Elven team in Campaign Elves vs Dwarves -- Dwarves and Gnomes Keep Out (Inactive)

Game Master Chainmail

An old school homebrew campaign for a party of Elves. They will interact with a party of dwarves on an increasing basis.
Current map


1,501 to 1,550 of 3,750 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

Readying an action to heal those that I can see are injured.
If anyone can get to me, I will heal them


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Um...so's...am I only a little bit, y'know, burnded? Like, more 'Golden brown' done than crispy, type o' thing? (>_>)


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

What were your reflex saves? Because if your injured then Wil is carrying two people out. >.>;


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Um...1) 21, 2) 11, 2) 16...(>_>)


Male Elf Ranger 4

So half damage on the first and then full on the other two. Can't remember the damage totals, but you might be out and on the ground again


Male Elf Ranger 4

Talons Action

stabilisation check

1d20 + 0 ⇒ (19) + 0 = 19

STABILISED AT -2 WHOOP


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Suny t 16 damage and is still up wit 3/19 hp remaining >.>; Saves me from having to carry her ;)


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Azlain moves to the door and plants himself, ready to strike at anything that might come out to engage them in the wake of the trap.

Readied action, attack anything that comes through the door. I'm positioned in a way to block the doorway, just in case that matters.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

I be thinkin' with that much burnin-ation damage NOT bein' awake would be a boon. :P


Azlain took no damage, but every blue square (difficult terrain) is double cost. Once up the ramp the terrain is normal. A full move with 30' movement gets you six blue squares (4 blue squares if you are 20' base movement).


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn will tell Flambeaux to stay behind Azlain. He moves up near Elorin.

Let's get Talon back on his feet. Azlain can watch the door. Whoever can heal, get to it.

The door is still closed, so let's try to get Talon away from it before anything else happens.


f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

[ooc]im not on net till weekend but I will move up to talon and help heal. I can't get on map on my phone to update map.[ooc]


Elorin, I'll move you a 30' x 2 = six squares of blue.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Wil moves to L-12, which despite difficult terrain, he reaches him. That will conclude my round 1 actions. I've already updated the map.


The door opens and a large hunched over brute with the head of a hyena pulls the door in with his left hands and is standing there holding a battle axe and a slung tower shield. Another brute is standing close by. The other brute backs him up with a large poleaxe.
The brute in the back says, "Intruders at our door, drop your weapons and back away." The second one up front says, "We caught that one fair and square leave him."
Round 2
Azlain 21
Wil 21
Bluzo 17
Flambeaux 17 Delay
Seltyn 15
Elorin 13
Suny 13
Talon 7
Gorbat 5 Readied action


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Azlain moves behind Will and says "Get clear behind me. Back out and head left."

Move to L11 (25' of movement). Go defensive. Current AC 27


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny, still smouldering from the painful sparkly stuff, slides along the side of the tunnel and gets closer to the prone Talon.

Stealth:1d20 + 8 ⇒ (20) + 8 = 28

Is teh sneaky Elf Bard/Fgtr! (^_^)


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Wil does as Azlain says but not before grabbing Talon by the scruff of his burned clothing and withdrawing behind Azlain. He wasn't careful in his retreat however and knew that Talon was going to be bruised and most likely annoyed with him over the rough treatment...

FRA - Withdraw 40ft - Dragging Talon

He looks to Elorin, a pained look in his single eye as he sets Talon down quickly. "I need to back up Azlain and I don't have a lot of time to heal Talon, that is unless you have something useful to use against those brutes up there."


As Will reaches to grab Talon, the brute in the back prepares to jab the fallen ranger with his polearm. Before he can attack, a shimmering light appears all around the fallen elf and time seems to move extremely slow.

Standing in the channel, with feet not quite touching the water,appears an androgonous elf. A being male and female at once, both and neither, he has silver eyes and hair. He wears pale-colored robes of green, blue, white, and gray.

With a wave of the elf's hand the gnolls fall back into the room and the door closes. Time resumes its normal course, and Wil pulls Talon away. He has not a single mark on his body and is now fully conscious and at full health.

