Empire of Night: Way of the Wicked (Vampire Campaign)

Game Master Neil Mansell

In the noble land of Talingarde, the righteous deity Mitra has purged the land of evil cults and undead predators, yet the darkness is set to rise once more. a band of evil outcasts plot the destruction of the people who imprisoned them and a way to attain power for themselves, even if it costs them their humanity.
Power at any price.

Full map of Talingarde

Branderscar Prison - Full Map.


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In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.

Condemned, you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.

You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner – male or female, commoner or noble – all of the forsaken are bound and imprisoned together. Your feet
are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night, although it is hard to tell the difference between the two in this massive, but windowless, cell.

Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure. Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken?

Despised, alone and shackled – all that you can do now is await your doom.

With your new accommodations in mind, feel free to introduce yourselves. A map is on its way shortly.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Sion stands proudly. As if his arms were not shackled and merely where he wanted them to be. He looked around at the others shackled with him before going back to his thoughts.

Perhaps I have made one failure too many. That paladin was not supposed to be there, he was too powerful for me.

He would not grovel or beg or give the guards the satisfaction of seeing him in pain from the brand. Perhaps he might even be able togive them a good fight before he went down.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane's expression remains calm, whenever the guard seems to be paying any attention to the cell, he engages the man in conversation. Quieting his voice until he feels as though he knows what level the man can hear him or not. Quietly, he also tests the strength of his bonds, the tightness, looking for any and all openings that may lead to an escape. Where he would go afterwards didn't matter, victory of the moment was all that he needed for now.

Once feeling he's got a good feeling for how well the guard at the door can hear, Dane leans to the prisoners closest to him and whispers. "Our best chance of survival is if we all work together, do you agree?" Regardless of the answer, he continues "Our best chance right now is to attempt to break out when the guard has changed, and the new one on watch has been on long enough for his focus to lax. Does anyone believe their hands or feet slender enough to slip their bonds? Whisper this to the next person in line, until it reaches the end, then pass it back."

Let's play telephone guys!


Although obviously old and worn, the manacles are nevertheless sturdy in construction and designed to fit around a prisoner's wrists very tightly. Slipping out would prove very difficult.


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

Hunger, why is it always hunger? I must have been captured...who knows how long ago?

Donovan sit slouched, dejected and oblivious to his cellmates as he merely stares off into the darkest corner of the cell.

So this is how it ends then? Three days in darkness followed by and eternity in death? Heh. Who am I to complain?

Upon hearing another whisper out loud Donovan composes himself as best he can, straightening out as best he can and motioning as if to extend a hand to his fellow prisoner. Even through a face half blackened by bruises and half pale as a corpse, he manages to crack a roguish and confident grin before offering a hushed response.

You speak of survival friend? Perhaps you have forgotten where we are? This is no poor bailiff's cell, we are in the heart of Branderscar! The only place you'll go from here is an unmarked grave.

And in the grand scheme of things, you can't deny that that doesn't sound mighty comfortable right now, no?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

A small moan escapes the lips of the man hanging there. His wrists hang limply in the manacles, chin on his chest. He listens, ostensibly indifferent and distant. When the large man begins suggesting escape, Mordesel lifts his head. He allows a few moments to pass before speaking quietly. If we are to escape it can only be done together. True, his hoarse voice cracks from disuse, But I do not believe there is a way to slip these bonds without a tool of some kind. Do you have one? Mordesel's voice picks up, seeming almost hopeful.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Ignoring the cheery pessimism of Donovan, Dane replies to Mordesel. "No, and I doubt I could use it with my hands in this position anyway. Hence why I was wondering if anyone had hands small enough to possibly slip out naturally. The big man hands certainly look too big to escape his bindings, but he seems to try for a moment anyway.

