Echoes of the Sephira, Redux

Game Master Divinitus


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Male Cornugon Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage
Kezra Tern wrote:
Naga, you should make whatever choices best fit your character image, but modifying a lawful evil devil to match your chaotic serpent image seems to require a bit of shoehorning. Have you considered a Keketar Protean? It's a serpentine creature of pure chaos (with at-will Empowered Chaos Hammers and Greater Polymorph) which sounds like a lot of fun, and potentially a great fit for your image.

I have to admit, I think Cornugon's are the coolest monster in D&D, so that's why I'm trying to reflavor it as opposed to picking a more powerful/more fitting monster.

Because his background is that he modeled his form after a Horned Devil through sheer arcane power, he doesn't follow any of the devil's beliefs, and indeed his choice is a joke as much as anything else. Horned Devil's are the elite, highly trained, highly obedient soldiers of the pit fiends and the Lords of Hell, and he would see modeling his new body after a powerful, obedient soldier and acting like their complete anathema (casting spells, tricking people) as quite funny. His native form doesn't matter as much since he has access to Polymorph any Object anyways though.

I am very much still wondering if the full spell lists are known to sorcs.

Also, just to add about the alignment debate; commiting evil acts is evil, even if it is for the greater good. It's much harder (sometimes impossible) to do good things for the greater good, which is why evil is so much more prevalent. It sounds like Hanapubah is more of a NE guy; he commits plenty of evil acts without it bothering him because it is the most efficient way. He's not trying to be evil, but if he constantly commits evil acts because they are the most logical/efficient, he is on the evil side of things.

As to the undead thing, I think it's dumb that dominate isn't considered evil but raising zombies is. I guess it can be argued that zombies only exist to kill the living.


As for the kommandar, he wouldnt care that much eiter way as far as undead go. They can make decent solders and can even keep your solders alive/undead longer.
Remember his parent race is pretty chaotic evil... Hes used to living within it, BUT, if ever one came a little too close... BANG!
Aultruism is something beyond him, you obey your superiors. Yet it is something that his envoy would do (probably in a schemy way) and the Kommandar has seen results, he just wouldnt understand it...

And i know the feeling of being underpowered XD
Realize that combat in this wouldbe a complete rocket tag fest if it was done in the normal, low powered fashion, and it tends to be a fair bit different at high levels. If your goal is straight up killcount, then you will feel underwhelmed, others do it better, if its insane durability and saves the pally/barb will have you beat :p
thats why at this level you need to build more for concept/flavour rather then eking out every little bonus you can.

Example. I cant even shoot Kerza, and i have almosst no other trick besises that XD


Male Grippli Shaman 7

I have the opposite problem.

The combination of things that Hanuhpah can do is overwhelming. I'm making a separate notepad document of things he can do.


Female Human

Yeah, I'm having trouble getting everything down. I've mostly worked out feats and haven't even gotten to spells yet. X.x;

17th level mythic gestalt rogue/wizard with prestige classes seemed a lot easier in my head.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

Yeah, its why I chose Cleric/Witch. Cleric I just pick spells each day and if I know all my witch spells I know exactly what I will be doing with those spells. Being a healing focused caster helps.

I think I picked the template for my familiar. I know a lot of you talked about mythic but I think Half-celestial thrush is a good one for her.

Hexes were easy but then again. I am around one theme and there is only so much that can be picked with it. But rest assured I have 4 different ways to bring you back from the dead BEFORE using resurrections


Male Grippli Shaman 7

By the way I do have infusions so do yourself a favor and check the alchemist extract list and see if there's anything you want specifically. Hanuhpah also has the mythic versions of Enlarge Person and Heroism available. I think his brother in particular may want heroism in particular if he has the courageous weapon enhancement.

