The Hirtz Factor |
Your initial post has definitely garnered my attention. Before I put up an application, I would like to take a moment to read through what everyone else is up to so that I might find a role that needs filling or at least find out who my competition is for a particular role.
Otherwise, to get things under way, I would like to throw down some dice rolls.
Ability Rolls
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11
Mystery Box
Ooh...the shinies...
1d100 ⇒ 84
Tobaris |
Hmm, if you are still accepting applications Tobaris, I've had the concept for a bounty-hunting Inquisitor bouncing about for a while.
I am still accepting applications and will be until I fill up the party. I will post when I officially approve characters. As I did with Taka and Thaleles.
----------------------------Important!------------------------------------- ---------Also as this is intended to be a generational campaign I will be keeping the recruitment thread active, or start a new one and link it, so that people interested playing in the next generation or as opposing parties can apply when they wish.
One more thing, after I finish the first full adventure path I will put out a call for interested DM's to contribute to the world so we can have more parties and more growth in the game world. I'll work out the exact details when we get closer to that point.
------------------------------Important!----------------------------------- ---------
Gigar |
ability1: 4d6 ⇒ (4, 3, 4, 6) = 17ability1: 4d6 ⇒ (6, 1, 3, 3) = 13
ability1: 4d6 ⇒ (5, 6, 4, 5) = 20ability1: 4d6 ⇒ (3, 5, 6, 1) = 15
ability1: 4d6 ⇒ (2, 3, 4, 6) = 15ability1: 4d6 ⇒ (1, 6, 3, 4) = 14
So I'm looking at 14, 16, 13, 12, 14, 13. Thinking Alchemist who stands by and helps by brewing potions for the party and is my protege in Mechantile. (Sadly, he will probably be better than me lol. Does he also get a mystery box, or a set amount of gp?
Thornborn |
This sounds very cool.
4d6 ⇒ (1, 1, 5, 1) = 8 7
4d6 ⇒ (2, 4, 3, 6) = 15 13
4d6 ⇒ (5, 1, 5, 4) = 15 14
4d6 ⇒ (1, 6, 4, 3) = 14 13
4d6 ⇒ (1, 6, 6, 6) = 19 18
4d6 ⇒ (5, 2, 3, 5) = 15 13
And a Shiny Box
1d100 ⇒ 29
Hmm... Must ponder. Do you need a class to be able to interpret the Shiny Box? If not, the box might inspire something.
nogoodscallywag |
Good evening, sir.
My name is Cato Taldanius. You may have heard of me. I am a story-teller extraordinaire with some, ahem, additional skills mixed in.
I was born in Oppara in 4677 AR and lived most of my life there before venturing out into the world at the ripe of old age(for adventurers) of 25.
I have been to many distant lands and seen many strange things. I enjoy documenting my experiences and relating them to folks orally and with the written word. I possess excellent oratorical skills- in fact, I can relate a tale so stunning that my fellow compatriots well up with passion and fortitude even during a battle with beasts.
Many wondrous things exists to be found for those able to find them. I have the skills to find them, while at the same time noting every minor detail of our adventures for future recitation. I would be a valuable asset to any group of adventurers seeking treasure, glory, or even death itself.
So, sir, Restov, I will not disappoint you. I am no front line warrior, but rest assured I have valuable political skills to compliment those front line brutes. If you shall have, I would be honored. If not, please take a free copy of my most recent chronicle on the dangers of Opparan Women's Societies.
Tobaris, thanks for reading the intro. I have never played PbP and have been watching the boards for a good AP. I currently run a house game with 6-10 rotating players. Played DnD for over almost 20 years through high school and college. Just recently converted to Pathfinder in 2010. So far so good; run the Golarion game at home, play PFS at cons, local stores, and at home. I have never played Kingmaker and never played a Bard. I plan on making the Bard a half-elf from Taldor. No special stat quirks or anything, just a basic orator-performance jack of all trades guy, good charisma for politicking.
I wasn't sure if you wanted acceptance before a roll for stats or not, but here goes if so. Appreciate the time.
1) 2d6 + 6 ⇒ (4, 4) + 6 = 14
2) 2d6 + 6 ⇒ (4, 4) + 6 = 14
3) 2d6 + 6 ⇒ (3, 1) + 6 = 10
4) 2d6 + 6 ⇒ (6, 1) + 6 = 13
5) 2d6 + 6 ⇒ (4, 2) + 6 = 12
6) 2d6 + 6 ⇒ (2, 4) + 6 = 12
If accepted, I would take the middle gear choice: B: 4,000 gold to buy any gear.
Tobaris |
This sounds very cool.
7
13
14
13
18
13Hmm... Must ponder. Do you need a class to be able to interpret the Shiny Box? If not, the box might inspire something.
You rolled your stats wrong I was using 2d6+6, though if you would prefer to keep the ones you have you can.
The Mystery Box to clarify is a custom gear build by me based on what you roll for a D100. Feel free to be inspired though.Toritaka |
What is our breakdown?
I see:
Taka- Half-Elf Rogue
Garr'ak- Half-Orc Barbarian
Thaleles- Elf Wizard
Tulsino- Human Anti-Paladin
Jeremiah- Inquisitor
Edit: Agreed that a druid or pure caster would be nice. If the Inquisitor is not a ranged Inquisitor, whoever it is should be a ranged combatant for some form of balance.
Jeremiah Whitewall |
Just popping in to say thanks for the selection Tobaris, and confirm that I am a ranged combatant by preference, Toritaka. But bandits tend to be irritating in that regard. You look like an archer, and they want to get in your face. Draw a sword, and they run off shooting at you. Simply increases the need to be flexible, I suppose.
Edit: That posting rate looks reasonable to me.
Garr'ak the Toothy |
I tend to be checking the boards quite frequently for updates when I'm at a computer, so I'm up for more than a post for day. However, I am looking into getting a part-time job so I might find a post per day to work better for me at some point.
Otherwise, Jeremiah could always make friends with Garr'ak and Geoffrey. Nothing like a barbarian and his wolf to stand in between one's self and his enemies.
jules1 |
Unnamed Hero
Human (Varisian) Cleric (Varisian Pilgrim) 3
CN Medium Humanoid (human)
Init +3; Senses Perception +11
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 27 (3d8+9)
Fort +5, Ref +2, Will +7; +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 40 ft.
Special Attacks agile feet (7/day), caravan bond (7 companions)
Spell-Like Abilities Bit of Luck (7/day)
Cleric (Varisian Pilgrim) Spells Prepared (CL 3):
2 (2/day) Spiritual Weapon, Bull's Strength, Aid
1 (3/day) Murderous Command (DC 15), Longstrider, Bless, Obscuring Mist
0 (at will) Detect Magic, Create Water, Guidance, Light
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 14, Int 12, Wis 19, Cha 12
Base Atk +2; CMB +2; CMD 13
Feats Augment Summoning, Scribe Scroll, Spell Focus (Conjuration)
Traits Birthmark, Eyes and Ears of the City, Reactionary
Skills Acrobatics +1 (+5 jump), Diplomacy +7, Knowledge (planes) +5, Knowledge (religion) +6, Perception +11, Spellcraft +7
Languages Common, Sylvan, Varisian
SQ aura, cleric channel positive energy 2d6 (4/day) (dc 12), domains (luck, travel), spontaneous casting
Other Gear 150 GP
--------------------
Special Abilities
--------------------
Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Caravan Bond (7 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 7 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 2d6 (4/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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Let me know if this looks interesting and I will develop her.