Epic Rise of the Runelords (Inactive)

Game Master nate lange

Following a surprising attack by giants from a number of tribes, our intrepid adventurers find themselves thrust into the spotlight as the 'Heroes of Sandpoint'...


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nate lange wrote:
@vagabond- first: if it's just the spell probably not... If you took the wings discovery (or the aasimar feat or something like that) it would probably be fine. Second: if you want to do buffing/support, check out the brown fur transmuter (arcanist archetype) it's probably the best buffer in the game. For discoveries, infusion is probably most important because it lets you share your extracts with others. For feats, things like extend and reach meta magic feats are great for buffing. 3- an actual moving house would be waaaay more than 500 gold, and not very practical... Perhaps you could accomplish what you're going for via some combo of bags of holding and rope trick (or some other) spells? 4- no. As I said before, ranks in a crafting skill will get you some free gold to represent having crafted stuff in the past but nobody gets to buy stuff at the crafting cost.

1) Alright, taking the wings discovery! Flyby attack here I come! Though question- Can I have it so that the wings simply magically burst from his back upon a snap of my fingers, in exchange for it being a supernatural ability? And how free am I to fluff my wings.

2) I thought about doing Brown-Fur transmuter, but I really don't like arcanist's casting style that much. I don't know what, but Arcanist doesn't have the same ring to it as Wizard or something... I don't know, really, but I don't like arcanist's casting style either way. Never knew why. And of course I'm taking Infusion! I can think of very few alchemists who WOULDN'T.

3) Not really- And I'm not thinking so much an actual house, and thinking more a trailer house- Like a moble home, but big enough to house up to a group of 4 (Albeit not too comfortably), and store an alchemist's materials. Think a gypsy cart, or a RV, instead of an actual house. As it is, having it be magically propelled would be nice. And, at least to my understanding, a fairly modest house is about 1,000 gp, so a traveling house should be about half that, huh?

4) Dangit. I don't want to spend a eighth my WBL on my house... I'll just see if I can cast a few spells or something to defend it... Shame I can't just plop down a tripwire that results in a lion being summoned to eat folks who try to enter...

I presume thieves above level 6 are uncommon? And do you have any spells to recommend to protect my cart from common folks?

Still working on my character, but I have most of the crunch down, and a general idea for her fluff down. Just need to finish up her inventory.

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I haven't really been auditing people's math, I've just been mentioning errors that jumped out at me. There will be time for that after selection- the big things for right now are the background, the introduction/RP (and writing) sample, and enough mechanics to really convey how you're executing your concept.

I have a busy afternoon/evening but I'll try to make some more comments tonight.

@vagabond- 1) you can fluff them however you want within the written mechanics, you can't change the mechanics at all though, so no vanishing/snapping/Su stuff. 3) For just the wagon/mobile home 500g seems completely reasonable... enchanting it to propel itself and be able to steer and whatnot would be very expensive.


aye...background will only be done tonight or tomorrow, but introduction, concept and crunch are finished.
(crunch almost complete, still have been doing some small changes).

I want to say it's good that you place a focus on those things after requesting them. There's quite a few recruitments where the picks were for purely mechanical reasons, cover all aspects in a completely rounded group...which seems kind of pointless since real life seemed to catch up to someone sooner or later, and replacements don't always fill the identical niche as the departed character. Same with character deaths, usually the player doesn't remake the identical character and slap a 2.0 behind the name, even if they keep their role.
But you are still expected to write a lot of campaign specific fluff that cannot be used for another recruitment, which ends up never mattering or not even being read.
While I fully expect that you attempt to pick out a well-rounded group, at least I have the impression that the time spent on background will not be for naught, here ^_^

One last question: I do run with the Elemental(Air) Bloodline, and other boni(such as Arcane Archers elemental arrows) will also be flavored to fit(lightning). Would it be possible to learn certain sylph spells?
Those always point out they were originally made for sylph but can be learned by other characters with a GM's ok. Seeing how Air/Lightning is a permeating theme in the character, would learning/using them be ok?

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Yeah- I really think that interest/investment in the character is what makes game last. I will try to have a fairly balanced party but clever strategy and some planning can cover over a multitude of gaps.

In terms of non-standard spells... If you want to pick up a racial spell (or spells) I need to approve them individually, and if it's not normally for your race you'll have to pay research cost instead of scroll cost.


Isn't the standard method to add a spell to your spellbook to buy acess to another wizards spellbook to scribe spells from, costing half the price of scribing the spell?

Also- How does Perfect Preparation work?

Also- Does keep watch allow one to craft overnight?

Finally- Why do elves have such long lifespans? I need it for backstory work- Are their maturation rate simply that fast, do they have a extremely extended preteen age time? Is it a cultural thing, rather than a chronological thing?

Also- What do you think of an adventurer with a sailor's mouth?


nate lange wrote:

Yeah- I really think that interest/investment in the character is what makes game last. I will try to have a fairly balanced party but clever strategy and some planning can cover over a multitude of gaps.

In terms of non-standard spells... If you want to pick up a racial spell (or spells) I need to approve them individually, and if it's not normally for your race you'll have to pay research cost instead of scroll cost.

Agreed, to the first part.

Regarding the spells, good to know, it's basically most sylph racial spells I have an interest in, but I'll wait to see if I'm picked before tossing specific questions your way.
I also do have another idea in mind that may make this work out...but just knowing they are not out of reach without a chance to pick them up is great.


Here's Gort's background and a snippet of roleplay with the Sheriff in Sandpoint.

I've got to update his profile some more (mostly just inserting the modifiers for the automatic progression in the places where they belong)

I'm also not set on Mythic Mounted Combat for his first mythic feat. It feels like something he'll appreciate more later when his mythic rank rises. Maybe just Mythic Power Attack so that he kills things faster would be a better idea.

I also need to pick out some mundane equipment and camping gear with his last 750 gold.

background:

”Who would have guessed that a dragonfly with a eight foot wingspan would have a maternal instinct?”
-Gort Vanderburt, recounting the tale of how he came to have a giant dragonfly as a companion

Gort Vanderburt grew up as a child of the forest and bayous. His early life revolved around the small settlement of fey where he was born. Magic was thick in the misty air down on the bayou and there were all manner of odd creatures roaming the land, air, and water.

Gort was always good with the creatures of the swamps. When on guard duty for the settlement, oftentimes he could redirect some beastie that had come too close away without any violence or bloodshed.

It was on a dare from his best friend, a satyr names Royce Bramblehoof, that Gort went into the deep swamp and snagged a an egg from one of the giant dragonfly's breeding pools. Whether trying to recover the egg or just defending its territory, a great shimmering blue dragonfly chased Gort for three hours before he lost it.

”I'm telling you for the last time, get that thing out of my barn!”
-Adax Vanderburt, reprimanding his son after finding a giant insect hanging from the ceiling of his barn

Good things come to an end, and between his wanderlust and the community's intolerance for a buzzing, winged menace that occasionally carried off a sheep (and that once a small dog...) Gort found that it was time to leave home.

He had reared the insect from an egg. Tossing chipmunks into the pond to feed it while it was still a little larval nipper. Then when it came out of the water and grew its wings, things got dicier. Shimmer (the dragonfly's name) spent a couple years living most of the time in an oversized birdcage that Gort had crafted. During that time, some level of training took hold and Gort could fly the little guy off his wrist like an odd little falcon (during this time the chipmunk population took a serious hit).

When it grew to the size of a small pony, Gort decided (again on a dare) to try further training and attempting to ride the giant insect. After a few months practice (and some work to pay for the curing spells it took to repair a broken arm, collarbone, and 3 ribs), Gort had a saddle fashioned and rudimentary control over Shimmer in the sky.

The locals opinion turned from curiosity, to amusement, to fright as they watched all of this unfold.

They all pitched in to buy him supplies when he announced his intention to take Shimmer and hit the road, seeing what there was to see in the world.

Several months wanderings found him entering Lastwall, looking for a job....

”Ya want to join the cavalry? And yer gonna ride that? We're gonna be laughingstocks...”
-Sergeant Major Lev, addressing a green haired, three foot tall gnome, sitting astride a pony-sized blue-green insect

Gort came to Lastwall almost ten years ago. After petitioning the military several times and proving that he could actually control his odd mount, he joined the city's famous cavalry. It took a while for him to find his niche. They mostly ride horses there, with the occasional pony or dog, a griffon, and that one guy who rides a giant bear. Big flying bugs were new for everyone. Over time, Shimmer's speed and maneuverability, and the pair's uncanny ability to never be taken unawares, came to be valued by the forces holding back the Hold of Belkzen.

Gort found his calling skimming across the rough terrain, his armor gleaming in the sun, a bright green pennon (that matched his hair) streaming from the tip of his lance.

”So there we were, flying along through double-axe pass acting all dumb and happy. As soon as the wyvern's shadow appeared on the ground below I knew he was up there and diving, so we jinked left and I stuck my lance straight up in the sky. Bamm! One skewered lizard … he never knew what hit him.”
-Gort Vanderburt, recounting aerial combat in the skies around lastwall

Gort and Shimmer grew in experience and capability. Always roaming ahead and above the forces of lastwall to seek out ambushes and defend against flying monsters.

He became known by the somewhat satirical title of “The Dragonfly Knight”. He, of course, loved this and he claims that Shimmer likes it too (the truth of whether Shimmer cares about anything other than sheep and chipmunks is a little murky)

”Is that a white hair!!!”
-Gort Vanderburt, exclaiming in his quarters three months ago as he examined what he thought was a white hair in middle of his green mohawk

Six months ago Gort has a scare when he thought he found evidence of the onset of the bleaching while he was combing out his mohawk. (It was mostly the sticy white evidence of what happens when you're dive bombed by a flock of sparrows while flying on patrol, but anyway...)

