Euan's Second Darkness (Inactive)

Game Master Euan

Roll 20 Map
Treasure Sheet
Map of the Land of Black Blood


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Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

"Keep working the Glyph Lief. We can hold them off long enough."

Allarnon bellows as He and Tarkir dive in once again at Allevrah.

Allarnon Attacks

Bite; Fatigued; PA; Feast; Inspire; Haste: 1d20 + 17 - 1 - 3 + 1 + 3 + 1 ⇒ (13) + 17 - 1 - 3 + 1 + 3 + 1 = 31
Damage: 1d8 + 6 + 2 + 6 + 3 ⇒ (8) + 6 + 2 + 6 + 3 = 25
Holy Damage if Evil: 2d6 ⇒ (1, 2) = 3

Tarkir Attacks (Animal Growth)

Bite; Greater Magic Fang; PA; Animal Growth; Feast; Inspire; Haste: 1d20 + 14 + 1 - 2 + 4 + 1 + 3 + 1 ⇒ (14) + 14 + 1 - 2 + 4 + 1 + 3 + 1 = 36
Damage: 1d8 + 7 + 1 + 4 + 4 + 3 ⇒ (7) + 7 + 1 + 4 + 4 + 3 = 26

Status:

Allarnon-Bear Form Fatugued 9 rounds remain
AC Bear: (AC 33) [+5 Armor; +4 Shield; +1 Dex; +4 Natural; +3 Deflection; +1 Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]

AC Human: (AC 30) [+5 Armor; +4 Shield; +2 Dex; +3 Deflection; +1
Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]

HP: 111/200; -DR/10 adamantine (90 remaining)
Buffs: Rage 0/18); Resist Energy 30

Tarkir
AC: (AC 38) [+4 Armor; +3 Dex; +11 Natural; +5 Enhance Barkskin; +2 Deflection PfE; +1 Dodge; +1 haste; +1 Enhancement Magic Vestment]
HP 45/72; Protection from Elec 120 points; Magic Vestment +3

Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 3. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Round 13, Init 24

Kaylayne screams back to Allevrah, some of her reason and logic lost to her bloodlust. She's not letting the b@++* get away.

"I'll see you burn!" Kaylayne tosses her Fire Seeds down at the drow's feet (the corner with the babau) and activates the command word.

1d20 + 19 ⇒ (9) + 19 = 28 SR vs. Demons
1d20 + 19 ⇒ (12) + 19 = 31 SR vs. Allevrah DC23 Reflex.

1d8 + 15 ⇒ (5) + 15 = 20 fire
1d8 + 15 ⇒ (5) + 15 = 20 fire
1d8 + 15 ⇒ (2) + 15 = 17 fire
1d8 + 15 ⇒ (8) + 15 = 23 fire

1d8 + 15 ⇒ (6) + 15 = 21 fire
1d8 + 15 ⇒ (2) + 15 = 17 fire
1d8 + 15 ⇒ (8) + 15 = 23 fire
1d8 + 15 ⇒ (6) + 15 = 21 fire

Haste: 13/15. +1 to AC/Reflex/yadayada +1 attx

Kay's Combat Stats:

Haste: 0/15. +1 to AC/Reflex/yadayada +1 attx

Statuses:
AC: (3 dex+6 armor+3 magic vestment+2 ring force shield+1 def+5 barkskin) =30 AC+1 haste=31
HP: 116/137 +11 0 False Life temps

Left hand:
Right hand:
Glove of Storing: Staff of Dark Flame
Blampfs: Dimi, Ederin

[ dice]1d20+15-2[/dice] touch hit; (rapid)
[ dice]1d6+5+1[/dice] fire damage.

+11 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 1/1 used
Pearl of Power 3: 0/1 used
Pearl of Power 5: 0/1 used

Rod Metamagic Extend: 2/3 used (magic vestment*2)
Scroll of Water Breathing
Wand of Lesser Restoration: 9 charges left
Ring of the Ram: 11/36 charges left (unequipped)
Wand of False Life 19 charges left
Staff of Dark Flame (10/10 left)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (30 hours)
Overland Flight (15 hours)
Heroism: (300 minutes)
Barkskin (300 minutes)
MCPfE10' Tarkir (150 minutes)
Resist Electricity,Fire (150 minutes)
Produce Flame: 0/15 left
True Seeing: 15 minutes
Other Kaylayne: round 0/15


Roll 20 Map

DC 23

Allevrah reflex: 1d20 + 22 ⇒ (1) + 22 = 23
Allevrah reflex: 1d20 + 22 ⇒ (18) + 22 = 40
Allevrah reflex: 1d20 + 22 ⇒ (1) + 22 = 23
Allevrah reflex: 1d20 + 22 ⇒ (6) + 22 = 28

Allevrah reflex: 1d20 + 22 ⇒ (20) + 22 = 42
Allevrah reflex: 1d20 + 22 ⇒ (12) + 22 = 34
Allevrah reflex: 1d20 + 22 ⇒ (11) + 22 = 33
Allevrah reflex: 1d20 + 22 ⇒ (10) + 22 = 32
Allevrah takes 97hp in fire, but it does not seem to touch her...

Babau Red: 1d20 + 8 ⇒ (2) + 8 = 10
Babau Red: 1d20 + 8 ⇒ (16) + 8 = 24
Babau Red: 1d20 + 8 ⇒ (6) + 8 = 14
Babau Red: 1d20 + 8 ⇒ (7) + 8 = 15

Babau Red: 1d20 + 8 ⇒ (14) + 8 = 22
Babau Red: 1d20 + 8 ⇒ (14) + 8 = 22
Babau Red: 1d20 + 8 ⇒ (15) + 8 = 23
Babau Red: 1d20 + 8 ⇒ (4) + 8 = 12
Red takes 60hp in fire after resistance and saves.

Babau Blue: 1d20 + 8 ⇒ (17) + 8 = 25
Babau Blue: 1d20 + 8 ⇒ (12) + 8 = 20
Babau Blue: 1d20 + 8 ⇒ (16) + 8 = 24
Babau Blue: 1d20 + 8 ⇒ (17) + 8 = 25

Babau Blue: 1d20 + 8 ⇒ (13) + 8 = 21
Babau Blue: 1d20 + 8 ⇒ (5) + 8 = 13
Babau Blue: 1d20 + 8 ⇒ (18) + 8 = 26
Babau Blue: 1d20 + 8 ⇒ (9) + 8 = 17
Blue takes 41hp in fire.

... or close enough. ;)


Roll 20 Map

Oh, As Allarnon closes with Allevrah, she attacks...

lash on Allarnon: 1d20 + 25 ⇒ (10) + 25 = 35 damage: 1d8 + 7 ⇒ (7) + 7 = 14 +1 con damage no save displaced: 1d100 ⇒ 38

And misses due to displacement.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Round 13, Init 20/Status:
P 83/105
AC: 31 (26 +5 from Barkskin, Total: 31) (Touch 18/ FF: 26)
Equipped Weapons:
+3 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions: Grappled
Relevant Data:
+15/+10/+5 BAB
+2 STR
+8 Dex
+3 Keen Composite Longbow (+2)
+1 Weapon Focus
-2 Rapid Shot
-4 Deadly Aim
+8 attack/damage Rangers Focus
+8 damage Deadly Aim
+1 Attack/Damage PBS
Gravity Bow (2d6 damage rolls on arrows: not active)
Boots of Speed (0/10 Rounds left)
+1 Attack/from Haste
+4 to Confirm Crits: Critical focus
+3 Attack/Damage
+2 Attack rolls/saves/skills Heroism
Extra attack from Haste
Clustered Shots
[Rangers Focus 4/5 per day]
50 Adamantite (*)/10Silver/20 Ghost Salt (*)/20 Thistle Arrows (*)

Ederin turns his focus on Allverah, startled by her appearance, he's still determined to drop her as soon as he can.

