Expedition to Demonweb pits. (Inactive)

Game Master Aku Warashi

Map; Items of Legacy

Demonweb Map


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Human Hero Killer1 / Holy Assassin1 / Deceiver2

Conveniently situated just inside the city gates is the not‐so‐ cheap but cheerful Wyvern’s Head Inn, an establishment built to cater for adventurers and liberate them from as much of their ill-gotten gains as possible.

The inn is a large, ramshackle building with many wings, roofs, towers and balconies, added on as its popularity grew over the years. In addition to food, drink, accommodation and stabling, the Head also has its own adventurers’ store which sells a variety of useful gear at standard prices.

The main barroom is capable of seating a couple of hundred hungry heroes at rough wooden benches and tables. The floor is covered in straw to mop up frequent drink spills, and the walls are hung with faded maps and rusty old weapons and shields.
Dominating the room is an impressive stuffed wyvern’s head. Nicknamed Grimjaws, the head is enchanted – at irregular times during the evening, it speaks in a low rumbling voice of legendary dungeons and ruined towers. Several adventuring bands have become rich from Grimjaw’s ruminations over the years.

There, four famous and experienced adventurer, rest from their travel, that for one motive or another, lead them to stay in that Inn, at that particular time.

Please, describe your character appearance.


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Entering into the main tap room is a very rustic and travel-worn half-elf. Dressed in forest greens and browns, the fellow stands about 6'1" with broad shoulders and powerful looking arms. He shoulders a worn backpack and carries a great black composite bow. At his hip rides a longsword in a battered scabbard, and a well-used dagger. While his cloak obscures most of his body, an keen observer might be able to see what looks like some sort of mail shirt under his woodman's' clothing. As he opens the door, outside you can see a very odd sight. A giant elk with riding gear is standing on the edge of the street. The half-elf turns and speaks to the beast.

"Now stay there until I come out...and no wandering off this time!"

He sits down near the entrance and orders a flagon of ale and a hearty meal, paying for both in a strange foreign coin. He tucks in with gusto, but still keeps his wits about him, a wary looks sweeping the room every few seconds...eyes always darting and searching, but for what...well maybe it is better not to know.


Eamch walks past the giant elk standing in front of the inn as he makes his way to the door. "Well, this should be interesting." he murmurs to no one in particular.

Next to enter is an unarmed human of unremarkable size. He seems a little out of place in his finery; he wears a blue coat and black garments edged with a silver braid; clothing of sufficient finery for meeting with minor royals or dignitaries. The only thing that seems out of place is a small backpack cinched tightly to his shoulders. His black hair is pulled back and his blue eyes search the room as he steps in. He spreads his arms a bit as if expecting to be recognized when he comes in, and his face and mood seem to drop when he isn't.

He moves up to the bar, working his way into a stool. "A drink," he asks the bartender. "Beer, wine, whiskey. Whatever you think is the best you have at the moment." His smile makes it clear that he trusts the bartender's judgment. He'll savor the drink, whatever it is, and stay half turned toward the room. Not from a sense of needing to watch his back, but to survey the room for anything interesting or amusing. When a server asks about food, he'll just nod and ask for "Whatever you think is best from the kitchen tonight."


A clamour of steel precedes Karla. Through the door, the noise of each step can be heard, rumbling through the air and through the ground, like the stumping rumour of an army.

First through the door comes a mailed fist, preceding a thick cascade of lumped blood-red hair crowning a thin stern face. Her steel-grey eyes scan the room with calculated slowness, then her mouth curls in a smile, or a sneer as she speaks, her voice resounding like a drum through the barroom. "Nice head... Worth the stinking trip and the measly orcs I guess. Whiskey! ...Please..."

Karla eyes the two newcomers and moves over to them. Her muscular body rolls while keeping an impeccable posture, making her movement look like a tower, if towers could move...

She releases the two greatswords strapped to her back and puts them beside her bench as she sits: "Greetings, may His Loyal Fury watch over your rest. I'm Karla, Torm's Servant, and hungry enough..."


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Gargamal looks up at the warrior and says
"Dont say '..to eat an elk!' He may be smelly and foul tempered, but he is a good and loyal companion! here, help yourself to this mutton and cheese!"


Karla smiles at the ranger: "Now that's what I'm talking about. I like you, elk-man! Nice beast you got out there. I'm just wandering why it ain't in here with you. SURE SMELLS BETTER THAN SOME OF THE WET CHICKENS AT THE BAR!" she roars defiantly in a staccato voice.