This scare made Gort once again decide to re-evaluate his life. He decided he had become too complacent in Lastwall. (I mean, how many wyverns can you kill before it gets old hat? And every time he brought up hunting a dragon, the Sergeant Major shouted him down. Yelling things like “You'll just make it mad!” and “It'll follow you back here!”)

So, rather impulsively, he resigned his commission, bought some supplies and packed up Shimmer for travel.

He tossed his knife into the air and it came down pointing east … so that's the direction he headed.

He and Shimmer flew east, hunting and exploring as he went. Occasionally he would earn some coin killing some nasty beastie and looting its lair, but for the most part he was just on the lookout for adventure.

Last week he arrived in Sandpoint, he attracted some stares as he wandered into town. It's a welcoming community with an open mind, but it's not every day a three foot gnome with a green mohawk, wearing gleaming silvery plate armor (that looks like it costs more than the new cathedral did!), and with what appears to be a tiny emerald dragonfly perched on his right pauldron (Gort learned a while back that in a new town its best just to use his magic to shrink Shimmer down into a statue … less armed mobs that way.), walks into the local taproom.

There was some trouble when he bought a number of sheep from a local shepherd to feed to Shimmer. When the dragonfly transformed back from being a statue and began munching on the sheep, the shepherd boy ran off fleeing in terror. Gort just shrugged and went back to telling his companion “Good boy!”.

An hour later, Sheriff Hemlock arrived with a posse of armed deputies.

“Hold on there!” Gort cried out as he interposed himself between the sheriff and men readying their bows and Shimmer. “Who do you think yer gonna shoot with them bows?” he called out.

“Get clear!” the Sheriff called out, “We'll cover you and keep the monster from eating you!”

“Monster! What monster!” Gort cried out in surprise, as he spun back around, looking for some source of danger.

“Right in front of you, you daft gnome!” the Sheriff screamed in frustration.

“Oh, that's no monster...” Gort responded sheepishly over his shoulder. With some muttered words in sylvan and a wave of his hand he shrank Shimmer back down into statue form. “He's with me.” and he picked up the little emerald statue and lifted it to show the sheriff.

Surprised and baffled the Sheriff walked up the the little gnome, looked down and him and said “I think you'd best come back to town with me and explain all of this.”

Gort nodded his assent and began walking back to Sandpoint with the man.

In his head he thought “This place is starting to already feel like home....”

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@vagabond- i don't recall that (about paying for spells from another wizard's spellbook) in the rules... If you can find it and post a link I'll consider revising our rules on that. For perfect preparation you still have to learn the spells normally, you just don't need to have or use or spellbook to prepare them. That would save you from having to pay the scribing costs moving forward (and I'd probably give you a couple off that bat).Keep watch does not allow you to craft overnight. Elves age more slowly through every phase of life (longer gestation, longer childhood, longer adolescence, and much longer adulthood). I don't mind some colorful language when it's appropriate, but I'd prefer to avoid a character with a really foul mouth- we don't know how old all the players will be or what everyone's feelings on vulgarity are...


@Nate: to quote the magic section of the prd;

Spells Copied from Another's Spellbook or a Scroll: wrote:

A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

This is how knowledge is spread among wizardkind. Stealin spellbooks.

Alright, understood with the perfect preparation, understood with keep watch. Thank you very much for the elven growth information.

How does this look in terms of profanity and tone? Is there any specific tone you want your characters to have, because I'm having difficulty deciding on how she'll actually speak.

Quotes:

"To be honest, my dad birthed me- Well, not really birthed- He doesn't have a vag, you see, and I honestly doubt you can shove a baby head through someone's dick without having it split open like a bannana- Anyway, point is I wasn't popped out of a woman, I was made in a vat of some s%$+ for the sole purpose of making magic. And I do that s@%@ rather well, you know."

"Imagine a huge f#%!ing dinosaur. Now imagine watching that huge f&!#ing dinosaur f%@& another dinosaur. That's why I'm never going back to the Realm of the Mammoth Lords."

"Why was I there? To punch a f##*ing demon in the face while riding mammoth, that's why."

Finally, a question- What level did she get her mythic tier? I'm honestly hoping level one, because if she's mythic because that's how her father created her, then that would make the fluff fit perfectly. I'll still have to pay to gain access to the spells and such, or we can just handwave it and say she scribed the spells into her spellbooks, without realizing that she didn't actually need a spellbook until level... Oh... 8? Maybe 7? 5, minimum, because that's when she joined her adventuring party.


Rukzha is just about done. Please tell me if there is anything missing so I can fix it :). Hope you like her enough to accept her into the game. I'm certainly stoked about this. Here is my roleplay sample, though it's also in the profile:

---===Roleplay Sample===---:

Rukzha is dressed in a very sheer silk dress, hugging her body tightly and leaving little to the imagination. It is possible to see plenty of markings and tattoos on her green skin beneath, but they do little to mar the half-orc’s beauty, each one carefully crafted with expert workmanship. On her face is a beautiful mask of a butterfly, freshly made for the occasion. If one looks closer it is easy to see another very different mask hanging on her backpack, that of a gruesome bleeding creature twisted and howling in pain. There is also a large lucene hammer strapped to her back, making it obvious that she is an adventurer of some sort. People might have heard stories about Rukzha Shadowsoul and her mask, making it possible to identify her.

Rukzha is just peacefully walking along the the street, enjoying the sights and the surprisingly warm autumn weather when a man spits right in front of her and say. “Phaw, half-orcs, they shouldn’t be allowed in the town, ruining the mood on a day like this!” The man has several tattoos and carries a large earthbreaker on his back as well as dressed in the traditional clothing of his people, making him clearly as Shoanti.

Rukzha immediately spins towards the man, her eyes flashing with anger for a split second. She had hoped she would avoid having to deal with this today, but now that it happened she knows that anger will do no good and that if she wants to change the man’s mind she needs to keep her temper. Her voice comes out melodious and soft as honey. “I’m sorry that you feel that way, but your beliefs about such as I are mistaken. Far from all half-orcs are evil, cruel or bad people. Most just do what they can to live their lives the best way possible. Myself I always try to do my best to help others and spread goodness in the world, even people like you who treat us worse than dirt. I’m sure you’ve heard stories about Rukzha Shadowsoul. I’m not the one ruining the mood today, you are!

The man is not convinced and shakes his and contempt fill his face as his features twist into a sneer. “Those stories about you can’t be true, no half-orc would help others. And even if they are, they are just a trick to lull us into a false sense of security so you can spy on us to make it easier for your abominable masters to invade us.

Rukzha shakes her head in sorrow, the wings of her mask flapping as she moves, making it seem like the butterfly is flying. It’s hard to change a life worth of prejudice in a single conversation, but she can do nothing but try. “I helped bring to an end a conflict between orcs and humans and I wish I could abolish all such problems. I’m not looking at all to facilitate for the very things I helped solve. Even you must see that what you are saying makes no sense.” The half-orc fumbles at her belt and produces a small clear jar containing some sweet confetti called caramchoks made for people to enjoy the celebration. She empties a few bites into her hand, puts one in her mouth and offers the other two to the man. The reason she ate one herself was so he wouldn’t suspect her trying to poison him, though obviously she doesn’t say that as that would just make him suspicious. “Here, have a few caramchoks. I might not be able to change your mind completely today, but I can at least give you something to think about by doing a good deed.” The man grumbles and accept the sweets with a thoughtful expression, pops one in his mouth and turns to walk away without saying anything further.

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important update for prepared arcane casters- you can learn additional spells beyond the free ones for leveling by paying the cost to scribe it plus an extra 50% to use someone else's spellbook (for a total cost of [spell level squared x15 gold]). This is a change from the previously stated policy of having to buy a scroll to learn from.

@vagabond- you can be mythic from your creation, that's fine, but perfect preparation won't have come online until like 10th level. You can have 1d8 ⇒ 3 extra spells you don't need to pay to scribe into your spellbook (you still have to pay to borrow/use the spellbook though).


Ah, I'd been assuming you could buy them for the base listed price. I'll adjust my costs up a mite.

Working on the RP snippet. Haven't had a ton of time the past few days.


Hmmm... very tempted. I'm kicking around an idea for a bard/swashbuckler...

If I don't make it into GM Zed's Legendary Planet game, I will be submitting a character for this one!


@Haladir, best be fast, then, less than 20 hours(i think) left in this recruitment.

also, because I really like that(and find it useful), i did a 10-minute background.
you stated you wanted info about the characters in a compact way("succinct version") so I think thats fitting.

Ten-minute-background:

The Ten-Minute Background

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
1) Turion trained with a bow from a young age, wanting to be like his uncle, an elven war hero.
2) He killed his first sentient enemy during some time he spent with a military group. While he understands the necessity, he will try to prevent needless deaths.
3) That includes using healing magic on his enemies, which is why he was asked to quit the military unit.
4) He has been trying to surpass his uncle in another way since then, trying to achieve something he had not. Retrieving a certain artifact, a Sunstone, which could vastly empower the Aiadura network.
5) He was following clues regarding that artifact, which led him to the ancient ruins near sandpoint. A local guide was supposed to meet him, but failed to show up.
6) The source of his magical power lies in his blood. While this raw magic power would be wild and unrestrained, his elven training makes it more focused, more controlled.
7) He's not very good at reading emotions or facial expressions, which sometimes leads to misunderstandings.
8) Turion is restraining part of the raw inherent magic, for fear of not being powerful enough to resist it. The fact he has Charisma 10 to start with means he cannot use his Sorcerer Spells until Progression increases his Cha...indicating he feels more at peace with this side of him and accepts it