Attack 1: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (2) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 35
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (7) + 5 + 3 + 8 + 8 = 31
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (3) + 5 + 3 + 8 + 8 = 27

Rapid Shot: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (9) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 42
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (4) + 5 + 3 + 8 + 8 = 28

Haste: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (1) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 34
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (2) + 5 + 3 + 8 + 8 = 26

Attack 2: 1d20 + 18 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (1) + 18 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 29
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (7) + 5 + 3 + 8 + 8 = 31

Attack 3: 1d20 + 13 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (13) + 13 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 36
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (7) + 5 + 3 + 8 + 8 = 31

Using Ranger's Luck to reroll the Haste Fumble
Attack 2: 1d20 + 18 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (15) + 18 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 43
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (3) + 5 + 3 + 8 + 8 = 27


Roll 20 Map

The wand of displacement is only 1r/lvl, so likely long expired. You are no longer displaced. :)

Lief digs into a demon, wetting it a little in it’s own blood. Allarnon and Tarkir close in but fail to land a blow against the well prepared woman. Dimitrio renews his song and tries to blind the enemy. Ederin does what he can to bring the woman down, and with a little luck, hits twice - though he does less damage than he feels he should… Kaylayne swoops in and drops her load, but Allevrah seems untouched by the flames engulfing her.

The babau move to protect, sort of, Allevrah as they attack. Red and Blue attack Allarnon.
Red spear on Allarnon: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d8 + 9 ⇒ (5) + 9 = 14
Red spear on Allarnon: 1d20 + 9 ⇒ (5) + 9 = 14 damage: 1d8 + 9 ⇒ (7) + 9 = 16

Blue spear on Allarnon: 1d20 + 14 ⇒ (1) + 14 = 15 damage: 1d8 + 9 ⇒ (6) + 9 = 15
Blue spear on Allarnon: 1d20 + 9 ⇒ (7) + 9 = 16 damage: 1d8 + 9 ⇒ (5) + 9 = 14
Blue bite on Allarnon: 1d20 + 9 ⇒ (8) + 9 = 17 damage: 1d6 + 4 ⇒ (1) + 4 = 5

While Green attacks poor defenseless Tarkir.
Blue spear on Tarkir: 1d20 + 14 ⇒ (3) + 14 = 17 damage: 1d8 + 9 ⇒ (8) + 9 = 17
Blue spear on Tarkir: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d8 + 9 ⇒ (7) + 9 = 16
Blue bite on Tarkir: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d6 + 4 ⇒ (1) + 4 = 5

Alas the demons are over-matched, and unable to scratch the surface of either bear.

Though she yearns for Lief, Allevrah heads the other way, and steps toward Kaylayne, whipping her mercilessly.
lash on Kaylayne: 1d20 + 25 ⇒ (17) + 25 = 42 damage: 1d8 + 7 ⇒ (5) + 7 = 12 +1 con damage no save
lash on Kaylayne: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 1d8 + 7 ⇒ (8) + 7 = 15 +1 con damage no save
lash on Kaylayne: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d8 + 7 ⇒ (3) + 7 = 10 +1 con damage no save
lash on Kaylayne: 1d20 + 25 ⇒ (6) + 25 = 31 damage: 1d8 + 7 ⇒ (3) + 7 = 10 +1 con damage no save

Kaylayne is less lucky, getting whipped twice for 22hp of damage and -2 con. Also Fort DC 17 vs poison or suffer con damage: 1d3 ⇒ 2 from the Poison spell as the whip leaves a little extra behind in the first wounding.

-Round 14-
Lief - 14
-Round 15-
Dimitrio - 20
Ederin - 20-
Allarnon - 19+
Tarkier - 19+
Kaylayne - 19
Good Guys - 18
Allevrah - 18 (-35hp, -20 stone, -97 fire)
Green babau - 18 (-33hp)
Blue babau - 18 (-41hp)
Red babau - 18 (-60hp)

Next up - everyone!


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Round 14, Init 20, Status:

HP 83/105
AC: 31 (26 +5 from Barkskin, Total: 31) (Touch 18/ FF: 26)
Equipped Weapons:
+3 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions: Grappled
Relevant Data:
+15/+10/+5 BAB
+2 STR
+8 Dex
+3 Keen Composite Longbow (+2)
+1 Weapon Focus
-2 Rapid Shot
-4 Deadly Aim
+8 attack/damage Rangers Focus
+8 damage Deadly Aim
+1 Attack/Damage PBS
Gravity Bow (2d6 damage rolls on arrows: not active)
Boots of Speed (0/10 Rounds left)
+1 Attack/from Haste
+4 to Confirm Crits: Critical focus
+3 Attack/Damage
+2 Attack rolls/saves/skills Heroism
Extra attack from Haste
Clustered Shots
[Rangers Focus 4/5 per day]
46 Adamantite (*)/10Silver/20 Ghost Salt (*)/20 Thistle Arrows (*)

Ed keeps firing on Allevrah, hoping Lief can slow whatever the rune was doing in the meantime.

Attack 1: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (17) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 50
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (7) + 5 + 3 + 8 + 8 = 31
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (1) + 5 + 3 + 8 + 8 = 25

Rapid Shot: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (17) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 50
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (3) + 5 + 3 + 8 + 8 = 27

Haste: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (14) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 47
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (8) + 5 + 3 + 8 + 8 = 32

Attack 2: 1d20 + 18 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (5) + 18 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 33
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (5) + 5 + 3 + 8 + 8 = 29

Attack 3: 1d20 + 13 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (7) + 13 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 30
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (1) + 5 + 3 + 8 + 8 = 25

Given there seems to be DR involved, Ederin has clustered shots.

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Ignoring the Vrocks the pair of bears stick on Allehrah. "Block her in tight!"

