Exiles of Winter PFS scenerio# 2-17 [Recruitment closed] (Inactive)

Game Master lucklesshero

Second part of the Shades of Ice trilogyThe party is sent to Whitethrone to rescue fellow Pathfinder Rognvald Skagni.


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Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Welcome back!

Luckless, I thought dwarves were never slowed by armor or encumbrance?


male Snows of Summer

It's what herolab is telling me but I'll check again ( possible I made a mistake wouldn't be the 1st time) or

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

(Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Torvald may have swapped out the Slow and Steady trait for an alternate racial trait.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Nope, still have Slow & Steady, so my speed is fine, but it does still give me the ACP for Dex skills so it would penalize my Disable Device, so I'd have still taken it off!


male Snows of Summer

oh yeah forgot to get back about the slow and steady thing ..yep u guys are correct, Torvald's speed is still 20' ft even with heavy load. Torvald your encumbrance currently is 86.2lb out of a max 100lb (that's with your armor on; Craggark carries your blackfire clay).

Let me know when you guys are ready to go in the Brewery. Any preparations ect.. (ie. does Torvald take the time to put his armor back on ect..) Also need to know who is going in first and/or what order you guys go in the Brewery.

*edit* (of note: Craggark's speed is also at 20' with all the equipment he is currently humping around)


male Snows of Summer

Jamir could you drop the map in the shared exiles of Winter Docs folder? Also guys there's a spoiler trap printed right on the map. FYI it will not be there. I may locate somewhere else or just add another encounter or forget it entirely, but you can assume the big T isn't there..but that doesn't mean it won't be somewhere else. (or perhaps I'll just leave it there)

I think that's the most fair way to alter the scenario.. any objections let me hear it now ok?

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

All, the map is HERE, in the shared Google Drive folder. Luckless, FWIW, I covered up everything with a gray box except the outside walls several days ago when I first put up the map - I don't remember any T and nobody else will see it unless they are a filthy, filthy cheaterpants. You should be able to put the big T anywhere you want.

The tokens you asked for are on the right side of the slide under an orange box, underneath the PC tokens.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

I think Jamir ought to take a spot right behind Craggark.. GM, which side of the map are we on - left or right?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Ok, Torvald is ready.

So, Bless, then Craggark opens the door.

Order: Craggark, Jamir, Lia, Torvald, I'll guard the rear.

Objections? No? Engage!

-Posted with Wayfinder

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Sounds good; Craggark has Stunning Fist as his Martial Flexibility feat currently. Hopefully I can catch a pup or two with it.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Assuming now that everyone is ready, we are opening the door... Just need the GM to describe what happens.

-Posted with Wayfinder


male Snows of Summer

Sorry guys was feeling unwell this weekend will begin regular post soon

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin
lucklesshero wrote:
Sorry guys was feeling unwell this weekend will begin regular post soon

Oy - hope you're feeling better soon.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

No worries, luckless. Take time to get yourself healthy.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Yes please. Take as much time as you need. I hope you feel better soon for your sake.

-Posted with Wayfinder

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Positioned us as previously discussed. Looks like that Bless is going to come pretty late in the round...

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

But i thought you cast it before he opened the door... That's what the plan was according to the post.

-Posted with Wayfinder

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Did we determine if Lia could use her "open/close" cantrip to open the door?

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)
Jawhar wrote:
Ok, Torvald is ready. So, Bless, then Craggark opens the door. Order: Craggark, Jamir, Lia, Torvald, I'll guard the rear. Objections? No? Engage! -Posted with Wayfinder

It's a big door so probably too heavy. You're the opener.

-Posted with Wayfinder

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Analia Frostburn wrote:

But i thought you cast it before he opened the door... That's what the plan was according to the post.

-Posted with Wayfinder

Right...

So, on my turn we will be 1 round into Bless. Great. Can't remember if I said I would store the wand after activating it, but that seems pretty obvious.


male Snows of Summer

the bless is active already on Jawhar's turn it will be round 2 of the bless


male Snows of Summer

it's not new just how I labeled it. The rule is under combat section of PFSRD:
Thrown Splash Weapons: If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.

fortunately alchemist fire only does one point of splash

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3
PFSRD wrote:
Then, count a number of squares in the indicated direction equal to the range increment of the throw.

I tossed it two range increments away, so it flew two squares short of the target towards me - in my direction.

