Expedition to the Dungeon of Graves

Game Master ScytheMaster

A journey to the environs surrounding Rappan Athuk with a view to setting up a base for delves into the dread Dungeon of Graves.


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Indeed you did leave in the morning so yes, its around noon now. And I am going with the 6 miles per hex rule. You do know of an inn that is situated halfway toward Derindin. Called the Broken Tankard, it serves as a way station along the road and is often used as a stopping off point.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

Where on the map is Castle Calaelen?


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

"We can look at the maps ariding'."


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"Very well. I hope we are going in the right direction!"


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

"The Broken Tankard, eh? Maybe not the ideal name for a tavern. Are we expected to drink our ale right from the barrels?" Xanthar muses aloud. "Still, as long as the food is hot, the ale is cold and the beds are reasonably soft, it sounds like our best option to pass a comfortable evening and I suspect those will be few and far between in the coming days."


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"It seems there will be no need to investigate the abandoned abbey then. A shame, I was curious what secrets it might hold. Very well then. To the Broken Tankard!"


Kendel do not disagree -It could be our last night sleeping in a bed for really long time


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tomkin begins to whistle as they head out.

Tomkin's whistle--Bridge over River Kwai


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

"I suspect you'll find secrets aplenty where we're headin', mage. By Dwer's beard, my left elbow is tingling and THAT is usually a sure sign that trouble is on the horizon."


Mythandyr wrote:
Where on the map is Castle Calaelen?

It's not shown on the map. Apart from it being west of Zelkors Ferry, that is all that you know. Zelkors Ferry is situated on the small peninsula about 3 hexes west of the no.5, just below the Dragon Marsh Lowlands.


By the time you site the Broken Tankard it is early evening. You crest a low hill to see the road leading down past it. A light drizzle has begun falling from a sky that has gradually got more leaden as the afternoon has worn on. The inn is surrounded by a high stone wall with an open wooden gate giving entry to its courtyard. Several lamps are lit which illuminate the general area around the building in the growing gloom. Far to the North, storm clouds are gathering and a brief flash of lightning illuminates a towering tor in the distance. What looks like a ruined structure could be glimpsed atop it.


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"Let's make our arrangements for the night and see what is known about those ruins on yonder peak..."

The wizard intones, morbid curiosity evident in his voice.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

"Rain. How I despise rain! It never rains in the glittering halls of Kelbhad, you know. How you surfacers put up with this, I'll never know. It makes this night spent in a warm, dry inn all the more desirable. Come, lads, let's get inside and get something warm in our bellies and something cold in our throats to wash away the dust of the trail."


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

"Aye, warm food. I don't know how you survive on only three meals a day!"


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

"How often do you see a roadside inn with such high walls? I wonder how dangerous this road really is. "


Barius will follow Xan into the Inn.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tomkin smiles:
"Bandits can grow quite tall you know."
He dismounts and leads his dog and pony.


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft
Tomkin the Doughty wrote:

Tomkin smiles:

"Bandits can grow quite tall you know."
He dismounts and leads his dog and pony.

Tomkin is LITERALLY a dog and pony show. ;)

"Good walls make good neighbors, mage." Xanthar replies then shakes his head wondering where he came up with that phrase, something about it seems...familiar.

Xanthar looks around for a stable boy or just a stable to house his mount, then proceeds into the tavern whistling a jaunty drinking song in anticipation of the libations to come.


male Human Fighter 1 HP:12 | AC:17 T:12 FF:17 | F:+4 R:+2 W:0 | Init:+2 | Per +1

Sinnoth takes a look around examining the inn for signs of danger.

per: 1d20 + 1 ⇒ (18) + 1 = 19

He follows his compatriots inside to the inn's walls and waits with his companions for someone from the stables to show up sliding of his horse and putting his hands on his greatsword.


Kendel accompany Xanthar in case a danger lies ahead.

Not that fast Xanthar, lets see first if there is no danger awaiting for us

Perception: 1d20 + 2 ⇒ (5) + 2 = 7


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft

I'm sorry did I miss something? Isn't this a known tavern that people frequent? The last two posts have made it seem like this is some Scooby-Doo style haunted tavern.


Well, we are in an expedition to the dungeon of graves, it is Ok if we start practicing our paranoia :)


Male Human Wizard 1 | HP:9 | Init +6 | Perc +1 | AC:12 Tch:12 FF:10 | Fort +2 Ref +2 Will +2 |

And they would have got away with it if it wasn't for those meddling kids...


Male Dwarf Fighter 3 | HP: 37/37 | Init: +2 Perc: +1 | AC: 21 Touch: 13 FF: 18 | Fort: +6 Ref: +3 Will: +2 | Move: 20 ft | Darkvision 60 ft
Mythandyr wrote:
And they would have got away with it if it wasn't for those meddling kids...

Nice. :D


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

It has only been five days--I am optimistic.

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