Allarnon Attacks

Bite; Fatigued; PA; Feast; Inspire; Haste: 1d20 + 17 - 1 - 3 + 1 + 3 + 1 ⇒ (11) + 17 - 1 - 3 + 1 + 3 + 1 = 29
Damage: 1d8 + 6 + 2 + 6 + 3 ⇒ (5) + 6 + 2 + 6 + 3 = 22
Holy Damage if Evil: 2d6 ⇒ (5, 6) = 11

Claw 1; Fatigued; PA; Feast; Inspire; Haste: 1d20 + 17 - 1 - 3 + 1 + 3 + 1 ⇒ (5) + 17 - 1 - 3 + 1 + 3 + 1 = 23
Damage: 1d8 + 6 + 2 + 6 + 3 ⇒ (2) + 6 + 2 + 6 + 3 = 19
Holy Damage if Evil: 2d6 ⇒ (4, 3) = 7

Claw 2; Fatigued; PA; Feast; Inspire; Haste: 1d20 + 17 - 1 - 3 + 1 + 3 + 1 ⇒ (7) + 17 - 1 - 3 + 1 + 3 + 1 = 25
Damage: 1d8 + 6 + 2 + 6 + 3 ⇒ (2) + 6 + 2 + 6 + 3 = 19
Holy Damage if Evil: 2d6 ⇒ (5, 1) = 6

Hasted Bite; Fatigued; PA; Feast; Inspire; Haste: 1d20 + 17 - 1 - 3 + 1 + 3 + 1 ⇒ (16) + 17 - 1 - 3 + 1 + 3 + 1 = 34
Damage: 1d8 + 6 + 2 + 6 + 3 ⇒ (8) + 6 + 2 + 6 + 3 = 25
Holy Damage if Evil: 2d6 ⇒ (5, 3) = 8

Tarkir Attacks (Animal Growth)

Bite; Greater Magic Fang; PA; Animal Growth; Feast; Inspire; Haste: 1d20 + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 3 ⇒ (5) + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 3 = 30
Damage: 1d8 + 7 + 1 + 4 + 4 ⇒ (7) + 7 + 1 + 4 + 4 = 23

Claw 1; Greater Magic Fang; PA; Animal Growth; Feast; Inspire; Haste: 1d20 + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 3 ⇒ (1) + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 3 = 26
Damage: 1d6 + 7 + 1 + 4 + 4 ⇒ (6) + 7 + 1 + 4 + 4 = 22

Claw2; Greater Magic Fang; PA; Animal Growth; Feast; Inspire; Haste: 1d20 + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 3 ⇒ (19) + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 3 = 44
Damage: 1d6 + 7 + 1 + 4 + 4 ⇒ (2) + 7 + 1 + 4 + 4 = 18

Hasted Bite; Greater Magic Fang; PA; Animal Growth; Feast; Inspire; Haste: 1d20 + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 3 ⇒ (16) + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 3 = 41
Damage: 1d8 + 7 + 1 + 4 + 4 ⇒ (1) + 7 + 1 + 4 + 4 = 17

Status:
Allarnon-Bear Form Fatigued 8 rounds remain

AC Bear: (AC 33) [+5 Armor; +4 Shield; +1 Dex; +4 Natural; +3 Deflection; +1 Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]

AC Human: (AC 30) [+5 Armor; +4 Shield; +2 Dex; +3 Deflection; +1
Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]

HP: 111/200; -DR/10 adamantine (90 remaining)
Buffs: Rage 0/18); Resist Energy 30

Tarkir
AC: (AC 38) [+4 Armor; +3 Dex; +11 Natural; +5 Enhance Barkskin; +2 Deflection PfE; +1 Dodge; +1 haste; +1 Enhancement Magic Vestment]
HP 45/72; Protection from Elec 120 points; Magic Vestment +3

Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 3. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Round 14, Init 14

Status:

AC = 31, Barkskin, Shield, Haste, -Dex, Cat's Grace
HP = 96/115, Bear's Endurance, -4 Con
Weapon Equipped = +4 Spell Storing Cold Iron Rapier
Condition(s) = Resist Energy 30(Electricity), Heroism, Stoneskin 92, Heroes' Feast, Death Ward, Cat's Grace, SR 27
Sight = Darkvision 60', Aura Sight 120', See Invisibility, Eyes of the Void
Inspiration = 10/13
Penalties = -2 Dex, -1 Wis, -4 Con
Spell Resistance 27

Lief continues to circle Green, hoping to slay the demon and get back to his work on the Glyph. He renews his Studying.

+4 Cold Iron Spell Storing Rapier: 1d20 + 18 + 7 + 1 + 2 + 3 + 1 + 2 ⇒ (17) + 18 + 7 + 1 + 2 + 3 + 1 + 2 = 51 for 1d6 + 4 + 7 ⇒ (1) + 4 + 7 = 12 damage

1st Iterative: 1d20 + 13 + 7 + 1 + 2 + 3 + 1 + 2 ⇒ (13) + 13 + 7 + 1 + 2 + 3 + 1 + 2 = 42 for 1d6 + 4 + 7 ⇒ (6) + 4 + 7 = 17 damage

2nd Iterative: 1d20 + 8 + 7 + 1 + 2 + 3 + 1 + 2 ⇒ (4) + 8 + 7 + 1 + 2 + 3 + 1 + 2 = 28 for 1d6 + 4 + 7 ⇒ (6) + 4 + 7 = 17 damage

Haste Attack: 1d20 + 18 + 7 + 1 + 2 + 3 + 1 + 2 ⇒ (7) + 18 + 7 + 1 + 2 + 3 + 1 + 2 = 41 for 1d6 + 4 + 7 ⇒ (5) + 4 + 7 = 16 damage
Studied Strike: 6d6 ⇒ (4, 5, 5, 3, 1, 1) = 19

As the demon bleeds out, Lief flicks his rapier, and turns his attention back to the Glyph, expecting the others to finish the rest of them. "Best case scenario, I think we can disable Allevrah's work in under two minutes. Worst case scenario, it takes a while, as each glyph in turn is required to remain quenched as the next glyph is worked on. Let's clear the room. She's obviously not going to listen to reason."


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

The bard gets right down to it and moves in to strike one of the demons.

---------
move and attack

rapier to hit, feast, inspire courage: 1d20 + 24 + 1 + 3 ⇒ (12) + 24 + 1 + 3 = 40
damage: 1d6 + 19 + 3 ⇒ (4) + 19 + 3 = 26

stats:

HP 112/123
AC 32, touch 18, flat-footed 25
10 +4(DEX) +2(belt of DEX +4) +7(chainshirt+3) +4 (buckler+3) +1(ring of prot) +2 (dodge) +2 (natural armor +2)
Conditions: +1 to hit and will save, +4 save vs poison and fear, displacement, haste
Melee (rapier+3): +24/+19/+14 = +11(base) +4(dex) +2(belt of dex +4) +3 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+3, arcane strike, panache): 1d6+19 = +3(weapon) +4 (dex) +2(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 1/3 charmed life, 17/30 bardic performance, 6/6 1st level, 4/5 2nd level spells, 1/4 3rd level, 2/2 4th level spells, 1/1 arcane bond spell, ring of fire 3/5


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Round 14, Init 24

Kaylayne screams as her fires fail her. She reaches down again to suck the strength from the drow.

1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25 touch attack. If hits, -7 to strength, Aging Touch.

Haste: 14/15. +1 to AC/Reflex/yadayada +1 attx

Kay's Combat Stats:

Haste: 0/15. +1 to AC/Reflex/yadayada +1 attx

Statuses:
AC: (3 dex+6 armor+3 magic vestment+2 ring force shield+1 def+5 barkskin) =30 AC+1 haste=31
HP: 116/137 +11 0 False Life temps

Left hand:
Right hand:
Glove of Storing: Staff of Dark Flame
Blampfs: Dimi, Ederin

[ dice]1d20+15-2[/dice] touch hit; (rapid)
[ dice]1d6+5+1[/dice] fire damage.

