Emerald Kingdoms (Inactive)

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
Accursed Halls
Loot Sheet
Side Jobs
Stolen Lands Encounters

***The Greenbelt***
Capital
Kingdom Stats/Log


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Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

I'll edit the loot sheet now. What I'm going to do is have a gold figure per item type and then set the numbers owned to 0. That way, I'm not having to retype the names when we find them as loot again.

We should also work out how much of said gold is getting split up for personal use, and how much kept for party funds.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Quick question before I total up the gold earned by sales. Did anyone want of the weapons? There are a few masterwork ones, but I suspect the PCs aren't interested in those makes or they'd be wielding them already.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

I can't get to the loot sheet?


Male Human Level 3 Investigator

Same here, make sure to get a shareable link so anyone with it can view/comment/edit.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)
Tik'Klik wrote:

Sheet with loot and sell values

Everyone can edit everything that's white. The yellow fields are locked, as they are formula driven.

Yes, cantrip oils/potions sell for 25gp

Loot sheet.

Can the GM put it in the top of the game so it's easier to find?


Male Human Level 3 Investigator

Sure, just did it there.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Thanks


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Got now thanks.

Nothing on it that Barek wants.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Cool.

The old total gold was 276.

All the goblin weapons and armour sold are worth 820.5

So the party gold is now 1096.5.

A few options come to mind.

(a) Straight split, five ways.

(b) Pick an amount to keep for joint party expenses and split the rest.

(c) Don't split it yet.

I'm inclined towards b, say with 200g each and the remainder (96.5) used for party expenses.

Thoughts?


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Id say save about 2/5ths of the funds for party supplies. That wand wont last forever and we've been using it some bit so far.


Male Human Level 3 Investigator

@Tik'klik, give in to the Darkside and buy some unholy water! ...so you wont die.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Is it even available where they sell equipment? Tik's doesn't really go off on his own.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Yeah, he said before its possible to track some down, the town we're based from is fairly easy going. Goblin market maybe?


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near
Jorin Vinhorn wrote:
Id say save about 2/5ths of the funds for party supplies. That wand wont last forever and we've been using it some bit so far.

That's a fair point.

How about 160g each and 296.5 left in the party fund? Yay or nay?


Male Human Level 3 Investigator

The town is CN so yeah you can find unholy water in some of the shops. There are people in town who can make it as well.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

I was more asking if it is in any of the stores we are going to. Tik won't go looking for it, that would require leaving the rest of the group. If it's in a store they are in, then he'll pick one up and puke up some coins. But if it's not out and available, he wouldn't be able to grab it.


Male Human Level 3 Investigator

Yeah, you should be able to. Probably not as much of it as there is holy water but he'll spot some unholy water. The shrine to Gorum will have both.


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)

Have Tik actually managed to communicate across his claim on a share at some point, or do we equip it out of the party funds?

In any case, I'd like to get as much gold on hand as possible, as I need my composite longbow (+3) which costs 400gp.

Also, how are we doing in terms of levelling up?


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1
Amadeen Irian wrote:


That's a fair point.

How about 160g each and 296.5 left in the party fund? Yay or nay?

Ill go with yay since I suggested it.


Male Human Level 3 Investigator

Ye are quite close to leveling up, I'd start selecting things and getting a cheat sheet ready.


Male Human Level 3 Investigator
Amadeen Irian wrote:
Jorin Vinhorn wrote:
Id say save about 2/5ths of the funds for party supplies. That wand wont last forever and we've been using it some bit so far.

That's a fair point.

How about 160g each and 296.5 left in the party fund? Yay or nay?

@Tik'klik note the money


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Yes, but nobody has fed it to him yet as far as I know, so he's just got the 20.9 GP on him. :)

I figured him not fully paying for something might generate some fun RP where someone shoves coins in his mouth (ala BB-8). :P

EDIT : Especially after the suggestion that the 'party fund' take Tik's share and him being 'equipped' from that.


Male Human Level 3 Investigator

Ye haven't nailed down exactly how ye are dividing it but chime in OOC. Regardless you should clarify things, Tik'klik could always start taking some of the coins to make it clear to the others he needs resources.

It might be worth him picking up a few vials.

Edit: You don't need to make things harder on the group and your character, getting your character to take the unholy water he needs for the spell for repairs has been like pulling teeth but I am an understanding GM...


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

A fun little scene!