Also, sample Stat Block

Current Stats:

AC:45 FF:34 Touch:23

Inittiative: +23
Perception: +41 (auto check when pass by secret doors, 120ft. dark vision can see invisible and ethereal)

F:+24 R:+22 W:+28

Current Attacks

P. Attack -3 attack +9 Damage may spend mythic power to ignore attack penalty

Unarmed Strike +28/+23/+18 3d6+21

Non Spell REsources

Channel Energy 9d6 5/day
Life Sight 17 Rounds
Quick Healing 4/day
Healing Spirt 7/day
Extend Potion 6/day (Used 1)
Enhance Potion 6/day
Enemies BAne 7/day
Eyes of Battle 17 rounds
Mythic Power 9/day

Current Effects:
Magic Vestment On Shield
Freedom of Movement
Robe of Eyes
Enduring Blessing (Shape Change) Current Form:Half Elf
Eternal Potion (Barkskin)
Mage Armor (Only applicable in non-humanoid Form)
Dragon Style

Infusions On Self

Infusions on Other Characters

Current Wandering Spirit (Battle)


Your an alchemist right? Fun combo :)
Take mythic brew potion and eternal potion discovery. Mythic brew potion lets you make any spell level a potion, so you can make any spell you can cast eternal...
I was thinking of eternal monsterious humanoid but other good ideas would be twin form, true seeing or undead anatomy (for you), or resurgent transformation for permenant +4 str/con, dr 5/- and haste, greater invisibility, or if you are going to stick with barkskin, at least combine it with acute senses for an absurd +30 to perception.
Can the shaman cast spells? If so, you can make any of them (all the way up to 9th) into a potion and then eternal, or use alchemical allocation (two fisted drinker was made for this). :) happy hunting!!

As for me, i still need to work on equipment, feats and spells, then tweak my skills. :)


Male Orc Expert 5

...I never looked at mythic brew potion. I may have to now that you mentioned it. Who needs more mythic spells. >_>


Current Status:
HP 362/362 AC:63 T:39 FF:30(N/A) Saves: F30 R30 W32 Ki Pool:20 Stamina:28 Init:+13 Perception:+46
Current Form: Celestial Allosaurus
Current Effects:
Janni Stance, Extended BArkskin, Strongjaw (Unarmed Strike), Foresight, Extended Heightened Awareness

Statblock after round 1 buffs.

Current Stats (Warform):

HP: 284 +17 Temp
AC:46 FF:33 Touch:25

Inittiative: +25
Perception: +41 (auto check when pass by secret doors, 120ft. dark vision can see invisible and ethereal, all-around vision, Blindsense 30ft. Scent)

F:+32 R:+30 W:+34

Current Attacks

P. Attack -3 attack +9 Damage may spend mythic power to ignore attack penalty

7 Claws +48 4d6+44

Bite +44 1d3+32

Non Spell REsources

Channel Energy 9d6 5/day
Life Sight 17 Rounds
Quick Healing 4/day
Healing Spirt 7/day
Extend Potion 6/day (Used 1)
Enhance Potion 6/day
Enemies BAne 7/day
Eyes of Battle 17 rounds
Mythic Power 9/day (Used 1)

Current Effects:
Magic Vestment On Shield
Freedom of Movement
Robe of Eyes
Enduring Blessing (Shape Change) Current Form:Half Elf
Eternal Potion (Barkskin)
Mage Armor (Only applicable in non-humanoid Form)
Dragon Style

Mutagen 17 Minutes (+8 Str, +6 Dex, +4 Con Scent, Fly 90feet, Blindsense 30ft., Pounce)
Heroism (+6 on attack damage, skills, ability checks and saves) 170 minutes
Divine Power (+6 Attack and Damage, 17 Temp HP, Extra Attack) 17 Rounds
Displacement 50% Miss Chance 17 Rounds

Infusions On Self

Infusions on Other Characters

I think I'll pass for now on the mythic brew potion thing. We have time for me to consider it later.


Naga, RVT said that *prepared* casters know all spells. The logic, if I understand it, I'd that by 17th level they've had the opportunity to buy/research/trade for any spell they're interested in.

That logic doesn't apply to spontaneous casters...and would be a HUGE power boost, way bigger than the boost her house rule gives to prepared casters.

Hanuhpah, do infused extracts always just affect one person? E.g. would a haste extract affect one drinker only, or several?