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1) (Character Goal): Turion means to surpass the uncle he idolized by finding and retrieving an item of legend for all of elvenkind. It would be cool if he could either do that, or find another way of becoming an hero to his race.
2) (Player Goal): Being as skilled with Magic as he is, and because High-Level play is so seldom, I want some decent fun with Create Demiplane, Greater, opting to create a beautiful demiplane. Would be sweet if there was some use for it instead of just being fluff.(e.g. home base, or have some refugees from a battlezone want to stay there and settle...anything that gives it some meaning beyond "hej look i got fancy stuff").
3) (Character/Player Goal): Possibly beyond the scope of the campaign, but fixing his family and finding more time to be with his kids would obviously be a nice ending. Can't happen too soon, but if it's fitting, it would be great to be able to work towards that near the end.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
1) (Character-Known secret) The military unit he was trying out for, and working alongside, were the Lantern Bearers, on a mission to take out drow. As mentioned, he was deemed unfit for them because he showed mercy to his enemies.
2) (Unknown secret) His uncle did find the sunstone. Only, that stone is cursed. Having slain the stones previous guardian, Turions uncle now stands guard over the stone mindlessly, bolstered by it's strenght.
3) (Character-Known secret) After his time with the Lantern Bearers, he tried to settle down. Turion fathered 2 daughters on a young elven girl. But after a decade or so, the magic between them was gone, and he grew restless, and moved on. He often thinks about them, but rarely if every speaks of them, keeping them secret to keep them safe.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
1) (Friendly) Salia Astartes(+ Freya Alagostor and Hel Alagostor), his former wife, and his daughters. They never formally split up, and simply moved on with their lifes. When he is in the region of Kyonin they lived in, he makes sure to pay them a visit. Seeing his girls grow up that way makes him wonder if he took the wrong decision by leaving. Having had time apart, he still feels friendship for Salia and loves the girls dearly. (and has a lock of hair from each of the three with him, considering that his greatest treasure).
2) (Friendly) Pollus the Hawk, a Ranger and Druid Turion grew up with. A childhood friend, who had some friendly rivalry as teenagers, but then developed quite different interests. They worked together, at times, nicely complementing each others skills, and saving each others lives at least once. Pollus has romantic feelings for Salia, but out of respect for his friend, does not act on them.
3) (Hostile) Astor Careem, a man Turion bested in battle, and saved his life. Rather than being thankful, Astor felt cheated from his rightful place in the afterlife. Worse yet, he lost all standing and favor with his employers, who assumed he must have asked for mercy rather than face death like a man. As a punishment, he was set in chains and sold off as a slave. He worked, and obeyed, and waited for a chance to break free and take revenge.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1) ("Mannerism") Whenever Turion unleashes the full potency of his magic(using potent spells), electricity seems to arc between his limbs and into the ground(courtesy of the elemental bloodline powering his casting).
2) ("Memory") Getting his first bow from his uncle. The bow he had used in a war, expressing the hope that he won't have need of it any more in his life.
3) ("Quirks") At least once a week, making sure he is all alone, Turion is scrying on his daughters and ex-wife. If prevented from doing so, he will get irritable and grumpy.

Backstory is also coming, but to keep total lenght somewhat within your requested amount, I may focus on certain aspects(How did he become mythic, how did he end up in sandpoint...) rather than his complete life story.

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@Haladir- mordred is right, you're down to about 16 hours right now (though I'd love for you to apply). I'm not super worried if you're still finalizing your crunch tomorrow night but you will need to have some background, the introduction/RP post, and enough mechanics for me to get a feel for the concept and how you're executing it. Swashbuckler/bard is a nice thematic combo, but it might be worth considering possibly doing daring champion cavalier/bard, it might actually synergize slightly better (just a thought, feel free to disregard it if you like).


Small note, I'm assuming that while the main festival events take place on the actual holy day, this is sort of a big week-long party. It seems odd that such a large festival that draws so many people for such a prominent goddess would be a mere one day event.

Intro Post (Day before the main event):

Zair wandered the fairgrounds with Balmund and Korrin, while Durad went to seek some ale for the three of them.

"So, tomorrow's the day then?" Zair inquired, already knowing the answer but hoping it had changed. The group had been here for four days, and there's only so much you can do even at a large festival like this.

"Aye. We plan to leave out right after the hangovers wear off. Which, Torag willing, may push the departure to the day after!" Bal says and lets out a deep belly laugh.

"Looking forward to seeing my wife again. She was hopping mad when I left but maybe she's cooled down by now. Probably not though, knowing that woman. You sure you don't want to come with us Zair?" Korrin asks for the third time (today).

"Like I said, I have to pass. Not sure I could stand being around dwarves in an enclosed space. You're bad enough above ground!" Zair replies, giving Kor a wink and a smile, though his heart wasn't really in it.

"Bah. That'll be for tomorrow. Let's go see what's taking Dur so damn long with those hales, and see if we can't find some fun, eh?"

Over the next few hours Zair and his friends drank and wrestled and drank and gambled and drank and got into two different bar fights and drank some more (at a different establishment).

"Why iz it after all these yearss I sstill can't drink as much as yoo?" Zair asks after their third? fourth? who cares? stop.

"Weak elf blud." Bal replies, slurring only slightly less "Ruined yer consit eh consitution."

"Can't blieve you guys are gonna be gone tomorrow. I lub you guys. I ever tell you that?"

"Four times in the last hour, Zair."

"Well make id five!" he yells back.

And I have no idea where to take it from there. Also I suck at writing drunk people.


Ok. Took longer than expected, but here is the background and intro for Malgrim. Did some tweaking of the skills with the introduction of Background Skills. (Hope the language selections are ok, let me know if they need to change.)

Description:

Malgrim Ironsoul stands a little shy of five and a half feet and weighs in at about 10 stone. In most regions of civilized Avistan he uses disguise self (either from his hat of disguise or cast himself) to make his appearance more human. In places where magic is frowned upon, he will often attempt to pass himself off as an ugly half-orc. While he feels little shame in being a Hobgoblin, he has found that most people will attack before inquiring as to his purpose or disposition.

His rough grey-green skin appears tight over his bulging corded muscles. He wears a wide brimmed hat pulled low over his face and a scarf pulled up over his nose. Between the two, a pair of suspicious orange eyes peer out, scanning the area, seemingly judging everything they land on. The voice that emanates from within these shadows is hoarse and hushed. The words heavily accented in a way that isn't immediately identifiable, although those with enough knowledge might correctly identify it at Common spoken by someone who learned it from dwarves and spoke only goblinoid before that.

Around his breastplate, a collection of charms and trinkets hang from various straps and cords arrayed about his person. His calloused hands periodically check the knots to make sure none of them have come loose.

Background:

Born in the Chitterwood just before the Goblinoid War, Malgrim doesn't remember his homeland. His clan was decimated by a unit of Hellknights. A few of the women and the children were taken as slaves.

Malgrim grew up in harsh servitude to Chelation noble house. Filled with arcane spellcasters of questionable morals, Malgrim's youth was as unpleasant as his clan's elders taught him magic could be. Used as brute labor and punished frequently, his childhood was not a happy one.

Before his adolescence, the master went on a campaign with some Hellknights to the Candlestone Caverns. There a group of militant anti-slavers ambushed the supply train while the main party was besieged by other enemies in the caverns. The militants simply turned all the slaves loose and left. For several days they hid in the mountains scared of the things around them.

Thankfully an Andoran unit sent to battle the same creatures escaping from Candlestone Caverns found the freed slaves and took more responsible care. Homes were found for any of the non-adult slaves, many slaves were simply returned to their homes. Malgrim was finally housed with a Dwarven clan near Taggoret. He was raised kindly and remembers this period fondly. He discovered Trudd and his temples and was drawn to the protection aspect of the Dwarven diety.

When a crazed spellcaster and his followers attacked the clan seeking slaves, Malgrim made a name for himself defending the temple. His ferocity in defending the people from the attack, and the singlemindedness with which he singled out the spellcaster marked him as a potential asset to the church. He began his Inquisitor training soon after.

Once his training was completed, Malgrim has wandered much of Avistan in search of arcane spellcasters whose actions mark them as a danger to others. Usually evil, but sometimes simply misguided, these spellcasters are not easily dispatched. Frequently he is sent as a bounty hunter by the church or one of their allies to dispatch or capture a rogue spellcaster.

Malgrim returns home often, or to other dwarven settlements, and always finds himself at Trudd's temples. After a particularly harrowing bounty involving a group of diablerists, he was granted status as a divine champion of Trudd.

Recently he followed a target to the walls of Promise, where he helped to defend the city (while outside the walls) from a small army of summoned devils. He is now on his way to Janderhoff to visit the Heart of the World. His route lands in Magnimar and heads north to visit Windsong Abbey. Then east to Nybor and Wartle to catch a boat up the Yondabakari.

Entering Sandpoint:

As Malgrim approaches the bridge he looks over the town. Lots of activity here today. Did I actually manage to arrive on the first day of Autumn?

Walking up to the first person he sees in town, an elderly halfling woman cleaning the windows of a building that appears to be under attack by a rusty iron dragon.

Pard'n me ma'am, but do ye know the cause o' all this commotion?

She squeaks and appears to want to run back into the building, but turns and quietly replies, It's the Swallowtail Festival tomorrow... and the dedication of the new cathedral, sir.

Malgrim thinks to himself, Ah, a day early. I'll spend the night here if I can find a room. He speaks once more to the small woman.

Ah, thank ye. Ken ye tell me whar I might find lodg'n in this fine town.

She looks up at the large man and replies, I think we may have a room left here, go on in and check with Amaiko.

He nods Thank ye f'r yer time. Before I go, ken ye tell me what happ'ned to th' old cathedral?

She seems surprised that he asked about it. Oh, you don't want to hear about the Late Unpleasantness, sir. Do you?

He can actually hear the capital letters in her tone.

Ah've not been around these parts recently. If'n ye don't mind, ken ye tell me tha' short version?

Her eyes narrow, but she continues, It's was five years ago, shortly after that horrible Chopper business was ended. The old cathedral burned to the ground, along with most of the northern part of town. Not sure Sandpoint has been the same since.

Chopper?!? And a fire, some wizard must be behind this. I'll ask around, someone will know more than this poor old woman. They must!

Sorry t' have both'rd ye wit tha' business. Best let bygones be bygones Ah always say. G'd day t' ye ma'am.