I'm fine with Tik getting equipped out of the combined share and party fund so long as he doesn't spend it all on blackjack etc. ;)

1096.5g total to split.

160g each for Amadeen, Barek, Darya, and Jorin.

296.5 + 160 = 456.5g in the party fund for rations, wands etc and from which Tik also gets what equipment he needs.

So what do ye think?


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Works for me.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Sorry, I thought I had responded OOC already. Maybe the forum ate it. :(

Looks good Amadeen.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Is cool, I had already spent some of my share assuming a minimum amount. Got some real nets finally, an extra lasso and another bag of caltrops. Haven't used the caltrops yet but they may prove very handy in certain circumstances.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Whos with Tik? We didn't decide on who was going where but I'd imagine my net and lasso buying spree probably isn't where he is right now.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

So we're going with this split then. Grand, I'll adjust the loot sheet.

1096.5g total to split.

160g each for Amadeen, Barek, Darya, and Jorin.

296.5 + 160 = 456.5g in the party fund for rations, wands etc and from which Tik also gets what equipment he needs.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Barek, Darya, I hope ye push forward. We're sitting ducks as is.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

We're fine enough, it's Barek thats in trouble out front. I can't move past without triggering an AOO and I can't stop short because no room so I'll delay until I can do something useful.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

To my games,
I'm on steroids and antibiotics. I've been cycling being well and sick since Christmas, and it appears my lungs were trying to develop pneumonia again. So bear with me and apologies for not posting as regularly as I could have, been a lot more tired/distracted than I realized.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Its no worries man, I was on similar stuff for my chest during christmas too, though it wasn't as severe as yours sounds. Rest up.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

If you're sick, you're sick. Cheers for the heads up and I hope you get well soon.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

I suppose my complaining about how hot it is down here wouldn't go well?


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

I would, here too hot is 25 celsius and we get a water shortage if we get it for more than a week. I can't imagine hotter than 30 which is as high as I can remember. We're used to cloudy skies, not the big glaring glow of the death light in the sky. Also rain. Loads of that.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

The relatively high humidity and wind chill makes Ireland feel colder than reading off temperatures. I know of people who are used to lower temperatures in winter feel freezing here.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Well, I used to live where it was cooler. But moved to Texas to get away from winter (lungs aren't what they used to be).


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

An ex-housemate of mine was from Texas and complained that wet clothes didn't dry out properly here.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Damn Barek, but that is a crazy run of bad luck. Statistically it has to happen sometimes with random number generators, but it sucks when it does.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

@Kevin

Would you like us to note here the details of how we're advancing our characters at level up?

Skills, feats, etc?


Male Human Level 3 Investigator

When ye do yes put them in this discussion.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen Irian

Level 2:

+1 BAB -> +1

HP gained: 1d6 ⇒ 5 +1 for trait +1 Con

Now 15 HP

Familiar HP 6

+1 base Will save -> +3

Concentration Check = 5 (Caster Level +4 Int -1 trait)

Adventuring Skills (2+4+1)

Diplomacy
Intimidate
Knowledge (arcana)
Knowledge (local)
Perception
Sense Motive
Stealth

Background Skills (2)

Knowledge (nobility)
Linguistics (goblin)

Languages

Common, Draconic, Elven, Gnome, Goblin, Orc, Sylvan

New Hex: Fortune - http://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes /hex-fortune-su/

Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

New Patron Spell: 1 - Ventriloquism

New Witch Spell Slots filled by: 0 - Guidance, 1 - Ear-Piercing Scream


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Well, let me know when you want me to start posting for Tik again.


Male Human Level 3 Investigator

You can. But question, you said you wanted to cast guidance? Elaborate how?


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek will put his hand up for that Composite longbow.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Sorry, I got my characters mixed up on the guidance, probably part of my brain being all fuzzy from being sick. I've apparently been fighting aspirant pneumonia for most of the month and not realizing it. Sunday was the first day in weeks my brain wasn't fuzzy.


Male Human Level 3 Investigator

Fair enough, the group has just taken out the Bugbear boss of this level.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Hi all,
Feeling better, which is good, because I leave on vacation today. Getting sick the week before vacation sucks.

I'll be driving all day today, but will begin vacation posting Thursday. Going to be a bit of a boring vacation (visiting in-laws in the boondocks, so not much to do). Should be able to post frequently.

MDT

PS : I'll level up Thursday as well


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Good stuff. Safe driving.

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