I know if like to have haste active all the time, and was going to ask the party if anyone thought they'd consistently cast it in round one of any significant rumble (if not already up), or if I'm better off buying equipment to simulate it (e.g. speed on my scimitar)?

Hanuhpah, I know barkskin will be super handy for Kezra too.

Thanks for asking!


Male Orc Expert 5

Extracts only ever affect one person sadly. Which makes spells like haste altogether not good. However, HAnuhpah gets his ahste from quickened divine powers so it's a non-issue for him.

Right, so I'll mark down a Barkskin Infusion for Kezra.

You can buy boots of speed which can be activated to give haste as a free action. Unless someone plans on chucking out quickened hastes (which I think we have at least two who could do it) I don't think you can rely on it coming alot.

A thing worth noting about extracts and amazing initiative is I believe you can use the standard action from that to buff this way. Food for thought.


Male Cornugon Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage

Yup, that's what I thought. Wild Arcana is a wonderful boost as is :)

I could probably quicken haste when I go instead of suffocate, but you may have to start the round without it.

Also, I believe your mutagen is 170 minutes Tark.

Also, if anyone needs permanency cast on anything, Naga can do it for free, even GMF (Blood Money+Limited Wish (GMF), Blood Money+Permanancy Wild Arcana, Blood Money+Limited Wish(Restoration)).


Hello, hello! TSP and I have been playtesting and rebalancing encounters so they are survivable, but challenging. If you would please PM your individual questions/concerns to him, I'm sure it would make him one happy bloke! ^_^


Goblin Gunslinger "Ziggs"

TarkXT
Admixture Vial. 5000gp
Potion of Barkskin. 400gp
Potion of Acute Senses. 400gp
Enhance it and eternal it.
5800gp and you have permanant +30 Perception.
And you keep barkskin. Or craft it and only spend 2900gp and you wouldnt need enhance potion.

Edit: Naga:
Well i need a permenant enlarge person cast on my tank, to make it huge, so that would be a nice help :)
And extracts dont count as casting spells, so amazing initiative should work :) serously check out two fisted drinker o.O grab 2 combined extracts/potions and get 4 bufs in 1 round...
The Mask: sure thing :) i have a few so i will do that :)
I wouldnt be too worried about too powerful :)


Goblin Gunslinger "Ziggs"

So i have decided to create my herald; GabberJabber as my cohort :)
He will be a rogue 7/master spy 8, and he will lie your pants off XD
considering a team of 17th level, gesalt, 3rd tier mythic, monsterious wannabe gods with full gear... GabberJabber will be a puny 15th level, 1st tier mythic, single class, low item (3-4 max), nobody, but he should still be fun! And a pain in the rear...
Mechanically, if he even ever gets in combat, he will have 1 attack routine...
"Realizing negotiations have gone south, GabberJabber conseeds that he cannot bullshit his way out of this one. So... In an amazing burst of speed, he draws his pistol and screams Die MotherKaboom!!er!! Then beats feat like only a crazed, cornered goblin can."
He will quickdraw an oversized pistol, snapshot (rogue talent) a Shot off for sneak attack damage (and no dex to damage), click his boots of speed, then spend a point of mythic power to withdraw as a standard action (fast getaway, rogue talent) causing his trusty "Double Decoy Ring" (decoy ring combined with a decoy ring) to go off, creating 8 illusionary goblins to scamper off in all sorts of random directions while he beats feet invisibly, not to be seen untill combat is over.

Short verson: He gets the first shot off at +20 initiative then explodes in a shower of goblin illusions and dissipears... Minus the swearing, sorry about that :p

oh ya, he will be the comic relief of the group :)


Hey gang, what are y'all thinking/doing about story feats?

There was some discussion on the recruitment thread about some shared Nemeses. I could go with that, or one of a couple others (Forgotten Memories or Unforgotten). Many of the story feats are just trivially easy at our level (e.g. Planar Traveler).


