird stuff in an academic setting.

Quote:
And that somehow led my thoughts to...Savage Worlds RWBY!!!! What a combo!

Dibs on Jaune! :o)

Actually, there are so many excellent characters in RWBY it'd be hard to go wrong. Even Professor Oobleck's a killing machine, and who wouldn't want to wield a thermos that transforms into a flamethrower (not to mention "dog launcher")! Not that I'd have the energy to play him...

Quote:
The secretary does as indicated, picking the horses for you (if you're any judge of horse-flesh, they are the oldest ones in the stable...

Except for WindDancer's pony, surely. :o)


Couple of thoughts -

I'm not sure why Arabella wanted to know if the Orcs would have guns, but everyone should keep in mind that guns are nothing special in SW. Guns have the same damage-power as Marko's and Connor's *weakest* Bolts, and far LESS than one of K'Don's attacks. And the fact that they take so long to reload keeps them from being a big threat.

And FWIW, work changed my schedule without telling me, and so for the next month Mondays and Wednesdays will be my "light" days, only able to post first thing in the morning for the entire day. Doesn't really change anything.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I guess I'm reflecting the expectation that guns ultimately replaced bows and arrows. Plus doesn't a gun do more damage than an arrow? What are the relative advantages and disadvantages of the two?

I know an bow can be fired more often.

Regardless, it's good to know what the enemy has to work with.


Guns in SW don't become any more deadly than arrows until they become multi-shot (revolvers, semi-automatics, automatics), when you have the ability (within the game system) to fire 2 or 3 shots at the same target in one round (ouch!) or spray an area with bullets. That's why we're in the era just before rapid-fire guns were invented.


What would the title of the leader of the settlement be? Mayor?


Heh. Well, he's a "cleric"...don't know what a minister of a generic religion would be called, how about "Father" for lack of anything better?

The settlement is so small, I can't think of a title for the leader. <Googling...> How about magistrate? But you may not know that, so "mayor" is fine.


QUESTION FOR EVERYONE

SW has a way to handle *groups* of friendly NPC's ("Allies") in battles, and puts the players in charge of them.

Would it be too much too soon for y'all to also be in charge of these Allied Extras in a battle or two, or do you want to just focus on your PC for the time being? You roll once for the group, without a Wild Die. Other than that, it's the exact same mechanic!

Doesn't matter to me one way or the other. Please post your opinion ASAP, thanks!


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

How about rolling the group thing to determine how the battle goes in general, but let the PCs battle it out individually with a group of orcs to give the detailed feel of battle? Perhaps the leader and K'Don can battle it out with the rest of us dealing with the assisting warriors.

I'm not much interested in trying to learn a new subset of rules if this is likely the only time we will be in this sort of situation.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

I'll abide by the majority decision, but I'm not keen on more new stuff when I'm still learning what we have (RAW plus houserules).

Arabella Stormworth-Darling wrote:
How about rolling the group thing to determine how the battle goes in general...

Not sure what you're suggesting, Arabella. I definitely don't want one roll of a die determining the total outcome of a fight.


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

If I remember correctly it's pretty easy actually. They are "extras" so no wild die. You just roll their fighting, shooting, etc. They don't get Bennies, so all it takes is 1 wound, and they are off the table. Whether that means dead or wounded is left up to the GM.

-Posted with Wayfinder


Wow, everyone stayed in out of the cold and posted posted posted...

80)


I guess it depends on the mechanics of group combat. Is it simple stuff or is there a lot subtle things I'd say no, if its just a couple of new things I'll try it


I'm having that foreshadowed memory meltdown every time I have to roll anything, so I'd prefer not to try to learn anything else new. That said, one roll doesn't sound too taxing, so if everyone else wants to, I guess I could live with it.


K'Don -

ZenFox42 wrote:
K'Don, you currently have leather armor (+1 to Toughness). Chain (+2) costs 300 SP, plate (torso only, +3) costs 400 SP. Shields are not an option for "great"-weapons since they take two hands.
ZenFox42 wrote:
Regarding any non-magical items for purchase, check the SW manual first (which *is* very limited).

The prices for simple, basic armor and weapons are on pages 52 (hand weapons), 53 (armor), and 54 (ranged weapons) of the Deluxe manual.


ALL - regarding the Allies, let's make the next battle just the PC's. I will verify that using Allies is as simple as it seems, and then ask again.


Please forgive my inability to remember some things. It has happend over the last few years so please be patient. If I ask the same question several time, just be nice and answer it again.

I write things down only to forget where I wrote it.

So please give me the link to the "SW manual first (which *is* very limited)." I also misplaced the little "instruction book' OK? Thanks for being patient.


HEY LIZARD, K'DON IS ADDRESSING YOU DIRECTLY

Where are the smiley faces for this format? Anyway, put a big smiley face here, as it is not a challenge, just emphysis.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1
K'Don Son of Ugal of HouseUshah wrote:
HEY LIZARD, K'DON IS ADDRESSING YOU DIRECTLY

I see that. :o) Nice plot back-fill for the (sadly, failed) recon she did.

WindDancer doesn't "speak Common" yet, but she's quickly picking up words and phrases by associating them with Connor's thoughts and emotions. His reaction to her being called a "pet" back at the harbor, for example, is why she glared at you when you referred to her that way more recently. She may not understand exactly what "pet" means, but she knows it's derogatory (and that Connor doesn't like it).

She would've looked at you when you spoke her name, and watched and listened to you. (I can post that in Gameplay if you want, though at seems a little late for something so insignificant.) The meaning of what you said, she would have gotten via Connor (who I presume would've been amenable). The few moments of quiet before she took off was her "talking" with Connor about the plan.

Quote:
Where are the smiley faces for this format? Anyway, put a big smiley face here, as it is not a challenge, just emphysis.

I dunno, I've always done them the old-fashioned way here. :o)

(P.S. I feel your pain on forgetting where I write down/put stuff.)


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

I'm looking like crazy for a Healer's Kit or some equivalent in the Deluxe book. In the fantasy companion the closest I found were healing potions, but those are super expensive. We may need to house-rule this.

In a Savage Worlds Conan game I'm playing in, we're using Beasts and Barbarians for our system. Im that book, a healer's kit costs $50.


What does a Healer's kit do for you in B&B?


How bizarre - I found this in the Deluxe edition in a pre-made character's equipment : "A very good first aid kit (+2 to Healing, 4 uses)".

But the book itself doesn't mention it anywhere else, or how much it costs!

Can't find anything on-line about "healer's kit", either. They're mentioned, but not defined.


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

In B&B the Healer's kit just allows you to make Heal checks without a penalty. It contains clean bandages, salves, etc.

-Posted with Wayfinder


Without a penalty due to your Wounds? The target's Wounds? Both? How many uses? I'll try to come up with something here once I can use theirs as a guideline.

Wow, I just discovered two major discrepancies in the book!

Page 25 :
1. Every success and raise on a Healing roll eliminates a wound.
2. The healer must subtract not only his own wounds from the roll as usual, but those of his patient as well.

Page 78 :
A. A success on a Healing roll removes one wound, and a raise removes two. Further raises have no effect.
B. The healer must subtract the patient’s wound levels from his skill roll.

I can see 2 and B agreeing, because Wounds always subtract from Trait rolls, so B is just not stating that explicitly. Still, it's confusing at first glance.

But 1 and A are just completely different. The SW guru says that A takes priority.


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

I believe you take a -2 penalty for making a heal check without supplies. And that's what I was referring to. Wound penalties are in addition to that.

-Posted with Wayfinder

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