Escape from Azlant Ridge
(Inactive)
Game Master
Gilthanis
Battle Map
HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11
Klang says Lets make sure it understands, distance does not make it safe.
Magic Missile: 3d4 + 6 ⇒ (4, 3, 4) + 6 = 17
Initiative tracker: Sphinx 70' up
Klang: MM round 1
Teclis: shield round 1
Enlarged Balthe: sling miss round 2
Nils: readied attack GO ROUND 2
Wulfgar: EP on Balthe GO ROUND 2
Sphinx: (23 damage)
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will keep with the readied action since he's no prize at range.
Initiative tracker: Sphinx 70' up
Klang: MM round 1
Teclis: shield round 1
Enlarged Balthe: sling miss round 2
Nils: readied attack round 2
Wulfgar: Bull strength Nils round 2
Sphinx: (23 damage)
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Teclis the White wrote: So its me and Klnag or? We are good, apparently I thought I was waiting on someone, but it was me lol
The Sphinx gets bombarded with three balls of force that leave it rethinking its strategy. It flies 240' away in a straight line due east.
Unless you want to blast it with another MM, combat is over.
Cynosphinx are evil creatures. Known to seek lore and knowledge, and ruthlessly killing anyone to obtain. It's "domain", could be closeby if you wish to seek it out. Survival check if you want to search it out.
crap just blew two spells and the sphinx ran off, It well probably take us more than 6 minutes to find it, crap guess were not going to get a Sphinx hide this time
Wulfgar, very disappointed that the sphinx ran off, watching it fly away he asks. "Are we followink it comrrrrades maybe it is havink one of the stones?"
HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11
I think,it learned it's lesson. Unless you have evidence it might know of the stone or where it is...I would find it immoral to force information it might or might not know.
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
"I say we tryt and track it down.. Once close I can use my divination to try and see if it has the stone."
Fighter (Brawler)/Monk
Bah my post is gone
I was running off after it
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Yeah, it might well know something, and it's like like we are overflowing with leads. "
Noting that Balthe had already taken off, Nils follows him..
Wulfgar, not as fast as Nils or Balthe, climbs in the wagon and gets it quickly moving after his two friends. Looking over his shoulder, his right eye spinning and twitching he calls out to Teclis and Klang "Are you two riddink or walkink? We are goink after the cowarrrrdly crrrreature, da, comrrrrades"
HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11
My initial impression was wrong. They are a bloodthirsty group.
Klang shakes his head sadly. I will walk
Maybe I can prevent bloodshed, or at least prevent them from torturing the creature for information
Survival or Perception to find secret cynosphinx lair
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
perception: 1d20 + 13 ⇒ (7) + 13 = 20 derp
Fighter (Brawler)/Monk
1d20 + 12 ⇒ (15) + 12 = 27 percep
survival: 1d20 + 7 ⇒ (18) + 7 = 25
perception:aid another: 1d20 + 3 ⇒ (10) + 3 = 13
Between Balthe, and Wulfgar, the two men are able to find a secret entrance in the plains grass that leads down. You all head down the stairs, and come to a hallway. It leads 15', the takes a turn south. The floor is loose, from the years of solitude, The ground is slippery, but still able to be traversed.
Map uploaded, I did it in Google Slides, in an attempt to allow people to download the app and be able to edit on the go. I made a rough marching order, please adjust as needed.
Wulfgar casts light on his greatsword, asking the group as they go "What are you thinkink comrrrrades, is this hole wherrrre the sphinx is hidink or are we slippink into someone elses home, da"
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"It had to have gone somewhere since we don't see it still flying. We might as well check this out. "
Fighter (Brawler)/Monk
Balthe leads the way by Wulfgars light
HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11
Fighter (Brawler)/Monk
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Teclis will cast False Life and Heightened Awareness..
1d10 + 6 ⇒ (2) + 6 = 8
He will also use his Locate Object spell to try and get a ping on the stones.. 640' range
The group get ready to explore the ruins. Teclis hopes to get a ping on the final sphere, but comes up empty. You weave your way, and reach an intersection. Balthe, steps on a pressure plate. Mere seconds later, a fiery explosion envelopes Balthe, Nils, and Klang.