Well i found the dynasty founder story feat that i like a lot, so i was planning on using that. Id be up for having a nemisis, it just wouldnt be tied to a feat.
I imagine i could have any number of goblin rivals vying for my head or even some gnomes on the other side of the Rusty Gears war making the fight personal.


Male Grippli Shaman 7

I went wiht truth seeker even though their are certainly more powerful feats to choose from. It was just the only one I found that fits.

At the moment I'm just tweaking and finalizing, considering the honest possibilities of the admixture vial.


Male Orc Expert 5

And after reading it decided that it does not work as described. Or rather, it does not work in giving me perma-anything. Admixture Vial works on extracts, not potions.

Which is fine in the end. What am I going to do with a +72 perception?


Goblin Gunslinger "Ziggs"
TarkXT wrote:

And after reading it decided that it does not work as described. Or rather, it does not work in giving me perma-anything. Admixture Vial works on extracts, not potions.

Which is fine in the end. What am I going to do with a +72 perception?

close your eyes?

Anyways, you could probably make it work by making a potion based off of the combined extract, but i dunno.

If i wanted to, i think i can make GabberJabber have something like +110 bluff for 1 lie XD

Edit: actually should ask about the cohort. Ive made some assumptions about him that i really should ask about.
Ive been basing him off of the mythic leadership feat (2 levels lower, 1st lvl mythic)
Ive built him from 25pb, non-gestalt and taking items from my wealth. Is this good or should i change things up?
Also power wise, he IS still another character, so despite him not being bult for combat aside from a single shot, will he be a problem?


Male Orc Expert 5
Gobo Horde wrote:


close your eyes?

Can't. Robe of eyes.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

As far as I knew our avatars were still us not another character.

The story feat I chose was Deny the Reaper. Though it may not come to be unless someone manages to take someone out.


Ok everyone, playtesting is almost over!

Now, RVT's group is having an argument over Thoon's NE alignment. 3 people, if I recall (Including the healer,), think there will be a clashing of character concepts and will collapse the group. I will ask: if it comes to it, who is willing to switch campaigns with them? I do not like the idea of a switch, but at the same time, I do not want her campaign to fall apart because some players cannot deal with an anti-hero character and she REALLY loves the Thoon character. I mean, pantheons got along just fine in mythology, even through many of them secretly (Or openly, for that matter,) despised each other.

The negative energy plane DOES exist in this cosmology. I will transplant the list of planes soon.

Creating undead is not always an evil act, unless evil intentions are involved. My reasoning? White Necromancer, from Kobold Press. If only the body is animated, or if the soul is willing, non-sapient, or deserving of torment, why should it be evil?

Only prepared casters gain all spells.

If someone has craft, those linked to them back at least a few years enjoy the benefits of their crafting.

Tezra, you are correct on templates. Skill points are calculated by either your class or monster type, while skills lists are a combination of listed monster skills and class skills. And I readily agree with your suggestion on Dizzying Defense, so feel free to implement it.

Naga, although the outsider races have overriding tendencies towards certain alignments, individual outsiders do not have a set alignment. You may therefore make individual Cornugons of that alignment as your divine servants, but they will not be extremely high in number unless your deific relic will later have to power to infuse beings with chaos, in which case I have a cool idea for you.

Gobo, no problem on your cohort, as utility followers are preferred anyway! Keeps the number of dice rolls down and adds versatility!

So, does that adequately answer everyone's questions/concerns?


Female Human

If it comes to it, I could switch with one of those who have a problem with an evil alignment.

I really like Tenro's Thoon and whoever switches wouldn't have to deal with another evil character if they switched that way.


Male Grippli Shaman 7

I think he means switching Thoon over here with a good or neutral guy.

I find arguments over alignment obnoxiious. Mainly because I can't see how people can't work out the differences.

EDIT: However I think we should also decide whether or not people over here might find that a problem. Thoon may be a poor match for both groups.


No, I meant switching the three that have a problem with Thoon with other players from this campaign, if things do not work out, because RVT REALLY likes Thoon (She loves Mythos themes!).

I find arguments over alignment obnoxious as well, as so many of my favorite novels, adventures, and games have all had at least one 'evil' character helping out the 'good' characters.