Escape Artist: 1d20 + 2 ⇒ (6) + 2 = 8

Giving up with little effort, he continues speaking. "That doesn't mean we have no other options though. For example, we're all tied at the feet by the same chain, if we were all to put our force behind it, we may well be able to break the chain and free our legs. Then... Wincing as he puts his weight on his wrists, Dane heaves himself up on the wall, flexing his abdomen and picking his feet up against the wall as best he could with the chains attached, then dropping back to a standing position. "If we were to adopt a position like that, we could begin to put forth all our body's strength and weight against these manacles. It's possible we could simply wrench them from the wall. Doesn't look like they're the best maintained." Dane rolls his neck in a futile effort to make himself more comfortable. "Obviously that'd make much more noise than I'd prefer if we intend to escape, but we need to consider all of our options if we are to get out of this. But for now, we should at least watch the guards rotations, see if we can't figure out when their shifts begin and end, or any irregularities we could take advantage of."


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

Donovan, having listened intently to Dane's words, nodding here and there in approval, jumps in with almost imperceptibly feigned enthusiasm.

Delightful friend! I do believe this plan of yours may just work! All it would require is a simple bit of resourcefulness, patience, luck, and just a huge smattering of teamwo-- He pauses for a moment, then continues cynically. Oh but wait, we're all dangerous criminals here aren't we? Damn! Not exactly the best pool of team players, eh?

Donovan flashes another beaming smile.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"So we will somehow rip chains from walls. Drawing the guards attention. How much teamwork can we achieve with our hands still stuck... You need a batter plan."


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

A pale thin man shifts in his chains, a cough rattling his chest. Another indignity this country has piled on to the Vitruvian family. This can not stand. It may not be through me, but some day a Vitruvian will win out.

Anton brings his attention to the present, looking at the larger man with a raised eyebrow upon his suggestion of using brute strength to escape the bonds. He nods with the... is that a Drow? Incredible! "Agreed. I for one am not... built for the brute strength required to be of any assistance in breaking these chains. Working together is a good plan... and even the most vile of 'criminals' would see that," he responds to one of the other prisoner's comments. "But perhaps through a combination of guile and force can we figure something out."


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

A flicker of annoyance flashes across the large man's face, but he quickly covers it. "I know, I merely suggested this to prove a point. It's not a good plan to just try to force our way out of our bonds, but at the least I'd like to remember it so we don't march to the headsman without at least making a final stand with fist and chain as our weapons. For now, let us watch the guards patrols and patterns that we may begin to form a plan with more substance."


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

For the first time Mordesel looks around at his cell mates. It does not seem the best plan, but I think you are right about watching and listening for information. We should also share a little about what tools we do have. Mordesel flexes his arms and legs slightly. The muscles there ripple in tight cords. He looks more alive than he has since arriving in this place. If we can escape our bonds, I'm able to fight. I need no weapon or armor. I have practiced making my body into a weapon. I am also somewhat skilled at the art of manipulating people, though, I will admit, I am best at my own brand of persuasion. He smiles a too wide smile, eyes gleaming with cruelty.


Male Ogre

In the cell next to you (about 20ft away), a shape moves from under a pile of rags (blankets?).
Slowly, very slowly, a hulking humanoid staggers to its feet. After taking a moment to groggily take in its surroundings, it finally addresses you.
"Hur hur... Little 'uns caught 'emselves some more little 'uns to play wiv"
It grabs the bar, mostly to steady itself and stares in your rough direction.
"Da name's Grumblejack."
He grins, revealing two impressive tusks.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane nods in response to the smaller, though still impressively strong man. "Agreed. I am Dane Grahn of the Iraens, my skill in combat is with a weapon, but I'm sure I'm capable of straggling the life out of one of these guards if it comes to that. I'm also a blacksmith, given time, I think I should be able to find some way to thwart our bonds. At the very least, I'll be able to tell if they're actually still sound in construction I'm sure."

As the others respond, Dane sets himself to work in examining anything of note that he can apply his metal working and construction knowledge to this task.

First he examines the gear of any visible guards, trying to see of what quality they are, and if they've actually been maintained and cared for properly.

Craft Weapon: 1d20 + 7 ⇒ (8) + 7 = 15
Craft Armor: 1d20 + 7 ⇒ (7) + 7 = 14

Then he turns his attention to the restraints that bind them, and see if he can detect any weaknesses, quietly and gently shifting the restraints with his arms and legs to see if he can find any weak points in either the structure, the mountings to the walls, or the locks, etc.

