Wow, Tierce, this is absolutely fantastic. I'm the kind of person that will sit down and read a campaign setting cover-to-cover just because I love uncovering myths, legends, and secrets. I guess you could say that I have the adventurer's itch. You are scratching that itch.
I'm currently working on the prologue of this adventure. We've advanced far enough in the storyline for you guys to read it and for there not to be any spoilers. Once its finished, I will post the link here
psst guys, go app for felisin's campaign. Don't do it for yourself, do it for me, so that Hairy has more options to choose from so he doesn't choose someone with terrible grammar!
Confound you Boomer for stealing my Lore Warden slot! I kid you not, that was precisely the build I intended to post until I saw yours. By the way, Tierce, I noticed that person post on the boards earlier, and dropped a friendly hint about spelling and grammar, but to no avail, clearly. I literally would not be able to play with someone who writes like that.
Boomer, in the thread where I tried to give him a few tips he said that English is his native language and he is "gust not a good speller." Oh, well. But, not really. My reaction to that was actually more like "Dear sweet Zombie Richard Tap Dancing Nixon what have we done to this country?"
Anyways, I posted in Felisin's thread asking about an arcane archer option which will start as a basic fighter(archer), so we could totally tie in with each other.
HP 11/11, AC 16, Fort +3, Ref +5, Will +1, Grit 0/3
Cool, sounds fun. :)
I don't know how sold you are on the arcane archer, but the Myrmidarch Magus basically does similar things from day one. If you haven't taken a look, You should
who needs healing these days, have you read treantmonk's guide on groups? Completly clashed with my ideals of party roles like back in AD&D. That a group can get away with an off healer during combat and pots and wands afterwards
Edit: Will probably keep Groden up for app. If he isn't chosen, no whoop.
Hey, I'm always down for some unorthodox party makeups. In my first game ever (Labyrinth Lord), we all chose different classes, but after that first game we pretty much did whatever we want. One of my favorite games was when everyone played full or 3/4 martial classes. We had no magic and very few skills. It basically played like a tactical wargame, but with personality. We had a blast formulating delicate plans and ambushes since we didn't really ave a chance otherwise. Can you link that guide, Tierce, my google-fu is weak before lunch and I can't find it.
Boomer, I was thinking perhaps we could both be involved in the same military organization. Maybe even just the local army?
I switched to a paladin instead of a fighter, realized Groden is more of a holy fighter. And Jacob, you want to read the intro to treantmonk's guide on wizards, it talks about which classes are needed and which ones are useless
Oh, yeah. I'm actually playing that guide in a Kingmaker game right now. I was hoping that there was some sort of guide dedicated to just group tactics and unusual party builds.
I've got one of those too, as Nemesis my undead lord cleric. Ask Jacob, I'm a party of one with my skeleton buddy. He's a burning skeleton :D
edit: one thing I would recommend for your witch, consider a dip in either undead lord or sorcerer (undead bloodline). Then you can either get a more powerful minion and negative channel or be able to cast mind effecting spells on them.
Yeah but their is a difference of power between undead lord and gravewalker. A undead lord creates one companion whose HD can only be a max of half their cleric level, only a skeleton or zombie type too. They also have to use channeling. A gravewalker can control any undead or number of undead up to their caster level, its also a constent ability that cost nothing. This gives a gravewalker the ability to control more then one undead and if said undead can create spawn then you can have a army in no time, just by controlling the spawners.
For example a 9th lvl gravewalker can control a wraith and wight, using them they could spawn an unlimited amount of undead that are controlled by the gravewalker thru proxy. While a 9th lvl undead lord could hope for a max of nine 1 HD undead not counting their companion undead.
Not that I would abuse the ability. Well not as a PC anyways. ;P
P.S. I know giving the GM ideas is bad but I feel the need to explain my choices sometimes, SORRY! XD
you have given me ideas. Ideas for my undead lord in Jacobs campaign. I was thinking of taking a dip in sorcerer to give me the ability to use my command spells on undead, but I may need to look at taking a dip in gravewalker witch
Tierce I am the type that thinks in terms of tactics, most of all grand scale. If you saw my NPC Soris Inkcaller, well lets just say he is even greater then a gravewalker and he is not limited to undead. He enslaved a pair of dragons and they even like it. ^.^
I have to work tonight, so I'm posting my actions here so that I don't hold up combat.
Groden! I'm coming!
Isaac attacks the zombies surrounding Groden with Channel positive energy to harm, then with his morningstar. After the fight, he will expend all 3 remaining channels on healing injured, especially Groden, if necessary.
Tierce I thought you were being a little hard on the guy you said made your eyes bleed but BY GOD he just did it to me. No wonder you came crying to us. I understand your pain now. XP
Yeah, I'm more than happy to help a new player join the gang, but he's not even trying to spell better. I can teach play by post, but I can't teach spelling.