I still don't think that would splash me or anyone else.


male Snows of Summer

ok yes I c what ur saying 2 range increments = 2 squares ...however..we're both in error here cause u r actually 3 range increments away 1-10 ft is 1st increment, 11=20ft 2nd, 21=30ft 3rd ..your target is 25ft away 3 range increments that puts the alchemist fire in the two up from Jamir's present position and 1 up and two over from your position (like moving a knight on a chess board) so nope ur right u r not burned but it get's close to both you and Jamir.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Ok, cool. Yup, I screwed up my counting of range increments as well. I now understand ranged throw miss stuff! Thanks, GM.

Also, I used up a natural 1, so the party can thank me for that.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

I could not figure out which dog was 1 and which was 3, so I have outlined the dogs in different colors. I believe dog 2 is now in blue, and dogs 1 and 3 are red and green (still not sure which is which).

Torvald, how do you feel about risking a point of acid splash damage? Jamir has a flask of acid in his hand. If it were anything else, I'd have him drop it and run in with his rapier, but he'd probably take the full damage if he did that.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

I think that sounds a lot like cosmic justice, after the way the last adventure went.


male Snows of Summer

Just a quick guide on Analia's class feature*edit*Alternate racial trait, "Bond to the Land" although it does something different..it essentially has to meet the same criteria as the Ranger class feature "Favored Terran" on that note: unless someone can find me a ruling .."underground" does not qualify as both cold terrain and underground terrain in this GM's mind (it's the way I rule my home game), unless the underground happens to be an ice cave or freezing in of itself. (which many would be..but spoilers..the basement u will be going down to is heated at least partially) ..I would rule the same for a massive heated palace ( it just doesn't feel right that a character who does well in the cold our mountains gets bonuses inside a massive urban chamber).

Then again an Inn, any smaller buildings, I would feel that these would be regular places your character might visit in it's particular chosen in environment ( kind of like being on a boat in the water and water is your favored terrain... it would be ridiculous not to give the bonus in this case..) So I am ruling most structures except those that are massive..and heated (talking inside only) will count as cold terrain in Irrisen or other cold areas. However, underground is given it's own terrain type for a reason..if it's not freezing in that cave/ basement ...(GM's discretion and please don't get in arguments about caves would be the same temperature as outside..it's simply not true. Anyone who doubts me can look up the Kansas City storage caves that keep between a steady temperature year round that only rises and drops about 20 deg. with no refrigeration or heating.)

Sorry I feel this has the potential to be an issue and I want to "head it off" as it were. If you guys can find a ruling that states something to the effect that underground passages beneath a Jungle count as Jungle for favored terrain effects; I'll be happy to reverse my ruling.. but, as for now you know where you stand before it's an issue.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

I agree that now that the group is inside, the bond to the land would not apply. I modified the AC on the status bar but left the "bond to the land" description in active effects so when it comes into play you can just add it as you feel appropriate. :)


male Snows of Summer
Analia Frostburn wrote:

I agree that now that the group is inside, the bond to the land would not apply. I modified the AC on the status bar but left the "bond to the land" description in active effects so when it comes into play you can just add it as you feel appropriate. :)

Actually no ...you need not modify it until you go under ground...these smaller buildings still qualify as cold terrain. Think of it this way, would a ranger suddenly loose his survival bonus in a forest, just because he tracked someone in to a cabin?

Your bonuses stay until u go underground..or are in such a massive structure that it qualifies as a terrain unto itself.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Agreed as to underfoot assault only applying against an enemy larger than Jamir.


male Snows of Summer

so since we don't have grid intersections like A-10 or E-5 ect.. just let me know when you move in a specific way that, you're doing it for a specific purpose.. ie. Jawhar moved in such a way as to avoid the AoO from the dog. To be fair he did spell out his exact movements for that purpose. However, it may be just easier for me (and shorter for you) to just say "Jawhar moves towards the enemy, being careful to avoid AoO's and ends up in the square SW of his enemy..Or something of that nature. If you're unsure if you can move a place in the way/manor that you intend; just ask on the discussion forum.

However, most of this is just me missing Jawhar's original post intent so I'm not complaining. Just asking if your trying to do something a certain way for a specific reason, it might make it easier on your dolt of a GM if you just said "I'm going to do this" or "I want to do this, can I"
The first would be for things you know you can do legally the second would be if you had any doubt. Anyway, off the soap box.. for now...

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Makes sense.

I should have indicated why I was moving that way.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

The map grid is now labeled with letters/numbers (spacing isn't perfectly even because I did after the map went up, on my iPad, but it should serve the need).

