Empire of Night: Way of the Wicked (Vampire Campaign)

Game Master Neil Mansell

In the noble land of Talingarde, the righteous deity Mitra has purged the land of evil cults and undead predators, yet the darkness is set to rise once more. a band of evil outcasts plot the destruction of the people who imprisoned them and a way to attain power for themselves, even if it costs them their humanity.
Power at any price.

Full map of Talingarde

Branderscar Prison - Full Map.


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AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

I say don't worry about it, Dane. It's more important for you to be well equipped up front than worry about exact gold piece division, IMHO.

Same for Mordesi. If wants to use the neat narwhal horn as a weapon, I'm fine with that.

I say we divvy out the 1460 gold to everyone of us, and we use it for armor crafting, etc. That's just one opinion however.


In regards to the map, I designed it using runes (actual dwarven runes via an online translator) as something of a minor puzzle for you guys. True, if anyone can beat the linguistics check I'll just give you the translations, sure, but I like to think of it as a little meta-game puzzle if you're interested in that sort of thing.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Given that I've written my own cyphers and my father was a code-breaker... I'm on the case guys!


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

What about a potion of comprehend languages?


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

@GM. Could you post DAY # when a new day starts to help us keep track?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Sorry about the wait. My phone was having major issues and my internet was out. I tried half a dozen times to post and it wouldn't go through. But it's all fixed now. Will post in gameplay by the end of the day.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

How many days of investigation do we plan on using? I assume we want plenty to time to try to weaken the castles defenses and pick away at it. What's everyone thinking?


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Personally, I'm thinking we'd want to put everything into one concerted strike, so that they'd have no idea anything is wrong until it iss too late. So I've been operating under the idea that we'd investigate until we had a solid idea of what all we wanted to do, then in one or two days time we actually do all our prep and strike work so they won't raise their guard or undo anything we do.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

I was thinking one week. I think the last big thing I'd like to do before I'm ready is kidnap a servant of the keep and get some insider info.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

I had been thinking a week to ten days. There are a ton of little components we need to have dealt with...sanatorium siege engines, dealing with all the soldiers, the leaders, etc. I don't think we can do it in just a few days.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Especially not one. We have a month. We should start doing things as soon as we can. Excursion into the castle. Maybe we could try getting rid of the dwarves first.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

I was planning on joining the acting troupe as it was going to get access to the castle for a performance. With the GF in town he'll have an excuse to go in and out too.

Were looking to gather as much info as possible. If there are opportunities to take out the leadership, without much blowback (so nothing that would cause an investigation), or en masse, we can do so. Get to know the guards habits etc. Take out the raven communication system. Leave the poisoning to some time before the main strike.

EDIT: Lol. I wonder if we'll get to implement our plans or have to start from scratch.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

The plot thickens!


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

lol no kidding! Dane's going to be on the lam for a while with this turn of events. I'm honestly surprised he survived at all though. Since this changes plans a bit, here's Dane's new plan:

1. If he doesn't feel like he'll be trapped if he stays in the city, ride down Father Donnigan and help Mordesel take him out. If escape seems hard enough as it is, wish Mordesel luck and flee the city.

2. Ride far enough out of town to lose any pursuers, then abandon the horse to make a false trail and strike out in search of Grumblejack.

3. Get Married.

4. Ask Grumblejack to keep track of his prizes.

5. Begin launching punitive raids on the city, trying to take out any officers he can, and grab more women, hoping to hide his true motives behind a layer of dueling commanders for fame and honor and some good ol' fashion pillaging.

6. Stop in every now and then to reconvene with the party and be there when the final assault happens.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Don't forget there's that fellow that goes out on patrol. Get him before he becomes more prepared.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

A fair point, though I think he patrols the wrong side of the wall for that. Hopefully, me and Grumblejack may be able to ambush him though, it's likely he'll be the one sent after Dane.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

You could also run away and use the circlet of disguise to come back looking different. Might have to buy some different armor, if it was distinctive, unless the circlet will change that as well.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Oh. It can change his armor. The problem is that he can't be seen with us too much. Dale runs away and a new guy takes his place? Highly suspicious.

