Echoes of the Sephira, Redux

Game Master Divinitus


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Discuss various ooc things here!


Male Grippli Shaman 7

Dottin


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

Hello Everyone


Female Human

Hello. How is everyone?

Most of this character is down on paper; Hopefully it will be complete and I will be finished typing it up tonight.

I'm looking forward to killing some gods wi... I mean, traveling with you all, of course.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Of course, Now we can really start to work on backgrounds. Am I the only good person in this group?


Male Grippli Shaman 7

Looks like.

But it's relative. I think htere's only one strictly evil person here too.

We will be a very very neutral group.


Female Human

It also depends on how you define evil.

I have brought a religiously centered failing kingdom towards a path of enlightenment and prosperity, with free protection for all of its citizens.

All I ask for is a little blood sacrifice now and then.

I think my son may be a bit more benevolent than I and actually require less from his people.


Male Grippli Shaman 7

HAnuhpah may have a few hang ups about the whole blood sacrifice thing.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

As would Aren. As a healer that is definitely against what she believes in. But we will be working together and she will do her duty because she can't see anyone suffer. Though expect her to try to convince you to stop that.


Male Jungle Giant Animal Lord (Mastodon) Gestalt druid 17 / Wild Rager 5 / Mythic Hierophant 3

Ferun personally cares little about blood sacrifices and the like one way or another, but he will stand by his brother if it comes down to it.

Backround:
Ferun and his twin brother were born on an auspicious moon on an auspicious night. The stars determined that Ferun was to grow to be a great warrior his brother was destined to become a priest. Ferun's early years were fairly mundane and mostly uneventful, but as he grew his physical prowess began to take shape.

Ferun's body developed differently than his brother's. by the time his brother had grown into tall well built adult he was a giant of epic proportions. He stood a good 10 feet tall than his twin. And he had forged a deep connection with the spirit's of the wild, most strongly with that of the mastodon, and animal unheard of to his tribe until then. He easily defeated any opponent set before him and he quickly ascended through the ranks of the military. The only thing that stopped Ferun from rising to command was his bouts of Insane blood rage. In the heat of battle he could get carried away forgetting who was friend and who was foe. Before he could really cement a place for himself one of these bouts caused the death of an important figure head in the tribe. If it weren't fro his brother he would have been killed but he was instead cast out from the militia and became once more a civilian.

He regained his honor during the ghoul fever outbreak. He protected hundreds of civilians single-handedly against a wave of the monster. He was finally excepted back into the tribe when he and his brother defeated the mighty vampire god beneath the pyramid. After that unfortunate incident Ferun followed his brother into the jungle far away from there city. There they learned to control there spirits and form themselves into the beasts of the wild. He took naturally to this lesson, more so than his brother who turned to alchemical concoctions to fuel his transformation.

Ferun's connection to the wilds was strengthened so much that he now is more loyal to then anything, excluding his brother. He will not abide hunters and poachers regardless of their intent and many a poor soul has lost his way only to become the Beast Kings next meal. While His brother took the spirits to be his subjects Ferun rules the natural world itself, it's elements and it's beasts are his family more than nay human.

Ferun resembles his twin in that they have the same face, but his body has developed completely differently. His bare skin is covered in tribal tattoos in the shape or dreadful storms and savage beasts. His face is adorned with the visage a terrible Mastodon. His eyes burn red with hate but he has a soft spot in his heart for the wild animals of the world. His only weapon is a heavy longbow strapped across his back and each arrow is tipped with the sharpened bones of savaged hunters.


Hey GM, thanks for being willing to take on another campaign and getting this rolling.

A few questions on my end: RVT had a number of house rules. Are yours the same or different? For example (as I understand them):
* Monster levels are 1 CR = 1 char level on 1 side of the gestalt
* Templates are 1 CR = 2 char levels, and can be split (CR x1 on both sides) or can be CR x2 on one side
* HP are max HD
* Monster feats are equiv of bonus class feats (e.g. they don’t count against the standard at-every-odd-level feats)
* Monster HD are the listed HD, even if that’s > than the CR. As I understand that, that means a CR 5 large gravity elemental grants 8 HD (which in turn gives it +8 BAB, 8th level bonuses to it’s good/bad saves, etc.) at 5th level.
* I don’t think we’ve talked about monster skill points yet. How do you work those on ½ of a gestalt?