Thoon is really simple: he does as his biological impulses drive him, but he always ensures he does not turn/blast the sanity from more people than he has to. While mad, he knows his place in the grand scheme of things. That's what I read into it. RVT may have more insight into this specific matter than I do, though.


Male Orc Expert 5

Ah, hm.

I dunno. Outside of Aren we're all pretty odd.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

Heh, I will take that as a compliment TarkXT. Though being the odd one out in an odd group is odd. Though Aren is a bit odd herself. I'm making adjustments now on her with the new template and such so things to come.


Male Orc Expert 5

Well we have an evil empress, twin shape changing brothers who represent opposite ends of a decidedly neutral force (think stillness and motion or silence and loudness), a goblin with a gun fetish and a nifty suit, a cornugon that represents pure chaos (oh I'd love to see their paladin react to that), a literal superhero with an origin story of "really should not have picked that up", and lastly Aren.

Probably should like look at her backstory if I can find it.


One of the PCs with a problem dropped, the one who stirred up the firestorm in the first place. Good riddance for implying RVT didn't care about the other PCs!


GM, thanks for your answers to all my questions.

Sorry to hear about the mismatched expectations in RVT's thread. I just read up on it and it sounds like (now that one player has dropped) everyone else there is willing to work as is...which I'm happy about because I feel like RVT & TSP Built two good parties. As I said before I'd have been happy in either group but at this point I'd rather not switch things up.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

We know in this group there will be disagreements but I think they will be more philosophical. After all, traveling a lot you learn that not all forms of "good" are good and all forms of "evil" are evil. As I said, she will heal even evil creatures because she can't stand suffering of any creature. It is all situational. I haven't gone looking at people and their characters yet.

Just like healing to much can kill also.

Oh, and since Eternity has said animating undead is not evil inherently then there is more flexibility in her viewpoint. If the soul is involved she is all for trying to push resurrection/reincarnation though or letting them stay asleep in the case of some of the tenticle nasties that are called Star Spawn ^.^

I don't know if anyone else is good in this group and if not, I think it will be fun to play the "token" good guy or gal in this case but I think the superhero is probably good.

OH and it came up in the other thread. Portfolio's and possible overlap.

OH and I haven't posted Aren's because her's was really simple and she doesn't boast or really talk about it. She is a humble healer that helps adventurer's and such in need. I'll actually see if I can type up one. Some of her backstory depended on template's and feats so I needed those clarified first.


Male Jungle Giant Animal Lord (Mastodon) Gestalt druid 17 / Wild Rager 5 / Mythic Hierophant 3

Arguments over alignment have always seemed pointless to me. Besides at this power level it's always hilarious when there are inter party fights… as long as know on dies.


Male Grippli Shaman 7

What do you think would happen if I cast reverse gravity on Kezra?

I guess I'll take a look at some beasties to make into fast zombies. I only really want one.


Hehehehe. Whoever created the Gravity Elemental actually thought of that.

Immunity to mass dependent spells wrote:
A gravity elemental is immune to all spells, spell-like abilities, and effects that depend on weight or mass.

I don't know how often that particular immunity will come into play, but his overall set of immunities (bleed, critical hits, flanking, missiles, paralysis, poison, precision damage, sleep, spells (mass-dependant), stunning) is pretty saucy.

Who knew how handy it would be to be a humanoid black hole?


Male Grippli Shaman 7

The more I explore the depth of what Hanuhpah is capable of, the more and more terrifying he becomes. Truly the calmer observant brother is the one to watch out for. Ferun will just tear your arms off. Hanuhpah can ride around in your mind like a Ferrari and drop your body off on a prison plane of his own design.

Right now, I have Hanuhpah's wandering spirit set to battle (his base spirit is life). Since he's the sort of person that prefers to handle problems directly rather than be forced into using too often unreliable spells. MAgic works, but so does impaling an enemy on your own claws and doesn't run out of ammo as it were.

