Empire, Kingdom, or History? (Inactive)

Game Master Tobaris

Starting with A Kingmaker path gone horribly awesome. This Campaign hopes to build a growing and continuing story where the players shape history on Golarion.
Kingmaker Hex Map

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Your initial post has definitely garnered my attention. Before I put up an application, I would like to take a moment to read through what everyone else is up to so that I might find a role that needs filling or at least find out who my competition is for a particular role.

Otherwise, to get things under way, I would like to throw down some dice rolls.

Ability Rolls
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11

Mystery Box
Ooh...the shinies...
1d100 ⇒ 84

Aconyte wrote:

If you would see fit to bless me with a stat reroll, that might be awesome too.

Hmmm I will allow you to reroll the 8 once thats about all I can do with out making it unfair to others

I'm deciding on what I wish to create for your campaign now, I was just wanting to check in and make sure that there was still room available though.

John Stout wrote:

Edit: Do we place the stats where we want, or are they in order?

Place as you see fit. Should I ever want a straight down stat build I will make that clear in the future. Thanks for asking. :)

Sameli wrote:
Hmm, if you are still accepting applications Tobaris, I've had the concept for a bounty-hunting Inquisitor bouncing about for a while.

I am still accepting applications and will be until I fill up the party. I will post when I officially approve characters. As I did with Taka and Thaleles.

----------------------------Important!------------------------------------- ---------
Also as this is intended to be a generational campaign I will be keeping the recruitment thread active, or start a new one and link it, so that people interested playing in the next generation or as opposing parties can apply when they wish.

One more thing, after I finish the first full adventure path I will put out a call for interested DM's to contribute to the world so we can have more parties and more growth in the game world. I'll work out the exact details when we get closer to that point.
------------------------------Important!----------------------------------- ---------

Grand Lodge

ability1: 4d6 ⇒ (4, 3, 4, 6) = 17ability1: 4d6 ⇒ (6, 1, 3, 3) = 13
ability1: 4d6 ⇒ (5, 6, 4, 5) = 20ability1: 4d6 ⇒ (3, 5, 6, 1) = 15
ability1: 4d6 ⇒ (2, 3, 4, 6) = 15ability1: 4d6 ⇒ (1, 6, 3, 4) = 14
So I'm looking at 14, 16, 13, 12, 14, 13. Thinking Alchemist who stands by and helps by brewing potions for the party and is my protege in Mechantile. (Sadly, he will probably be better than me lol. Does he also get a mystery box, or a set amount of gp?

I'm just going to bow out of this one... Sorry but even with the +2 to one stat its just to hard for me to over come not having rolled a 16 or 17.

Silver Crusade

Reroll: 2d6 + 6 ⇒ (4, 3) + 6 = 13

Gigar wrote:
Thinking Alchemist who stands by and helps by brewing potions for the party and is my protege in Mechantile. (Sadly, he will probably be better than me lol. Does he also get a mystery box, or a set amount of gp?

Basic gear for him plus 500 GP Mystery Box is for heroes only.

That should be helpful Aconyte. Plus I take character goals into account if your looking to improve your ability scores in game I can work that in there.

Wedge Artrite wrote:
I'm just going to bow out of this one...

Alright Thanks for your intrest. Good luck out there. :)

Silver Crusade

Yeah, stats reflected in character now. That helped a bunch actually.

Grand Lodge

Basic meaning his average, rolled, or Alchemist Kit (See UE)?

Gigar wrote:
Alchemist Kit

I think that will work unless you want to switch over to that torchbearer.

Grand Lodge

Just reread torchbearer. Since I have to be a fith level character to take it, the Alchemist just won't level up until I hit 6th level. Then he will stay at my level -3 max until 8th, when I gain Leadership.

Grand Lodge

My name is Cato Taldanius. You may have heard of me. I am a story-teller extraordinaire with some, ahem, additional skills mixed in.

Just PMd ya, Tobaris.

This sounds very cool.

