Episode 1: Into the Skittering Mists

Game Master laughmask21

A brave group of adventures has set out into the mist shrouded jungles known as the Skittering Mists in the hopes of finding the lost temple, Dokhamandir and the ancient alchemical formula held therein.


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Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Percep: 1d20 + 5 ⇒ (14) + 5 = 19 Landhan feels like he should notice something, but doesn't quite notice whatever it was. LOL

"Ye' kin stay with tha boat. Seems like a good aydea. This way ya won't git killed."


Male Human (Taldane) Mesmerist 1

"I see how tents aren't going to be useful but packs and bedrolls still are. You should come with us Calaak. Everyone knows that adventurers never split up while exploring. Strength in numbers is our best bet against any danger we may find. We are certainly going to need someone who can see in the dark in there."


You do have two sets of 50ft rope between her personal kit and the dungeoneering kit, so you could bring the boat up with you if you wanted. I won't require any checks if everyone makes it up and is able to help. It's about 250 lbs with all of the remaining supplies.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

I have rope too.

Calaak I would rather not separate


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

How about we just tie the boat off, at the bottom of our rope here? Sukumar looks around at the group to gauge their thoughts. Once we get the grappling hook secured up top, I'd be more than happy to make a few trips up and down the rope to bring all the necessary supplies up to the entrance.

Sukumar would take the 20 to make sure the hook and rope are set securely. If we have enough rope to leave it dangle off the grappling hook and tie to the bow of the boat, it might make it easier for getting down in a jiffy should we need to.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

Once the grappling hook is secured to Sukumar's liking, he ties the bottom end of the rope off on the bow of the boat, and shoulders his pack. Well...? We're burning daylight people, and that rope ain't gonna climb itself. Nandita, if you'd feel more comfortable with a pair of strong arms below you on the rope, I'll climb up right after you. Otherwise I think it best we go one at a time, to make sure the rope holds.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

Thank you Sukumar. But one at a time does sound the safest,

up we go


SCENE
MAP

Calaak nods at the requests to join and gives an appreciative smile, "Good to know I'm not seen as an old crone." You bundle up all of the supplies that you feel will be necessary and begin ascending the rope. The tall cliffside blocks the early sun, offering reprieve from its merciless heat. Once everyone has made it atop the portico, you get a good look inside the entrance. Moss grows on the stone ground hugging the walls revealing the center pathway of worn decorative stone. The walls are simple sandstone bricks with minor detailing. A recessed ridge runs along both walls from end to end which are filled with skulls in single file. Each skull has a symbol painted on it matching the necklace you found seemingly in blood. The tunnel stands approximately 5ft wide and 10ft in height. It extends for nearly 30ft before forking left and right. A faint glow emanates from the left hall flickering as if from a fire. Meanwhile, a low hum can be heard from the right.

What do you do?


Male Human (Taldane) Mesmerist 1

I'm sure our brave compatriot Sukuamr would be happy to take the lead. Samuel says with a winning smile.

"Our first fork! I vote left. It's always best to go where one can see.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

I a more than fine with starting off where we can see. How do we want our order lined up?


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"'ll go secund. Kin use ma' extrax on'm if 'e needs 'em."


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

If you want me in the lead, I'm more than fine with it, but it'll be slow goings, as I'm a man who believes in thorough examination of all angles for danger.

If Sukumar is in the lead he would take 20 on perception within the range of his vision. Which would mean taking a full 20 minutes to examine every nook and cranny of the temple in his eye sight before moving on. Not the most expedient travel, but the safest.

Also, I believe in bringing my own light. So, if any of you can magic up some light, I'd appreciate it. Otherwise I'll light a torch and give it the professor to hold, so I can have both hands on my hammer. As he speaks he removes his hammer from the loop on his belt, gripping it tightly in both hands.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"You worree about holdin' yer weapons. 'll hold a torch."

Landhan lights a torch and holds it aloft, walking just behind Sukumar. He has a hand at his belt on his acid splash extract, ready to toss it at an enemy if we run into any.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

So its Sukumar, Professor, Samuel, Calaak, and Nandita?

Waiting to be in the last in line. Since the group will be taking their time she ignores the thorough examination as Sukumar puts it and dedicates her attention to the rear to try to make sure nothing is coming up from behind them. Keeping her scythe at the ready.


MAP

The narrow corridor drips with a collected dew that seeps in from the mountain ceiling. You slowly creep forward and around the left bend, inspecting every facet of the ancient temple. Evidence of foot-travel lurks in the dirt and dust on the ground. The moaning from the right corridor grows in intensity before finally calming to a hush followed by a heavy shuffle that fades to silence. The left corridor continues another a short distance before opening to a lit room. Peaking around the corner, you can see a raised altar at the opposite end of the room. Shadows dance across a altar fires and you can smell a sour odor wafting into the halls. Skittering and chittering coming from the room.