Knowledge Engineering: 1d20 + 7 ⇒ (10) + 7 = 17
Profession Blacksmith: 1d20 + 4 ⇒ (9) + 4 = 13

Well I got one average roll...

When the Orc begins speaking, Dane doesn't reply for a moment as he reaches a mental stopping point. Then he replies, "I am Dane Grahn. How long have you been here? Why aren't you chained?"


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

An ogre! Impressive, the Priest always told me I was the last monster in Talingarde...

Donovan now scans the room, searching every dark corner with hope of catching some loose object, perhaps a rock or chain. Specifically, something which is mage-handable (under 5 lbs/unattended/within 30 ft.)

Perception: 1d20 - 1 ⇒ (6) - 1 = 5

Damn these shadows! Both a blessing and a curse!


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel stares at the hulking mass of rags, flesh and tusks. Mordesel's eyes grow wider as it begins to speak. He sits in silence for some time before finally speaking. I . . . I'm Mordesel Corwin. Mordesel stops, taking control of himself. You look like you would be useful in an escape. Would you join us in an attempt?


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2
Donovan Gance wrote:
Damn these shadows! Both a blessing and a curse!

The flickering light of the lone torch barely illuminates the cell leaving the corners in deep shadow. Immediately, to Donovan's left, one particular shadow seems to draw inward upon itself, slowly resolving into a tattered female silhouette.

PG13:
A slight groan, as one would make when waking with a hangover, comes from the small mass of rags in the corner. Moments pass, before another groan, louder. Metal scrapes on metal with a dull clanking sound, met with yet a still louder groan. Deep in the shadow, something writhes in pain, clasping its midrift and rolling back and forth.

There is a brief ring of the heavy iron chains before the chain yanks, all of its slack bunching in the corner. The dark figure, sitting up, has the chain's slack bunched on the ground before her. The shadowy woman shakes, her hands writhing in the chains between her knees as her breathing gets faster, surely loud enough for the guards to hear.

With a sudden shake, the woman in the shadows freezes in place, her whole body taut before collapsing atop the chains. Her breathing changes to gasps, almost sobbing while her exhausted voice breaks the silence throughout the cell.

"Master, you are always too good to me."


Drawing herself back into an upright position, the dark silhouette of a shapely female leans back against the wall, her features completely swallowed by the shadows around her save for bloody red eyes.


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

At Nikita's sudden 'outburst', Donovan whispers sarcastically towards the others. Well, well, well, it appears that matters are looking up, are they not friends? Why it's as if the gods themselves have sent us the help of this 'epileptic!'

Curious though, the way the shadows cling to her..might our blood have been befouled in similar ways?

Then, turning back to Nikita, he mutters just under his breath. Fairing well dear? The only master you'll be answering to now is the cruel edge of the headsman's axe!


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane stops his plotting and conversing long enough to watch the odd outburst attached to him. Once finished, Dane cracks a smile "I have that effect sometimes." A terrible joke, but there's not much to laugh about right now anyway.


Before Grumblejack can respond the guard stands up from his seat, alerted by the commotion.
Brandishing a club he calls out to the prisoners.
"Keep it down in there you criminals! And that goes for you too giant!"
The ogre just bares his teeth and growls at the soldier, but quickly falls silent.

Dane:
The chains are strong but, from what you can tell, the manacles are very old. Breaking them with brute force (while difficult) would be possible... But there is little doubt it would make some noise.
Incidentally, you can generally use your hands despite being manacled. You could also pass things to one another (if you had something). Actions requiring a high degree of dexterity (such as disable device) would incur a -2 penalty.
After taking a moment to make his point (and to observe the writhing Nikita for a moment), the guard sits back down.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

While the guard yells at the prisoners, Mordesel watches him, paying little attention to the spectacle in the cell with him.

DM:
Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9
Specifically trying to get a sense if he has any notion that we are planning to escape.
Edit: Wow, that's a bad roll.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Looking to see how he is armed and armored, and anything about him that might be useful to me.