+11 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 1/1 used
Pearl of Power 3: 0/1 used
Pearl of Power 5: 0/1 used

Rod Metamagic Extend: 2/3 used (magic vestment*2)
Scroll of Water Breathing
Wand of Lesser Restoration: 9 charges left
Ring of the Ram: 11/36 charges left (unequipped)
Wand of False Life 19 charges left
Staff of Dark Flame (10/10 left)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (30 hours)
Overland Flight (15 hours)
Heroism: (300 minutes)
Barkskin (300 minutes)
MCPfE10' Tarkir (150 minutes)
Resist Electricity,Fire (150 minutes)
Produce Flame: 0/15 left
True Seeing: 15 minutes
Other Kaylayne: round 0/15


Roll 20 Map

I remember your clustered shots Ederin, but thanks for the reminder - do keep them coming, because I don’t always know.

Lief finishes off the green babau and turns his attention back to the glyph. Allarnon cannot land a paw on the wily drow, but Tarkir manages a pair, chipping away at her greedily. Dimitrio closes on red and chips away at him further, but does not drop him. Ederin hits Allevrah thrice more dealing devastating damage to her. Kaylayne 5’ steps ‘down’ and manages to touch Allevrah, weakening her.

The Red babau gets an AoO on Dimitrio as he closes. He takes a bit out of Dimitrio, then 5’ steps and stabs him twice more with his spear.
AoO Red spear on Dimitrio: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d8 + 9 ⇒ (6) + 9 = 15
Red bite on Dimitrio: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 1d6 + 4 ⇒ (6) + 4 = 10
Red spear on Dimitrio: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d8 + 9 ⇒ (3) + 9 = 12
Red spear on Dimitrio: 1d20 + 14 ⇒ (4) + 14 = 18 damage: 1d8 + 9 ⇒ (4) + 9 = 13

Blue focuses on Kaylyane, attacking first with his spear, then stepping up for a bite.
Blue spear on Kaylyane: 1d20 + 14 ⇒ (16) + 14 = 30 damage: 1d8 + 9 ⇒ (3) + 9 = 12
Blue spear on Kaylyane: 1d20 + 9 ⇒ (7) + 9 = 16 damage: 1d8 + 9 ⇒ (8) + 9 = 17
Blue bite on Kaylyane: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d6 + 4 ⇒ (5) + 4 = 9

Allevrah defensively casts to heal herself, and remove the strength damage placed upon her. It is clear she’s not thinking rationally, it’s almost as if she wants to get the cooties of Kaylayne’s touch off her body. She casts Cleanse.
healing: 4d8 + 17 ⇒ (2, 3, 6, 8) + 17 = 36

Meanwhile her whip heals her as well, though it yearns for Kaylayne's flesh
healing: 3d8 + 15 ⇒ (2, 8, 1) + 15 = 26

-Round 15-
Lief - 14
-Round 16-
Dimitrio - 20
Ederin - 20-
Allarnon - 19+
Tarkier - 19+
Kaylayne - 19
Good Guys - 18
Allevrah - 18 (-63hp, -70 stone, -97 fire)
Blue babau - 18 (-41hp)
Red babau - 18 (-86hp)

Next up - everyone!


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Round 15, Init 14

Status:

AC = 31, Barkskin, Shield, Haste, -Dex, Cat's Grace
HP = 96/115, Bear's Endurance, -4 Con
Weapon Equipped = +4 Spell Storing Cold Iron Rapier
Condition(s) = Resist Energy 30(Electricity), Heroism, Stoneskin 92, Heroes' Feast, Death Ward, Cat's Grace, SR 27
Sight = Darkvision 60', Aura Sight 120', See Invisibility, Eyes of the Void
Inspiration = 10/13
Penalties = -2 Dex, -1 Wis, -4 Con
Spell Resistance 27

Lief moves towards the Glyph, taking a swipe at Red, hoping to free the others to concentrate on the last drow standing. Swift Action- Study Target

+4 Cold Iron Spell Storing Rapier...: 1d20 + 18 + 7 + 1 + 2 + 3 + 1 ⇒ (7) + 18 + 7 + 1 + 2 + 3 + 1 = 39 for 1d6 + 4 + 7 ⇒ (2) + 4 + 7 = 13 damage
Studied Strike: 6d6 ⇒ (1, 6, 4, 4, 2, 2) = 19 damage

As Red falls, Lief turns his back on the remaining enemies, trusting his team to smother drow and demon efficiently.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Now close to the fray, Dimitrio uses his rapier to great effect against the demons and drow.

----------
continue bardic performance inspire courage +3, 5' step and full attack whoever is standing

rapier to hit, feast, inspire courage: 1d20 + 24 + 1 + 3 ⇒ (5) + 24 + 1 + 3 = 33
damage: 1d6 + 19 + 3 ⇒ (5) + 19 + 3 = 27
rapier to hit, feast, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (3) + 19 + 1 + 3 = 26
damage: 1d6 + 19 + 3 ⇒ (1) + 19 + 3 = 23
rapier to hit, feast, inspire courage: 1d20 + 14 + 1 + 3 ⇒ (12) + 14 + 1 + 3 = 30
damage: 1d6 + 19 + 3 ⇒ (5) + 19 + 3 = 27
haste
rapier to hit, feast, inspire courage: 1d20 + 24 + 1 + 3 ⇒ (10) + 24 + 1 + 3 = 38
damage: 1d6 + 19 + 3 ⇒ (5) + 19 + 3 = 27

stats:

HP 112/123
AC 32, touch 18, flat-footed 25
10 +4(DEX) +2(belt of DEX +4) +7(chainshirt+3) +4 (buckler+3) +1(ring of prot) +2 (dodge) +2 (natural armor +2)
Conditions: +1 to hit and will save, +4 save vs poison and fear, displacement, haste
Melee (rapier+3): +24/+19/+14 = +11(base) +4(dex) +2(belt of dex +4) +3 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+3, arcane strike, panache): 1d6+19 = +3(weapon) +4 (dex) +2(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 1/3 charmed life, 16/30 bardic performance, 6/6 1st level, 4/5 2nd level spells, 1/4 3rd level, 2/2 4th level spells, 1/1 arcane bond spell, ring of fire 3/5

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Allarnon swats a massive paw at the whip in Allevrah's hands. "Enough of this foul weapon."

Provoke AoO from movement more than likely and also the disarm.

Disarm; Feast; Inspire; Haste; Fatigued; Flank: 1d20 + 15 + 1 + 3 + 1 - 1 + 2 ⇒ (18) + 15 + 1 + 3 + 1 - 1 + 2 = 39

Meanwhile Tarkir continues his assault as he pounces the drow priestess.

Tarkir Attacks (Animal Growth)

Bite; Greater Magic Fang; PA; Animal Growth; Feast; Inspire; Haste; Flank: 1d20 + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 2 ⇒ (9) + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 2 = 33
Damage: 1d8 + 7 + 1 + 4 + 4 + 3 ⇒ (2) + 7 + 1 + 4 + 4 + 3 = 21

Claw 1; Greater Magic Fang; PA; Animal Growth; Feast; Inspire; Haste; Flank: 1d20 + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 2 ⇒ (14) + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 2 = 38
Damage: 1d6 + 7 + 1 + 4 + 4 + 3 ⇒ (4) + 7 + 1 + 4 + 4 + 3 = 23

Claw2; Greater Magic Fang; PA; Animal Growth; Feast; Inspire; Haste; Flank: 1d20 + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 2 ⇒ (17) + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 2 = 41
Damage: 1d6 + 7 + 1 + 4 + 4 + 3 ⇒ (1) + 7 + 1 + 4 + 4 + 3 = 20