I’m fine with the above rules or changes to them, but confirmation will help before I finalize crunch. Also, if you have the time and inclination, you’re welcome to review Kezra Tern’s crunch to date, which is in his profile...or in this Google Doc, which includes some more of my calculations in notes, and which any of y’all are welcome to comment directly on.

Thanks and looking forward to more!

EDIT: Also can you say more about what's going on when we start the campaign. e.g., have we all met? what brings us together? is there some goal in front of us? (e.g. a tomb to raid, a crisis to avert, etc.)

AND ANOTHER THING: The Swashbuckler in the ACG has the following ability:

Dizzying Defense (Ex) wrote:
At 15th level, while wielding a light or one-handed piercing melee weapon in one hand, the swashbuckler can spend 1 panache point to take the fighting defensively action as a swift action instead of a standard action. When fighting defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is instead –2.

I've read in the paizo forums. no one seems to know what it means to "take the fighting defensively action as a swift action instead of a standard action". I'm assuming this will be reworded into something sensible when the ACG is published.

My thoughts at this point:
Take away the panache cost and just say "At 15th level, while wielding a light or one-handed piercing melee weapon in one hand, if the swashbuckler has at least 1 panache point, when fighting defensively, the dodge bonus to AC gained from that action increases by +2, and the penalty to attack rolls decreases by –1."

What do you think? Happy to go with whatever makes sense to you.


Male Cornugon Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage

Dotting. Eep, if those are the monster creation rules, I'm probably going to entirely rebuild Naga to include templates or an outsider of some sort


Female Human

For those against blood sacrifice, do you dislike the Red Cross? I never said I had to kill people to get it.

Kezra, there are different actions you can take per turn. GM discretion on number of free actions, 1 swift action, 1 move action, and 1 standard action OR a full-round action.

It means that you can fight defensively and move and attack instead of just move and fight defensively or move and attack, which makes the fight defensively action much more valuable, as you would be able to attack twice, get an AC bonus, and move.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

Alright, as for background. Aren spent a lot of time traveling and healing those in need. She spent time adventuring learning new healing techniques. She could have joined up with everyone for brief adventures to long ones.


Goblin Gunslinger "Ziggs"

Dotting in, working on equipment right now (ugg...)
The Kommandar is going to have his bag of bullets XD I intend to set aside a full 200k just for bullets and such, hes a bit of a collector (and kleptomaniac) :)
In regards to combining items, can we combine them for 2x cost on the cheaper item? (just reconfirming)

And lastly, mind going over my tanks ac? Its convoluted and i want to make sure i got it right :)

AC:

AC 70, Touch 29, FF 56
10 base 
12 dex mod 
8 armor (bracers of armor) 
5 deflection (ring of protection)
17 natural armor (from the eidolon table) 
2 natural armor bonus (eidolons base armor) 
8 natural armor bonus (evolutions, stacks with base armor) 
4 shield (from shield meld) 
2 size (large evolution) 
-1 size (large evolution) 
-1 Size (permenant enlarge person) 
4 dodge (gunslingers nimble) 
Did i do my calculations right?


Naga, yeah, as described by RVT they're pretty saucy. Not only that, but RVT mentioned that if you're a CR 12 monster that says it casts spells as a 12th level Sorcerer, one can stack additional levels above it (though you wouldn't get the other abilities, e.g. bloodlines) for the monster levels.

Theresa, I understand the difference between a free, swift, move, standard, and full round action. Your reading is as reasonable a reading as one can give to that text but it leaves many questions:
* If it's really meant to give an extra attack as a swift action, it would normally say so, and say something like "As a swift action, gain an additional attack at your highest attack bonus. You must fight defensively for this attack. Gain the following bonuses..."
* What exactly does "When fighting defensively in this manner" mean for a Swift action? If your AC is higher during your swift action, that's clearly meaningless (except perhaps if someone readies an action to attack during your swift attack). If one keeps on fighting defensively for many rounds, does the bonus to AC last for the remaining rounds? Or only if one uses another swift action each round?
In the end, I think it's just as probable that this is one of the many beta abilities that's going to be reworded significantly (and possibly into a very different ability). GM TSP, I'll let you say how you want to play it.

