Emerald Spire - level 2; The Cellars (lvl 1-3) (Inactive)

Game Master Revvy Bitterleaf

Map


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Scarab Sages

You return to explore the dungeon levels at the Emerald Spire after reporting your findings so far to the Pathfinder Society.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Dot

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Dotting!

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul, offended by the undead, continues to press the exploration of the Spire.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

.

Scarab Sages

The steep stair descends through solid bedrock for fifty feet before ending in a stone-lined room. A large stone door stands directly south of the stair, a small alcove lies to the east, and another door to the southeast is slightly ajar. An extinguished torch rests on the floor of the alcove.

The area is dimly lit by irregular, luminescent patches of greenish-white, furry mold.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul looks around the room, paying particular attention to the alcove with the torch.

"Odd, goblins don't need torches, nor do the undead."

Chaul did a crash course in Azlanti while levelling, so he can now read Azlanti. He'll re-inspect the Azlanti items/writing to see if they make any more sense to him now.

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

As Sera did a crash course on goblin. She has to speak the language of her people's enemies after all ^_^. So now she speaks Common, Draconic, and Goblin

Sera steps into the room, noting her old travel companions as well as a few new faces. "Aye, this certainly is strange. Best to be on our guard as we continue on."

Scarab Sages

@Chaul; I'd have to go back and check everything for Azlanti texts that you came across, but the important one - found in the bedchamber on a scroll: The sigil is labeled “Six” in Azlanti. Some of the other stuff you found are Sigils but are not Azlanti

(Let me know what you want to do. I think we are good to go)

Scarab Sages

Male Nagaji (inactive) Sorcerer

"Greetings! I am Ss'alat. I hope I can be of assistance! I have some modest talents affecting the minds of people and animals."

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar being his modest grumpy self continues on alongside his companions intently studying the modl surrounding them. He greets the serpent man with merely a nod as they move along.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat moves down behind Gunnar and beside Sera.

Scarab Sages

(Still need to know what door you guys are planning to go through first, or if you want to do anything else in this room)

Gunnar studies the mold and thinks it's just "normal" mold ...other then that it's glowing that is.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Either door is fine by me

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Finding nothing in the alcove, Chaul heads towards the open door.

"Lets try that one first. Can anyone read tracks?"

Carefully he approaches the door, prodding it open with his scimitar as he holds his shield ready for defense.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will keep alert for whatever is behind the door Chaul just opened.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

"I am Novid Inquisitor of Ragathel. I hope our mission goes well." Novid says before heading in.

"I can try to read the tracks."

Survival: 1d20 + 2 ⇒ (4) + 2 = 6

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"And welcome Sa'alat. It is timely that the Lodge sent us reinforcements as we probe the depths of this edifice."

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Is it only us 4?

Scarab Sages

Male Nagaji (inactive) Sorcerer

Looks like there's five of us: Me, Novid, Chaul, Gunnar, and Sera.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Tracks? Gunnar grumbles as he gets down on the ground

Survival 1d20 + 9 ⇒ (14) + 9 = 23

I was kinda wondering whether this fungus growth counts as vegetation for the purpose of Entangle. If not I'd likely prepare a different first level spell this time around

Scarab Sages

@Gunnar, no clue..so sure, why not.

You open the door further and look behind it and see an empty intersection, with 3 doors (one you are looking through and 2 more)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul carefully steps through the doorway, and then step by step heads down the corridor.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

Once level with the door to the north he stops, waiting for the rest of the group to catch up.

"Shall we try this first?"

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Sure why not... Gunnar replies to Chaul's inquiry.

Scarab Sages

Chaul doesn't see anything as he quickly glances down the corridor, stopping at the first door Novid casts detect magic and takes a look at the door, but doesn't see any sort of trap on the door (but does pick up a magical aura - of the green spire - behind the door).