4d6 ⇒ (1, 1, 5, 1) = 8 7
4d6 ⇒ (2, 4, 3, 6) = 15 13
4d6 ⇒ (5, 1, 5, 4) = 15 14
4d6 ⇒ (1, 6, 4, 3) = 14 13
4d6 ⇒ (1, 6, 6, 6) = 19 18
4d6 ⇒ (5, 2, 3, 5) = 15 13

And a Shiny Box
1d100 ⇒ 29

Hmm... Must ponder. Do you need a class to be able to interpret the Shiny Box? If not, the box might inspire something.

Grand Lodge

Good evening, sir.

My name is Cato Taldanius. You may have heard of me. I am a story-teller extraordinaire with some, ahem, additional skills mixed in.

I was born in Oppara in 4677 AR and lived most of my life there before venturing out into the world at the ripe of old age(for adventurers) of 25.

I have been to many distant lands and seen many strange things. I enjoy documenting my experiences and relating them to folks orally and with the written word. I possess excellent oratorical skills- in fact, I can relate a tale so stunning that my fellow compatriots well up with passion and fortitude even during a battle with beasts.

Many wondrous things exists to be found for those able to find them. I have the skills to find them, while at the same time noting every minor detail of our adventures for future recitation. I would be a valuable asset to any group of adventurers seeking treasure, glory, or even death itself.

So, sir, Restov, I will not disappoint you. I am no front line warrior, but rest assured I have valuable political skills to compliment those front line brutes. If you shall have, I would be honored. If not, please take a free copy of my most recent chronicle on the dangers of Opparan Women's Societies.

Tobaris, thanks for reading the intro. I have never played PbP and have been watching the boards for a good AP. I currently run a house game with 6-10 rotating players. Played DnD for over almost 20 years through high school and college. Just recently converted to Pathfinder in 2010. So far so good; run the Golarion game at home, play PFS at cons, local stores, and at home. I have never played Kingmaker and never played a Bard. I plan on making the Bard a half-elf from Taldor. No special stat quirks or anything, just a basic orator-performance jack of all trades guy, good charisma for politicking.

I wasn't sure if you wanted acceptance before a roll for stats or not, but here goes if so. Appreciate the time.

1) 2d6 + 6 ⇒ (4, 4) + 6 = 14
2) 2d6 + 6 ⇒ (4, 4) + 6 = 14
3) 2d6 + 6 ⇒ (3, 1) + 6 = 10
4) 2d6 + 6 ⇒ (6, 1) + 6 = 13
5) 2d6 + 6 ⇒ (4, 2) + 6 = 12
6) 2d6 + 6 ⇒ (2, 4) + 6 = 12

If accepted, I would take the middle gear choice: B: 4,000 gold to buy any gear.

Grand Lodge


Thornborn wrote:

This sounds very cool.


Hmm... Must ponder. Do you need a class to be able to interpret the Shiny Box? If not, the box might inspire something.

You rolled your stats wrong I was using 2d6+6, though if you would prefer to keep the ones you have you can.

The Mystery Box to clarify is a custom gear build by me based on what you roll for a D100. Feel free to be inspired though.

nogoodscallywag wrote:

Not the worst roll ever. Plus you can always be overconfident.

Grand Lodge

Just call me bard "ordinaire" from now on!


Grand Lodge

Yeah, and I can sell you the cloths off your back to! Lol.

Sorry Aconyte I almost forgot.
Tulsino Approved.
That brings up to three Approved characters, I'm willing to accept up to 3 more Max. The sooner I see a full character(or mostly so) The sooner I can approve it.

Is there a specific format you would like for us to use when sending you our character application?

I'm finishing up my character concept now.

Not particularly. Im looking for a background, a concept and, eventually a full character.

Grand Lodge

Cohort's HP for 2nd level
hp: 1d8 ⇒ 6

I've sent over my character application for Garr'ak the Handyman (Half-Orc Barbarian) and his side kick Geoffrey the wolf. Let me know if this character suits your taste and I'm excited to see what type of goodies he might get from his Mystery Box.

If you could set up an alias for him that would be fantastic.

In the spirit of who this character is, I think I'll use my old Alias Garr'ak the Toothy for this character. I'll start getting him updated and hopefully have just about everything done with him by the end of the night.

Garr'ak Approved. That brings us up to four players. One or two more should do it.

Garr'ak and Geoffrey are gearing up for the adventure of a life time.