Eamch smiles at the bawdy arrival. "This is too good to pass up!" With a few coins left on the bar, he takes his drink and food and makes his way back to the door and the half-elf's table there. "Pardon me for stepping in uninvited, but this is too good to pass up. Did you say that beast out there is yours? And now this... formidable delight. I'd wager if anything interesting will happen this night, this table will be the involved in it, if not the center of it."


"Better: I'd wager we'd be the cause of it!!" Karla blurts, her voice like steel on porcelain, as she pushes back her hair and stares for the barman to bring the bottle.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The tavern wenches take your requests with a gracious and charming smile. If you didn’t know better, you would swear they were sincere!

Feeling comfortable with each other, even though no one said anything about himself, it’s clear that each one of you is an experienced adventurer. It is expressed in the way you walk, the way you look at the place, your bearing and by the unmistakable glint of magic, that each long tern adventure is at one point or another, able to recognize.

Not that much time later, meal is served as requested by the man in blue coat and black garments.
A busy looking Halfling is accompanying one of the girls and as she delivers the meal, chicken with buttered carrots and mashed herby potatoes served with a pint of Derring Do dark ale, the Halfling says ”Now you hear me here lordling. Got lots to do and unannounced visits get served what the house has in the day, want more than that? Lean the lesson and send warning first!” he says and then move away, muttering about how busy he is, how the payment is not ever enough, how much he has to cook and how he don’t have time to nobles and such.

You are still musing about it, when a new voice interrupts your thoughts.
”He has a bad mouth, but a good heart.” the owner, a stunning flame‐haired former adventurer female human in her forties, with a knowing smile the say to Eamch ”But just between us, I think what he need is not to be found in that kitchen.”

Without asking for permission, the drops a bottle of Whiskey in the table, mug in front of each of you and one to her, and pour the whiskey for everyone.
Sitting in the table she continues ”Piroska Silverpenny, that’s my name. The Wyvern’s Head that my place. What brings such interesting folks here?”


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

"Looking for work. If you don't mind my intrusion..." The tall half-elf man smiles apologetically at the Heavily armored woman, the man in the fine blue coat and the woodsman. "I've heard the Wyvern's Head is a good place to find leads, when it comes to treasure." Taurven smiles at the red haired tavern owner, then the others at the table as well. "I'm looking to join an adventuring band, and do some exploring. You folks look like you were about to have a talk about such things. I'd like to join you. Could do with a drink too."
The half-elf looks capable enough, with a worn longsword belted on his left hip. He wears a backpack with attached bow case and quiver full of red or black feathered arrows. The half-elf shrugs out of the pack. He has a pleasant face with a neatly trimmed goatee, and wears a black cape and jerkin over his silvery chainshirt. Under this, he wears a dove-gray long sleeved shirt, and loose fitting gray trousers tucked into the top of his knee high black boots. Dagger hilts jut from the tops of these boots.

Extending a hand he says: "I'm Taurven Wess. Guide and wanderer."


Karla beams at the new girl as she sets the mugs and bottle: "This. Is. Great!" and she starts pouring the amber liquid in the mugs, starting with Piroska. "I'm Karla. I'm looking for trouble: the kind that hunts good folk and carry treasure... I have to ask: Where did you find the Head?"


"Ah, a woman after my own heart. Trouble is how I make my living. Stumble into a dark alley looking like this" he gestures to his nonthreatening fine clothes and lack of weapons "Meet some locals who want to take advantage of that, then take advantage of them! I guess you could say I'm a professional muggee."


"Ahahah! And I was about to steal your chicken! Warned just in time! Me, I never get mugged in alleys. Never figured why..? Ahahah!" laughs Karla as she stares at the chicken. She suddenly turns around and shouts towards the kitchen: "HEY! ANYMORE CHICKEN?"

Then she turns back to the dandy: "So, Mugee-with-a-vengeance, what's your name?"


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Gargamal looks over at the inn's owner and smiles.

"Just in from an extended stay in the wilds and looking for a soft bed and food I did not have to kill and clean myself!"


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

Taurven calls one of the servers over for a mug and pours himself a shot of Piroska's whiskey. He swirls it then breathes in the aroma, before taking a tiny sip. "Ah..."
He gives Bluecoat an appraising look. "Might be good to make that gig a road show. A thieves guild that learned your MO, might try to stick you down with tanglefoot bags, and make you into a pincushion."

Taurven isn't being critical, he seems to be interested in it, as mental exercise, or a discussion of tactics.


"Oh, I have taken it on the road. That's how I ended up... here. Wherever here is. I started in Waterdeep some time ago. I bounce around when the local thugs catch on and either lay low, or get organized."

