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PaizoCon 2014!

Eternal Horizons - Fallsvale Tavern (Inactive)

Game Master Jacob DeCourcey

This is where players in the eternal horizons campaign all come together to plot out their adventures.


51 to 100 of 118 << first < prev | 1 | 2 | 3 | next > last >>

Gnome sorceror ready for action.

I was so excited, I apologize for rushing to post in the gameplay thread. Please invite me!!!


Gimlet, what's your obsidian portal username?

And welcome, we're glad to have you. In case you missed it, we're forming up preliminary parties now and prepping for action starting tomorrow.


Chuffy here! Explorer extraordinaire


Hi Chuffy. If you want in the first round of expeditions, you better post up quick!


Rosa, come post in the gameplay thread!


This has been a lot of fun rp so far... if you're having trouble getting into a game, you should come play here, people.

*bump*


GM, my OP username is dreadpiratehurley.


@Jackson - if you want to be on the first round of expeditions, you had better find a party right quick. Like I said, I will allow parties of 5 for now.


Hmm, he's neutral good, might need to have him in ours instead of Chuffy, doubtful he'd get along well with the evildoers :P


Starting to like the rival groups we got here, the goodie goodie and the evildoers


I am a first time PFS participant and have never tried pbp. How often are you expecting posts? How can I learn more on the mechanics of pbp so that I can be a fruitful participant?
Until now I have only played on tabletop, both as a GM and as a player of D&D 3.5.
Thanks


Xicotencatl - It will be in your best interest to post at least once per day, but if you can't, you will just miss your turn to act. To find out how pbp works, just fish around on some existing games to get a feel for it. Really, though, the best way to learn is to play. From my experience, pbp-ers tend to be easygoing and friendly, so just jump in. You have until 9pm EST to find a group to travel with. All you need is a character. I recommend myth- weavers.com for character sheets. You can paste the Stat block right into your alias.


Come to the dark side


Mierra Jayde wrote:
Starting to like the rival groups we got here, the goodie goodie and the evildoers

Most of us are actually neutral! We have LN, N, CN.. and two gnomes! Should be a funny group with 3 hyperactive short ones, a loud smelly lion man, and a quiet tiefling.


Though I'm NG, that' mostly just because he leans toward "do no harm, and good when you can" as opposed to actively going out of his way to be good. I'll be straddling the line between NG and LN, in the interests of academia.


Thanks Jacob. I will try to have a character going and participating by 9pmEST. and if not, then latter, when you have an oppening. I use HeroLab. Will HL statblock work for pasting in the alias page? I have searched for a edit procedure to enter the statblock, but have not found it. Is there something I am missing?
Thx
Xico


Yeah, you can absolutely use herolab. I'm not personally familiar with it, but I think you can export a text only version of the char sheet. Paste that in your alias's description.


I have finished and updated my character. His name is Axcayacatl. Do I start posting with "his" alias? Do you still have space for a newbie?


Yeah, go ahead and start using that alias in the tavern thread. Just fish around and see if anyone is up for an extra.


Welcome to PbP, Xico!

If you have a character alias, with information written up in it, you should use that for posting, at least when in character.

Some tips for PbP posting (although I'm fairly new to it myself):

Third person generally seems to be the best voice to use, as it prevents the point of view from rapidly shifting as you read through a page of posts. This is different from most real life roleplaying that I've been part of, but I think it works well. A great advantage of PbP is that your only interaction with the other players tends to be in character, so there's much more opportunity to have interesting relationships with the rest of the party.

Oh wait, nevermind, I forgot about this thing, which is more information than I have :P

Here

Pretty much everyone is quite friendly and fun on these boards, so don't hesitate to ask anything.

Taldor

Thanks Ira. I will start posting with my alias, Axcayacatl. I have already walked into the tavern. I am happy to learn how to PbP and hope to be a daily poster!

Taldor

Thanks jacob. I have already posted in the tavern as Axcayacatl, buy you added me as Xicotencatl. Is that a problem?


*Bump*

Hey, folks! We've got a couple of adventurers getting ready to brave the wilderness looking for extra hands. Now's a perfect chance to join up. It's great if you're new to PbP or having trouble getting into a game.

Andoran

Pathfinder Adventure Path, Card Game Subscriber

If we are short people, would you allow us to make a second character? Or are we sticking to the rule of one character per person? Either way I don't mind, just thought I would help other people to start adventuring


I'm also cool multicharactering, plenty of ideas to use :P


OK. Wait one more day to see if anyone else joins up, and then you can put together second characters.