DM Rolls:
1d20 + 12 ⇒ (11) + 12 = 231d20 ⇒ 161d8 ⇒ 5


Male Elf Ranger 4

Does that mean that the Lady Ciedril feat has now been used up?


Male Elf Ranger 4

The acid burns had marked his mind, and as Talon awakes he cringes and continues at least for a moment to try and scrape off the strange metal from his skin. When he realises that there is none left on him, his first reaction is to go completely and utterly mute and deathly still, his eyes constantly moving and darting around. He is obviously listening to the world around his, and his eyes are clouded, almost as though he is lost in a world that none other can see.

This is the second time that I have nearly died here in this hellish pit. My friends have protected me. I have not done the same for them. I am failing those that I have sworn the blood oath to protect.

This is the last time


The elf speaks, "I am Labelas Enoreth, this is not a time continuum I allow." He gestures to Talon, "You are not supposed to pass at his time, but by intervening, you are touched by me for the duration of your natural life. Let us hope it is quite long."

Know Religion 15:
Labela Enoreth is one of the old elven gods. Labela Enoreth is the Lord of the Continuum who governs the orderly passage of time and guards against those who would alter the path of history. Together with Sehanine Moonbow he oversees the long life span of the elves and their lives after they have left the mortal realms. His symbol is the setting sun, and his domains are chaos, elf, good, knowledge, and time.

Talon replaces the Lady Ciedrel feat with touched by Labelas Enoreth. Touched by Labelas Enoreth: You are the result of intervention by the Elven god of time. You gain +3 to all Will Saves. You have an occasional indication of Labelas' feelings about a particular situation or person as if he were there.


Male Elf Ranger 4

With flashes of insight once more going through him, Talon is in no fit state to reply. His eyes continue dancing and muscles tense even further till it appears that if he moves he might snap into pieces.


Both elves/dwarves have triggered a programmed event in the combined thread. Dwarf-elf interaction thread


Male Elf Ranger 4

With a grimace, Talon finally speaks enough that he is able to thank the strange elf. Each more hurts, and in many ways he is in a strange place. To have nearly died three times, saved twice by friends and once by a god! One thing is almost certain, he never wishes to burn like that again. It hurt.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Are any of us seeing this or it just Talon?


The elf appears to all.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

K-Religion 1d20 + 4 ⇒ (14) + 4 = 18

Seeing the strange figure, Wil immediately spins his longsword around and kneels, head bowed with the tip of his sword scrapping on the stone of the sewer walkway. "I am Wilaml of House Fmelvam. I live to serve the gods and to heal, how do you wish us to proceed?"


f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

Elorin upon seeing the figure and hearing Wil's response, reacts in the same way she does when seeing something god like. She backs off and remains respectful but deathly quiet.

She steps back ever so slightly and steps behind Sunny.


Male Elf Ranger 4

Your intervention is very much appreciated. For that I owe you a life debt. May I live long enough to fulfil it. If you ever have need of me, then I am yours.

Talon also kneels briefly, and as best as you can tell he has snapped out of whatever strange place he was in


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny does little more than stand motionless and stare at the apparition.

Bardic Knowledge:1d20 + 1 ⇒ (9) + 1 = 10

"Not nearly as floaty an' glowy as I'd imagine..." Suny remarks cryptically, though to whom or what is also open to any ones guess.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

1d20 + 8 ⇒ (11) + 8 = 19

We are fortunate, indeed.


Male Elf Ranger 4

1d20 + 4 ⇒ (5) + 4 = 9


The elf speaks in a lilting, higher pitched voice--"Now, I do have things to do and places to see, but if you have any questions before I leave, now is the time. Plus, I am always in need of followers. If any of you need to convert, I guess now is a good time. I can say this is a pivotal time in the history of the elven race, or I wouldn't be here."


Male Elf Ranger 4

You are the leader and the one who is at the heart of much of our races success and decline, although time does not wait for man nor elf. As one who wants our race to succeed, and believing that all allies should be used if we can, I will pledge myself to the following of your tenents, although I will need to visit the temple upon our return home for tutorship.

I have but two questions. The first is whether there is anything that will help us in our quest to make our race dominant within these sewers?

