Core classes only, no oracle. Sorry =/
Ah I see, so that ones isn't in the core book. Anything else regarding my two concepts? My main concern now is the use of archetypes.
No archetypes at all
You might be better off using the prd, simply because it allows you to search for material by book, and therefore will give you everything in one place from the core rulebook only.
We have a bard already, really what we are lacking in is either a rogue type character or more easily available healing. Now with a wand of cure light we have all the the healing that we are likely to need, but we just need to make sure that we can reliably hit the UMD DC.
if you want the link then here it is
Suny is trying to fill a few 'places' being a multi class Fighter/Bard. So, a character that can help hold the line while adding some healing and light group 'buffing' *Bows*
Plus, there be teh comedy value every good entertainer should bring t' th' mix! (^_^)
Suny, I have to say I read a bit the last pages and I like the overall "sunny" way you RP, but have a hard time to read some of your posts, I know you can write in better English, and I don't want to sound offending, but I hope you could post a bit more clearer.
I am not from grammar police or anything, but I am not English, I am Hungarian, for me it is already an extra work to translate both what I want to write and what I read. And usually I post at a time when I am most tired. So slang speech makes it hard for me, in an ooc place like here I don't think its necessary.
Talon, thanks for the link, too bad about no archetypes whatsoever, that kinda killed my first planned character concept, now I have to consider something new that fits a "missing link" position. Will use that link for this game I guess, didn't even know it exists.
looked a bit into the PRD, I believe I could make something with a combination of Rogue/Druid or Fighter/Barbarian, whichever is deemed more fitting and needed
I may also make a pure cleric, but not a follower of any known/spread out god, it would be a fire/charm domain cleric follower of the charming "Witch Queen" goddess (details on religion and such would be more detailed in alias, this concept basically allows me to add personal touch to the game/world by introducing this new religion)
will most likely be either half-elf or human though, not sure on that yet, if the pure cleric is chosen that would be my only pick as an elf
also, I know no one starts out with traits, but would using the first level feat for Additional Traits be allowed? so I could get 2 traits this way? I don't have an interest in the elven bonus feats either, so a pure +1 feat instead of them would be better I guess
Will be reading replies later, off to bed :)
Ah, sorry I am for that. I shall add 'translations' for folks to help with Suny's twisted language.
As for using her dialogue here, it was/is just for 'comedy' value and little more. I shall reign it in. *Bows*
Thank you very much for the compliments on the RP of the character. (^_^)
Much cheers to you and yours.
A cleric replacement will be joining soon. Spontaneous channeling would have made things work out better with the gnolls. I have suggested he be a cleric of Labelas Enoreth.
As Chainmail said, a cleric replacement will be joining you soon - now, actually! I'm a player with Chainmail in another game, and when he said he was looking for new players I jumped at the chance. I pretty much followed his advice across the board in creating a character, as this is actually my first time as a replacement character instead of being part of the starting crop.
I look forward to playing with you all!
so, what about my concepts?
Fire/charm cleric, rogue/druid, or Fighter/barbarian?
A rogue would obviously be able to find traps, as a druid he could play predator in animal form for the sneak attack damage bonus
a Fighter/barbarian could benefit from the increased stats in str and con, at a built of 15 points the difference is more important than at more point or higher roll campaigns
a fire/charm priestess would basically always be able to help out the other cleric you just got, to heal it too if its unconscious, also with these domains she would be able to act a bit like a backup wizard and damager
I like the idea of the cleric personally. Interesting concept./
Rogue was definitely missed last time. Barbarian would be useful. Druid would help too. So, I would consider those three realizing playing a character you like is probably more important. No archetypes and no traits--only feats in core rulebook and their are some nice bonus feats only allowed at level 1.
Thalas should have started with two level 1 feats. One bonus feat was allowed over the original one. Elven casting if Thalas plans on casting spells others can resist is a good one.
Intro RP Post (warning: long!)
BGM - New Dawn
Maeve gently smiles with closed eyes as she washes herself in the corner fountain of the room. Her silken white hair touches her wet naked skin when she pours another cup of water on herself. The sun outside the windows is showing up with its first rays of light, greeting the new day in the Black Citadel.
The handsome young man, a human no more than twenty and barely a year older than her is still asleep in the bed with his right arm and half his right leg hanging to the floor, unconscious as he is the man is still playing with fate, almost requesting to fall off the bed any moment.
Meanwhile, the half-elven girl keeps washing herself with closed eyes, softly humming a melody, her morning ceremony is soon finished and she can then leave satisfied after a job well done. Suddenly Maeve stops to hum, and focuses on what she sees through her closed eyes. "Yes my goddess, as you wish." She responded to the vision of the Witch Queen she received.