Malgrim frowns beneath his hat and scarf. a few days late to the Crystalrock isn't going to hurt. Maybe cut short my time at the Abbey. Something strange is going on here.
He looks around again and slowly strides into the Rusty Dragon Inn.

Dark Archive

Intro Post

:

The city of Sandpoint was bustling with activity as the locals prepared for the upcoming festival. Even though the city itself has grown tremendously over the last few years, the sights and sounds from the city gates were still a familiar sensation to frequent travelers. Nevaal stood tall as he entered the town, with his hood down he smiled as he observed the busy city folk in their preparation. He ran a hand through his messy black hair, working out knots as he did, while speaking with foreign vendors that were setting up shop. He bought a few things here and there as he weaved through the crowded streets. No one greeted him as he walked through Sandpoint. No one nodded, smiled, or acknowledged his presence. To the locals, he was just another traveler, visiting the city for the annual festival, and that was just perfect.

He walked through the city streets without a care. Walking through familiar alleys and side roads that echoed in his memory. A few minutes later he found himself in front of a wooden door. Just a simple wooden door, in a simple side of town, on a simple side street. There were no traps, no magical wards, and no complex locks to pick. He applied half of a quick rap on the door before it swung wide open and an elderly woman now stood in front of him. "It's been a long time. Please come in.", she said before his hand was even down and by his side. He gave her a courteous smile and entered the small home.

"It has been a long time.", Nevaal said with a sigh, "It is nice to see that this place hasn't changed even though the city itself transforms remarkably each year that I return."

Once she had closed the door behind him, the woman walked up to Nevaal and held him in a warm embrace. "It is good to have you home, my son.", she said with a small shake in her voice. "It's always good to see you home and safe."

Nevaal crouched down and hugged her back, "I'm sorry to worry you so. My work is important though and I dare not lead those men back to you."

"I know, I know.", she interrupted as she let go. "I just worry for your safety, as any mother would".

"I've brought you some things.", Nevaal said as he lay his pack on the table. He sorted through the backpack and laid out the various items he brought from his journey, "I've got cured meats, cheese, and even some fine dwarven wine that I managed to procure on my travels. You wouldn't believe the things I've seen this year, I have many stories to tell you."

"How long will you be staying?", she asked.

Nevaal stopped unpacking at the sound of the question. He placed the last item he pulled out gently on the table along with a large bag of coins before he turned around to face her once more. "Just until the end of the festival. I need to leave with the caravans to minimize notice and suspicion.", he said meekly.

His mother sighed as she pulled a chair from the table and sat down. "Well then, since we have a whole year to talk about, I think it's best that we start now.", she said with a smile. Nevaal smiled back, sat down at the table next to her, split a loaf of bread between them and talked.

The hours passed and the sun began to set. The sounds from the city began to grow louder and louder. "I guess the celebrations are starting.", Nevaal said as he looked out the window.

"You should go!", his mother said as she gestured to the city. She quickly waved off the look of concern on Nevaal's face as he opened his mouth to speak. "You are here at the time of our festival and at least one of us should be out there to participate in it. I am old now, and I do not get about as easily as I used to. Go out! Have fun and we can talk more in the morning. Make an offering to Desna for me won't you."

Nevaal stood up and touched her shoulder, "I'll make the offering for you and I'll see you soon". With that, he walked out the door and started for the city center.

RPG Superstar 2012 Top 32

Just under 12 hours to go...
As I said before, if your crunch isn't 100% complete that's fine but please post a background summary, your introduction/interaction piece, and enough crunch for me to see your concept and how you're executing it.

Also, if you've submitted things to me via PM you're good on being in before the deadline but please post to the thread as soon as you're able.

@critzible- it looks like there might be some issues with your gear... Please re-read my post about automatic bonus progression (and/or the rules for it which I linked). In particular your weapon looks like it might be wrong, and it looks like you bought a stat item which isn't available.


Will do


recalculated everything the level and what not and it is fixed

Save the money

RPG Superstar 2012 Top 32

Background Skills- if you've chosen background skills please make a note of them on your character sheet so it's easy to identify them.


I may be cutting it close on my submission. I'll try my best to finish up in time. Hope this doesn't exclude me.


Updated Gort's profile to make it a bit more comprehensible than a herolab statblock.

I don't know if you ever stated how many hp per hit die an animal companion would get. I couldn't find a reference to it. (Just the "don't take a companion unless you want to watch it die!" quotes)

I think he can keep his giant dragonfly (wasp) alive with a high ride skill check, mounted combat (ride checks to dodge), indomitable mount (ride checks to save), spirits gift (for either DR or constant blur), the worm/beetle aspects (bonus to natural armor, fortification, fast healing), mounted marshal (to heal when I surge), and the bodyguard archetype (he stays alive and mobile to -24hp).

Barring all that, he can bring it back to life once per day with "raise animal companion".

All of the above ruins his swift/immediate action economy.

But hey, he's a little armored gnome with a lance on a pony-sized dragonfly.


for now I did not use background skills but I may switch over if selected.

RPG Superstar 2012 Top 32

Companions get average/die rounded up (5 on a d8)


Alright, backstory is rather short, but I couldn't think of how else to write it but how it was. Her personality has changed a sizable ammount from her conception, to being far more quiet in her behavior, fully content to hide in the background and set things up for her allies.

Backstory:
To play god is to play in something that you simply can’t predict, even in the safest scenarios. To play with creation, with something that can grow on it’s own...

Augustus learned that the day he died, and he learned it as he watched his creation in the afterlife.

Augustus was a mad Wizard to his core- He spent his time working on what he believed to be his magnum opus- A diviner who could outdo the gods.

he kept her inside, and worked to ensure that she could reach above and beyond the limits of her physical form... And, indeed, she did. She was able to cast third level spells at the age of 50.

Then her current familiar found him. And then she brought a party of adventurers. And then they killed him, leaving him dead.

Then she joined them. Then one of them taught her alchemy, and she freaking loves it. She loves summoning and alchemy. She shouldn’t be loving those things, she should be loving Divination. But she didn’t, but she still kept the lessons...

And she grew. She grew to be family with these adventurers, even as they grew old, they still fought. And she still fought by their side, traveling around the globe...

In time, they died. And, to be honest, Alex doesn’t really know how to deal with it. So she just kept on living as she always had- An adventuring lifestile, quiet and helping others whereever she could go, but with a faint feeling of loss in her heart, which she tries not to dredge up.

Roleplaying excerpt:
Finding a place to park her cart was probably the most difficult part of getting to sandpoint.

Not the random bandit attack- She could deal with that rather easily, just lob a few bombs to blow them all to hell, along with a few summons, and maybe a fireball if she was feeling like being fancy. But damn if finding a decent place to set up the wards to her cart, while still being close enough to get to it before anyone tried to break in was nice...

And now, Yale (Her familiar) was on a stage, telling stories of our past exploits to the guys below her, simply for a place to keep her cart on hand.

Either way, Yale was having herself a wonderful time, but Alex? She was getting rather bored, waiting by her cart- She was confident that Yale could keep the cart safe, so you know what? She was going to have some fun.

She walked into a bar, waving to the minstrel, sitting down at the table.

”Hey lass, wo-”
”I have enough explosives in my pack to blow you to hell, don’t even try.” she said, knowing full well what he was about to say. She’s had enough experience with folks like him to know that they always pulled that s$%&, as the waitress brought her a drink, ”Don’t suppose I could be of some help, ma’am?” she asked tossing her a few gold coins, ”Any issues as of recently?”

The waitress just looked surprised at the adventurer, because, to be honest, she was kind of surprising. she wasn’t particularly spectacular looking, but she looked like she worked to keep herself looking relatively well kept, in comparison to the muddy and blood-caked complexion of most of them. She was covered, however, from head to toe in places to contain her stuff, her outfit looking more cobbled together than a flesh golems outfit, with few nods to the concept of order. Either way, she seemed to be more covered in alchemical supplies- A sure sign of an adventurer. The thing is, she wasn’t having many issues at the moment, so...

”I’m doing fine, ma’am. No issues, other than the late unpleasantness...”

”Well don’t be shy, ma’am, tell me ‘bout it,” she said, flipping her another coin.

The server looked surprised, ”Well, I, Um... There was a man. Known as The Chopper, and he killed folks up... Turned out to be a old guy, known as Stoot- He’s dead now, I think... Then the cathedral burnt down, so here we all are celebrating the festival and that...”

”Alright- So no real stuff? No recent murders?”

“Um... No. Things are going fine, here in Sandpoint.”

“Ah well- No work for me, then. Have another coin,” she said, tossing her a coin, “Thanks for the tip. Mind getting me a cup of tea- Not much of a beer girl.”

She laid back, and drunk, idly singing old drinking songs she used to sing with her old party while they drank. She missed the old guys, but they were only human, you know. They died from age, while she remained the age she was now...

Well, anyway, no real reason to linger on that stuff, she thought, picking up her tea and downing it in half a minute, leaving a small bag of gold as she left the bar, to look around at the festivities, sitting down and just enjoying the fact that people were alive.

To be honest, Alex isn’t really one for talking. She’s a quiet sort. She always has been. She’s never really been what she called a “Face.” she was always there to help them out, if they needed it, but not really to do it on her own.

Then someone drunkenly punched her in the face, as she stumbled back in surprise, looking at her confronter, just a regular human drunkard.

”What the hell!?” she cried to him, ”I didn’t do anything to you, so why don’t you just let me stand wh-”

”Fite meh! fite me, ya adventurin beyach.” he said, bobbing up and down drunkenly, like he is trying to be on his toes.

”Sir, you’re drunk, so just let me sit here and watch, okay? Here, I’ll give you a few-”

He tried to punch her again, for her to dodge out of the way, ”Look, I don’t want to fight, it’s almost completely point- Look, why do you- Just stop trying to punch me, please, I- You’re not even attacking that fast, and I could- Oh f@#! it; Color Spray.” she said, coating his face in a rainbow of light, before sighing, and walking back to her cart, climbing back into the rear, Yale still telling stories outside. She sits down, and idly begins to prepare spells in her head, as Yale flies in.