Hasted Bite; Greater Magic Fang; PA; Animal Growth; Feast; Inspire; Haste; Flank: 1d20 + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 2 ⇒ (11) + 14 + 1 - 2 + 4 + 1 + 3 + 1 + 2 = 35
Damage: 1d8 + 7 + 1 + 4 + 4 + 3 ⇒ (1) + 7 + 1 + 4 + 4 + 3 = 20

Status:

Allarnon-Bear Form Fatigued 7 rounds remain
AC Bear: (AC 33) [+5 Armor; +4 Shield; +1 Dex; +4 Natural; +3 Deflection; +1 Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]

AC Human: (AC 30) [+5 Armor; +4 Shield; +2 Dex; +3 Deflection; +1
Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]

HP: 111/200; -DR/10 adamantine (90 remaining)
Buffs: Rage 0/18); Resist Energy 30

Tarkir
AC: (AC 38) [+4 Armor; +3 Dex; +11 Natural; +5 Enhance Barkskin; +2 Deflection PfE; +1 Dodge; +1 haste; +1 Enhancement Magic Vestment]
HP 45/72; Protection from Elec 120 points; Magic Vestment +3

Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 3. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Roll 20 Map

Not knowing there's a disarm coming, she lashes out as Allarnon moves...

lash on Allarnon: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 1d8 + 7 ⇒ (1) + 7 = 8 +1 con damage no save

However, even with that clear shot by Allarnon, he misses the disarm as the whip writhes out of the way of his claw. Most unnatural.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Round 15, Init 24

Final round of Haste.

Kaylayne reaches down again to touch Allevrah, again trying to drain the energy from her.

1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29 touch attack. If hits, -7 to strength, Aging Touch.

And she moves away (provoking depending on Combat Reflexes).

Haste: 15/15. +1 to AC/Reflex/yadayada +1 attx

Kay's Combat Stats:

Haste: 0/15. +1 to AC/Reflex/yadayada +1 attx

Statuses:
AC: (3 dex+6 armor+3 magic vestment+2 ring force shield+1 def+5 barkskin) =30 AC+1 haste=31
HP: 116/137 +11 0 False Life temps

Left hand:
Right hand:
Glove of Storing: Staff of Dark Flame
Blampfs: Dimi, Ederin

[ dice]1d20+15-2[/dice] touch hit; (rapid)
[ dice]1d6+5+1[/dice] fire damage.

+11 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS

Pearl of Power 1: 0/2 used
Pearl of Power 2: 1/1 used
Pearl of Power 3: 0/1 used
Pearl of Power 5: 0/1 used

Rod Metamagic Extend: 2/3 used (magic vestment*2)
Scroll of Water Breathing
Wand of Lesser Restoration: 9 charges left
Ring of the Ram: 11/36 charges left (unequipped)
Wand of False Life 19 charges left
Staff of Dark Flame (10/10 left)

10 Adamantine Stones
25 Cold Iron Stones
10 Silver Stones

Spells:
Magic Vestment (30 hours)
Overland Flight (15 hours)
Heroism: (300 minutes)
Barkskin (300 minutes)
MCPfE10' Tarkir (150 minutes)
Resist Electricity,Fire (150 minutes)
Produce Flame: 0/15 left
True Seeing: 15 minutes
Other Kaylayne: round 0/15


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Round 15, Init 20/Status:

HP 83/105
AC: 31 (26 +5 from Barkskin, Total: 31) (Touch 18/ FF: 26)
Equipped Weapons:
+3 Keen Longbow (+2)
+1 Cold Iron Longsword
Conditions: Grappled
Relevant Data:
+15/+10/+5 BAB
+2 STR
+8 Dex
+3 Keen Composite Longbow (+2)
+1 Weapon Focus
-2 Rapid Shot
-4 Deadly Aim
+8 attack/damage Rangers Focus
+8 damage Deadly Aim
+1 Attack/Damage PBS
Gravity Bow (2d6 damage rolls on arrows: not active)
Boots of Speed (0/10 Rounds left)
+1 Attack/from Haste
+4 to Confirm Crits: Critical focus
+3 Attack/Damage
+2 Attack rolls/saves/skills Heroism
Extra attack from Haste
Clustered Shots
[Rangers Focus 4/5 per day]
40 Adamantite (*)/10Silver/20 Ghost Salt (*)/20 Thistle Arrows (*)

"She keeps f~#&in' healin'!" Ederin shouts as he fires another volley at the elven general.

Attack 1: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (19) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 52
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (5) + 5 + 3 + 8 + 8 = 29
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (4) + 5 + 3 + 8 + 8 = 28

Rapid Shot: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (16) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 49
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (7) + 5 + 3 + 8 + 8 = 31

Haste: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (8) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 41
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (5) + 5 + 3 + 8 + 8 = 29

Attack 2: 1d20 + 18 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (1) + 18 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 29
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (2) + 5 + 3 + 8 + 8 = 26

Attack 3: 1d20 + 13 + 3 + 1 - 2 + 1 + 3 - 4 + 8 ⇒ (5) + 13 + 3 + 1 - 2 + 1 + 3 - 4 + 8 = 28
Damage: 1d8 + 5 + 3 + 8 + 8 ⇒ (8) + 5 + 3 + 8 + 8 = 32

Attack 1 - Confirm: 1d20 + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 + 4 ⇒ (12) + 23 + 3 + 1 - 2 + 1 + 3 - 4 + 8 + 4 = 49
Damage: 2d8 + 10 + 6 + 16 + 16 ⇒ (4, 6) + 10 + 6 + 16 + 16 = 58
Fort DC 25, Success staggered 1 round, Failure Staggered 1d4 + 1 ⇒ (3) + 1 = 4 rounds


Roll 20 Map

Allevrah: 1d100 ⇒ 36 [ooc]Medium Fortification, high is good for me.

Lief finishes off the demon and moves back to the glyph. Allarnon fails to disarm, but Tarkir takes another chunk out of her. Dimitrio takes out the demon with two swings, but cannot then hit the drow. Ederin tries to rip Allevrah apart with his arrows, and though she’s resistant to his critical, he succeeds anyway. Kaylayne reaches down again and tries to age the dying drow.

As Allevrah falls, so too do some of the magics protecting this place. The walls themselves shudder and, to a degree, splinter as an earthquake rolls briefly through the complex. But the dust settles and the high arches still support the ceilings as the room grows quiet.

Beyond however, the runic glyph pulses against the far wall. It may have dimmed slightly in intensity but it continues to call down the star from above!

Strange light seeps out of the shimmering glyph, tendrils lashing out to grasp at anyone nearby… but they are harmless.

We are out of initiative.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Lief doesn't bother turning around. The earthquake signals what he expects, and the Glyph looks just as formidable as it did moments ago. He begins his focus, and starts to unweave the first underlying glyph, Renewal.

Heal Check v DC 30: 1d20 + 14 + 1d8 ⇒ (14) + 14 + (8) = 36 1d8 ⇒ 8
Heal Check v DC 30: 1d20 + 14 + 1d8 ⇒ (20) + 14 + (8) = 42 1d8 ⇒ 3
Heal Check v DC 30: 1d20 + 14 + 1d8 ⇒ (19) + 14 + (2) = 35 1d8 ⇒ 4
Tenacious Inspiration: 19 + 14 + 4 = 37

"There. The first component is resolved. Only four more to go..."