He reaches down into his backpack and pulls out a small vial with a mischievous grin. "They've tried the tanglefoot bag trick before; that's why I carry this now."The vial is labeled 'alchemical solvent'.


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Gargamal listens to the two men talk. He shakes his head as the one describes his "counter-mugging" strategy.
"And people wonder what I see in the wilderness!"


Human Hero Killer1 / Holy Assassin1 / Deceiver2

”Welcome to the Wyver’s Tauven” says the owner to the newcomer, ”Good drinks and histories to anyone.”

”The head?” says the woman grinning in answer to Karla question ”Officially it’s one of my hunts, some years ago, while I was still into that sort of thing, adventuring I mean…” then she grins even wider as she confess ”But truth to be told, it was already there, when I bought this place, years ago.”

Gargamal wrote:
"Just in from an extended stay in the wilds and looking for a soft bed and food I did not have to kill and clean myself!"

”There’s always a warm bed” she says giving Garmagal a appraising look ”and hot foot for those that need it where at the Wyver’s. ” then she seems to be finished the owner suddenly adds ”let’s just not forget about the bath!”


Karla nods. A bath... Once a month is always nice! So nice... she thinks, dreamily, then returns to the task at hand. Not hearing back from the kitchen, she gets up and walks up over to it, grabbing her swords as she leaves the table.

She tries going through the door, (but won't force it if stopped,) and asks: "So what about that chicken!? I'm starving! And the elk is off limits..."

She turns to the others and smile.

I've been away too long...

By the way, which city is this?


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

Taurven grins. "A bag full of alchemical solutions is generally a good thing to have around."
Then he winks at Piroska. "Food, drink, bath, sleep. That's the order of things."


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The Wyver’s head is located in city of Ordulin, In Sembia.

To Karla outburst, when she was about to enter the door, the Halfling steps out of it, pan in hand and in a livid voice threatens ”Now lady, you hear me!”

At his first words, Piroska roll her eyes in a cleary ‘here we go again’ gesture.

”What do you think this is? Where do you think you are? What do you think you are doing? I’ve got loads of meals to prepare without being interrupted each second by each wannabe famous one that thinks he has the right to step into my kitchen to demand food! Get back to your table, sit still and quietly and I’ll treat you something good! Now off you pop, and let me do my work!” he says threating to hit her with the pan if she don’t give up upon entering the place.

From the locals laughs and smiles, you reckon those outburst are common occurrences and no one seems alarmed or worried about the situation.


Karla looks at the halfling and bursts out laughing: "Great news then! I'll do that Master Chef!"

She walks back to the table, rebraces her swords against it and says: "He's obviously a servant of Torm... Ahahah!" and drowns another whiskey.


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Gargamal laughs at the elk comment and smiles as the woman comes back to the table, slightly chastened by the halfling cook, but still in a boisterous mood.
"Maybe I should wash old Azreal too....as he is the sourse of the stink in the first place", the ranger jokes.


"What you need is a good wizard! They can do that thing" he wiggles his fingers in a crude pantomime of casting a spell "that cleans and fixes stuff right up. Sometimes I'll pay a wizard to fix my gear up after a particularly rough tumble. Its no substitute for a good tailor, but sometimes you have to just bite the belt."


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

"Oh, you mean something like this.." he says while making a wiping gesture over his cloths. Once complete, the rangers clothes are clean and smell fresh. It is not only his clothes, but the previously dirty half-elf also looks freshly washed.
"Not as relaxing as a bath, but it will do in a pinch!" he laughs.


"Cool tricks! You don't look like no wizard though..." says Karla, suddenly growing curious.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Your newfound friends, talking, eating, drinking and when you notice, the sun is raising over the window of your bedroom. You are not sure how you lost your night.
Cleaning yourself, you move to the common room bellow, to find a wonderful breakfast already served.

You eat, you chat a bit more, and things are nice and peaceful, just the way you hate more.
Peaceful times don’t earn you any money. No crimes to solve, no monsters to hunt, no crazy mage to climb his tower.

You are in a sour mood when the owner talk to each of you again.

” I’ve received notice of a merchant from a frontier town soliciting help. Recently, townsfolk have sighted drow in their area. A couple of outlying farms have been torched and their inhabitants killed, the bodies showing signs of torture or mutilation. From what townsfolk have been able to deduce, the drow have been coming from the hills to the east. Interested?”


"Drow? Those are elves, right?" I would be all for going and taking out some torturers. But how would we find them? 'East' is a pretty vague lead."