However, I can switch this to Lore with a bit of communing with my spirit guide. Then, I can use the Arcane Enlightenment Hex to get Blood Money, Blood Rage, Permanency, and Greater Create Demiplane added to my lists. With enough mythic power I can make the plane quite large by inspiring more and more greater create planes on myself at a 19th caster level.

By morphing into a dragon, downing my mutagen, and having blood rage cast (and a bit of self harm). I can freely create a world from my draconic blood.

With druidic spellcasting I can create a literal paradise, or hell, as I wish. A garden of eden of my own design crafted from my own flesh.

And the thing is, his brother isn't a slouch in this regard either. HAnuhpah can crack open space and time like a beer for his brother and Ferun can shape that world however he pleases.

So, yeah, Hanuhpah already is a deity in many many respects. He can morph into an angry dragon and from his self inflicted pain and bloodshed sprout a whole world.

So, never mind the undead, let me see what universe I want to make.


Male Orc Expert 5

It's not even about the cheese here in this case. The imagery this invokes is rather compelling to me. A man transforms himself into an immensely powerful and magical creature and carves out from his flesh a world that suits him.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

This is a small start.

Background:

When Aren was young a great disease passed through her town taking many lives. Her parent’s lives were some of the ones taken.
She had spent time helping her mother help tend the wounded and dying and so she kept that up even after her passing.

Opening her home to those in need and who needed tending. It helped her fight through the grief of losing her parent. Slowly over time she started unlocking power from her faith in healing others, light and good. Around the same time heard her mother’s pet bird talking to her. Telling her better ways to tend the wounded and how someone was interested in granting her more power to continue her healing but also cautioned temperance. Too much healing could kill also.

So Aren learned her new found abilities slowly and soon was known in her town as a mystical healer. What amazed them even more was the fact Aren was blind and had been since birth. It didn’t take long before all the donations she got soon turned her house into a fully running clinic on its own. She never kept the money, investing it into the clinic and gathering various supplies and poultices from a local herbalist. The money left over went to the poor and soon she was hiring them and teaching them to run the clinic. After a year she donated the clinic to the church to be a non-profit clinic to help those in need.
She felt that she had done what good she could for the town and wanted to learn more ways of healing. So she started her travel. A week into her walking she was down to her last bit of trail rations when she ran across an old man just as tired and hungry as her. The next town was a few days away.

After a brief exchange she handed him her food and the heavy cloak she had on her back despite the chill in the air. They walked and talked, the slow old man, and the slow blind woman. He imparted wisdom to her about the dangers of the road in exchange for the food. He gave her stories of towns that would welcome her help. The next couple of days were hard but they both made it to down, her magic’s easing his pain and her cloak keeping him warm. In exchange for the company he gave her his staff and they parted ways.

And so her travels continued, healing and helping the poor and those in need the best she could. She joined various adventuring groups being their healer, or to find a rare herb for healing. Aren is a gentle soul that goes out of her way to help others when they need it.


Hanuhpah wrote:

The more I explore the depth of what Hanuhpah is capable of, the more and more terrifying he becomes. Truly the calmer observant brother is the one to watch out for. Ferun will just tear your arms off. Hanuhpah can ride around in your mind like a Ferrari and drop your body off on a prison plane of his own design.

I'm actually just there as a distraction :P


I was able to stabilize everyone after Peredur left, so TSP doesn't have to swap! ^_^

Hanuhpah, you remind me of a tribal Aztec version of Maleficent! ;)


Male Cornugon Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage

Don't forget about cursed earth. While you're slowly building worlds, you can slowly destroy others.

Unfortunately, Naga has to wait until level 18 to start the destruction of worlds, but that's how Naga created his own plane (Blood money+Create Demiplane)


Male Cornugon Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage
TarkXT wrote:

Well we have an evil empress, twin shape changing brothers who represent opposite ends of a decidedly neutral force (think stillness and motion or silence and loudness), a goblin with a gun fetish and a nifty suit, a cornugon that represents pure chaos (oh I'd love to see their paladin react to that), a literal superhero with an origin story of "really should not have picked that up", and lastly Aren.