He wipes his brow, not liking his odds, but he does wait for the others to gather, so they can pool their strengths.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

"Lief, do you and Dimi have them glyphs?" Kaylayne asks, already moving to Allevrah's body and, after casting Detect Magic, begins to pocket the magic items, tossing some to Ederin to catch, like the whip.

"Let me know if you need me. I can do things," Kaylayne's mind works furiously.

"Do one of you have a wish that will get us out of here? Back to the djinn? Did we do that?" Kaylayne can't remember, but wishes to hear the right answer.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Lief wipes his brow, turning back to his associates. "I'm not sure of this next one, but if any of you can support this next unweaving, I think I can bring it about." Aid Anothers?

Bluff Check v DC 30: 1d20 + 18 + 1d8 ⇒ (17) + 18 + (5) = 40 1d8 ⇒ 7
Tenacious Inspiration: 17 + 18 + 7 = 42
Bluff Check v DC 30: 1d20 + 18 + 1d8 ⇒ (5) + 18 + (3) = 26 1d8 ⇒ 6
Tenacious Inspiration: 5 + 18 + 6 = 29 Aid Another +2??
Bluff Check v DC 30: 1d20 + 18 + 1d8 ⇒ (11) + 18 + (6) = 35 1d8 ⇒ 6

Pending that successful Aid Another for the second roll...

"Alright. That one is done, as well. Vigilance is ended."

Lief stares down Watching, and stops obsessing. He lets his mind trace the rune marks, and seeks the breaks he needs to disable it.

Disable Device v DC 30: 1d20 + 26 + 1d8 ⇒ (10) + 26 + (5) = 41 1d8 ⇒ 5
Disable Device v DC 30: 1d20 + 26 + 1d8 ⇒ (11) + 26 + (6) = 43 1d8 ⇒ 7
Tenacious Inspiration: 11 + 26 + 7 = 44
Disable Device v DC 30: 1d20 + 26 + 1d8 ⇒ (2) + 26 + (2) = 30 1d8 ⇒ 5
Tenacious Inspiration: 2 + 26 + 5 = 33

"Watching is finished. I almost slipped at the last, but recovered myself." Lief turns to Dimitrio.

"Are you ready? You have to focus, Dimitrio, more than you ever have, in your life. Your attempt has to succeed in tandem, each thrust of your personality must hit the Glyph fully. Show no weakness."

Lief helps as best he can, but knows that the Defense Glyph is Dimitrio's hurdle to jump for them all. The young man is unsure of the dancer, even now.

Aid Another, Intimidate: 1d20 + 2 + 1d8 ⇒ (7) + 2 + (7) = 16 1d8 ⇒ 2 +2 to Intimidate
Aid Another, Intimidate: 1d20 + 2 + 1d8 ⇒ (20) + 2 + (6) = 28 1d8 ⇒ 6 +2 to Intimidate
Aid Another, Intimidate: 1d20 + 2 + 1d8 ⇒ (20) + 2 + (6) = 28 1d8 ⇒ 4 +2 to Intimidate

Should Dimitrio pull it off...:

Lief looks Fury over, very familiar with its design, and burns through the words eidetically etched in his mind from the two times before.

Diplomacy v DC 30: 1d20 + 19 + 1d8 ⇒ (14) + 19 + (7) = 40 1d8 ⇒ 6
Diplomacy v DC 30: 1d20 + 19 + 1d8 ⇒ (10) + 19 + (3) = 32 1d8 ⇒ 2
Diplomacy v DC 30: 1d20 + 19 + 1d8 ⇒ (16) + 19 + (2) = 37 1d8 ⇒ 7
Tenacious Inspiration: 16 + 19 + 7 = 42


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

"Carini can get us back to the Genie, and I can use my wish to get us all home, or to the elves, whichever." He frowns as he rushes passed Allevrah's body, towards the pulsing rune in the back. Unsure if he can be of assistance, he tries anyway.

Bluff: Aid on Second Roll: 1d20 + 0 ⇒ (9) + 0 = 9

Ederin does his best to aid Lief when he asks for it, but, at least, the initial few runes do not respond well to any influence he attempts to exert over them.

While Lief Aids Dimitrio indirectly, Ederin uses his own force of will to try and subdue the glyph, hoping he and Dimitrio working together can complete the task.

Intimidate: 1d20 + 15 ⇒ (20) + 15 = 35
Intimidate: 1d20 + 15 ⇒ (2) + 15 = 17
Intimidate: 1d20 + 15 ⇒ (19) + 15 = 34


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio this. Carini that. The bard is just happy to see the elf fall when suddenly he's accosted with requests.

"Yes, I can disable that glyph, Lief. Give me a moment."

"Yes, I can get us all back to the genie, Shorty. Just hold on."

The shaking og the place quickly told the bard that they did not have time. He thought of his best pick me up tune and started singing.

He then projected his personality onto the glyph. More than he ever had in his life... and nothing.

Dimitrio swallowed hard, looked about, and yelled, "I can do this!" he looked at the glyph, "You g~$ d*!ned thing, I want to get back to dancing!"

---------
inspire competence +4

intimidate, inspire competence, aid another: 1d20 + 19 + 4 + 2 ⇒ (11) + 19 + 4 + 2 = 36
intimidate, inspire competence, aid another: 1d20 + 19 + 4 + 2 ⇒ (6) + 19 + 4 + 2 = 31
intimidate, inspire competence, aid another: 1d20 + 19 + 4 + 2 ⇒ (2) + 19 + 4 + 2 = 27

intimidate, inspire competence, aid another: 1d20 + 19 + 4 + 2 ⇒ (10) + 19 + 4 + 2 = 35
intimidate, inspire competence, aid another: 1d20 + 19 + 4 + 2 ⇒ (11) + 19 + 4 + 2 = 36
intimidate, inspire competence, aid another: 1d20 + 19 + 4 + 2 ⇒ (5) + 19 + 4 + 2 = 30

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Allarnon squats low as he is off little help and just tries to manage keeping his footing. He heals who he can in the meantime in case more Demons show.

Allarnon CCW: 8d8 + 26 ⇒ (2, 4, 3, 7, 3, 3, 2, 3) + 26 = 53
Tarkir CSW: 3d8 + 13 ⇒ (6, 1, 6) + 13 = 26
Allarnon CMW: 2d8 + 10 ⇒ (6, 3) + 10 = 19
Allarnon CLW: 1d8 + 5 ⇒ (2) + 5 = 7

Tarkir paces nervously as the cavern shakes, looking for the nearest exit to run to once Allarnon moves.

Status:

Allarnon-Bear Form Fatigued 7 rounds remain
AC Bear: (AC 33) [+5 Armor; +4 Shield; +1 Dex; +4 Natural; +3 Deflection; +1 Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]
AC Human: (AC 30) [+5 Armor; +4 Shield; +2 Dex; +3 Deflection; +1
Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]

HP: 190/200; -DR/10 adamantine (90 remaining)
Buffs: Rage 0/18); Resist Energy 30

Tarkir
AC: (AC 38) [+4 Armor; +3 Dex; +11 Natural; +5 Enhance Barkskin; +2 Deflection PfE; +1 Dodge; +1 haste; +1 Enhancement Magic Vestment]
HP 71/72; Protection from Elec 120 points; Magic Vestment +3

Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 3. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Lief watches both Ederin and Dimitrio intently, hoping he doesn't see the first three component glyphs come back into existence with a failed attempt on the fourth. Steady now... steady...