Aren, my backstory assumes adventuring with a party including a healer, who helped me to recover from the magical accident that transformed me into a gravity elemental, and to transition into my new form. I'd be very happy to make that you, if you'd like.

Kommandar, can you link to the crunch for your tank? The only thing I can see from looking at it now is that a 17th level eidolon gets +14 not +17. (Also, I love that when you say "mind going over my tanks ac" you don't mean "my character who's roll is that of a high AC fighter playing a tanking roll"...you mean an actual tank. ;0)


Male Grippli Shaman 7

You could theorhetically make that me as well since you asked earlier.

Hanuhpah is a life shaman afterall.


Female Human

@Kezra - you get the penalties to attack and bonus to AC from the time you use the action until the start of your next turn, and you can use the actions in any order.

So, you could attack without penalty, attack with penalty to gain AC bonus, then move.

Or you could attack with penalty to gain AC bonus until the start of your next turn, move, attack with penalty again against someone else.

It opens up some options to you as well as just gaining the extra attack.

I don't see how the wording is wrong or how the rules don't support this. It actually makes Combat Expertise make sense as a combat ability when you can attach it to your swift action.

The last part means that you only gain the added benefits when you don't use it with a full attack, only when you use separate actions.

Edit: The GM can always decide play anything other than as worded, of course.


Sure thing :)
good catch on the eidolons base armor, its not an even 70 anymore :(
The crunch is here, there are 2 stat blocks in the profile, 1st for when he is on his own and second for when he is riding his tank. I plan on spoilering whichever one is not used atm.
And i got aTank XD
and it is quite durable, its a friggin tank! Its supposed to be!


First Hanuhpah/Tark, THANKS for you guides! I've gotten a ton of use from them, especially your Cleric guide and your Forge of Combat party role strategy doc. (For the record Kezra is a Hammer with a small side of Anvil.)

I think both Aren and Hanuhpah working together to heal/save Kezra would be great. I think a mystery like an extra-planar mirror-artifact that makes a human start to vibrate and dissolve into inky blackness -- with the mirror shattered by the Kommandar before it could really be examined -- could easily take the combined efforts of a life shaman's herbal concoctions and a merciful healer's divine connection to contain. I could see Hanuhpah making the risky, gambling insight to snap the cosmic bracers found there onto him to see if they could contain and guide his transformation, once the two of you determined that the change couldn't be averted or dispelled. He'll feel a debt to both of you.

How many of us want to have been adventuring together on that tomb-raid onto the all-but-dead plane of Avidarel? So far it's at least the Kommandar, Hanuhpah, Aren, and Kezra. I'm happy to have it be as many of us as are interested. I'm thinking of that time (the adventure where Kezra was transformed) as about 7 years ago, though if someone needs for backstory reasons to have it have been a bit longer ago or more recent, let me know. Otherwise, that puts many of us as having been adventuring companions (at least on-and-off) for years.

Also, any of you casters intending to take a crafting feat or two? If so, you willing to have crafted at cost for an adventuring buddy?

Theresa, as I say, that's a reasonable interpretation...but by no means is that the only reasonable reading of it. See this playtest thread where folks are trying to puzzle it out, and giving good counter arguments to the idea that it grants an extra attack as a swift action. I'm honestly stumped (though I've read it interpreted the way you describe before, along with other ways).

EDIT: I've added the Kommandar, Aren, and Hanuhpah into Kezra's backstory. There's (at the very least) room for a tie to one mage/identifier of artifacts as well. His (slightly edited) backstory, appearance, and answers to the recruitment questions are all at the bottom of his profile now.


Male Cornugon Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage

I am trying to fit Craft Wondrous in, but if someone else can take it, that would make my life a heck of a lot easier.

Think I am going to reflavor the Cornugon here (https://docs.google.com/file/d/0B6rJbTyPSm6CMnJrSUtBZzhRWEU/edit?pli=1) to just be the form he has crafted for himself without the devil shenanigans, so I'll be a level 15 Cornugon/2 Paladin of Anarchy/17 Sorcerer. I'd be down to change the DR/Good stuff to DR/Lawful, even though it's a downgrade :(

I'd be willing to be the party tank, he will be very very beefy.


Male Orc Expert 5

Compared to the level 17 barbarian??

Who can morph into a dragon??