Perception if looking in DC 15:
The altar is covered in a thick brown mucus and a something wriggling. The undeniable glint of gold pierces through the wet coating.

Fluent in Vudrani:
Engravings along the wall depict Dokhamaut shielding a horde of bizarre aberrations from the cycle of reincarnation and housing them in his splendorous home.


Male Human (Taldane) Mesmerist 1

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

"Mucus covered altars. Charming. If you would be so kind, professor, I believe that torch could burn the slime away so we can retrieve the gold."


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"Carvings show Dokhamaut shielding a buncha monsters frum r'incarnation. Bad god. Nasty biz'niss."

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

"Some sorta brown goo on th' altar. See some gold. Might wanna check 'tout."


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

Perception: 1d20 + 2 ⇒ (16) + 2 = 18

It's not the slime I'm worried about, it's the thing wriggling underneath it. Sukumar says as he steps into the room to get a full view of what's inside, and allow the professor to bypass him en route to hopefully burning the slime off the altar.

Sukumar will ready an action to attack the wriggling creature, should it make any aggressive moves.


MAP
MUSIC

Sukumar: When you enter the room, to your horror, you see that the wriggling mass on the altar is actually the body of a dead Vanara with something moving inside of it. On the west side of the room, covering a stone door is a stucco-like nest of two aberrant creatures. They appear to be a mix of humanoid and insect. Their flesh is grey and tough. Their face humanoid but devoid of eyes or a humanoid nose. Their lower bodies are an undulating mass like a termite queen's, supported by many small legs. Their torso and arms are humanoid in shape and with a perfect physique both male and female. The two creatures do not stir as you enter the room and lie coiled up. A third creature rests in the south west corner of the room and raises its head as you enter. From your skill with animals, you gather that it sniffing the air to detect you. It then lays its head back down.

I try to post regularly and the site goes down >:( of course.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"I don' like 'em. Kin we kill'um?"

The Professor doesn't really wait for a response, readying an extract for the moment the creatures turn hostile. Readied action to cast acid splash upon hostile action from the baddies.


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

Sukumar's voice drops to a low grumble. Good gods... Normally I'd kill creatures like that just based on principle. What kind of twisted mind creates such abominations? He grips his hammer tight in two hands, and turns to the group. Just give the word everyone and I'll start swinging. Call me a simple man if you want, but I don't need any more motivation to kill those disgusting things than their hideous appearance.


Male Human (Taldane) Mesmerist 1

Samuel keeps his hand gripped on his cane. "I don't think we need to antagonize them needlessly, professor. But do keep on your guard."


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

No longer looking back but starring at the creatures residing in this room. It is never good to kill unnecessarily. That welcomes violence and cruelty into our lives.

Turing to look at Sukumar with a neutral expression, Nor should we want to kill something based on appearance alone. Humans are strange and hideous to many creature and we would be outnumbered.


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

Sukumar chuckles... In my experience, sweetheart, violence comes whether we invite it or not. You got questions about that, you can seek out my dead father's soul, and ask him about it. Wherever in the hells it now resides. With that he steps to the side and lets the others enter the room. By all means, please, come on in, and wait to see if the buganoids leave you in peace. He motions with his hammer for the group to enter at their leisure. But I can just about guarantee you that before this is over one or more of us is going to have more chitin dirtying their outfit.


Male Human (Taldane) Mesmerist 1

Well it shan't be me. I can clean it instantly. In fact, I can clean chitin off of everyone's clothes. So we needn't fret. But thank you for your concern, Sukumar.

Now that everything's settled, onward to treasure I say.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

Shooting Sukumar a dirty look. I was objecting to the reason you mentioned wanting to attack. I see no reason to slaughter everything in our paths that is all I meant.


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

Sukumar chuckles again, smiling. Well, little lady, how 'bout I leave 'reasonin' to you, and you leave attacking things to me? Sound good? Don't worry, if the things we run into don't try and eat me, or kill me, I'll leave 'em in peace. O' course, if they do try to eat me or kill me, I'll be leavin' 'em in pieces, if it's all the same to you.


MAP
MUSIC

You all filter into the small chamber lit by the altar candles. They blaze with a deep red either supernatural or alchemical. In the southeastern corner, a small five-by-five alcove is cut into the wall with a slim window viewing out over the basin. As you enter the room, a deep rumble grows from within the mountain. Within seconds, the ground and walls are violently shaking and a quiet murmur grows into a loud roar from outside. You can hear the sound of crashing water echo in through halls behind you and from the window in the room. The commotion has disturbed the creatures in the room which are now riled up sniffing the air. The one in the southwestern corner skitters up to the writhing body of the Vanara and picks it up with its powerful arms, tearing it away from the sticky ooze. It carries the body over to the nest and drops it in a mucoid hive. They turn to you and get in a defensive position, guarding their nest...and the door.

