Silian d'Thuranni |
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Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge (Nature): 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Silian spits, "Filthy damnable curs. Burn them. Burn them all." Silian's eyes glare with hatred, and his fingers flex involuntarily. With a gesture and a spoken work, Silian's hand is engulfed in flame. produce flame
"Twice be-damned-by-Shadow Ghallanda mutts. Blink dogs. They are crafty, and have the ability to phase in and out of location. Crush their bones, lest these mongrels maintain a shred of their living ability. Whether they be raised from death, I'll not leave this room til all the bones of these stray filth are powder."
Lianna en Valenar |
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Lianna follows in when she sees Akasha's glove light up, still a little dazed from the Allips mental attack though dutifully keeping her composure. She turns towards Silian at his outburst with a raised brow "Well someone has a deep seated psychosis."
perception: 1d20 ⇒ 18
DM Twilight |
Balthazar, you already made a Nature roll for this and you don't have History as a trained skill, all knowledge skills are trained only. But otherwise, YAY a buttload of rolls :D Thanks, love.
Balthazar's bomb lands amongst the bones, exploding and sending flaming bits to nestle in amongst the rubble and a second skeleton nearby. In response, the canine remains move eerily as one, as only well trained dogs... or soldiers are wont to do. Sitting up, empty eye sockets lock onto the group huddled around the doorway.
Blink Dog Skeleton 1 (We'll call him Ralph): 1d20 + 8 ⇒ (3) + 8 = 11
Blink Dog Skeleton 2 (We'll call her Susie-Q): 1d20 + 8 ⇒ (15) + 8 = 23
Balthazar: 1d20 + 3 ⇒ (11) + 3 = 14
Silian: 1d20 + 3 ⇒ (4) + 3 = 7
Lianna: 1d20 + 7 ⇒ (1) + 7 = 8
Akasha: 1d20 + 2 ⇒ (8) + 2 = 10
Vannevar: 1d20 + 3 ⇒ (4) + 3 = 7
Bosramir: 1d20 + 1 ⇒ (19) + 1 = 20
Demise: 1d20 + 9 ⇒ (3) + 9 = 12
R1
Susie-Q (dog 2), Bosramir, Balthazar, Demise, Ralph (dog 1), Akasha, Lianna, Silian, Vannevar
You get a surprise round.
DM Twilight |
DM Twilight |
Demise' bolt flies past the dog's skeleton before it lunges forward to bite Balthazar who has moved directly into its line of sight.
Bite 1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d6 ⇒ 6
R1
Susie-Q (dog 2), Bosramir, Balthazar, Demise, Ralph (dog 1), Akasha, Lianna, Silian, Vannevar
DM Twilight |
Those of you who didn't give me map locations for movements into melee range, I've moved you. If you don't like where you're at, let me know.
Map
Akasha and Silian attempt to hack away at the skeletal dogs but the nimble creatures make it hard to land a blow, meanwhile Lianna attempts to work her magics but her spell fizzles out. Vannevar fires his crossbolt to no avail. Things are looking grim for Balthazar, as his companions attempts to aid him have all failed.
Suise-Q lunges at Akasha, teeth ready to rend flesh but misses her entirely.
Bite 1d20 + 2 ⇒ (8) + 2 = 10
Damage 1d6 ⇒ 4
R2
Susie-Q (dog 2), Bosramir, Balthazar, Demise, Ralph (dog 1), Akasha, Lianna, Silian, Vannevar
DM Twilight |
Demise lets loose another bolt at Ralph, but once again misses his mark.
Crossbow 1d20 + 3 ⇒ (8) + 3 = 11
Damage 1d8 ⇒ 6
Ralph once again lashes out at Balthazar.
Bite 1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d6 ⇒ 3
Crit Confirm 1d20 + 2 ⇒ (16) + 2 = 18
Damage 1d6 ⇒ 5
R2
Susie-Q (dog 2), Bosramir, Balthazar, Demise, Ralph (dog 1), Akasha, Lianna, Silian, Vannevar
Map hasn't changed from last posting.
DM Twilight |
Lianna tries another elemental ray at Susie-Q.
Elemental Ray 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d6 + 1 ⇒ (6) + 1 = 7
Demise changing places with Lianna will not get you to Balthazar as there is a wall between the two. You'll need to enter the room, the door is at Silian's location.
Susie-Q makes a ghostly yelping sound as Lianna's spell hits her. She shakes her head before attacking Silian who would have had to move forward to make his previous attack even though he never listed the move action, and it should have incurred an AoO but whatever.
Bite 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d6 ⇒ 1
Bosramir now seeing an opening moves into the room and engages Susie-Q, but is unable to land his blow.
Earthbreaker 1d20 + 4 ⇒ (10) + 4 = 14
Damage 2d6 + 3 ⇒ (4, 6) + 3 = 13
I hope I got his numbers right, his sheet is laid out kinda oddly.
R3
Susie-Q (dog 2), Bosramir, Balthazar, Demise, Ralph (dog 1), Akasha, Lianna, Silian, Vannevar
DM Twilight |
Hey, I'm sure you would have rather had that on an attack, but it's not a horrible thing to have on a stabilize roll either.
Ralph wastes no time moving on to the next standing enemy in the room, snapping his skeletal jaws at Silian.
Bite 1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d6 ⇒ 4
Crit Confirm 1d20 + 2 ⇒ (10) + 2 = 12
Damage 1d6 ⇒ 1
R3
Susie-Q (dog 2), Bosramir, Balthazar, Demise, Ralph (dog 1), Akasha, Lianna, Silian, Vannevar
Akasha |
"@%&*# this $#!+" Akasha yells, dropping her sword and drawing her mace. She focuses, a glow flickering over her weapon as she strikes.
1d20 + 2 ⇒ (6) + 2 = 8 Bludgeoning
1d8 + 2 ⇒ (1) + 2 = 3
Drop sword (free action), drew mace (move action gives up AoO). Spend 1 pt arcane pool for +1 (swift action) Attack
DM Twilight |
Akasha, I never got a movement from you earlier so the map still shows you as outside of the room. The wall is between you and Bosramir, the door is between Silian and Demise. You'll need to enter the room to make an attack with anything but a ranged weapon/spell. My apologies.
DM Twilight |
only thing I find was you saying you stepped forward , again, wall. When I asked for location clarifications, I wasn't given a response from anyone. I am willing to relocate you as a part of your previous action, but you will take an AoO. Unless I over looked something?
DM Twilight |
AoO against Akasha 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d6 ⇒ 4
Akasha is now in a flanking position with Silian. However, both her and his attack still failed to land with the +2 flanking provides. The square Akasha is in isn't a fully opened space but I'm DM and I say she can be there either way. Bite me :P
Lianna en Valenar |
"Why is it that the dead never seem to be able to STAY that way in these circumstances?" Lianna asks in an annoyed voice flinging another elemental ray at Ralph on the word 'stay'.
Ranged Touch Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Cold damage if it hits: 1d6 + 1 ⇒ (1) + 1 = 2