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

I guess mine will be simple once the feats and template get finalized.

Aren is an ascetic. So depending on Eternity's answers will determine if I need to even worry about gear.


Male Cornugon Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage

Also, I'm going to take the mythic power crafting mastery. So take half off everything, Naga can craft it.

It hurts so much though :(

Prelim defense stats are:

HP: 400
AC: 59
Saves: all 45


Naga Is'dur wrote:

Also, I'm going to take the mythic power crafting mastery. So take half off everything, Naga can craft it.

It hurts so much though :(

Prelim defense stats are:

HP: 400
AC: 59
Saves: all 45

do you mean that i can benefit from your crafting feats? And at half price?

I guess if we were adventuring together before, some amount of that would make sense.
Pre lim defense stats
Kommandar
Hps: 238
AC 22, T 18, FF 16 (will rocket up when im done :p)
F 18, R 26, W 15

Tank
Hps 446
AC 65, T 29, FF 61
F 21, R 27, W 15

Single shot: Vital Boomcannon +32 (32d6+ 68/x4, (40d6+ 272+ 3d8 sonic on a critical)) 250ft range ;)
in my tank, i got the same hps, and a bit better AC, but my saves are far behind :)
What can i say? I dont have 50 cha and divine grace...


Umm, Naga, why do you have Arcane Apotheosis?
Isnt that the 20th lvl capstone?
Also note that you get to know all spells :)


Male Cornugon Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage

Robe of Arcane Heritage :D

Also, I thought only prepared spellcasters knew all of the spells. I do have Wild Arcana which is any spell (for free) as a swift action for a mythic surge :P

AC will probably go up to 64 (permanent shield ring, ioun stone). Toying with other AC boosts, but not sure if I want to bite the bullet on those.

Oh are you going to be a synthesist or just a normal summoner? It looked more like a normal summoner since your eidolon has feats too.

Also, you had better not get dominated Killjoy. I do not want to be hit with that boomcannon! That vital strike looks nasty vs. touch :)


Male Grippli Shaman 7

Yeesh, here I am being all proud of my dude and people are breaking out 40+ saves. MAkes me want to fiddle with the gear a bit to get more defenses up.

Will the GM alow us to take half off everything? If he is that means there's soem significant changes here.


Male Cornugon Gestalt 15 Cornugon 2 Paladin of Anarchy/17 Crossblooded (Orc/Arcane) Sorcerer/ 3 Archmage

In the other thread, that was the ruling on crafting things.

The build has some real lunacy: a full round goes like this.

Activate: Quickened Touch of Rage (+10 to hit/damage)
Coupled Arcana a persistent, quickened Suffocate (DC 44, roll twice take lower to save)
Move up to my full speed
Full attack at +46/+46/+41/+36/+31 2d6+60+2d6 Good+Stun (1d4 rounds, Fort DC 37)
+41 2d8+45+Poison(1d4 con, 1/round, 6 rounds, DC 31 Fort, 2 Saves to cure)
+41 2d6+45+Infernal Wound (2d6 Bleed, attempt to heal a creature suffering from an infernal wound must succeed on a DC 26 caster level check or the spell does not function. DC 26 Heal check to stop the bleeding as a standard action)


Male Grippli Shaman 7

Verrryyyy well.


Naga, you should make whatever choices best fit your character image, but modifying a lawful evil devil to match your chaotic serpent image seems to require a bit of shoehorning. Have you considered a Keketar Protean? It's a serpentine creature of pure chaos (with at-will Empowered Chaos Hammers and Greater Polymorph) which sounds like a lot of fun, and potentially a great fit for your image.


Male Grippli Shaman 7

Any hang-ups about the undead here?


Female Human

I don't foresee any problems from my end, though I think intelligent servants tend to be more useful.

Priestess Aren might not like it, though.


Male Jungle Giant Animal Lord (Mastodon) Gestalt druid 17 / Wild Rager 5 / Mythic Hierophant 3
Hanuhpah wrote:

Yeesh, here I am being all proud of my dude and people are breaking out 40+ saves. MAkes me want to fiddle with the gear a bit to get more defenses up.

Will the GM alow us to take half off everything? If he is that means there's soem significant changes here.

I know what you mean, I feel very inadequate.