Roll 20 Map

Lief watches as Dimitrio misses one... and all the glyphs slowly come back to life, one by one as the overall glyph brightens.

Apparently they must be done all of a piece, or nothing works.

It takes the party a few minutes to make it happen, but luck being on their side, it does happen without further incident.

Once all five glyphs within the master glyph are deactivated, the master glyph itself flashes rapidly.

A growing whine lls the air, and an instant later a wash of magical energy pulses outward in a room filling burst.

All creatures in this area become infused with the magical power, and immediately gain a +2 insight bonus on an ability score of your choice. Further the energy does 10d6 ⇒ (2, 2, 2, 6, 6, 4, 6, 6, 5, 3) = 42 in electrical damage (reflex DC 30 for half) as the magical energies are too much to absorb by your mortal frames.

The room darkens, and it takes a moment for your darkvision to kick in - you're in pitch black.

Kaylayne finds a wealth of items on Allevrah.

potion of barkskin +5 (2), scroll of heal, scroll of mind blank, scroll of restoration (3), scroll of stoneskin (2), wand of cure serious wounds (34 charges), wand of enervation (44 charges), wand of magic aura (12 charges, +1 moderate fortification elven chain, +3 heavy shield, Lash of Abraxas, belt of giant strength +6, boots of teleportation, bracers of health +6 (as belt of constitution +6), cloak of charisma +6, gloves of Dexterity +4, helm of telepathy, periapt of wisdom +6, ring of protection +5, 5,000 gp in jewelry, true seeing ointment (3 doses worth 250 gp each), 1,000 gp diamond, four 500 gp diamonds, silver unholy symbol for destruction spell (worth 500 gp)

Lash of Abraxas:
Alignment CE; Ego 23
Senses 120 . darkvision, blindsense, and hearing
Int 18, Wis 10, Cha 18 Communication speech, telepathy; read magic
Languages Abyssal, Common, Draconic, Elven, Undercommon
Skills Knowledge (the planes) +14

Lesser Powers faerie fire 3/day, cure moderate wounds on wielder 3/day Greater Power haste owner 3/day

Special Purpose defend interests of Abraxas
(poison heightened to 4th level)

After the earthfall glyphs, Allevrah’s greatest triumph is the creation of the Lash of Abraxas. Granted intelligence by infusing the soul of Simovara, the previous matron of House Azrinae, the Lash of Abraxas is a +1 wounding elf bane whip that deals a base of 1d8 points of slashing damage on a hit - further, it is not limited to the number of creatures it can harm, unlike a normal whip.

Allevrah usually further enhances the Lash of Abraxas with a greater magic weapon spell. The Lash of Abraxas is semi-animated, and grants her a +8 bonus on trip and disarm checks. Attacking with the Lash of Abraxas does not provoke attacks of opportunity.

The Lash has a special purpose - when defending the interests of Abraxas, it can cast poison (DC 18) upon any creature it strikes.
- - -

You also find about 80,000gp worth of magics and wealth on the lesser warriors and priests.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Reflex Save v DC 30: 1d20 + 14 ⇒ (6) + 14 = 20

Something at the front of Lief's mind tells him the blast is coming, but finds himself too interested to witness the unraveling magics that he remains standing steadfast, as the energies ripple outwards. Resist Energy 30, so 12 damage. Lief stands more robust following the surge. +2 Con

With the Master Glyph finally felled, he turns back to the others, flicking the healing wand from his wrist sheath, and begins his healing. He consumes a vial, dismissing the whip's foul drain. Cast Restoration Then he works down the wand for the rest of his healing.

CLW Wand: 3d8 + 3 ⇒ (6, 7, 6) + 3 = 22

"Anyone else require healing?" He waits for the others to loot what they will, waiting patiently for their collective departure.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Reflex: 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27

"GODS DAMNED DROW! Ederin says as he's blindsided by electricity, his hands clench tightly as the energy courses through his body and he ha flash backs to every other time he's been electrocuted.

When the pain subsides he throws a couple healing spells on himself.
CMW: 4d8 + 20 ⇒ (5, 1, 2, 1) + 20 = 29 then uses some of his own wand to get back to full.

CLW: 8d8 + 8 ⇒ (4, 8, 5, 1, 1, 3, 6, 7) + 8 = 43

Ederin eyes some of the good they picked up off the drow, particularly the ring of periapt of wisdom which he picks up and looks it over in the light.

"Allevrah is dead, that rune ain't glowin' any more, but is there anythin' else we need to worry about down 'ere? Anythin' we should take care of before we leave? Could we really be done?" He looks at his friends, realizing just how tired he feels after the last few months. He thinks he sees the end in sight but is unwilling to believe it.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

The smug look on Dimitrio's face turned to a wince as the electricity coursed through his body, "Damn b~$!&!"

The bard follows suit and heals himself of all damage hoping it would be the last time for a while.

He looked at the smart people, "So is it done?"

LOOT
The bard tried on the cloak on for size, "What do you think?"
-------
ref save DC 30: 1d20 + 19 ⇒ (11) + 19 = 30, pass 21 damage

CSW wand: 2d8 + 5 ⇒ (2, 5) + 5 = 12
CSW wand: 2d8 + 5 ⇒ (4, 4) + 5 = 13
CSW wand: 2d8 + 5 ⇒ (1, 4) + 5 = 10

stats:

HP 123/123
AC 32, touch 18, flat-footed 25
10 +4(DEX) +2(belt of DEX +4) +7(chainshirt+3) +4 (buckler+3) +1(ring of prot) +2 (dodge) +2 (natural armor +2)
Conditions: +1 to hit and will save, +4 save vs poison and fear, displacement, haste
Melee (rapier+3): +24/+19/+14 = +11(base) +4(dex) +2(belt of dex +4) +3 (magic) +1(weapon focus)+1(swashbuckler specialization)
Melee Damage (rapier+3, arcane strike, panache): 1d6+19 = +3(weapon) +4 (dex) +2(belt of dex +2) +2 (arcane strike) +5 (precise strike)+2 (specialization) +1(swashbuckler specialization), 15-20, x2
5/5 daggers, 5/5 panache, 1/3 charmed life, 16/30 bardic performance, 6/6 1st level, 4/5 2nd level spells, 1/4 3rd level, 2/2 4th level spells, 1/1 arcane bond spell, ring of fire 3/5

EDIT: Dimitrio will add +2 to his charisma, of course. :)


Roll 20 Map

Ederin and Dimitrio, don't forget to pick a stat to receive the +2 insight bonus.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF
Ederin wrote:
"Allevrah is dead, that rune ain't glowin' any more, but is there anythin' else we need to worry about down 'ere? Anythin' we should take care of before we leave? Could we really be done?"

Lief considers Ederin's words. "With Allevrah dead, the only superior you're likely to face is Abraxas himself. I only hope that our interference wasn't enough to draw his attention."


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

I'll increase my dexterity.

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Allarnon +2 Con for +15 more HP.
Tarkir +2 Con for 11 HP.

Allarnon Reflex DC 30: 1d20 + 11 ⇒ (16) + 11 = 27
Tarkir Reflex DC 30: 1d20 + 10 ⇒ (7) + 10 = 17

Allarnon and Tarkir absorb the majority of the electricity as it courses through their bodies. Resist Energy and Preotection from Electricity.