Andoran

Pathfinder Adventure Path, Card Game Subscriber

Fair enough, I'll roll one up just in case and post it tomorrow if we are still short handed


This sounds interesting will put something together after work.

I do not have access to obsidian portal at work (blocked site) but will at home.


This looks like a lot of fun. let me see what i can come up with.


Hey, newcomers! As soon as you can, jump right in on the gameplay thread and set up an expedition. You can PM me your Obsidian portal usernames if you don't want to post it here.


By the way, a rogue wouldn't do poorly in this environment. And there aren't any yet, so they're in high demand. Just sayin'


That's not strictly true. I'm an archaeologist bard, which is similar to the rogue only without sneak attack. However, the point remains. Come one, come all!


I was thinking about a two-handed elven fighter, would that be acceptable?


Bring it on, Big OM.

Taldor

A fighter is exactly what we will be needing.


had to work late but got an inital character together still needs a little fleshing out...

Kalim:

Kalim CR 1/2
Male Human Ranger (Skirmisher) 1
NN Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Scimitar +2 (1d6+1/18-20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
Ranged Longbow +4 (1d8/20/x3)
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 13, Int 12, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 15
Feats Deadly Aim -1/+2, Point Blank Shot
Skills Climb +4, Escape Artist +2, Fly +2, Heal +5, Knowledge (Geography) +5, Knowledge (Nature) +5, Linguistics +2, Perception +5, Ride +2, Stealth +6, Survival +5, Swim +0
Languages Common, Elven, Goblin
SQ Enemies: Humanoids (Orc) (+2 bonus) (Ex), Track +1, Wild Empathy +1 (Ex)
Combat Gear Arrows (20), Longbow, Scimitar, Studded Leather;
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
--------------------
SPECIAL ABILITIES
--------------------
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Enemies: Humanoids (Orc) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Orc).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Awesome. Join up in the tavern gameplay thread as soon as you're ready.


My fighter:

Amarandlon:

Amarandlon
Male Elven Fighter 1
Init +2; Senses Low-Light Vision, Perception + 3
--------------------
DEFENSE
--------------------
AC 17, touch 12, flat-footed 15 (+ 5 armor, +2 Dex)
hp 13 (1d10 + 3)
Fort +2, Ref +2, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Elven Curve Blade +4 (1d10+3/18-20/x2)
Melee Dagger +4 (1d4+3/19-20/x2)
Ranged Dagger +3 (1d4/19-20/x2/10 ft)
--------------------
STATISTICS
--------------------
Str 16, Dex 14, Con 11, Int 12, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Toughness
Skills Knowledge (Nature) +3/4 Perception +3, Survival +5/6
Languages Common, Elven, Sylvan
Combat Gear Dagger, Elven Curve Blade, Scale mail
Other Gear Cold-weather outfit, Explorer’s outfit, Backpack, Bedroll, Winter Blanket, Flint and Steel, Silk rope (50 ft), Waterskin, Soap, Trail rations (7)
Money 6,4 gp
--------------------
SPECIAL ABILITIES
--------------------
Elven Immunities immune to magical sleep effects and +2 racial saving throw bonus against enchantment spells and effects.
Woodcraft +1 to Knowledge (nature) and Survival checks, +2 in forest terrain.
Keen Senses +2 to Perception
Weapon Familarity

Taldor

Big OM wrote:

My fighter:

** spoiler omitted **

Walk over to the tavern. We can make use of a fighter to start adventuring.


finalized version of Kalim

not much os story on him he is mostly the strong silent type but fiercly loyal to the precious few he calls friend

Kalim Human Ranger:

KALIM CR 1/2
Male Human Ranger (Skirmisher) 1
NN Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +2 (1d4+1/19-20/x2) and
. . Scimitar +2 (1d6+1/18-20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
Ranged Longbow +4 (1d8/20/x3)
Ranged (Deadly Aim)Longbow +3 (1d8+2/20/x3)
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 13, Int 12, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 15
Feats Deadly Aim -1/+2, Point Blank Shot
Skills Climb +4, Escape Artist +2, Fly +2, Heal +5, Knowledge (Geography) +5, Knowledge (Nature) +5, Linguistics +2,

Perception +5, Ride +2, Stealth +6, Survival +5, Swim +0
Languages Common, Goblin, Orc
SQ Enemies: Humanoids (Orc) (+2 bonus) (Ex), Track +1, Wild Empathy +1 (Ex)
Combat Gear Arrows (20), Dagger, Longbow, Scimitar, Studded Leather; Other Gear Backpack (empty), Bedroll,

Fishhook (2), Flint and steel, Mug/Tankard, clay, Pouch, belt (empty), Rations, trail (per day) (2), Sewing needle, String

(50'), Thread (50 ft.), Waterskin, Whetstone, Whistle, Signal
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Dagger - 0/1
Rations, trail (per day) - 0/2
--------------------
SPECIAL ABILITIES
--------------------
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Enemies: Humanoids (Orc) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Orc).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


picture of Kalim


OK, you new folks, join up in the tavern. Jackson and Ax are waiting for you to arrive so that you can start into the wild.