A curving wall of glowing green crystal bulges out into this chamber from one corner. A stout wooden table stands along the wall opposite it. On the table lie three rotting human corpses and the remnants of a moon spider.
One of the human corpses has had all of its extremities severed, and its torso has been opened to reveal the internal organs. Another dismembered corpse has moon spider legs sewn onto the stumps in place of the removed limbs, all of which are neatly arranged near the rest of the moon spider.
A bucket full of reeking, old blood sits on the floor under the table, and needles with lengths of silken thread attached are stuck in a hand-sized block of bloodstained wax atop the table.

Scarab Sages

Male Nagaji (inactive) Sorcerer

"Well, this looks… disgusting!"

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul nods.

"And disquietening. Black alchemy is at work."

He advances carefully into the room, looking around in case the ...things.. on the table spring to life.

"Does anyone have oil? I'd like to burn this."

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar shudders slightly in disgust then moves closer to examine the gruesome find trying to make sense of it.

Knowledge Nature1d20 + 7 ⇒ (15) + 7 = 22
Spellcraft 1d20 + 5 ⇒ (2) + 5 = 7

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Sera shakes her head at the sight. "I am almost positive that there are dark forces at work here... With that, Sera will will scan along the room for traces of evil with her detect evil ability.

Scarab Sages

You are quickly able to come up that the corpse was a moon spider..a large spider, which normally eats fungus..and that the corpse with the spider legs sewn onto it isn't what you call natural..not anymore anyways.

Gunnar has no idea how to sew something like that together and hope to make it work though.

Sera detects an after thought of evil, like something evil has happened here at some point..but no active source right now.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul kneels to pray briefly over the dead bodies.

"May your souls fly free of these cruelly abused bodies, and find the rest you deserve in the eternal here-after."

Then, standing he looks around the room.

"Continue further down here? Gunnar, did you see tracks heading further down this corridor?"

Scarab Sages

Just noticed that Sera is on a portion of the map that's a trigger for a not detected trap

As Sera moves into the room her foot hit's a trigger plate and the stone in the floor clicks and a few panels in the ceiling disappear as a large iron cage comes falling down
To hit flatfooted AC Sera: 1d20 + 15 ⇒ (8) + 15 = 23
landing on top of her left shoulder and giving her a jolt as it continues all the way down to the floor
Damage Sera: 2d6 ⇒ (1, 3) = 4

(Reflex save DC 14 or be caught inside)

Escape: A character can wriggle through the bars with a successful Escape Artist check (DC 30), bend the bars with a successful Strength check (DC 20), or lift the whole cage with a successful Strength check (DC 25).

The cage contains a skeleton suspended in a leather harness that protects it against damage from the cage’s fall, but that starts to move ever so slightly once the cage hits the floor.

Init Sera: 1d20 + 1 ⇒ (8) + 1 = 9
Init Quartz: 1d20 + 4 ⇒ (19) + 4 = 23
Init Gunnar: 1d20 + 2 ⇒ (1) + 2 = 3
Init S'salath: 1d20 + 1 ⇒ (8) + 1 = 9
Init Chaul: 1d20 + 1 ⇒ (3) + 1 = 4
Init Skeleton: 1d20 + 6 ⇒ (2) + 6 = 8

init
Sera, Quartz, Ss'alath
Skeleton
Party

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will cast a Disrupt Undead spell on the skeleton.
ranged touch: 1d20 + 2 ⇒ (18) + 2 = 20
disrupt undead: 1d6 ⇒ 5
Woo! That worked out okay for the first try with that cantrip!

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid moves around the cage drawing his sword, he slashes at the undead through the bars.

Attack: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 Im guessing it gets cover so i added that. It should be flat footed i hope

Damage: 1d10 + 6 ⇒ (7) + 6 = 13

Crit conferm: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8

Damage: 1d10 + 6 ⇒ (6) + 6 = 12

Know Religion: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Idk if i can crit an undead but those are the rolls.