CLW Allarnon: 5d8 + 5 ⇒ (6, 6, 5, 7, 6) + 5 = 35
Tarkir CLW: 6d8 + 6 ⇒ (6, 8, 3, 5, 2, 2) + 6 = 32

Allarnon paws at Allevrah's magical ring. +5 Ring of Protection for my +3 ring of protection if noone else wants to claim it.

"Allevrah is dead and the Glyph is dismantled. Let's get back to the genie and go home. The drow will scatter with their pack leader gone." Allarnon nudges the others to toss the gear into his bear sack at his waist.

Status:

Allarnon-Bear Form
AC Bear: (AC 35) [+5 Armor; +4 Shield; +1 Dex; +4 Natural; +5 Deflection (Ring); +1 Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]

AC Human: (AC 32) [+5 Armor; +4 Shield; +2 Dex; +5 Deflection (Ring); +1
Dodge; +5 Enhance Barkskin; -2 Rage (+1 additional Dodge when raging); +1 Haste]

HP: 213/215; -DR/10 adamantine (80 remaining)
Buffs: Rage 0/18); Resist Energy 30

Tarkir
AC: (AC 38) [+4 Armor; +3 Dex; +11 Natural; +5 Enhance Barkskin; +2 Deflection PfE; +1 Dodge; +1 haste; +1 Enhancement Magic Vestment]
HP 103/110; Protection from Elec 120 points; Magic Vestment +3

Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 3. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Lief stands ready to depart, in whatever form that takes. "I agree. First the shaitan. Second, we leave the Land of Black Blood for good."


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

"Good...yeah let's get the hell out o' here already. Do what you need to Carini and I'll wish us back to the surface. I wanna see daylight again, and water that ain't black or deadly."


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne hurriedly stores the magic items in pouches and upon bears. She's pleased that Lief has managed to lead the end of the glyphs, and finally takes time to examine her surroundings and the many, many dead drow in the room...which she is struck by the lightning.

+2 wisdom.

S+#+. S*$#shitshitshit! What the piddlespot was that?

She recovers slowly from the shock, trying to gather her suddenly expanded senses before healing along with the rest of the team.

1d8 + 1 ⇒ (7) + 1 = 8 CLW
1d8 + 1 ⇒ (1) + 1 = 2 CLW
1d8 + 1 ⇒ (8) + 1 = 9 CLW
1d8 + 1 ⇒ (5) + 1 = 6 CLW
1d8 + 1 ⇒ (7) + 1 = 8 CLW
1d8 + 1 ⇒ (4) + 1 = 5 CLW
1d8 + 1 ⇒ (4) + 1 = 5 CLW
1d8 + 1 ⇒ (4) + 1 = 5 CLW
1d8 + 1 ⇒ (4) + 1 = 5 CLW
1d8 + 1 ⇒ (5) + 1 = 6 CLW

Kaylayne is ready to go.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Lief turns back to Allevrah's body. He decides at the last minute to drag her body into his Bag of Holding, stripping her of armor to get the weight down, if necessary. "Figure it might be a little more convincing to bring actual evidence of her demise with us."


Roll 20 Map

The party hastily gathers up the loot and links hands as Dimitrio concentrates... and you appear just outside the Shrine of Black Earth!

Hailien Bahaq comes out to greet you smiling when she sees it's you and not some drow war-party intent on her destruction. Concerned you may be fleeing something, she quickly gets to the point, "What may I do to help you. What is the situation?"

She stands ready to assist in any way she can.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne explains what happened with the glyphs, then the glyphs again, then the final battle and Allevrah's fall.

"...and so we're back. We're mostly sure we've ended this drow threat. But not completely sure all of Allevrah's machinations are over. Can you lend clarity to that?" Kaylayne asks.


Roll 20 Map

She brightens with every description of drow failure and is positively beaming by the end, "That is incredible! Truly you are all most impressive." she bows, "I am honored to know you. Thank you for your efforts."

She thinks a moment, "Well, I owe one of you a wish, and could use it to confirm what you seek. It will take me some time to speak to the stones and see what can be learned if not. Some weeks maybe. I doubt you want to wait here for that though."


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Ederin frowns.

"Was hopin' to use that wish to get us back to the surface quick like, but, well I can use for clarity sake if you lot want me to."

He shuffles where he stands, anxious to leave, and also anxious to know if they're truly done. He waits patiently for his allies response.

If at least one person thinks I should use the wish the way Hailien suggested then Ederin will comply and take the long way home.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF
Haiten Bhaq wrote:
"Well, I owe one of you a wish, and could use it to confirm what you seek. It will take me some time to speak to the stones and see what can be learned if not. Some weeks maybe. I doubt you want to wait here for that though."

"We would be in your debt, if you would speak with your stones, and we might correspond with you, from the surface. I would not impose upon your wish-granting ability, or to ask you to use it in your own right." It's clear from Lief's posture and tone that he's ready to depart.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Dimitrio was fed up, Is it not in your best interest to find out for sure whether the drow menace is truly over?"

He concluded, I agree with Lief; we have spent way too long in a place that's not welcoming to us. I really just want to go home."

Grand Lodge

Completed Second Darkness AP
Consumables:
Rage 4/18 | Bullets: 20/20; CI 50/50; Silver 50/50 | Wands: CLW 50/50; 1/50 |

Allarnon smiles as it is finally over. "Let's get back to the elves and deliver their proof."


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne won't tell anyone how they should use their wish. She wants to know for sure, so that her efforts weren't in vain, but won't ask anyone to give up their dreams over it. The important thing was that they were alive. And that they had mostly succeeded.

She thinks.

"If we wish to stay here this night, I can try to Commune with the spirits in the morning. That might be another solution."


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

"I will not object to a night's rest, depending on Haiten's hospitality. We've shattered the drow's back, and Dimitrio's foresight has given us plenty of time, should there be a contingent of drow bent on avenging their leader's death."

Lief looks up at the shaitan, inquisitively. "May we enjoy a night's rest here, Haiten?"


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

"Yeah, a night's rest would be great." Ederin agrees. "If Kay can commune in the morning, we can get our info, then I'll wish us back to the elves so we can let 'em know we've done what they asked."

And then I can finally go back home to Riddleport.


Roll 20 Map

Haiten ignores Dimitrio's rudeness, and invites you all to stay. She remains awake, and watchful of her realm throughout the night and you are unmolested.

In the morning, she prepares a simple breakfast for you, comprised largely of various kinds of fungus. Odd as it sounds, the spicing makes it work, at least passably if you like hot food, and she even breaks out a bottle of wine she'd been saving. The wine doesn't quite go with the meal, but it is quire refreshing none the less.

After breakfast, and your morning obligations, she asks, "So what's next? Where is it you wish to go?"


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne arises well before breakfast to see if she can talk the Other Kaylayne into aiding them in confirming the end of this Drow threat. She spends an hour, then another half an hour in quiet discussion with things only she can see and hear.

When she is ready, she will return to the group.

"The...the...other me has agreed to help us with our queries. We won't have much time, but she will tap into a higher power, some spirit source that will see if they can answer our questions. I'll need your questions...I'll need about 5 or 10 to start, then we'll have time to ask a few more after the initial questions are answered."

Kaylayne folds her arms, looking at the party. She waits. She waits.

"Well, what are your questions?"

Casting Commune. Give me your questions. What would you ask?

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