The second is whether you have any advice about how to deal with the procuring of the military goods that the Coastal Kingdom needs in order to fully ally themselves with our own race


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny pouts, deep in the pondering of the words of the apparition.

Will Save:1d20 + 0 ⇒ (4) + 0 = 4

"Aye, but whut is it ye be wantin' us t'convert into?" She asks, then frowns.

"Thet din't come out th' right way a'TALL!"

Elvish:
There are deities of the land, the sea, the waves, the sky who are also worth appreciation and devotion. Not to mention love and hope and all the other virtues which help make the world a better place to be..."
And, garnering the Entities attention Suny's voice peters out and she blushes, shuffling backwards only to let out a squeak of surprise when she finds Elorin already there behind her.


f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

"Sorry Sunny, did not mean to make you jump." she also jumped a little as Sunny squeaked. catching her breath back. thinking to herself, 'It seems every god I meet wants you to follow in their ways. I wonder which god would come out on top. at least this one seems to care about the elven race.'


The elf listens to Talon's questions, and gives a thoughtful reply, "The elves have mostly chosen to follow the new gods. You will be hardpressed to find a temple to me that is maintained. Reading a good book, learning a new language, and repeating oral traditions all are ways to do me honor."

Labelas points to Wil, "The way of the holy warrior is difficult. Choosing to honor your calling and code make it difficult to take things from others. But having an unblemished holy warrior gives you a significant advantage over your dwarven counterparts."

"Right now your former human associate, Spider, has grown impatient and is stealing from this city at this very moment. His crew is pulling off a 'Grand Caper', and fortune has smiled on them so far. I would think they have decided to help themselves."

Pointing to Elorin, "The lady Elorin has firmly established the Coastal Kingdom as allies. The bond can be no stronger, so the lady is here with you. I only recommend that when you meet the humans of the Coastal Kingdom, she have the bow as the gift was to her. To appear to regift the bow would be a grave insult to the human king that carries a torch for her."

"As for the sewers here, nothing worthwhile comes easy. You have already rid the world of a great evil, the queen rat. To continue to get these ratfolk would be a difficult task--fighting in these sewers is more suited to dwarves. Traveling to the desert kingdoms and meeting them would be a task more suited to your abilities and skills. The ratfolk are probably not going anywhere."

"Having a sea elf may make a journey to get an older elvish ship easier too."


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny blushes even fiercer at the Being's attention. (Possible praise?)

"Aye, an' coon't we use some one o' Spider's talents here's about..." Suny mumbles.


Male Elf Ranger 4

Thank you for your wisdom. To the old elven ships it is. We can go no further here I ispect, and the sea calls to me.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

At the mention of the Sea, Suny shivers as a tremor of anticipation runs through her.

"Aye..." She sighs, stepping lightly away and getting ready to get out of thses stinky tunnels and into the fresh open air.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Makes me want to take a level in cleric.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Azlain says nothing, simply standing still and hoping against hope to be overlooked.

I doubt 'I didn't know any better' would be any sort of defense against the judgement of a God. They call this one an 'old' god. I don't even remember the name. Maybe they had a different name then? How long have I been gone for?


f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

Elroin nods as the Bow is mentioned and blushes ever so slightly when her work with the humans is brought up. She still was not used to compliments and never thought her work would be notice by the gods. Then her mind wondered to the King Derek. They had done some good work together and she felt herself almost miss him.

"These sewers are what they are, perhaps above ground is the way forward. Do you need healing before we go Sunny?"


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny nods,

"Uh-huh. I is all frazzled..." She indicates her burnt, blackened and singed self.

"Is like I been out in'a sun too long an got too much tan..." She grimaces and hisses as the extent of her injuries make themselves felt to her as the adrenalin of combat fades.

Suny is down to 3 HP out of her total.


f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

Elorin places her hands carefully on sunny.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"That should help a little, as should this." Elorin hands Suny a CLW potion. "I know burns are nasty, hope it didn't hurt to much to the touch."

yikes 3 hp, I hope the CLW and potion helps.


Male Elf Ranger 4

Nice to see the two girls getting along so well in the party eh?


Labelas walks back with you to the nearby shrine. "Since you uncovered this shrine, you do have a powerful sanctuary here."