In other news, I remembered just in time; 4th level also increased my unarmed strike damage to d8 and my ac bonus+1. I'll make that change and post my action soon.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Yep, Dane's armor is pretty showy, but the disguise can change that too. But Mordesel is right, the only idea that I had for that would be to kill Bellam and take his place. But most people would probably know that "Bellam" is acting funny, looks a little off, and this would tie Dane to manning a shop, which would be less than helpful.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Heh. wasn't having a go at mordesel. just wish we coulda taken out the father aswell. oh well


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Sion, you are devious. That is an excellent idea.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Here here! You've gone and taken our bad outcome and actually made it an advantage, at least possibly. Better than any of us could've hoped for.


Just to let everyone know, I've just got a new job and thus my postings will be dropping off a fair bit due to a huge decrease in free time.


Sorry all. My new job and other personal issues has sapped my time and interest in this campaign so I have to pull the plug. Apologies, but RL comes first.
Thanks for all the support.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

No problem. You're right. Rl comes first. I'll be sad to see you go. This was one of my favorites to play. Thank you for all the work you did for us. I really appreciate it.

That being said, I'd really like to continue playing this, and wondered how everyone feels about recruiting a new gm to continue our game.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

RL is always #1. Hope things settle down for you in time.

Still, I'm sorry to see the game ending. If the current GM is ok with someone else taking over, I'd be on board to continue playing. As long as we can find someone of similar quality.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

If you all think we can get a new GM, I'm up for continuing.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Sure, that would be great.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Hey, at least you had the courtesy to tell us that you needed to quit, most times these things just peter out.

But I'm definitely with everyone else on this, I'm having a blast with this game and would love getting some new hands to take over if we can find them.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Okay. I have taken the liberty of posting in recruitment for a GM. Feel free to go add to the thread as you feel necessary.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Thanks Mordesel, was going to do that tomorrow morning myself if I hadn't heard anything.


No problem guys. Good luck with recruitment.
If anyone (such as a new GM) needs some advice on storyline feel free to send me a PM. I'm not on paizo much anymore but I will get around to it.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

And just to say it officially, since I've yet to get any other opinions on the matter, I'll be taking 1460 GP from the loot, paying 450 GP back to Sion.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

I'm inclined to just say that planting the evidence was already done. I feel like at this point, new gm starting up again, it it'd be better to get the game going for all of us instead of waiting on me to finish that part of the story.

Liberty's Edge

Cool. :)


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Sounds good to me!


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

No worries on the Dane focus. I'm busy most weekends anyhow (i.e. I don't usually come online or post). It'll be interesting too see the outcome.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Fine with me, DM.

Good luck to Dane against the vast forces of good!


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

I'll see those boy scouts dead for doing such heinous things as trying to arrest a criminal! :P


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

This is about to get interesting :D


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Ok, are we about ready to group up again and start the sabatoging things in the castle? I don't want us to run out of time since we will clearly have to make multiple runs at it.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Well, the rest of the party should, but for the security of the rest of the party, Dane's going to have to keep running solo for the most part. If someone can think of a way to coordinate efforts with Dane without it being obvious that his random old man disguise is associated with the party, then I'm all for rejoining.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Set a trap for the castle wizard guys???


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Getting the wizard out would be a great idea. Any ideas on how to lure him out?


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Wizard? What do we know about this wizard?

It looks like my plan to get into the castle 'legally' is a wash for now since Dane's caused other events to be postponed.

Also, we may need to be careful. At some point, probably soon, they're going to want to send for reinforcements to handle Dane and recoup their losses. I would say destroy the rookery first (or at least kill off or take posession of all the ravens), and Dane/Grumblejack can watch the roads for foot/horseback messengers.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

They are trying to track Dane with magic. Wizard are good at that. Sion guessed wizard.

Definately should take care of their ability to dispatch messages ASAP though.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Good point. Can we see the rookery from the town, so we have a basic idea where it is located? That would be a good target for our initial foray into the castle, if we knew where it was located.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Our maps and a bit of common sense deduction indicate they're in the tower. So our entrance puts us at the bottom. Pretty quick tour up.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Hey everyone, just dropping this message in all my games. I'm heading into the mountains on a camping trip come tomorrow, and I'm going to be entirely off the grid as it were. I won't get back till sometime Sunday afternoon. Bot me as needed, and I'll see you all when I get back.

Liberty's Edge

Have fun!

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