Probably should like look at her backstory if I can find it.

That's a great description of this party :)


RVT, glad to hear everything's sorted out in your campaign!

I believe Kezra Tern's crunch is 100% complete now, including his scimitar, Cosmos' Edge, which is his legendary item, and the rest of his gear (which is linked to from his profile but tracked in detail on this gear sheet).

Note that there's one big change for Kezra: I decided to fully embrace his superhero nature and replaced his 10 levels of Bard (which didn't fit terribly well) with the +5 CR mighty template. Now he's faster and tougher...and has a good deal fewer abilities competing for his Swift actions.

For his story feat I settled on Nemesis. I'm interested in brainstorming details of his nemesis with TSP or anyone in the party who wants to. One option is some powerful Master of Shades from Avidarel who is bent on Kezra's destruction after the tomb raiding expedition where he was transformed (perhaps trying to get back the breastplate* that Hanuhpah and Aren put on him as part of their effort to control and stabilize his transformation).

Actually, one more Q for TSP (or RVT): I noticed some folks in RVT's discussion thread talking about adding Foe-Biting to their legendary weapons. I *think* we can't do that yet because our items are not yet minor artifacts...but let me know if that's wrong and I'll change Cosmos' Edge up a bit.

. . * careful readers may note that at one point in his history this was some bracers, since changed to a breastplate.


OK, let's look at our domains. I made a quick matrix of the Domains folks had listed (if I could find them without too much digging. Kommandar and Aren, I gave up on finding yours).

The winner of the domain popularity contest was Darkness (with 3/7 of the party choosing it). Kezra was one -- and it's thematic for a person who appears to be carved from the inky void -- but I'm pretty happy to let it go if it's important to someone else. For now, I've taken it off Kezra's list and added Glory instead. I figure we really don't have any archetypal "heroes" in the party, and I can play Kezra one of several ways, so I'm thinking I'll lean that way. He may be in a gradual shift from True Neutral toward more of a Neutral Good, as he gets that whole "with great power comes great responsibility" thing...though (like several of you, I gather) while I'm into defining morality and ethics for my characters, I'm not so into the rigid Alignment system as a way to represent it.

Anyway, as far as domains go, that leaves Healing, Knowledge, Darkness, and Animal with 2 characters, and everything else with 0 or 1...plus whatever the Kommandar and Aren pick.

NOTE: I *think* I've set the domain matrix up so that anyone who goes to it can edit it (without having to sign into Google) so feel free to add yours there, or to otherwise edit it directly.

EDIT: I made some guesses for Aren (Healing, Good, Protection, Community, Repose). Kommandar is tougher for me to guess, but for now I put down (Artifice, Fire, Law, ?, ?). Obviously correct these mercilessly.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

Very Close

Good, Healing, Community, Protection, Renewal


Male Jungle Giant Animal Lord (Mastodon) Gestalt druid 17 / Wild Rager 5 / Mythic Hierophant 3

I imagine Hanuhpah and Ferun would share at least one domain (animal) as they are brothers representing the same (basic) theme.


Aren, cool, and I see you corrected the sheet. Thanks! All we need are the Kommandar's domains then.

Ferun, agreed. I doubt it's a problem if we have some slight overlap, especially on something like that Animals which are core to your twin natures. Obviously TSP can let us know definitively.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

Healing is the only overlap on my list so far.


Male Orc Expert 5

I can switch out darkness for void. Doens't make a huge difference there. I can switch healing for Repose as well.

Not giving up knowledge, Hanuhpah is all about seeking and using knowledge, and animal is a thing Ferun and I share.


I don't think void for darkness does anything for coverage, since our Cosmic Hero needs void even more than he wants darkness.

Repose might be worth it since it's currently unclaimed... Though if you'll be raising undead then perhaps that's not the domain for you?

From the domain description: "The taint of undeath is a mockery of what you hold dear".

(Genuinely asking, since I know we're not going vanilla Golarion cosmology here).

Does Plant resonate at all for Hanuhpah? I ask since I know his at alchemy is flavored as herbal concoctions.

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