There is nothing to suggest that the guard heard anything regarding any escape plans. Still, whispering at this point would be prudent (hearing the details of a whispered conversation is at least a DC 22 perception check for him)

The guard, like most other guards in the prison, is equipped with a standard longsword, a club and is wearing chainshirt armor. Although this particular guard does not have it on him, you do recall shields and longbows being in the guardroom when you were being escorted through after your branding.

Unfortunately, the guard has no keys on him. They're almost certainly kept in the guard room.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel waits for the guard to leave and the shadowy woman to finish her . . . diversion. When things have quieted down again Mordesel speaks, his voice a whisper, I do not think he could hear any details of our conversation, merely that we were talking. So if we keep quiet, I believe we have a good chance of keeping our plans secret.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Turning his attention back to the matter at hand, Dane nods. "Agreed, though I'm thinking that ogre may be of some use to us. Does anyone have an idea of how we could pass a message to the beast without the guard noticing?"


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"Can you whisper ogre? Perhaps you can help us escape. If you do I promise you shall leave here free once again if we are successful."


Male Ogre

Grumblejack's eyes light up at the mention of freedom.
"Yeah, I can talk quiet. If you gets me outta 'ere, I'll smash them little 'uns for ya."
He turns to Dane.
"Oh er... Most of 'em little chains woz too small. 'Sides, I managed to break 'em last time. They didn't like that too much."
The ogre is slurring his speech and having trouble focusing.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton stares at the shadow that contained the woman who had only recently seemed... to quite enjoy her captivity... My my... interesting. He blinks and looks away Right... ogre... and looks at the rest of the prisoners.

"Talking quiet seems to be the thing to do for now. I am Anton of House Vitruvian," he says, introducing himself before focusing on the ogre. "Are you ill?"


Male Ogre

"Umm, yeah, I do feel kinda... weak. Them damn guards musta put somefin' in my stew. I can still mash 'em if ya get me outta 'ere though."


Suddenly, a group of six guards burst through the door from the guardroom, led by a fat well-dressed sergeant of the watch. You all recognize him as Sergeant Tomas Blackerly, the man who personally branded you with the mark of the forsaken. He laughed as your skins burned but right now he seems a little dazed.

Ignore this roll: 1d20 ⇒ 4

He points at Anton and says gruffly: "You there! That's the scum! Get the gutter-lord unshackled! If the rest of these criminals cause any trouble, they'll earn a thrashing!"
As the six guards unlock and enter your cell, Blackerly continues his rant.
"Today's your lucky day, scum. You've got a visitor. How you ever warranted such a fine lady is beyond me. Seems she wants to say good-bye. Now step lively! We wouldn't want to keep her waiting."
Very quickly, Anton is unshackled and led roughly out of the cell and to the guardroom.

Grumblejack watches the whole event with bemused interest.

More to follow shortly...


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

When the guards burst in Sion fixes his gaze on Blackerly, his eyes never leaving the man. If they managed to escape somehow, he would see the man branded one hundred times in repayment if possible.

You laughed at me. I will have the final laugh you peasant.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel stares at the retreating back of Blackerly and the guards escorting Anton. Once they are all gone he wonders aloud, Is there any way to use this to our advantage? He then trails off, obviously lost in thought.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Well, if it's an injury... I may be able to bring my mag..." Anton's whisper is cut short on the entrance of the guards and he sits back into his chains as if he had not been talking. His eyes widen when they point at him. Fine lady? Would one of the few remaining members of my family risk visiting me here? He stands proudly to be let out but still he stumbles as they roughtly manhandle his anemic form out the door.


Grumblejack snaps back to attention as the guards depart.
"Huh. Never seen that 'appen before. That Antonov Husvitruven must have 'imself a few friends on the outside."

For Anton:
You are taken through the guardroom and into a side chamber. There you are shoved into a chair. There waiting for you is a hauntingly beautiful woman in an elegant black dress and soft silken veil. She looks as if she is headed to a funeral. Her hair is so platinum as to almost be white and her eyes are a vibrant almost unearthly green. She clearly has been weeping.