”That was fun!” she said, sitting on the tiny little bed she made above her hammock, ”How are you doing?”

”Bit exhausted from all the people here, that’s all.” she said, ”Nobody needs an adventurer here, again. I swear, if I go another three days without something to do besides craft stuff, I’m going to go mad.” she said, thinking about whether she’ll need magic missile or not today, ”Ended up getting in a fight with a drunk- Knocked him out with a color spray, but put something of a damper on my mood.” she said, sliding in some Mage Armor into her prepared spell list, ”Sounds like the folks out there liked my story, didn’t they?”

”They LOVED it- Remember that time when you talked a demon out of-”
”Yeah, yeah, I remember- Wake me up when the church is getting consecrated, I don’t want to miss the ceremonies.” she said, spending the remainder of her day preparing her spells from memory.

And now, this is what I have. Hopefully it's good enough. The crunch is not entirely down- Primarily, items and spells/formulae. But, in terms of mechanics, she'll be focused on laying down battlefield control and buffing her allies, using her familiar to improve her spellcrafting ability.

Her mechanical stats are under the character sheet section.

Edit: I forgot to ask- Does perfect preperation also apply to alchemist extracts? I think it should, personally, but it doesn't state so specifically.

RPG Superstar 2012 Top 32

4 more hours...

I know there were a few more working, I'm looking forward to seeing what else appears!


I'll do Background Skills for sure. There's...no downside to doing so, I don't know why anyone would opt out. It's two free skill points for neat skills like Kn. History that aren't usually as practical.


SUBMISSIONS

Tanner Nielsen - Victoria Whitesmith - (Archmage/Champion) LG Human Fighter (2H) 11 // Wizard (Transmuter) 5 / Hellknight Signifier 6
Nevaal - Nevaal Sparrowhawk - (Trickster) NG Human Rogue (Unchained) 11 // Sorcerer (Shadow) 11
TheGwarganaught - Ashmael Spiritfire - (Marshal) LG Human Fighter (Weapon Master) 11 // Monk (Weapon Adept) 11
Arrathion - Shirin Ravengale - (Champion) NG Human Ranger (Toxophilite) 11 // Druid (Storm) 11
Critzible - Lady Ziera Wyvernrose - (Hierophant) LG Human Cleric 11 // Monk 11
Rynjin - Zair Alkovoran - (Champion/Trickster) NG Half-elf Fighter (Mutation Warrior) 11 // Investigator (Empiricist) 11
DekoTheBarbarian - Tsun Wu - (Champion/Hierophant) LG Human Samurai (Sword Saint) 11 // Cleric (Scroll Scholar) 11
adsapiens - Abbo Lyrio - (Guardian) LG Half-Orc Fighter 11 // Summoner (Unchained) 11
TheWaskally - Josef Waskelian - (Archmage) LG Human Paladin (Enlightened) 11 // Sorcerer (Celestial) 11
Reckless - Graverattler - (Hierophant) LN Human Druid (Mooncaller, Shoanti Shaman) 11 // Monk (Unchained) 11
MordredofFairy - Turion Alagostor - (Archmage/Trickster) NG Elven Slayer 6 / Arcane Archer 5 // Arcanist (White Mage) 8 / Sorcerer (Elemental Air) 1 / Rogue (Unchained) 2
pavaan - Nethal Olsban - (Marshal) Investigator 11 // Cavalier 11
Edward Sobel - Unnamed Hero - (Champion) CG Human Barbarian (Brutal Pugilist, Drunken Brute) // Fighter (Unarmed) 11
Bane 88 - Date Oda Katsuo - (?) ?? ? ? // ?
oyzar - Rukzha Shadowsoul - (Archmage) NG Half-Orc Witch (Scarred Witch Doctor) 11 // Bloodrager 11
Demon Lurking - Malgrim Ironsoul - (Champion) NG Hobgoblin Barbarian (Superstitious) 11 // Inquisitor (Witch Hunter) 11
Philo Pharynx - Yllondra - (Archmage) Kineticist (Air) 11 // Witch 11
HighonHolyWater - Alexander Torov - (Champion) LN Human Gunslinger (Musketmaster) 11 // Inquisitor (Preacher) 11
JoshB - Gort Vanderburt - (Marshal) NG Gnome Fighter (Dragoon) 1 / Slayer (Vanguard) 10 // Hunter (Verminous Hunter) 11
Vagabonds. - Alex Cloven - (Archmage) CG Elven Wizard (Foresight) 11 // Alchemist (Chirurgeon) 11

Joe Ludwick - Justinius Redarm (?) LG Human Paladin // Rogue


I added some background skills. Otherwise she is complete.


Here is my entry Kromlite Nebthorn Crunch isn't done but the basics are there.

Roleplay:

Kromlite stands outs the tavern looking for the signs. Seeing none he makes a few arcane gestures and intones a few words and then walks into the tavern. All eyes turn toward the door but see nothing until they look down to gnome height and see a man in robes and scarves and veils. He twirls his mustache and asks loudly, "Where should I park my dragon" and points his thumb over his shoulder As he does so the door open and a large red dragon head appears in the doorway. The loud crashing sounds of chairs hitting the floor as most of the room rises and draws weapons. "I guess my shoulder will have to do." he says to the response of the room. The small gnome then claps his hands and the dragon head pops in a flash of light. In it's place is a small red fairy dragon that flies onto his shoulder. The gnome then bursts into laughter and doubles over, "I got you all with that one! That guy even wet himself.", he says pointing at a skinny human standing by the bar. The humans grumble but a table of gnomes gives him a small round of applause.

Kromlite then walks up to the bar and hops up on a stool. "A drink for my friend with the wet pants down there and I'll have one too." When the bartender brings the drink he asks, "I hear there's a festival going on. Can you tell me when things are happening. I may want to lend a hand to the 'festivities'" He then grins at the bartender.

"Now you listen here..." starts the bartender but stops when the fairy dragon starts mumbling arcane sounding words. "Excuse me what I mean to say sir is you should inquire at the temple. They will be best suited to help you." The bartender then moves on quickly to other customers. [b]"I think we've worn out our welcome here my friend." Kromlite leaves twice the coins needed for his drinks and walks out the doors and disappears in a cloud of purple smoke.


Cutting it a bit close. Here's my fluff:

Background:
Rimy Jim is the son of a Riddleport dockside whore and an unknown client of orcish descent. He grew up poor, raised by his mother and a rotating cadre of dockworkers, sailors, bartenders, and pirates. Larger and stronger than many men, his mother is fiercely superstitious and fiercely proud despite her profession, claiming that her ancestors were famous dragonslayers in some far-away land. Growing up, Jim split his time between the dingy shop of a supposed witch and the numerous cheap saloons that Riddleport has to offer.

His mother often left him with Talaria the Fair, an old crone who sold love potions and luck tinctures from a wharfside shack as dubious and decrepit as herself. She took a shine to the boy, somehow able to sense his mystic potential, and taught him that there were two equally potent kinds of magic: the kind that came from arcane syallables and pleas to the divine, and the kind that came just from convincing people that something was possible. She also taught him to heed his feelings and instincts, for there was magic in his blood if he but chose to trust it.

When not with his “Nanny Tal”, Jim worked on the docks moving crates and running simple errands for pennies to spend in dockside taverns, relishing the exciting tales of action and adventure common to such establishments and developing a knack for memorizing their details and setting them to song.

At the age of 13 he was deemed fit enough by his mother to fend for himself, and began his maritime career on the Gambler’s Lament under Captain Hiram Lockjaw, a reliably unscrupulous man familiar to Jim’s mother. Unsurprisingly the brashness, self-reliance, and moral ambiguity instilled by his upbringing made him perfectly suited to a life of smuggling and piracy, enterprises in which he excelled.
Captain Lockjaw tutored the young man, making sure he learned his way around a ship and around a blade, as well as imparting some valuable leadership skills. After three years spent mastering sailing and fighting, as well as developing his knack for song into downright magical performances, Jim parted ways with the Gambler’s Lament.

Over the next decade Jim worked his way from sailor to bosun and chantyman, known for efficiently supervising disreputable deck crews through a combination of song and intimidation; his affinity for ice magic and the layer of frost it often left on wayward or sloppy sailors soon earned him the nickname “Rimy Jim”.

Rimy Jim was then contacted by Captain Lockjam and offered the job of first mate aboard the Gambler's Lament. It seemed that the Captain had come across some secret information, and was set on sailing into the Eye of Abendego to claim a fantastic treasure; his regular first mate had quit at the news. Jim agreed to the pay and share of treasure offered and sailed off to find his fortune within that damned storm. Unfortunately, like so many before them, the crew of the Gambler's Lament found only destruction and death within.

While the Captain's map seemed to somehow keep them in the calmer parts of the storm, the ship was attacked by a strange and terrifying sea serpent, the likes of which Jim had never seen nor heard of before. Captain Lockjaw was instantly killed, drawn into the beast's toothy maw be several tantacles, while the creature asssaulted the very minds of the crew with visions of horror. Rimy Jim rallied the crew against the beast and the elements, and personally fought off the beast despite grievous personal injuries. When the Gambler's Lament limped back into Riddleport with empty holds and a quarter of its original crew, men now haunted by their ordeal, Rimy Jim sold what was left of the ship and decided to take a break from the pirating game for a time. He heard there was some big to-do happening in Sandpoint, and bought passage there to seek some much needed rest and relaxation.

In Sandpoint:
Rimy Jim stood at the gamesman’s stall, quickly losing what little patience the gods had given him. He had thought that the festival’s gawking crowds, cheap beer, and questionable meat on sticks would be just the thing to relax him after his recent experiences, but instead had found it souring his already dark mood. Now he stood at a game of “skill” offering a variety of straw dolls to anyone who could knock down a stack of bottles with the single throw of a small ball.