With her ceremony done Maeve opens her eyes and stands up, with a look at the boy she giggles as she sees him slowly getting closer to the edge of the bed.
Maeve walks to the balcony and enjoys the fresh breeze on her skin and the sunrise. Outside the window the city begins to wake up too, two witches fly above the roofs on their brooms home, some slaves are pulling a cart packed full with goods after their mistress, and a minotaur in chains is led by two Witch Knights to the arena for the gladiator games.
She steps away from the balcony and with a small fire spell she dries herself, then begins to dress up.
"Bam" With this, the man on the bed gives finally in to fate and gravitation, and lands head ahead on the floor.
"Good morning William, I hope you had a nice dream." Maeve smiles at him as he rubs his head and crawls up again.
"After what we did yesterday? Of course I did, too bad the awakening wasn't as pleasant." He grins at her on which both burst out in laughter.
"Well, you can't have everything. if it matters anything to you I enjoyed myself as well." Maeve slipped in her dress meanwhile, and began to take on her boots.
"Of course it does! What kind of men would I be if it weren't like that?" William smiles back at her.
Maeve was ready to go to him and kiss him as reward for this when he spoke up again. "So, where can I find the madam to pay for it?" He said.
Her smile quickly froze on her face in response. "She is not a madam, she is the High Priestess. In a hour there will be a public ceremony in the main hall of the cathedral, when it is over you can go and give her the offering." Maeve didn't care much that the boy was no better than most men and sees her in a light that he does, but William has to understand that this is the Cathedral of the Witch Queen and no mere whorehouse.
Realizing the change of her mood William soon apologized to her, but Maeve just politely smiled and continued to pick up her bracers from under the bed.
"Are you already going somewhere? I thought we could eat breakfast at the inn together before I have to go back home." William looked at her as he also began to gather her clothes from all around the room.
"Yes, I have to do some things of my own William, you can go back to the Duke yourself, at the palace at home you will get better food than at the inn here anyway." With this, Maeve took her cloak and pulled the hood over her head. "Farewell, I believe we may soon meet again." She threw a kiss at him, then walked through the door.
Watching her leave William whispered after her. "I sure hope so."
Outside the room the High Priestess already waited for her.
"Well, how did it go?" The elderly elf woman who was still untouched by age asked Maeve once she closed the door after herself.
"It was too easy, he is a cute boy but not made for leadership. He told me the plans of his father, and we don't have to worry about them. The Duke actually considers an alliance with the Black Citadel, and now William will urge him for even stronger ties." Maeve smiled at the woman as they began to discuss the gathered information, taking their time as they walked through the corridors.
"Did he realize who you are?"
She looked at the High Priestess. "William? No, he didn't. he believes I am just one of many priestesses here, and has no idea that I am the daughter of the High Mistress." With a wry grin she continued. "Too bad mother has her eyes on him, I would have liked to enjoy his company more often, but as it seems he may be the father of my future little sister. To be honest, while his endurance and... reach is admirable, he is not the kind of conversation partner that can keep me awake. So I don't really mind, mom also needs her fun.
The woman smiled back at Maeve. "You are sure to get me into an early grave with your little adventures sooner or later. If the High Mistress gets to know I aid you to constantly break various laws -even if to help our realm- I won't be keeping my position for much longer."
The two passed the last corner and got to the main hall, where acolytes prepared for the mass. The black stones that were the same as those that built the citadel and the walls were also the main construction material used for the Cathedral, the obsidian used in addition just made the whole even more majestic.
Maeve stopped. "Don't worry, the Witch Queen is all about breaking rules and letting you live out your fantasies anyway. Even though the Black Citadel needs rulers I find it amusing how we made our own laws just to be able to avoid the laws of others better." She sighed then kept silent for a moment before changing the theme of the discussion. "I had a vision from the Queen. I have to leave for the elven lands, and it may take some time before I can come back. I decided not to tell my mother about it, it would just cause unnecessary complications."
The High Priestess looked baffled for a moment then smiled with worry in her eyes. "Why now? Are you sure about it?"
With a small nod she confirmed it. "Yes, it was like last time, the vision came to me during my morning ceremony, there is no mistake. As for why now, I didn't have a proper chat with our goddess to know that. I still believe it may be about the coming time of the witches."
The woman looked past Maeve for a moment, at the main gate of the cathedral. The girl noticed this. "What is it? Do you know something I don't?"