“Oh, dearest,” proclaims the unfamiliar woman. “I’m so relieved you’re alive!” She quickly turns to Sergeant Blackerly.
“Could we please have a moment alone, good sir? For pity’s sake?” Tomas goes blank for a bit and then quickly agrees.
“Of course, my lady. For you,’ tis no problem.”
Don't mind me: 1d20 + 3 ⇒ (9) + 3 = 12
Now alone, the woman's demeanor immediately changes, dropping all pretense of grief or concern.
“Have you forgotten me, dearest?” the unexpected visitor says with a smirk, dropping her pretense of grief.
“Call me Tiadora. We possess a mutual friend who would like to meet you and your fellow cell-mates. Unfortunately, our friend is unwilling to visit you in your present rather shabby accommodations so it seems you must escape. Don’t be so dour. Just because it’s never been done before is no reason you can’t be the first.
“If you manage that, cross the moors on the outskirts of town. On the old Moor Road you’ll see a manor house with a single lantern burning in the second story. There our mutual friend waits. That is all I know. He did want me to give you this.”
She takes off her silken veil and wipes away a few fake tears with it.

“Something to remember me by, dearest.”


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane assertively, though still quietly, says to Mordesel's question to himself. "The guard who was watching us is no longer in the room, if we're to do something that we don't want the guards to see, now's time time. We'll need something a bit more to work with if we're to fully escape, but now we may be able to lay the groundwork."


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

At Grumblejack's comment, Donovan breaks the grim silence he's been carrying on ever since Blackerly and company entered.

Never seen that happen before, eh? You've been in here for no small amount of time then? I wouldn't suppose you'd spare us any details about the keep; do you know of any specific rooms or patrol schedules? Exits perhaps? You must have formulated some kind of plans in that thic--erhrm--rather large head of yours, no? No detail is too small, so pray do tell my monstrous friend!

Although the sarcasm still lingers on, it has been all but replaced by a tone much more...hopeful.


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2

Nikita, straightens one leg causing the shadows around her to ebb and flow around the movement. Seemingly dazed, she does not respond to words or stares until after the guards have left.

Speaking in a breathy whisper, the shadowed woman leans forward, "My lord has sent his sign to me. He has told me that today is not the day for this world to be freed of my taint. Once free of these bars, I shall share both pleasure and pain in equal amounts to all, both the foolish and the wise."


Male Ogre

The ogre scratches his head, oblivious to the sarcasm in Donovan's questioning. He fails to hear Nikita's whispering.
"Been 'ere for a while yeah, I think they keepin' me fer somethin' special. Probably some big, fancy execution or somethin'. The cell guard changes now and then but I never seen all the guards leave the cells before, real strange." he says as he indicates the empty chair by the door.
Although reasonably intelligent (at least for an ogre) Grumblejack clearly isn't much good at keeping track of time (and thus, guard rotations).
"My first plan woz to smash my way out, but feelin'... weak fer some reason. They weren't willin' to take chances on me I s'pose." he mutters.
"Still, sometimes if ya quiet you can 'ear the guards in the other room."

You're beginning to suspect that Grumblejack has been either drugged or poisoned during his incarceration.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Sion regards the slender, shadow covered leg for several moments. The woman, he could not tell how young, seemed to have some dark connections. He pittied the fool who would be sharing such things with her. Likely pain and pleasure both at the same time if he was guessing right. He much prefered his own race, though he was not above using the slaves of other races. "And who would your lord be girl?" He let his hands rest behind his head, looking far more comfortable than he was, and entertained a thought or two.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel shakes his head, coming out of his reverie at the ogre's words. And what do you hear from the other room? What do they say? Mordesel leans in close, listening intently to the ogre.


Male Ogre

"A couple of things... Fer one, the new warden ain't around much an' it's that wimpy runt Blackerly who's in charge... An' he ain't all that much into security neither. Sets up gamblin' games an' sells booze to da other little 'uns."
Grumblejack pauses, his addled mind finally failing him.
"Other stuff too... I think. But I forget."


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

GM:

Anton raises his eyebrow with the woman's change in demeanor. "So... Tiadora, is it? Tell me... who is this 'mutual friend'? Is it someone known to or a part of House Vitruvian?" he asks followed by a series of other questions.