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Reflex: 1d20 + 4 ⇒ (11) + 4 = 15

As Sera sets off the trap, she cries out in pain when it slams against her shoulder, sending her reeling, and thankfully, out of the way from being trapped. She growls, looking at the undead creature before lowering her longspear. Thrusting it between the bars (I'm sure the gap is enough for me to put a spear through) she attempts an attack.

PowerAttack: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 (Subtract 4 if cover)
Damage: 1d8 + 9 ⇒ (8) + 9 = 17

Scarab Sages

@Ss'alatYou can crit with ranged touch attacks btw and you can crit corporeal undead - like this skeleton

The skeleton doesn't stand a chance against the full might of the party's attacks and is reduced to a pile of loose bones before it can even move out of it's safety's harness.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

"Foolish undead creature. Let us continue and cear that room that was connected to the first." Novid says as he starts that way.

Scarab Sages

Male Nagaji (inactive) Sorcerer

@Revvy: thanks for that. I just plain forgot

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul finishes his business here and nods to Novid, followingthe orcs lead.

Scarab Sages

I forgot to list treasure and stuff, so doing that now..I'll assume you guys will explore the room a bit better now that you have some more time

Two potions of cure moderate wounds (conveniently labeled) are lost in the clutter atop the worktable. There are six long needles in the
wax, and 3 feet of waxed silk is threaded through each of them.
A scroll tube on the table holds 2 scrolls

Spellcraft DC 18:
a scroll of fireball

another Spellcraft DC 18:
a scroll of fly

, and a parchment with another Emerald Spire level sigil inscribed on it. When you compare it with the sigil engraved on the Spire in this room, they notice it is different, and as Chaul can tell you the parchment sigil is labeled “four” in Azlanti and Common.

A more thorough search (assuming a take 20 here) also reveals 2 secret doors leading out of this room. Both doors seem to be not trapped and easily to open now that you know they are there

One leading to a very small room, which is suspiciously empty - and after a search reveals to include another secret door which leads back to the first room you entered.

Do you still want to go back to the other door in room B1 or check out the newly found secret door? Or take one of the other doors?)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul points at the second secret door.

"Be interesting to see what is behind that don't you think?"

Scarab Sages

Male Nagaji (inactive) Sorcerer

"Secret doors usually hide more interesting things."

Scarab Sages

Deciding to go for the newly found secret door you open it to reveal:

Another empty room, this one sort of L-shaped. Having gotten some experience with secret doors in this place you quickly locate another secret door and after deeming it save to open you do so to reveal:

This large stone chamber contains two clusters of four stone caskets each. In the center of the room, between the two groupings, stands an empty, unlit iron brazier that is covered with soot and smells faintly of past fires. Drapes of dust-covered spider webs cling to the ceiling.

As soon as someone enters the room:

A chill breeze arises from nowhere with an eerie howl. The room seems to darken, and in the sudden gloom, scores of small spectral eyeballs appear, drifting with the breeze. They peer intensely before fading away.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Holding his holy symbol up high, Chaul takes a moment to ponder on what he has just seen.

Takes ten on knowledge(religion) for 15

Scarab Sages

Chaul can come up with a number of things that could have caused what he just saw, but can't pin point the most likely reason to explain what just happened

(e.a not something Knowledge (Religion) can answer)

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

What was that? Gunnar grumbles A ghost?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"I don't think so..." mutters Chaul.

With a sigh he readies his scimitar and shield, advancing into the room.

"I wonder what would happen if I opened the gates of heaven here?"

Scarab Sages

As Chaul moves further into the room nothing happens (no repeat of the floating eyeballs)

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Sera enters the room soon afterward, continuously keeping her "detect evil" on at all times, glacing around for any signs of trouble. It makes sense to, I mean it only takes a move action to continue

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul starts to search the room, looking for signs of what may have happened here, or other secret doors!

perception: 1d20 + 6 ⇒ (15) + 6 = 21

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