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Gargamal spits, "Those are NOT elves, but demons from the hells in a vague form of an elf! I must be off! I cannot let those creatures roam about without challenge!"

Gargamal settles up his bill and begins to head out the door to his waiting mount.


"I can always use a good battle..." says Karla, not mentioning her faith's interest in such activity.


"Oh, I think I hit a sore spot there. Sorry. Maybe you can fill me in on them when we are on the way."

He puts a restraining hand on Gargamal's shoulder. "Let's hear what he has to say. We don't even know which frontier town they've hit most recently. Let's make sure we have food for the road so we don't have to stop on the way. And maybe horses for us who don't have a wild elk outside."

"And not to diminish you in any way, but you way do better is squelching these raids with some help." He finishes with a sweeping arm at Karla and Taurven.


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

"You...you would accompany me? I would most gladly have you as companions! Please hurry to make your preparations...for myself I have no need of food or water."


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

"Drow were once elves, it's true. That was long ago. They are naught but demon spawn now."
Taurven frowns. "This is a menace that must be faced. I will go fight these drow with you Gargamal."


"Mmm... Drows you say. I don't know much about them, really, except 'kill on sight...' What can you tell me about them?" asks Karla as she goes to the bar to buy some supplies for the road.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

"I don't know any other detail." says Piroska "For any more information about it, I guess you should talk to the merchant that send me this notice. I can give you his address if you are interested."


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

"Yes, we'll go have a word with him." Taurven's face is grim. "This raiding must be stopped."

Taurven waits to hear the directions, then gathers his gear.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I was waiting to see anyone would say something else, but let us move on.

After paying for the stay and organizing the supplies for the days of travels, getting horses and doing and finishing any pending business in the city, the party leaves the city, going to meet the said merchant hiring help to stop the drow threat.

The group moves off the eastern road and heads northeast in hopes to find the road to Sweetwaters, city where the merchant is said to be. The going is easy and pleasant. Fields of soft green shortgrass cushion your feet for a time. The occasional patch of trees provides a cool respite for water breaks and rests.

Near dusk, as you look about for a suitable place to make camp, you find a building standing off by itself near the rough road you’ve been using. It looks maintained, but unoccupied.

A sign above the door proclaims, “Travelers’ Rest—All Are Welcome.”

DC 10 Knowledge (religion):

This must be one of the occasional hospice buildings erected and maintained by those who honor Fharlanghn, the deity of the roads. These buildings provide travelers with shelter. Each visitor is expected to use what he needs from the shelter and contribute what he can in return. For instance, those with extra supplies might leave them for the next travelers, hunters might provide meat, and unskilled folk might chop wood. In this way, the rest stop is maintained.

Intentions?


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

K, religion: 1d20 + 3 ⇒ (8) + 3 = 11

Taurven looks pleased. "I've run across these road-houses before. It should be a good place to spend the night. We just need to leave it as good or better than we found it."
Taurven hasn't survived as long as he has, without being cagey. He circles the building, checking for anything unusual.

Perception: 1d20 + 20 ⇒ (20) + 20 = 40


Karla enjoys the ride tremendously for a few reasons. The first one, is that she's finally off her feet. Carrying the full kit of Torm's servants is no walk in the park. Another reason is the nice view, green grass and fresh air. It's generally been damp, musky or dusty cellars, caves and tunnels for her in the past few years, or better yet, the smell of death or brimstone... Finally, her belly's full.

She beams a smile at Taurven: "We're there already? You guys must be the laziest sons of drows I have ever laid eyes on! At this rate, we will take two days just to get the horse warm!!!"


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Taurven, suspicious and cautious, inspects the place and its surroundings searching for anything that could be indication of danger or traps. There’s nothing to be found, besides the common tracks of travelers in the road, marks of horses and wagons. It is what it appears to be, a travelers rest.


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Gargamal ranges ahead and behind as the party travels ensuring nothing surprises them as they travel, and also getting himself use to having companions. Being on his own for a long time, it take a little while to get use to others, but the pleasant manner of the group helps a lot.

Using his knowledge ot the terrain and tracking, he examines the surrounding area as well, once they decide to stop at the wayside road-house.

Perception: 1d20 + 20 ⇒ (8) + 20 = 28
Survival (tracking): 1d20 + 15 ⇒ (8) + 15 = 23

I can take all the watches but one, if that is ok with everyone else? I must meditate for a few hours, which I will do while you all eat. How does that sound?", the ranger asks as he removes the saddle from his elk mount and brushes him down.


"That sounds great. I can keep a watch for a few hours if needed. But it is better if it isn't needed."