While he may have been impetuous, Rimy Jim was nobody’s fool; he’d known going in that the game was rigged, but had trusted that his strength and skill could overcome the weighted bottles of the bottom row. Fifteen minutes later, however, a small mound of his coins lay piled on the counter and he’d yet to claim a prize. The barker’s smile had widened with each copper, and was now so large that Jim was fairly certain he could put one of his generously-sized fists through it without even brushing the man’s lips.

He dropped another coin onto the counter, picking up the ball and hurling it at the stack. Its impact scattered all the bottles save one, which wobbled wildly on its base before eventually righting itself.

“Death and damnation!”

The barker collected the errant bottles and reset them before walking back to the counter. “Try again, sir?”

Glowering at the bottles, Jim dropped another coin and snatched up the ball, the barker’s smile miraculously widening even further as he swept the coin into the pile. With a snarl, Jim wound up and unleashed the ball upon the bottles, sending the lot flying in all directions; the lot save one, of course, which wobbled wildly on its base. Jim succumbed to his frustration and anger, shouting an arcane curse which shattered the reticent bottle into a score of pieces.

“I’ll take the Sandpoint Devil,” he grumbled, pointing at the doll of a winged horse-thing as he transferred his glower to the barker.

“No magic,” the barker explained without breaking his smile, pointing up at the prominently displayed sign hanging above his head. “Sorry.” Jim’s eyes never left the barker’s.

“I can’t read. Now give me the Devil.”

“But sir, you read the sign aloud when you first arrived. I’m afraid that I can’t give you a prize.” The barker began to turn to collect the bottles, but hesitated when Jim didn’t break his gaze.

“You’re mistaken; I didn’t read anything. Now give me the doll.”

“But, sir…” The barker’s eyes widened as the half-orc exhaled a small cloud of cold mist from his nostrils and leaned his burly frame over the counter until their faces were mere inches apart.

“You’ve cheated me out of enough coin to pay for every one of these dolls three times over. Or for your funeral.” The barker laughed nervously, his eyes now darting between Jim’s stare and the passing crowd. “Now give me that doll, or by Gozreh’s beard I swear I’ll break you into so many pieces that you'll envy that bottle.”

The barker’s smile finally faded as he stared into Jim’s eyes. “We… we have a winner, folks!” The man fumbled the doll from the shelf, holding it out in shaking hands. “A Sandpoint Devil for the handsomely dressed gentleman!”

Rimy Jim sneered in scorn as he took the doll from the cringing man before turning and walking back into the crowd. The encounter left him even more frustrated than before, and he ground his teeth as a cold serpent of anger uncoiled itself in his gut. He almost pitied whomever managed to give him cause enough to release it –

“Look out, you stupid half-breed!” The shriek, shrill and condescending, came from behind him, and he whirled around with his fist drawn back to strike, still clutching the hard-won doll.

A human girl of eight years stood glaring at him, her arms crossed defiantly across her chest. At her feet lay a paper cone, its candied contents spilled across the dirt. Her eyes didn't blink at the sight of the towering sailor about to strike. Rimy Jim bent at the knees and waist, swinging his fist down towards the girl’s face.

“Apologies, m’lady.” Bowing low, he held the Sandpoint Devil doll up before her in his open palm. “Please accept this unworthy gift by way of recompense for me thoughtlessness, abject as it was.” She stared into Jim’s face for a few moments, eyes narrowed in suspicion, before taking the doll. A smile spread across her face as she turned it over in her hands.

“Okay. Thanks, stupid!” Rimy Jim smirked as he watched her wandered\\ back into the throng of people, then straightened his overcoat as he rose back to his hunched, hulking posture.

"Damn kids."

Grinding fried dough into the ground, he turned on his heel, stalking off towards the nearest bar, grumbling a song to himself.

“Grog’s a pirate’s friend, fer sure, a downright remedy,
But a better friend is, in fact, one’s own worst enemy;
Fer grog may warm ‘is belly, ’n calm ’is shaky nerves
But nothin’ beats when ye get ta give the other what ‘e deserves.”

Crunch is on my profile page; it needs some minor adjustments, but is by and large complete.


Here is my submission: She is not the normal Wizard, she is a Varisian historian pretty handy with bow, and greatsword. Also a tracker and explorer. Hope you like her.
I wanted to fill the "Arcane caster" role in the party, so I went for Wizard. In avoiding the familiar I went with the Bonded Object option, a ring, taking advantage that with the Automatic progression rules I don't need so many magic items slots.
For her School I went for Shadow Illusion. I know it is complex, and it requires the player to be very creative, and the DM has a big authority about the effects of the spells, but I think that can be fun.
To complement it, and taking advantage of Gestalt, I went for a Martial Class. A ranger, able to travel sounded like a fitting choice. She has a switch hitter build, able to hold her own using arrows or a greatsword. To "remove" the animal companion I used the "Spirit Guide" archetype, so she gains a couple more daily spells in exchange for it.
I hope you like the skills and equipment choice, I think they flesh out very well the image I have about her.
---
Appearance
Valanthe, daugther of the Pomarj Varisian clan, was raised hearing the old histories of the grandmother, diviner and sage, and also from Madame Mvashti, Sandpoint elder, when she spend several years of her childhood and early youth.
So when she reached the age to travel by herself she moved on, and started visiting places all around Varisia, trying to gather all the information she could about the origins, history, customs and state of the Varisian people.
Preserve the Varisian traditions, customs and teachings have become an important think for her, a driving force in her life and actions.
To do it she has become an accomplished ranger and wizard, able to travel far and wide (as her Desna religion commands) and learn about her roots.
In her investigations she has become more and more intrigued about the old Thasillonian empire, and the relationship of the Varisian's origin with it.
Now, 32 years old, she is realizing she looks better, and younger, than she would. She don't know why, and that is starting to worry her. Why? It is something she did? It is something she is?
And her clan, the Pomarj, has been falling into hard times. Their caravans raided, their sages missing, her children less and less. It is consequence of bad luck, or an enemy striking from the shadow? (Mysteries to be used by the DM).
But don't get confused. She is not "ivory tower" scientist. Her motivation is the defense of the Varisian people. Her people. And she is willing to lay her life out for them. To study their culture is a way for her to help them save their future.
---
I still need to "spend" 2,000 gp and select many of her spells. But the important things are already there. Please fell free to make questions, comments or changes to make her fit the campaign better.
Thanks for the consideration.
---
In the Shallowtail festival.
"I tell you... the Shallowtail legend is at least 25 generations old. I got some songs mentioning it around the Cinderlands, from some old scrolls buried in a caravan cache, forgotten by time. And the basics of the history have been kept true."
Brodert Quink looks at her intrigued.
"Meaning?"
Valanthe takes him by the shoulders, and looks at his eyes.
"That Varisians tales are not as mutable as we though. You can't discount them only because they are "Varisian". Whatever information we can gleam should be taken seriously, as you should a Chelaxian or Shoanti tale. With some incredulity, but not to be downright discarded!"
Brodert shakes his head.
"I would need to see the scroll, and hear the current tale."
Valanthe smiles.
"Well, at least you are not discounting my own Varisian tales downright. That is something. But later, now I want you to try some Varisian food. And the festival is a great place for doing it."
Brodert's face grimmaces, as he is not very fond of Verisian ethnic food.

RPG Superstar 2012 Top 32

Getting close... Post 'em if you got 'em...


SUBMISSIONS

Tanner Nielsen - Victoria Whitesmith - (Archmage/Champion) LG Human Fighter (2H) 11 // Wizard (Transmuter) 5 / Hellknight Signifier 6
Nevaal - Nevaal Sparrowhawk - (Trickster) NG Human Rogue (Unchained) 11 // Sorcerer (Shadow) 11
TheGwarganaught - Ashmael Spiritfire - (Marshal) LG Human Fighter (Weapon Master) 11 // Monk (Weapon Adept) 11
Arrathion - Shirin Ravengale - (Champion) NG Human Ranger (Toxophilite) 11 // Druid (Storm) 11
Critzible - Lady Ziera Wyvernrose - (Hierophant) LG Human Cleric 11 // Monk 11
Rynjin - Zair Alkovoran - (Champion/Trickster) NG Half-elf Fighter (Mutation Warrior) 11 // Investigator (Empiricist) 11
DekoTheBarbarian - Tsun Wu - (Champion/Hierophant) LG Human Samurai (Sword Saint) 11 // Cleric (Scroll Scholar) 11
adsapiens - Abbo Lyrio - (Guardian) LG Half-Orc Fighter 11 // Summoner (Unchained) 11
TheWaskally - Josef Waskelian - (Archmage) LG Human Paladin (Enlightened) 11 // Sorcerer (Celestial) 11
Reckless - Graverattler - (Hierophant) LN Human Druid (Mooncaller, Shoanti Shaman) 11 // Monk (Unchained) 11
MordredofFairy - Turion Alagostor - (Archmage/Trickster) NG Elven Slayer 6 / Arcane Archer 5 // Arcanist (White Mage) 8 / Sorcerer (Elemental Air) 1 / Rogue (Unchained) 2
pavaan - Nethal Olsban - (Marshal) Investigator 11 // Cavalier 11
Edward Sobel - Unnamed Hero - (Champion) CG Human Barbarian (Brutal Pugilist, Drunken Brute) // Fighter (Unarmed) 11
Bane 88 - Date Oda Katsuo - (Champion) LN Human Magus (Kensai) 7 / Samurai (Sword Saint) 3 / Swashbuckler 1 // Monk (Unchained) 11
oyzar - Rukzha Shadowsoul - (Archmage) NG Half-Orc Witch (Scarred Witch Doctor) 11 // Bloodrager 11
Demon Lurking - Malgrim Ironsoul - (Champion) NG Hobgoblin Barbarian (Superstitious) 11 // Inquisitor (Witch Hunter) 11
Philo Pharynx - Yllondra - (Archmage) Kineticist (Air) 11 // Witch 11
HighonHolyWater - Alexander Torov - (Champion) LN Human Gunslinger (Musketmaster) 11 // Inquisitor (Preacher) 11
JoshB - Gort Vanderburt - (Marshal) NG Gnome Fighter (Dragoon) 1 / Slayer (Vanguard) 10 // Hunter (Verminous Hunter) 11
Vagabonds. - Alex Cloven - (Archmage) CG Elven Wizard (Foresight) 11 // Alchemist (Chirurgeon) 11
trawets71 - Kromlite Nebthorn (Archmage/Hierophant) N Gnome Cleric 11 // Wizard 11
goodwicki - Rimy Jim - (Marshal) N Half-Orc Bard (Arcane Duelist) // Fighter (Drill Sergeant) 7 / Sorcerer (Draconic) 1 / Dragon Disciple 3
Corsario - Valanthe of the Pomarj - (Archmage) CG Human Ranger (Spirit) 11 // Wizard 11

Joe Ludwick - Justinius Redarm (?) LG Human Paladin // Rogue


Good luck all! Just letting you know I'm not going to make it this time, family commitments came up. Sorry to miss out, I suspect this'll be a great game!