Bumpity bump.. bump bump! JOIN UP, I need more people to play with!


Hah! Says you. Looks like we'll have one or two more in the next day, and then we can actually start! Hooray!


I truthfully intend on picking up a new party each time I head back into town, asking 1 or 2 to stay with me of the "stronger" members. Building a fantastic team is slow work! Survival of the fittest, my friend.


Indeed, Tensen, that's the idea. The teams will hopefully mix up and everyone will fish around and make friends and rivals.


One wandering woodsman for your review
Jar'Kel: Curiosity coupled with an inherent distaste for authority has lead this Woodsman to shun more civilized lands.

Character Sheet:


Alright Jar'kel, make yourself known in the tavern gameplay forum.


I would love to be included in your PbP. Here is a Human master summoner for your review/approval.

Show:

ARRON CALLFORTH CR 1/2
Male Human (Azlanti) Summoner (Master Summoner) 1
CN Medium Humanoid (Human)
Hero Points 1
Init +2; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +2, Will +2
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Gauntlet, Spiked +0 (1d4/20/x2) and
. . Morningstar +0 (1d8/20/x2) and
. . Shortspear +0 (1d6/20/x2) and
. . Shortspear +0 (1d6/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Spell-Like Abilities Summoning Mastery I (9/day)
Summoner (Master Summoner) Spells Known (CL 1, +0 melee touch, +2 ranged touch):
1 (2/day) Mage Armor (DC 14), Grease (DC 14)
0 (at will) Daze (DC 13), Mage Hand, Mending, Light
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 13, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 12
Feats Extra Summons, Vigilant Eidolon +4
Skills Acrobatics -1, Climb -3, Escape Artist -1, Fly -1, Linguistics +5, Perception +1, Ride +3, Spellcraft +5, Stealth -1, Swim -3, Use Magic Device +7
Languages Auran, Azlanti, Common, Ignan
SQ Eidolon Link (Ex), Hero Points (1), Lesser Eidolon, Life Link (Su), Share Spells with Eidolon (Ex)
Combat Gear Gauntlet, Spiked, Morningstar, Shortspear, Shortspear, Studded Leather; Other Gear Backpack (empty), Blanket, Caltrops (3), Rations, trail (per day) (4)
--------------------
SPECIAL ABILITIES
--------------------
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.

The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summoning Mastery I (9/day) (Sp) Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster
Vigilant Eidolon +4 +4 bonus on Perception checks when your eidolon is within arm's reach, conscious, and not helpless

--------------------
Rumble
Edilon CR 1
Male Quadruped
CN Medium Outsider
Init +2; Senses Darkvision (60 feet); Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14. . (+2 Dex, +4 natural)
hp 9 (+4)
Fort +3, Ref +4, Will +0
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Bite (Bite) +3 (1d6+2/20/x2) and
. . Claw x2 (Claws) +3 x2 (1d4+2/20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2)
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. Trip)
Feats Toughness +3
Skills Acrobatics +6, Climb +6, Perception +4, Stealth +6
Languages Common
Edilon has 5' extra reach on bite

--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).


I'm fine with that character, just make sure you're up for keeping up with all those minions. If you're all set, hop in the gameplay forum.


Hear ye! Hear ye! The great Lord Asmodeus has graced these parts with a host of his servants. The Legion of the Red Hand seeks one or more permanent members!

Requirements:
-Dedication to the service of the legion, its leadership (the other two founding members and I) and through them the Dark Lord Asmodeus
-N, LN, NE, or LE alignment

Preferred Qualities:
-First preference will go to Antipaladin, Barbarian, Ranger. (Melee characters who can bring some skills to the table. We already have a cleric, zen archer and wizard)

If you wanna serve in an organized military organization in the service of Asmodeus, roll up a character and head over to the discussion thread. We probably won't be back to the Tavern to pick up new people for a while so you have plenty of time to get a character going.

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