Jeremiah Approved.
One more spot open I will fill it with the first complete character I approve of that I get.

What is our breakdown?

I see:

Taka- Half-Elf Rogue
Garr'ak- Half-Orc Barbarian
Thaleles- Elf Wizard
Tulsino- Human Anti-Paladin
Jeremiah- Inquisitor

Edit: Agreed that a druid or pure caster would be nice. If the Inquisitor is not a ranged Inquisitor, whoever it is should be a ranged combatant for some form of balance.

Jeremiah is an Inquisitor.
A druid or another caster would round out the party nicely.
You can't go wrong with a bard either.

I think that a minimum of a post-per-day M-F is what I can do although I will likely be more active than that. Until I can gain internet access on the weekends consistently I will be unable to post on Saturday and Sunday.
Will this work with everyone? Would you guys prefer something more frequent?

Grand Lodge

Thaleles! Wait for me!

Grand Lodge

Oh great, the young elf is following me again...

Works for me. I have access daily, just varies on times. Sometimes I have the evening, sometimes the morning. I have weekday and weekend access though.

Just popping in to say thanks for the selection Tobaris, and confirm that I am a ranged combatant by preference, Toritaka. But bandits tend to be irritating in that regard. You look like an archer, and they want to get in your face. Draw a sword, and they run off shooting at you. Simply increases the need to be flexible, I suppose.

Edit: That posting rate looks reasonable to me.

I tend to be checking the boards quite frequently for updates when I'm at a computer, so I'm up for more than a post for day. However, I am looking into getting a part-time job so I might find a post per day to work better for me at some point.

Otherwise, Jeremiah could always make friends with Garr'ak and Geoffrey. Nothing like a barbarian and his wolf to stand in between one's self and his enemies.

Grand Lodge

A post a day is fine by me. I am looking forward to the adventure.

2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 6) + 6 = 17

Mystery Box: 1d100 ⇒ 51

So...Caster Druid or Bard? You need some estrogen in this Kingdom!

Agreed! A cleric would also not be remiss.

Toritaka wrote:
Agreed! A cleric would also not be remiss.

I could do best of both worlds and roll an Evangelist Cleric or a Varisian Pilgrim. Either way, it looks like support/healer is what is needed most.

I LOVE Varisian Pilgrim, I'm actually playing one in a Skull & Shackles right now!!! Not that my opinion matters ;)

So...there is an anti-paladin. Are we going for an evil kingdom?

We will have an interesting party dynamic as it currently stands.

Bare Bones Build/No Gear:

Unnamed Hero
Human (Varisian) Cleric (Varisian Pilgrim) 3
CN Medium Humanoid (human)
Init +3; Senses Perception +11
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 27 (3d8+9)
Fort +5, Ref +2, Will +7; +2 trait bonus vs. charm and compulson
Speed 40 ft.
Special Attacks agile feet (7/day), caravan bond (7 companions)
Spell-Like Abilities Bit of Luck (7/day)
Cleric (Varisian Pilgrim) Spells Prepared (CL 3):
2 (2/day) Spiritual Weapon, Bull's Strength, Aid
1 (3/day) Murderous Command (DC 15), Longstrider, Bless, Obscuring Mist
0 (at will) Detect Magic, Create Water, Guidance, Light
Str 10, Dex 12, Con 14, Int 12, Wis 19, Cha 12
Base Atk +2; CMB +2; CMD 13
Feats Augment Summoning, Scribe Scroll, Spell Focus (Conjuration)
Traits Birthmark, Eyes and Ears of the City, Reactionary
Skills Acrobatics +1 (+5 jump), Diplomacy +7, Knowledge (planes) +5, Knowledge (religion) +6, Perception +11, Spellcraft +7
Languages Common, Sylvan, Varisian
SQ aura, cleric channel positive energy 2d6 (4/day) (dc 12), domains (luck, travel), spontaneous casting
Other Gear 150 GP
Special Abilities
Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Caravan Bond (7 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 7 travelling companions within 30 feet.
Cleric (Varisian Pilgrim) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric (Varisian Pilgrim) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 2d6 (4/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

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Let me know if this looks interesting and I will develop her.

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