Look out to the basin:
Looking out over the basin reveals the source of the roaring violence. Each of the four bull heads looking over the cliff have begun spewing water out into the lake. The circular entrance in the entry wall has been sealed off and a boat with two robed individuals rests by the center pedestal. The excess water is contained by the sealed wall and is slowly rising.

Investigating the altar:
The altar is coated in a brown substance that is extremely sticky and has a subtle pungent smell. A statue of the revered bovine god rests on the back of the altar, now covered in mucous and Vanara fur.

For the psychics, these guys are subject to my mind-affecting effects.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

"Think they mighta made the d'cision fer us. Think they wanna fight."

The professor mixes a quick extract, steps toward the badguys, and fires off a spray of rainbow colors at them. Color spray, DC 14 Will save.


Male Human (Taldane) Mesmerist 1

I think you need an initiative roll before you can do that.

Samuel cautiously draws his cane sword and readies a flare to cast at the first being to attack him.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

Tightening her grip on her scythe Why must I always be proven wrong? Cannot catch a break.

Reading an attack for when combat starts


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

Well, we're either heading back the way we came, or getting rid of the buganoids. You just tell me which and I'll either skedaddle out or go to work crushing carapace. Sukumar says, with hammer angled in front of himself, read to strike.


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

Hello? are we doing things? Since we have to pass the buganoids, a word I rather like by the way, and a hostile spell was cast that combat has begun?


Male Human (Taldane) Mesmerist 1

I was waiting for the GM's reaction. If the Bugs fail their will save then there's no combat. I'll roll Init to be safe though.

Init: 1d20 + 2 ⇒ (2) + 2 = 4


MAP

With the rapid onset of commotion, the professor steps forward with a potion in hand and spews a wave of color across the insectoid creatures. The one closest to him drops to the ground with a thud, seemingly unconscious. The other two still stand, however, now poised to attack. They begin retching and gagging as if preparing to spit something across the party.

The rumbling and seismic activity has died down slightly, but the roaring water outside is still in full swing.

Combat has begun, starting with the players. I like the idea of a smooth transition into combat, just following actions as posted like you would any other sort of encounter. Since Landhan has already made his move and initiated, I'd say wait until the next round. If this is alright with you guys, it could be fun to skip the Final Fantasy/Pokemon style swoosh screen that triggers combat and just treat it like any other action or post.

Bug rolls:

Will Save 1: 1d20 - 2 ⇒ (15) - 2 = 13
Will Save 2: 1d20 - 2 ⇒ (20) - 2 = 18
Will Save 3: 1d20 - 2 ⇒ (16) - 2 = 14


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

Sukumar moves immediately to protect the rest of the party, stepping between the professor and Samuel, blocking everyone else from whatever spew is about to exhale from the bugs' mouths.

Round 1, double move to get in position to strike next time, and to block the enemies' line of sight from the rest of the party.


Male Human (Taldane) Mesmerist 1

Samuel focuses his hypnotic gaze on the bug in front of Landhan then his flare spell goes off. Samuel moves in front of the professor with his sword drawn.

[ooc]I don't know if I can actually attack now because it turns out I can't just ready a spell RAW. If so, then he just casts flare and moves.[/occ]


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

Going to stick with the post I made earlier and say she will not attack until the bugs or a party member start something.


Male human apothecary 1 | hp 8/8 | AC 13, T 11, FF 10 | Fort +5, Ref +4, Will +2 | Init +1 | Inspiration (4/4 points) | Percep +5

Bump? Has this one died completely?


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

It certainly seems that way.


Male CG Human (Vudrani) Fighter (Two-handed) 1 |HP: 11/11| AC: 16 (11 Tch, 15 Fl)) |CMB: +5, CMD 16| F: +3, R: +1, W +1 (+3 vs. Fear) |Init: +1| Perc: +2 |Speed 20 Ft.| Power Attack, Cleave

Oh yeah, this campaign is deader than disco, as the expression goes. Unfortunately the GM got a promotion at work right after starting this bad boy up. C'est la vie.

Edit: I should clarify. Unfortunate for us and this campaign. It is certainly fortunate for the GM that he got a promotion! :)


female CN Human Fighter Cad lvl11, constant Deathwatch in 30ft cone HP 103/103 |AC-19 T-15 FF-16 | F+10, R+6, W+3 |CMB+15 (16 disarm & steal) (18 dirty trick no AoO) CMD 28 (29 vs disarm & steak)(30 dirty trick) | Init+3 | +2 att & dmg vs. those who hit me since my last turn| if I hit someone denied dex immeadiat action to dirty trick with attack | swift action to change improved weapon dmg crit 19/20x2 | snatch and throw back arrows once per round

I liked the group but I totally understand.


Male Human (Taldane) Mesmerist 1

I was enjoying it while it lasted. Also my other campaign as this character died. Now I'm just saving him for my IRL group. Let me know if you guys ever need someone for a PBP. I've got a ton of characters I can roll out within a day.

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