"It may be nothing, but I heard your mother and your sister has called for a meeting of the leaders and the Witch Council. I also know for sure that since months the blacksmiths and enchanters worked on armors and weapons, the Grandmaster of the Witch Knights is also returning tomorrow."
Maeve raised one of her white eyebrows. "You call this nothing? These are basically preparations for war! Did she decide that the Black Cathedral will intervene with the elven-dwarven conflict?"
The woman looked back to her, into the girls blue eyes. "I know your mother the High Mistress often also gets visions from the Witch Queen, She will do what must be done for the best interest of our realms. I don't know if the Black Citadel plans to intervene in that or not, but even as someone untrained in the art of strategy and war I still realize that the surrounding human territories are weakened and unprepared as well, not just the racial kingdoms." The High Priestess walked slowly to the gate. "There are rumors of the humans planning to sweep both realms from the map, not even the fabled old treaties could avoid such a war if the rulers truly prepare to claim the resources and lands of the elven and dwarven realms. Black Citadel may in fact not plan to attack the elves and dwarves, but to turn upon the humans at a given chance. Witches and such were always feared and despised, often even worse in the human realms. Our Queen is also said to have been a human and thus retribution may be nearing for them."
Maeve walked after her. "Well, I know almost nothing of warfare, I just know the goddess asked me to go to the elves, and so I will. The Era of the Witch Queen may be coming, or it may be another prophecy, even if it is the Time of Awakening of the Old this is still more important than the usual issues about who grabs more lands and can backstab other realms better. The two prophecies are coming after each other anyway, so its not a big difference." Maeve smiles at her with sparkling eyes. "If I am at the elves and my sister truly interferes and invades, I can then atleast slap her properly silly for once. She has her nose raised so much into the sky I wouldn't be surprised it gets stuck in the as'hole of a giant, and that without the use of a broom. Just because Lysanna is the eldest she doesn't need to be this arrogant and demanding of the rest of us."
Maeve grinned, and waved farewell to the High Priestess who smiled and shook her head as the girl went home to the citadel to gather her things for the journey. "Be safe young Mistress, princess of the witches."
As you see, the majority request for the charming enchantress resulted in picking that concept/char. Await many hot moments from her, especially in battle when using fire attacks. ;)
I will only wear light armor, and due to the background idea a half-elf was more fitting than a full elf, not to mention the +2 on ability score was thus able to be placed on Wisdom, I would like to trade in the Feat Medium/Heavy Armor proficiency, both for a single feat of my choice if possible. Other than that I will have to pick elven spellcasting as the +1 DC seems not too outside the backstory plus is also useful, I have a half-elf skill focus feat that I have no clue on what to place so I accept suggestions on that.
The alias has a lot of details in it except actual stats/char sheet, the whole background is detailed though. The Black Citadel can be placed anywhere between human and elven lands. Due to RP decision to only use light armor I would like to be able to trade in the two armor feats so I can pick a proper feat for use, like Toughness.
I don't know the level I would start at, if lvl 3 I stay pure cleric, if lvl 4 I would have 1 level in rogue (this is a combination of previous ideas)
I hope you enjoyed the read, not sure how much the story/flavor got through as I was half asleep typing it.
Nice flavour, hope that we meet this character soon
Aye, will be nice to have my sorry arse having some real healing, especially with the falling over I seem to do
glad you liked it, I see some typos and such now that I read it over but nothing major so its okay I guess
waiting for Chainmail to get the answer to the last few questions to finalize char then I am done
as for healing, I will leave that primarily to the elven cleric and I guess I will focus a bit on charm/fire spells, will of course also heal if needed
I still have the undecided Skill Focus feat, if I don't get better suggestions I may place it on perception or disable device, as I don't know if I will have a rogue level or not this may be the way to let my char have some better skill level in it
as Maeve is a mentally strong char she doesn't have a bonus to dex, and thus her skills will be all learned and trained, compared to high-dex rogues which show natural talent in most
my planned advancement is 3 levels of cleric, 1 level in rogue, 2 levels in cleric, 1 level in rogue, and only cleric after that
getting into details now, am confused on feats a bit:
we get a free feat of the list of those three?
an extra feat that might be one of those three?
or we get an extra feat, and a bonus from one of those three?
other than that I made am minor change, lowered Wis 18 to 17, used regained points to increase Int to 14, although I do consider rather pulling the Con up to ten from it, but my char is supposed to be as frail as an average elven girl so am not sure how much that would go against the RP concept
char at lvl 3 stays pure Cleric, still have to decide on what skill focus to pick, thanks for the armor feat swap
Now that I think of it its the first time I will play a cleric in Pathfinder, have to look into this channel thingy ^3^
Okay, I think (From a terrible memory) You get to choose one of the DM's feats as an 'Extra'/'Free' feat at 1st level. So...adding just one pick to your starting feats. (^_^)
Hope that helps. Looking forwards to RPing with yourself. (^_^)
How is HP handled? I see it is supposed to be half the dice+1 after first level, but looking into some other char sheets I may be mistaken as they are higher
also, Suny some of your skills are off a point I think
btw, I just realized gnomes could be among the best courtesans in the world, due to the +2 to any chosen profession
Max at first, then half hd plus the standard con mod plus 1. Some of us might have toughness or something.