"And you want us to escape? Is there something you can do to help us? What is this veil? If we escape without your help, why should we bother to go to this place you mention?"


Anton:
Tiadora responds with a slight smirk, "The less you know about our mutual friend, the better. Just know that he has shown an interest with you and your acquaintances and wishes for a meeting. His connections are not for me to discuss."
"I am here at his behest and I have helped you as much as I can. Although there is little else I can do, I do hope you treasure my parting gift. The embroidery alone will be worth more to you than mere gold." She whispers cryptically, a sly smile on her face

She responds to your last query with a shrug and a smirk.
"You must do what you feel is best, but ask yourself this: Where will you go if you do escape? Who will aid you? You are branded and convicted, there is no other sane person within a hundred miles who will house you. Our benefactor merely requests a meeting.
Do you want to escape or not?"

Tiadora smiles coolly, although she seems to be getting a little impatient.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel straightens, eyes bright and victorious. The corners of his mouth curve in a cruel smile. He is a perfect contrast to the defeated, slouched form of merely an hour ago. He manages to keep his voice down, yet through his words runs an excitement that would not have been believed earlier, And do you know when, or how often they gamble?


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane smirks as he listens to the description of Blackerly's diversions. You can always count on the unprofessionalism of man. Seeing as Mordesel has been asking what Dane believes to be the right questions, he remains silent and lets the other man continue his questioning.


Male Ogre

Grumblejack ponders for a moment.
"Every couple of nights I fink. Nah, not sure when the next 'un will be."


Anton:
Content that her message is delivered, Tiadora rises and the guards return. (though not before you manage to conceal the veil). Immediately, her demeanor once more changes and she is again a perfect picture of grief.
“No, I can’t bear to leave you!” She gives you a kiss on the cheek. The kiss is ice-cold and feels somehow alien and inhuman.
Tomas shakes his head.
“I’m afraid it’s time, miss.”
She looks deep in Tomas’ eyes and says, “Thank you for letting me say good-bye. There’s no need to search my dearest. You are such a good friend for letting me see my dearest one more time.”
“Such a good friend,” Tomas repeats his voice almost mechanical. Then the watch sergeant seems to snap out of it and bows politely.
“A pleasure, madam,” She leaves unveiled. Her eyes meet yours one last time and she briefly gives you a wicked smile.
“Three days,” telepathically echoes in Anton's mind. For the briefest of moments, you notice a pair of elongated fangs in her mouth. A second later her mouth closes back into her standard smirk.
“Don’t disappoint me, dearest”.

Anton is brought back into the cells by the same six guards, led by Sergeant Blackerly. Anton is roughly put back in the cell and manacled again.
The guards and Blackerly then leave the cell, locking the door behind them. Once again, you are left alone.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton enters into a coughing fit when he is roughly manacled again. After the coughs subside and he takes a few breaths, he looks around the area, pausing to make sure the guards remain out of the cell block before speaking.

"It seems that we have friends in high places," he begins softly. "A place to go and assistance in avoiding recapture... once we have escaped of course. For assistance in that endeavor, we were given this...," he says pulling out a veil covered in strange symbols and shapes from under his rags and holding it up for the others to see. "It is the embroidery that is the key..."


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane looks at the veil. "Indeed, but what is it telling us pray tell? It appears to be broken into five parts; vial and sack, blade, tools for breaking and entering star and window, blade, and lantern bricks and spiral." The man stays silent for a few moments as he ponders. "But beyond the fact that combat may well ensue and it's probably suggesting we break out through a window, I've no idea what this all means.

And if rolling for it will help it make sense at all...
Intelligence Check: 1d20 + 3 ⇒ (19) + 3 = 22


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel stares at the veil in Anton's hands. How's it supposed to help us? he asks. He looks around at the rest of the room to see if anyone knows. Is the embroidery stiff? Can we pull it out and fashion it into a key or something?


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Sion regards it strangely. If it came from people in some sort of power, perhaps...

"It may be magical. Though how to use it I cannot tell."

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