He notices the statue of a young warrior. "Sometimes these statues never quite get it right. Look at all those muscles, I never had that many muscles. Anyway, this sanctuary needs an exit at street level so worshippers can come from the city too."

At these words and some gestures, an ornate staircase leading up to the light above of marble appears and leads to a very ornate landing with a set of double doors leading out to the street. Up on the landing an entire ground floor has been created (adding another thirty feet in height and giving it a noticeable presence aboveground) with four simple bookshelves, a basin of water, and a plain altar. The light pours in from above and lights both the ground and basement level.

Labelas tosses Wil four sets of two keys on a ring tied loosely together with twine. "The keys are all yours. There is a double lock on the door, because this shrine is in a rough neighborhood."

The new 'front door' now opens in what used to be an abandoned lot barely two to three blocks from your inn.


Male Elf Ranger 4

Talon follows mutely, observing without comment. That Labelas presumed people would come to worship there interested him, although he was most likely powerful enough that such a thing would not be impossible for him to know, or not know.

To have that much power, and to use it on the construction of shrines and temples to himself.... it seemed almost a waste of effort and time. That same power could be used for so so much more.

Although we would then lose the most important lesson of all I suspect. That the future and the world is what we make of it. In many ways we made our own bed. Our decisions during the war to trust the humans that we shouldn't have trusted has led to these situations now. To the death of a dryad, to the loss of so many of our own, and even the near loss of me.

We are alledgedly the best of our race, and we bumble along like fools, ignoring all the lessons and the tricks of our ancestors. How to change this? How to make it that we are truly the tip of the spear that plunges into the heart of our enemies? We were once one of the dominant races in this land. This much I remember. If it were to be done again, then we need to understand the reasons for our fall before. And then make the right and better choices now. Too many questions. Too many unknowns to come to real conclusions right now.

We were once truly of magic, and perhaps that is where the new focus has to be. To use that in all manners of life. Not let it become something that only a few select people use, but something that comes as naturally to us all as breathing. It will take a long long time though, perhaps longer than we have left. Our birthrates are falling, and less of them can do what it is that we are doing here in these forsaken sewers.

Let the dwarves take this place. We need our freedom. These tight spaces infect us with their misery. Let us escape. To feel the pine needles under my feet. To hear the birds call. To see the vibrancy of the surface worlds once more. Oh the feelings, the scents and the sounds. The underground is for the dead, and may the dead take it!

Lets move from here friends. We can check in with Spider on the way back and see if he needs some help. I am loathe to come back here without the supplies that we promised the Coastal Kingdom, but it might be the safer option in the long run. We have seen too much death and the like. We know the layout of this place, and it might be an idea for us to report in, seek the advice of the Lady Ciedrel and then come back with greater numbers of our kind or something.

In any case, let us lock up this shrine and then leave this place with its smells and its strange tight tunnels. To the forests of our home, and those that we love!

His mind made up, Talon makes the first series of moves to extract everyone out of the tunnels and take them home. There might be a sense of desperation in the manner that he does this, as though he cannot get away soon enough.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

As Elorin's magic washes over her, Suny's shoulders relax and she sighs with some relief. Taking the vial in both hands Suny nods and whispers some words of thanks (In Elvish) though still full of some polyglot of her own Island speech as to make understanding the terms difficult with out the context of them.

Potion Cure Light Wounds:1d8 + 3 ⇒ (8) + 3 = 11

She pads along silently with the group, watching the figure who leads them from the corners of her eye. Mostly she hums and quietly signs simple tunes to keep herself distracted, probably from the injuries she still feels.

At Labela's workings of magic the blond Elf's eyes seem to grow even wider as reality is shifted to this deities whims. She walks slowly through the new spaces, head craning to look at all the new wonders.

Will Save:1d20 + 0 ⇒ (20) + 0 = 20

"Here, Talon. We's headin' t' the Harbor, t'take ship, y'ken?" She reminds her companion who seems to have ben spooked a little by...something...

1,501 to 1,550 of 3,750 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Team Elf in Elves versus Dwarves - Dwarves and Gnomes KEEP OUT All Messageboards

Want to post a reply? Sign in.