EDIT - would one of you please confirm it looks OK on a desktop browser?


male Snows of Summer
Analia wrote:
I posted my movement with arrows to show the path I took. Feel free to copy them and use them yourselves the next time you move, and avoid any questions of what you crossed over etc... I only used the arrows this time as an example. Change the color to distinguish one arrow from another using the line color tool.

So boss Analia! If this were my home game you'd have earned a heropoint! And Jamir the map looks great in browser view (at least my browser) Oh yeah...one last thing can you give me 4 goblin tokens to play with? They get a surprise round on you guys (that's why I kept you all in initiative) Craggark came close to hearing them but alas it was a DC 25 perception check ( unreal 14 stealth these guys had + more than 10ft away +1 they all took 10= DC25) So yeah some arrows are going to rain on your parade ..read all about it in the gameplay section.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

@luckless->I dropped four different goblin icons to choose from onto the map. Feel free to change their border colors to identify them and then copy paste as many as you need and delete what you don't like.

@Jamir->Second confirmation that everything looks great on the map, using mobile, and desktop. I tried a few diff browsers too and it all checks out. :)

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Thanks, Lia!

Luckless, are the goblins still up in the rafters or do they jump to the floor?

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin
Jamir "Hamstring" Montajay wrote:

Thanks, Lia!

Luckless, are the goblins still up in the rafters or do they jump to the floor?

Another question - is there any more detail about the room we're in that we should be aware of? For example, the debris pile that Jamir was about to check out in the corner - how high does it reach? Does it look climbable, and would it get Jamir in reach of the rafters? How high are the rafters?

Also, what are those large rectangles that look like planks, near the brewing vats? Are they walls, crates, pallets, workbenches?

Jamir feels a really bad idea coming on...

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I can make it so the goblins can't shoot their bows at us for a minute. (Obscuring Mist).

We could use that time to run for cover if there is an area of the warehouse that doesn't have rafters. It might even force them to come down into Melee.

Perhaps we just put up the mist and use that minute to try to get down into the lodge??

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

More goblins...

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Obscuring Mist sounds like a GREAT idea.


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male Snows of Summer

Ok Jamir your making me research about beer making process now LOL. But, for expediency let's assume tables the vats are on are 4ft high ( enough to roll a barrel beneath the tap of the vats ) . Let's also assume the refuse piles are 1/2 way to the rafters (6ft) but unstable to medium characters. Small characters can make a D.C.:14 check to climb to top. Then must make a DC:10 balance check in order to jump vertical. (Character's being 3-4 ft high must jump 2 ft. Vertical from a standing position ) this jump only enables the hands to reach the rafters, you then must make a D.C. 15 climb check to pull yourself up on the rafters. For a 6 ft humaniod ,the process is much the same from the vat tables except no need to make climb or balance checks to get on the table and the vertical jump would only be 1ft as larger folk have longer arms.


male Snows of Summer

Once u get up to the rafters, you'll notice the beams are quite wide 8"-9" in most places however the occasional joist and crossbeam interrupt the flow making it a D.C. 11 acrobatics check to balance up there. Hope that's enough info for you to do something dangerous!

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I'll be camping this weekend, with uncertain access to wifi/mobile.

If you need to bot my next turn, I intend to move as far into the building as I can and cast Obscuring Mist.
Edit: Looks like I would end up standing N of Torvald. That would cover our entrance into the northern room if we want to go that way.

It us a 20' radius centered on me, so you guys might need to drop back to get under the mist.

The mist will at least give us some concealment and time to form a plan.

-Posted with Wayfinder

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Fact 1: Goblins love fire.
Fact 2: Torvald has fire.
Plan: Give the goblins fire. At high velocity.

Liberty's Edge

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M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Climb checks.

Why did it have to be climb checks?

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

If you have enough acrobatics, you could always try a running jump! You can roll an extra d6 with a deed and theoretically keep adding them if you happen to roll a 6 on a d6... I love swashbucklers! Jump up part of the way, then jump again, almost like running up stairs if the pile works like that, and you have enough movement. Did I mention I love swashbucklers? Give a good enough plan/description and try and make acrobatics work for you, where climb wouldn't.


male Snows of Summer

yeah do a zoro run half way up the wall and grab the rafters! On man this fight might be good!

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

If I can sub acrobatics for even one of the climb checks, it would be totally worth it.

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