Avaria slams her application on the counter. "Did I make it?!"

Alright, so it's been awhile since I perused the Recruitment forums, but I did today and say this gem when there was three hours left on recruitment.

Needless to say, there's a few rough edges and things to finish up on the crunch, but I think the important bits are there. The most glaringly unfinished bits are spell selection as well as equipment. I also don't have the math breakdown yet (for my benefit and yours) but I do plan on getting that going as the evening progresses.

Oh, I also haven't had a chance to put in all her Mythic parts yet, but I'll be going Archmage!

As far as fluff goes, I apologize for the point-form format of the background. I was running out of time and needed to get the important parts down! Hopefully that's not going to be too much of an issue. There's some details that I've come up with even since getting this all down, but hopefully you get a clear idea of the character with what i have currently

Sorry for this last second app, but I've been really wanting a chance to play an Arcane Archer and gestalt campaigns are just about the only way to get that done! How could I let a chance like this pass by?

Intro post is also up on my character's profile

Intro Post:

The salty smell of the ocean mixed and mingled with the aromas of food that seemed to waft up from every street corner. There was the distinct smell of hot, sweaty bodies mixed in there, too, but Avaria was quite purposefully trying to ignore that. The sounds of children's laughter caught her ears and she turned to see a group of young ones tumbling about in the long grass and wild flowers.

Even as far south as Magnimar she had heard about the fire that had ravaged the town's previous temple to the Great Dreamer. But today was the day that they could begin to put that tragedy behind them and the whole town felt like the air after a summer storm. It's contagious really, she thought as she realized she was grinning as wide as any of the locals.

"Oh darling, just look at that!" she exclaimed excitedly, pointing ahead to where a street performer was balancing a ladder on his nose.

The man whose arm she was draped on gave a grunt, though his mustache twitch enough to suggest even he was smiling. Her current husband, the great Mister Matteo Scarnetti, was a short and stocky fellow with mousy blond hair that showed a solid dusting of grey. He was the quiet sort and very stoic (often coming off a touch gruff), but more of a scholar than he cared to let on; apparently books weren't manly enough for his desired reputation.

"Oh, we just can't stop and watch. We'll be late meeting with your... Cousin? What's his name..." she said with a wistful look at the entertainer as she continued past.

"Titus," Matteo finished for her.

"Oh yes, that's the one. I always get him mixed up with your brother for some reason."

As they made their slow way through the crowds, the new church came into view. The Cathedral was large and magnificent, clearly the product of love and dedication. Even Shelyn would have been proud to be worshiped in a place of such exquisite beauty. Sure enough, Titus was waiting with his own date near the front by a pavilion set up for what she could only assume would be speeches later.

"Ah, Titus, it's been too long!" she said, offering a hand out for him to plant a kiss on. "And who have you brought with you?" she added with a skeptical brow raised as she gave the woman an appraising once over.

"This would be Belladonna. A southern Belle if there ever was one," Titus explained rather smoothly, eliciting a tint of pink on the cheeks of the woman.

Matteo and Titus exchange firm handshakes and a few short greetings while Avaria engages Belladonna in idle chatter. No, no no, she finds herself thinking. This one will never do. We can do better. Avaria makes a few mental notes for herself to keep an eye out for a proper woman to pair Titus up with. Her thoughts are interrupted by Matteo as he turns to speak with her.

"Titus and I are going to go discuss business before he's needed else where, then I've got some other things to attend. You'll be alright here on your own?"

"Of course! What could possibly go wrong on such a magnificent day?" she said, leaning down slightly to plant a kiss on her husband's forehead. "You run along and play banker, I'll keep myself busy with the festival."

Matteo gives a satisfied nod and plodded (that was the only way to describe his stride) off with Titus. Not wanting to get locked into spending the day with the Belladonna, Avaria quickly excused herself and melted back into the crowed. Probably not the kindest act to leave the poor girl there on her won, but Avaria didn't want to end up having to make small talk all day when there were so many things to experience!

She looked about at the multitudes of displays, shows, shops, and activities.

So, where to begin?

Inspiration for the character came from Heartseeker Ashe (from League of Legends) by Michelle Hoefener


Going for the last minute submission. Everything is on profile. But here are some of the basics along with the introductory post.

Bard (Flame-Dancer) | Paladin (Divine Defender). Marshal|Archmage.

Initial Interaction during the Swallowtail Festival:

As Cathryn walked among the various festivities she couldn't help but smile to herself, seeing the people laugh and smile gaily.

The road to the town had been eventful, she had gotten side tracked by a small caravan, headed to the Festival as well, that had been assaulted by Goblins and several of their children stolen. Not willing to stand aside as such atrocities were committed, she had them lead her to where the Goblins had gone. A small cave. Once inside she had found quite a large number of Goblins who seemed all too happy to see her. She did her best to at least offer them a chance to surrender the children but they laughed her off before trying to make her dinner as well. They fight had not taken long, she felt pity as the smell of blood and charred goblin filled the air but the children were safe. She had traveled the rest of the way with the Caravan, turning aside any offers of money or wealth. Strange as it was, once she would have taken it all and perhaps asked for for.

Shaking her head out of her reverie, she turned to Thomas, the leader of the Caravan. "It was a pleasure to travel with you, I'm glad things were quiet after the goblins.

Thomas smiled back at her, several teeth missing from years of age. "Tis our pleasure as well Cathryn" he had quickly learned any use of formalities while addressing her got a quick reminder that it was just "Cathryn". "I still wish you would take more than the scant meals we shared together in thanks for what you did for us but I won't push the issue. Your assistance won't ever be forgotten."

Cathryn smiled at Thomas before making her goodbye's to the rest of the group, the Children harassed her to stay longer, they liked her stories. It hurt a little to have to deny them of their smiles when she told them she wouldn't be leaving with them but she took solace in the smiles when she promised to tell at least one more tale before the festival was over.

Taking her leave, she walked towards the nearest Inn, hoping to glean some information. Several heads looked up at the rather tall Half-Elf as she entered, it helped that she looked more Human than Elf, but between her height and her glistening Breastplate with the sun emblazoned on the front of it, that was not uncommon. Some gave her cautious looks before she turned to the man behind the bar, looking him over with her clear green eyes.

"Hello there friend, my name is Cathryn" her musical voice carried a singsong melody to it which tended to make most people at ease when she talked, a trick she had learned in her years as a Court Bard.
"Seems like we are having wonderful weather for a festival right now, I was hoping you might have a room available for the evening. Also, if you might happen to have any suggestions on what activities are worth looking into?

The Barkeep gave her a look, relaxing as she began to speak. Forgive me miss, my rooms be booked for the festival. Pausing and thinking for a moment, as he rubbed his balding head, he looked at her again, his eyes squinting before pointing a little in towards town, you might have better luck if you try finding someone to room up with. As fur what to do, what sorts of thingz tickle your fancy?"[/b]

Cathryn sighed slightly to herself, she knew it was going to be hard, but she was pretty lucky and often things worked out in her favor. Not this time I suppose, perhaps I will stay with Thomas and them a while longer then.

Smiling at the barkeep That's alright, I suspected as much. No harm in it. Would you be willing to watch my gear then for a few hours, I would be willing to pay you a gold piece in return?

As for what I would like to do, well I suppose I've always been a fan for putting on performances for others, I have Bardic training and have always had a penchant for such things when I can spare the time."

The barkeep smiled "Erv course, I'd be happy to keep an eye on your gear for a few hours.

Erf your looking into a performance, there's some fools over on the opposite side there yonder the man points out over across the square "They've been putting on ballads and songs and the like all night, you might convince them to let you join in."

Cathryn looked over before turning back, winking, and then handing the barkeep a few gold coins "A little extra for your time." She started dropping off her gear, leaving her bow and pack behind the barkeeps counter, though she kept her father's sword strapped to her hip. She never left it behind. Bowing to the barkeep once more Cathryn made her way across to see the performers.

Approaching them, she lets her reddish-brown hair down, covering her shoulders.
"Hello there friends,I heard you have are the lot who have been keeping spirits high this evening. I was hoping you wouldn't mind an extra?"

The man who had been playing his guitar and the other who had been singing stopped to survey her somewhat quizzically.
"Well what can you offer? I don't see too many performers who wear that sort of armor." Pointing his guitar at her Mithral Breastplate. "Of course, we are rather famished and wouldn't mind a small break. What sort of talent do you have?"

Cathryn pauses a moment considering. "Well don't let my armor fool you, I was trained in the art of Oratory and Dance in Magnimar. I am quite accomplished at both actually." She turns red slightly, not used to boasting of her talents in such a manner.