Campaign Bonus (Elven Caster)
1st level (Spell Focus: Enchantment)
Half-Elf (Skill Focus: x)
Armor Feat Swap (Toughness)
3rd level (Alignment Channel: Evil)
Still taking suggestions on where to place that Skill Focus, I consider Diplomacy or Disable Device, leaning towards diplomacy
We have a ton of diplomats. I vote for disable device
will wait for other opinions on that
meanwhile: did I count this (HP) right?
first level 1d8-1= max, that is 7
later levels are half the dice+1 plus Con modifier, that means 1d8+1-1= 4 on level 2 and 3
so in total: 7+4+4=15
then adding the +6 HP from Toughness on level 3 meaning a whole total of 21 HP
Traps got me killed. Your backstory makes sense for diplomacy, but we need a trapspotter and killer.
Yeah TRUE. Might ask if I can swap out PBS for something better. Extra 1 to hit and damage isn't worth dying
lol, PLease note I am playing with ya Talon. I almost got ate by a giant queen rat. So I have NO room to point much out other then the trap being a deadly son of a gun!
My dilemma is that I know you lack a rogue, that is why I added to the future advancement 2 levels in Rogue
2 levels in that means a lot of skill points, Evasion, and a Rogue Trick, as that using the Skill Focus on it would add +3 to disable device checks what would be equal to having a Dexterity of 16. (while I have 10)
However, right now I will be a pure cleric, what means even if I get a total of max +4 bonus on Disable Device (1 rank in it), not being a rogue would mean I can't handle magic traps anyway.
Objectively spoken, +3 isn't much, especially in an elven group that has high dexterity. I don't know the plans of others but it would make more sense to have 2 levels in Rogue for a Ranger than for a Cleric, especially as I am a "weakling" and unlikely to get into melee. A Ranger would benefit better of the Rogue levels, it would already have a high Dex most likely, a feat like Skill Focus would be a boon then, while in my case it just minimizes the negatives of having a 10 in Dex. A ranger could also utilize the little additional sneak attack, and the one rogue trick.
Further, there is the concern that my char is a bit like a mage (for the witch/priestess flavor) that can cast fire and enchantment spells, the DC of my abilities (like those of the Charm domain) increase depending on my class level, so any multiclassing does hurt these, not to mention the falling back on getting higher level spell access.
So while I am more than willing to take the Focus for Disable Device above Diplomacy that would still be just more for flavor, it wouldn't let me disable magic traps anyway until level 4. Taking a focus in DD instead of Diplomacy would still make me a good diplomat and an acceptable non-magical trap disabler (still need help with actual perception checks to find them). On the other hand, I will already be good at Diplomacy, even considered taking the Persuasive feat, the +3 on Diplo would make the char extraordinary in it, and if I recall right there is a rogue trick that would allow a reroll of diplomacy (if I would take the 2 rogue levels anyway)
So, this is why I hesitate, Disable Device is not a class skill of cleric, right now if I make that the focus the total bonus would be less than +6, but if I take a rogue level on lvl4 it becomes a class skill and I gain the additional +3 due to that too/anyway. Diplomacy is already a class skill, and I roll it with 6 or 7, I could immediately profit from using it as focus.
...these are all the things I have considered about the decision, but I kinda lost myself in the middle of the concerns, I didn't read every single char sheet in detail either, so I don't know how good a diplomat the others are, but I did notice not a single one of you have a single rank in DD either.
Why would you take two levels of rogue? You get Trapfinding at 1, and if you're going to take 2 levels you may as well go for 3 to get +2d6 Sneak Attack as well as Trap Sense +1. Anyway, I've outlined what I think would best fit what you're looking for.