DC 16 reflex save or: 7d6 ⇒ (5, 5, 3, 1, 6, 4, 3) = 27 fire damage
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
reflex save: 1d20 + 7 ⇒ (19) + 7 = 26
"Might want to watch where you're going Balthe. "
Wulfgar watches as the floor seems to explode and engulf his friends in fire, watching as the smoke clears he sees Nils has jumped ten foot away out of the inferno, and is only slightly singed, looking to see how everyone else is he comments "You may be wantink to be watchink where you are goink Comrrrrades. Is everrrryone beink ok? Or is some ointment beink needed?" As he rests his greatsword nearby, slapping his large palms together and rubbing them, his right eye spinning and twitching.
once everyone has rolled reflex we'll figure out how much healing is needed
HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11
ref: 1d20 + 11 ⇒ (15) + 11 = 26
balthe ref: 1d20 + 8 ⇒ (17) + 8 = 25
Balthe manages to move out of the way, and thanks to his training dodges the blast completely. Both Klang and Nils avoid mist of it and only suffer minor burns.
(13 damage Klang & Nils)
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Might as well keep moving. " and he nods for Balthe to keep moving .
Fighter (Brawler)/Monk
Oh sorry. I didn't have an update showing
Before the party begins to move again Wulfgar calls out to Nils "Bwa ha ha be waitink for a moment Comrrrrade Nils, Let me be carrrreink for the wounds, da, ha ha" AS Wulfgar Laughs his right eye strangely comes into focus appearing like Gorums symbol encased in Wulfgars eye. Wulfgar looks to each of the wounded saying his prayer. Channel energy when he is done his eye returns to its milky white and begins to twitch again. As Wulfgar inspects each ones wounds he smiles saying. "Da nice scarrrrs you will be havink, now we are beink rrrready comrrrrade Nils!"
positive energy 3d6 ⇒ (4, 2, 4) = 10
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Yeah, right. Scorching hurt, best to be in top shape. "
after healing they will resume moving.
Which room are you heading to: front of 1, backside of 1, 2 or 4?
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11
Wulfgar happily follows along behind the party, his greatsword resting on his shoulder, glowing from the light spell cast on it and Wulfgar is whistling a jaunty tune,
earlier post got eaten, sorry
on road, will update tomorrow sometime. Please adjust marching order if desired.
The group, lead by Balthe head north. They come upon a room with an intricate archway where a door would be. The arch is stylized with dragons and other mythical creatures. The room ahead is dimly lit with purple light coming from various braziers hung from the ceiling. In the middle of the room (#2), is a large sarcophagus, with a stylized lid. Lining the perimeter of the room are ornamental swords and armor. Lying atop the sarcophagus is pendant.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Does this scream 'TRAP' to you guys too?"
HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11
How far away is the pendant?
Wulfar, reaches up and scratches his cheek, pushing his greasy, straggly hair out of his face, seeing the weapon his eyes focus on the room, as he says "Let us be seeink what is beink valuable herrrre, da comrrrrades" as he casts detect magic.
The pendant is 20' away. I envision Wulfgar under the arch, with Balthe behind him and so on. There is nobody inside the room as far as I know.
Wulfgar detects the pendant as as magic, same with the sarcophagus, as well as a sword on the northern wall.
HP 46/49 | AC 23 | T 18 | FF 16 | CMD 20 | Fort +13 | Ref +11 | Will +14 | Init +4 | Perc +11
I can use mage hand to pull the amulet to us
You would know that MH doesn't work on magical objects :)
out of curiosity what kind of sword, that will determine some of Wulfgars actions.
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
Nils will look for any apparent traps.
perception: 1d20 + 13 ⇒ (1) + 13 = 14 but seems oblivious.
HP 58/58(+13) | AC 17 | T 13 | FF 14 | CMD 15 | Fort +9 | Ref +9 | Will +10 | Init +9 | Perc +9
Teclis will look for lingering magics or auras in the room.. Casting detect magic and studying for 3 rounds.
Know Arcana: 1d20 + 16 ⇒ (13) + 16 = 29
"I agree on the trap portion. Sarcophagus's always scream on something nasty coming out of them. Might as well get on with it though."
Fighter (Brawler)/Monk
Assuming there are no magics flowin around the room Balthe will march right on in
HP 103/103 AC 33 T 19 FF 26, Fort +13, Ref +12, Will +9, CMD 30, Init +6, perception +15
"Oh here we go again. " and he follows Balthe in, but quite wary.
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