The man looks surprised momentarily, before smiling. "Well then Miss, my name is Jocqueline and it would be our pleasure to have something with your talent. If fact, rather than take a break, let's put on a show together. Do you have anything special you might want to do."

A sly smile crosses her Cathryn's face as she considers. "I do actually, I think I've got something which will really get them going. Here, do you mind if move towards the center over there, I am going to need a little space, a dirt floor, and some oil."

Jocqueline and his friend give her quizzical looks before laying down their instruments and together help Cathryn acquire some oil before moving towards the center.

Cathryn asks the people around to stand back some and begins to poor oil onto the ground, making sure to keep it contained to the dirt. Once set up she starts rapidly muttering some words under her breath before a small fan of flames unleash themselves from her hands lighting the oil on fire.

With people now starting to pay attention to the small fire that has formed in the center of town, Cathryn nods to Jocqueline and his companion who begin to play before she lets out a laugh of delight and begins to dance, at first she dances around the flames, starting off with a slow ritualistic dance that slowly picks up speed. All of a sudden she leaps into the flames, and continues her dance, using the wind generated from her motion to push flames out with the sounds of the guitars playing.
Using Fire break to get fire Resistance 30 while doing so. Using Perform dance, taking 10 for a total result of 31.

Good luck to everyone!


"May desna be by your side!" Yale cried.

Alex nods, idly swirling her potion, the large weight of hope weighing down on her heart.

RPG Superstar 2012 Top 32

Ok. That's the deadline.

Everyone above this post is up for consideration.
I haven't cross-checked yet... There might be 1-2 others who PMed stuff but haven't posted publicly yet, if that's the case I'll consider them too- otherwise, we're officially closed.


FINAL SUBMISSION LIST

Tanner Nielsen - Victoria Whitesmith - (Archmage/Champion) LG Human Fighter (2H) 11 // Wizard (Transmuter) 5 / Hellknight Signifier 6
Nevaal - Nevaal Sparrowhawk - (Trickster) NG Human Rogue (Unchained) 11 // Sorcerer (Shadow) 11
TheGwarganaught - Ashmael Spiritfire - (Marshal) LG Human Fighter (Weapon Master) 11 // Monk (Weapon Adept) 11
Arrathion - Shirin Ravengale - (Champion) NG Human Ranger (Toxophilite) 11 // Druid (Storm) 11
Critzible - Lady Ziera Wyvernrose - (Hierophant) LG Human Cleric 11 // Monk 11
Rynjin - Zair Alkovoran - (Champion/Trickster) NG Half-elf Fighter (Mutation Warrior) 11 // Investigator (Empiricist) 11
DekoTheBarbarian - Tsun Wu - (Champion/Hierophant) LG Human Samurai (Sword Saint) 11 // Cleric (Scroll Scholar) 11
adsapiens - Abbo Lyrio - (Guardian) LG Half-Orc Fighter 11 // Summoner (Unchained) 11
TheWaskally - Josef Waskelian - (Archmage) LG Human Paladin (Enlightened) 11 // Sorcerer (Celestial) 11
Reckless - Graverattler - (Hierophant) LN Human Druid (Mooncaller, Shoanti Shaman) 11 // Monk (Unchained) 11
MordredofFairy - Turion Alagostor - (Archmage/Trickster) NG Elven Slayer 6 / Arcane Archer 5 // Arcanist (White Mage) 8 / Sorcerer (Elemental Air) 1 / Rogue (Unchained) 2
pavaan - Nethal Olsban - (Marshal) Investigator 11 // Cavalier 11
Edward Sobel - Noro Kasuri - (Champion) CG Human Barbarian (Brutal Pugilist, Drunken Brute) // Fighter (Unarmed) 11
Bane 88 - Date Oda Katsuo - (Champion) LN Human Magus (Kensai) 7 / Samurai (Sword Saint) 3 / Swashbuckler 1 // Monk (Unchained) 11
oyzar - Rukzha Shadowsoul - (Archmage) NG Half-Orc Witch (Scarred Witch Doctor) 11 // Bloodrager 11
Demon Lurking - Malgrim Ironsoul - (Champion) NG Hobgoblin Barbarian (Superstitious) 11 // Inquisitor (Witch Hunter) 11
Philo Pharynx - Yllondra - (Archmage) Kineticist (Air) 11 // Witch 11
HighonHolyWater - Alexander Torov - (Champion) LN Human Gunslinger (Musketmaster) 11 // Inquisitor (Preacher) 11
JoshB - Gort Vanderburt - (Marshal) NG Gnome Fighter (Dragoon) 1 / Slayer (Vanguard) 10 // Hunter (Verminous Hunter) 11
Vagabonds. - Alex Cloven - (Archmage) CG Elven Wizard (Foresight) 11 // Alchemist (Chirurgeon) 11
trawets71 - Kromlite Nebthorn (Archmage/Hierophant) N Gnome Cleric 11 // Wizard 11
goodwicki - Rimy Jim - (Marshal) N Half-Orc Bard (Arcane Duelist) // Fighter (Drill Sergeant) 7 / Sorcerer (Draconic) 1 / Dragon Disciple 3
Corsario - Valanthe of the Pomarj - (Archmage) CG Human Ranger (Spirit) 11 // Wizard 11
Mimesyne - Avaria (Archmage) ?? Human Fighter 11 // Arcanist 7 / Arcane Archer 4
DinosaursOnIce - Cathryn Dayshaun - (Marshal) LG Human Bard (Flame Dancer) 11 // Paladin (Divine Defender) 11

Joe Ludwick - Justinius Redarm (?) LG Human Paladin // Rogue


I don't suppose one can make very, very last minute alterations to one's stuff?

Primarily, I want to replace my roleplay excerpt with this one:

Replacement RP excerpt:
The guy was lanky, thing- Not the best physical shape.

Alex simply laid against the wall, idly sipping on her mug of tea, watching the men bang on the hammer, to prove their strength. The thing she noted most, however, was the young man, a look of desperate hope on his face as he waited for his moment to come.

She watched as he made faint glances over to a young woman, watching the challenges. Alex watched as a large man, built like an oxe, beat upon the test, doing rather well.

She paused, and idly walked up beside him in line.

She lets out a whistle, and the young man freaks out, ”Woa, woa! What the hell-”

She puts her finger on his lips to silence him, then makes a whistle while gesturing to the young woman watching the challenge.

”Wh-what are you-”

She plops a vial in his hand, and closes it. She looks him in the eye, points to it, and pats him on the shoulder, a smile on her face and warmth in her hand, walking off=.

The boy walks up to the challange, standing firm, a slight look of worry on his face. He walks up, and looks to the girl- She’s uninterested, but alex is there with a smile, holding a thumbs up.

He sighs, and nods, staring at it, and readying himself.

Alex elbows the young woman, pointing to him, ”See that guy? I have a good feeling about him.” she said, sipping on her tear

The young woman groans, as she turns her head back to the event...

As he proves himself nearly twice the man the oxen man was, the young woman looking in shock, and the boy just as much.

Alex just whistles suggestively.

The boy nods, picking up his prize- A quilt, not particularly great.

”He’s going to woo you, you know.” she quipped, the woman looking at her surprised, before she looked back to find the man with the quilt.

”H-Hey, I- I don’t re-eally know you, b-but I find you cute and... I...”

Alex just pokes the woman, ”Quite the catch, that one.” she said, walking out into the festival once again, leaving the woman and the boy together...

Four hours time, She sits by her cart, her familiar, Yale, singing stories, embellished retelling of Alex’s tales, really. She didn’t find the stories themselves that great, but Yale was a wonderful singer.

She watches as the boy and the woman sit down in front of her cart, listening to Yale’s music. She smiles, as he lifts his hand over her shoulder, the two of them laughing. Alex just sips on her tea, a smile on her face as she walks into the festival again.

She sits down near one of the food stalls.

”What’ll you be having with us?”

She points to the chicken, as it’s served- When the boy pokes on her shoulder, alex looking around surprised.

”Hey- I just thought I’d, you know- Say thanks you- Thanks, I mean... I’m not good, at introductions, you know, and... well you don’t and-”

She pats him on the back, a smile on her face. She takes her food, and begins to walk off.

”H-hey! I just want to know... Why?”

Alex looked back to the boy, and smiled, a shrug in her shoulder.

”Why not?”

She gestures to the woman, and tosses him a gold coin, pointing to a jewelry stall, before walking off into the festival once more, whistling a jaunty tune.

I've finally found Alex's voice. It's the fact that there isn't much to it.


well, best of luck to everybody.

Just wanted to say, I've had some unforseeable problems today with a family member needing medical attention. As such, I have been unable to complete the backstory(and only have the background up.)

Since i'm unlikely to be able to sleep any time soon, I'll be working on the background now, anyway, even if it's over the deadline. But if you are taking the next 1-2 days to check, I would appreciate if you look over Turion again later, if his background's missing on your first round through the candidates.


I'm going to back out of this one. Timing just isn't right for me. Best of luck, all!

RPG Superstar 2012 Top 32

*Attention Please Everyone*
I'm having a little trouble with my laptop and will be doing a lot of the evaluation on my phone... I'm still planning to stick to my original timeline but it would really help me out if anyone who hasn't created an alias could drop links to their character sheet and fluff into their own profile (and post here to let me know you have).

Also, mechanics can be tweaked right up until we start, and background and RP posts can be modified for lets say the next 24 hours but make sure to let me know you have.


Tanner seems to have inked only my Myth-Weaver's sheet, so I'll post on the profile again.


Tanner seems to have missed the profile (my first post was made before it was created).


Dusted up the crunch that I know was missing, now all that is left is the more mundane items and totaling up spent money and how much she is carrying currently :) I don't think I'm going to get a chance to tweak up the background just because I'll be sleeping then at work all day by the time that 24 hours is up x.x Hopefully what I got works well enough I suppose!


I do have a background in mind, exiled Tian Xia samurai, wandering swordsman type guy, just have to type it up.

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