Favored Class Bonus (Cleric): +1 HP
Planned Level Increases:
Level 1 - Cleric
Level 2 - Rogue (Sneak Attack +1d6, Trapfinding)
Level 3+ - Cleric
Feats: C-Dodge (my personal preference instead of Toughness) intead of Medium Armor Proficiency, R-Skill Focus: Disable Device, 1(B)-Elven Caster, 1-Spell Focus (Enchantment), 3-Selective Channel
Level 1 - Diplomacy, Knowledge (Religion)
Level 2 - Acrobatics, Bluff, Diplomacy, Disable Device, Knowledge (local), Perception, Sense Motive, Sleight of Hand
Level 3+ - Disable Device, Perception
Disable Device +9
Knowledge (local) +4
Knowledge (religion) +4
Sense Motive +7
Sleight of Hand +6
Mwk Studded Leather (+3 AC, No Check Penalty)
HP 21 (24 with Toughness)
BAB +2, CMB +4, CMD, 16
AC 15 Touch 12 Flat 13 (16 13 13 with Dodge)
Fort +3 Ref +4 Will +6
Melee: +2 attack, no damage bonus
Ranged: +4 attack, no damage bonus
Disable device is certainly a useful skill, and is the one very very big place where we come in as lacking. With two bards in the group already, there is really an overuse of the diplomacy skill. By all means take training in it if you wish, but realise that you are going to be entering into a very congested skill set.
The one place where we really lack is in versatility, and that really is the key thing that we require right now. I understand that it might not work perfectly for the backstory, I do get that, but there is an element of needing to work with the group also. Believe me when I say that I do want personally to have both the clerics in the group right now because we need all the healing that we can get it would seem with the encounters that we run into here.
Can we work something out between us all?
I could take rouge but a paladin with rogue levels would be odd ;)
I was meaning to ask Chainmail, what will happen once I get close to getting the steed or weapon bond option. I'd rather go for the steed but I didn't know if you prefer me to chose the other bond option. ^^;
hm, if I don't start out with 3 cleric levels my powers will be a lot behind, considering I won't get level 2 spells and the next channel energy dice
toughness gives 3 +1/level HP, on first level 4, I know there is some misunderstanding about that but it is how it is used in all the games I am in on this site too
2 levels are already more than enough of Rogue, I don't care about sneak attack as I won't be sneaking much anyway, or getting into melee (hopefully). The 2 levels give me Evasion what is always useful, and a rogue trick that I planned to take with the power to reroll diplomacy (now unsure)
2 levels already drop me a whole spellcasting level back so I don't want to weaken myself on that part with getting more than 2 levels, I won't change my Wisdom further, 17 gives +3 DC to enchantment spells, and on 4th level it can increase to +4, I use up feats to increase this DC further, and it is too easy to save against such spells anyway, and a lot of things are outright immune
I am fine with taking rogue levels if it is about background, my char is a bit of an explorer anyway, plus those levels help with skills and once I have a level of it I can normally increase Disable Device even as cleric
So, I am going to place the focus on DD, Let's say it comes from Maeve's interest and talent in solving puzzles. I am open to consider to take 1 level of Rogue already now even though it weakens my healing and casting ability, but you folks have to consider if it is really worth to give up on lvl 2 spells at this point
I think I keep my attributes as they are now, I won't get close in melee anyway (plus more skillpoints will be needed as clerics only get 2+Int and it would also break my whole background if some skills have no ranks), fighters will have to keep the enemy away from wizards and me, because there is already one with Selective Channeling I thought it is more of a benefit to take rather Alignment Channeling against evil stuff, you can always just pull back into my heal zone if needed, and there is the other healer who can selectively heal already. As I give up on medium armor a few dodge bonuses won't help and it would use up feats that are rare even though I start with a good amount of them, too bad the "chance to revival" feat is so elven focused, because the Witch Queen it would just feel wrong to take it.
so, Skill Focus (Disable Device) taken, should i give up on a level of casting and the channeling dice for a level of rogue? I can also be persuaded to swap Alignment Channeling for Selective, but if I have less than 3 levels in Cleric it will be only a single dice anyway :)
As long as I'm not over any points, right?
I don't remember the exact properties of the ring, but I think it gives you +5 to disable or to find traps. If someone can just put some points in that skill, they'd get a pretty good modifier. If you want to let someone else use it, we can make it up to you in future goodies.
Or, you can put some points in it if you have them to spare. I hate to see anyone multiclassing unless they really want it for their concept. With 2 clerics, we can detect traps, at least once in a while.
as said, I can live with 2 levels in rogue, would actually fit with use of light armor, but I originally planned to take the first rogue level on lvl4, but if I take one now it means lower spell level
Find Traps is also a lvl 2 cleric spell (on the other hand, this spell depends on class level, and can't disable, only find traps)