Eamch settles in and makes himself as comfortable as he can. He does absolutely nothing to set up a camp or meal, until he sees someone else doing something. Then he springs to his feet and pitches in wherever he can, whether it be gathering firewood or other mundane chores that wouldn't occur to someone very accustomed to city life.


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

"We're going to need enough firewood to last the night. Deadwood from the ground, or dead branches that you can easily snap of the trees with your fingers. No axe, we're not trying to make a smoke signal, here." Taurven gives Eamch a task.
"I'll bring the water. I saw a nice brook over there." Taurven checks his pack, then frowns. "I usually have fishhooks." Taurven's expression lightens as he remembers fighting that gar in Lake Sember. That one had broken his line...
"Guess I'll help gather wood after I get water. Maybe I'll see a cony."

Survival, hunting: 1d20 + 8 ⇒ (19) + 8 = 27


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Deciding they had nothing to fear from the building, the party move to use the place accommodations to spend the night. Inside the shelter are three sets of bunk beds sufficient for six travelers to sleep in comfort, fourteen days’ worth of food, twenty days’ worth of animal fodder, a good well outside in the fenced-off corral area, an enclosed privy, plenty of firewood, and a handaxe in the woodpile. In addition to general furnishings such as cooking utensils, soap, and blankets meant to serve all travelers, the building contains adventuring gear for those who need it. These consist of two 50-foot coils of hempen rope, twenty torches, two waterskins, two sets of flint and steel, three flasks of acid, and two vials of alchemist’s fire.

Taking into consideration this place objective, Taurven instructs the others to gather firewood, while he goes out for some hours to fish.

Garmagal, not being entirely convinced, expends more time exploring the place and the surrounding region, but finding nothing out of ordinary.

With all set, Taurven returns with a generous catch and with swift and precise hands, he clears the game and starts to prepare the food.
Profession(Cook) Untrained: 1d20 + 1 ⇒ (20) + 1 = 21

Not much time as passed and the food’s smell have a pleasant effect of remembering you how hungry you are. Taurven has to keep warding his still-not-ready food against the pack of hungry adventures inside the house.

The food is served and you can swear it tastes better than the food you eat in the Inn, just some days ago. You take this opportunity to chat and talk about old histories and companions, as to know what each of you is good and bad at, to prepare your strategies.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Party perception
Eamch: 1d20 + 16 ⇒ (15) + 16 = 31
Gargamal: 1d20 + 20 ⇒ (18) + 20 = 38
Karla: 1d20 + 17 ⇒ (6) + 17 = 23
Taurven: 1d20 + 20 ⇒ (19) + 20 = 39

The clanking of armor and weapons replaces the quiet sounds of the countryside at dusk.

You are alert and fully armored. Intentions?


Karla has never had so much fun in a very long time. She is deeply moved by the state of the shelter: "A place to feel truly safe. Torm be blessed!" but she doesn't help that much, instead going through her daily training movements with the sword.

She finds an open clearing and sets into motion. Her movements show the precision of daily intense training. After twenty minutes of this, she puts the sword away and goes to do some body movement exercises, though she keeps her armour. Finally, she sits against a wall, sword in her arms, and closes her eyes, looking asleep, but for the movement of her lips as she utters prayers.

During the meal, she's mostly silent, intent on chewing and drinking. Near the end, she's about to ask: "By the way, what's a con- Hear that?" she stops and rises to her feet immediately.

"Sounds like an small army... Friends?"

No action for now.


Eamch gladly goes about collecting wood as instructed, a random mix of decent dried and seasoned fallen branches and practically unusable green wood. When the noises can be heard coming toward us, Eamch will move to see who it is coming. He'll come to the edge of the road or a clearing that should give him a decent line of sight.


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Gargamal hears the noise and ensure all his companions are aware of the coming armoured people. He then slips into the woods and hides in a place that will give him a good line of fire at whatever is coming towards them.

stealth: 1d20 + 17 ⇒ (11) + 17 = 28


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

Before he starts cooking, Taurven flips open the flap of his backpack. Inside coils a black snake with a green stripe running down it's back, from head to tail. Taurven reaches in and the snake coils itself about his hand and arm.
"This is Flicker. He's my pet. Sort of a guard snake." Taurven lets the snake loose outside to hunt for mice.

___________

Hearing the approach of what sounds like heavily armored horsemen, Taurven fetches his bow from its case, then waits to see who it is.

Dusk implies half-light, in which Taurven can see very well. If it's darker than that, Taurven will cast Dancing Lights, and send it toward the sounds.

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