Right, so we got some cool loot from that mission, but are still no closer to being able to find out what is going on with the dryad, and even less able to actually fight the cult face to face I suspect.
Maybe we need the dwarves as allies to help us crush them. Just gonna throw it out there. Enemy of my enemy and all that eh?
The dwarves are fighting for their lives right now--they are not doing so well. We will give them a little time to catch up while you return to Elfhome.
3 oils of keen edge
3 potions of shield of faith +3
5 potions protection from arrow 10
3 potions of bull's strength
2 potions cat's grace
4 oils of magic vestment +1 (+1 to armor or shield for 6 hours)
I was wondering if I can snag a potion of Keen Oil, protection from arrows and a shield of faith. Other then that I'm not worry about the rest, as those three together will make an excellent tanking combo. :)
basically, is there any way to speed up the process of retrieving a potion from a pouch?
I'm pretty sure there are things like that mentioned in the "Ultimate Equipment" book. Will take some more time and digging to get the exact information from me , though.
Im just waiting on an answer about the Animal companions available in the campaign. Since it was homebrew I thought perhaps there would be something of Elven Variety. No rush though as I know RL can get us caught up in all sorts of stuff.
Depending on the answer I may go for the weapon bond, I've just never really... survived to the bond stage yet so testing all my options before it becomes permanent. :)
you guys can skip will for now i got called back to work early so feel free to pass the wine as if he spoke and i will add in a post soon. or he's unusually quiet. ;)
Init +2/ HP 20/32 // AC: 12/T:12/FF:10 - Percep: +4// F +1/R +3/W +6 /CMB +3 - CMD 15
Wilaml Fmelvam wrote:
kk divine animal bond it is then. :)
you guys can skip will for now i got called back to work early so feel free to pass the wine as if he spoke and i will add in a post soon. or he's unusually quiet. ;)
We don't have to go in any particular order. Your characters can just talk whenever. We'll assume we just passed the bottle around and said what we felt like saying.
@ Suny: You need 5 levels of bard to switch out a spell (p. 35).
Key question is to pick a mount or an object. Mounts tend to be limited in dungeon crawls. This campaign is at least 50% dungeon crawl. Nonetheless, when used, the mount is quite an asset.
I know I didn't give specific guidance, but mounts are normal horses at first. At later levels (for example around 9 when I think adding flying to Azlain's reportoire is a possibility as wizards get level 5 spells) the possibility of flying mounts becomes more real.
Sorry Wil, should have answered earlier. Previous elf groups typically had a paladin, and elven paladins were typically slated for pegasus or possibly even unicorn at the higher levels. There is a whole story line constructed in this campaign to cover the quest for a mount as mounts required a quest in old time AD&D. So, at the risk of spoiling, I would go for a mount as your bond.
Oh lol you were spoiling, I was planning on the mount and I do appreciate the incentive for it as the weapon bond is tempting. But being an old school dnd'er ;) I prefer the appeal mount and Pegasi are an a special favorite of mine. Unicorns were always off limits as they were for female riders in my friends campaign in days of yore! lol
And no problem with the slow response CM I assumed RL was busy as ever for you as I know the feeling. ;)
I also played a halfing Cavalier in 2nd edition who rode a miniature pony. He was alot of fun as he eventualy got a riding lizard. :)
I look forward to the future challenges that a mount will bring upon us. :D