Male Orc Expert 5
Theresa Allenmore wrote:

I don't foresee any problems from my end, though I think intelligent servants tend to be more useful.

Priestess Aren might not like it, though.

You don't auto control intelligent servants unfortunately. So let's see what the biggest thing I can animate is.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

Since undead are usually an anti-thesis to nature I would think those that have the nature portfolios would have a slight hang up.

Yes, Aren would have problems with undead and would either put them to rest or try to resurrect them.

What are you animating dead for?


Male Grippli Shaman 7

The same reason you would wear an animal skin, devour meat, or use a horn in the handle of a knife. It is making use of that which you kill.

Besides you most definitely would not want to resurrect what I'm animating. I'm looking at CR20 lists.


Male Orc Expert 5

And whose to say a nature diety would have to have hang ups about the undead?

"Nature" has incredible amounts of variance across the planes. If you decided to take a trip to the negative energy plane for example, it would be you that is the abomination.

I think Aren, Theresa, and Hanuhpah are going to have some interesting debates.

Which will probably end in Ferun breaking something in impatience.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

I can see we have very different views on what tools are versus animating undead to be at your beck and call. Using what you kill in a natural way is using skins devouring meat.

Versus using magic to control the body of one slain just so you have a big beasty that does what you want without question.

I know creating undead tends to be in the realm of evil aligned things. I think even the spell itself is.

If it is the way you want to go, we will have to work on something.

Negative energy plane KILLS life. Things that live there are usually undead of some type.

From PRD:

To an observer, there's little to see on the Negative Energy Plane. It is a dark, empty place, an eternal pit where a traveler can fall until the plane itself steals away all light and life. The Negative Energy Plane is the most hostile of the Inner Planes, the most uncaring and intolerant of life. Only creatures immune to its life-draining energies can survive there.


I've been going back and forth about Kezra's personality. Unless we hear that it's not automatically an evil act in this universe, he'll likely see it with distaste at least, possibly stronger opposition.

I as a player on the other hand seriously considered going all Juju necromancer for my character. Speaking of which, intelligent undead being risky?
Not anymore! at least for divine necromancers.


Male Orc Expert 5

I don't see how that changes anything given that's exactly what I was referencing. The plane is just very aggressive in how it deals with that which is unnatural to it. :)


Female Human

Does the Negative Energy Plane exist in Echoes of Sephira? I thought we had a new list of Planes to work from.

I know there are 11 Hells and a plane where everything is risen dead/dead souls.

Also, can we get that list exported from the other thread to this one's campaign tab?


Male Orc Expert 5
gyrfalcon wrote:

I've been going back and forth about Kezra's personality. Unless we hear that it's not automatically an evil act in this universe, he'll likely see it with distaste at least, possibly stronger opposition.

I as a player on the other hand seriously considered going all Juju necromancer for my character. Speaking of which, intelligent undead being risky?
Not anymore! at least for divine necromancers.

Eh, I don't think HAnuhpah would ever be that into it. There's a big difference betwen a pile of meat animated by magic and a willful conscience out to devour souls and blood.

It has to be udnerstood that Hanuhpah is not evil. But also not good. He's a survivalist, a philosopher of the pragmatic and the self reliant. Extreme moral viewpoints, complacency, and a closed mind are all anathema to him.

Cruelty is offensive to him, because it serves no purpose other than the empty pleasure of the tormenter. So too is altruism, because benevolence to those not of your pack serves no purpose.

He would, for example, accept the surrender of an enemy. Afterall killing probably takes more resources, and an enemy can be ransomed off (or back in the day sacrificed to appease the vampire lord), or poked for information. He would even let them go knowing that takking them prisoner would probably be more effort than it's worth and knowing that their fear of him would make them no threat. But he would not hesitate to torture if he had to, or to animate the bodies of their comrades to undo the damage that was done, or to set the resultant undead on an enemy in the name of the pack.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

As I said We interpret it very differently.

Either way we know it will cause issues with Aren so to answer your original question yes there will be hang-ups.

Since you and Ferun were brothers and nature oriented I didn't believe undead would be part of the equation. I am unfamiliar with the Shaman class so I don't know its flavor so I can't say much on that side of things.

----

On something else entirely. I know Aren wouldn't be able to stand up to any of these characters one on one considering she is not designed for combat but to heal and keep people alive.

Some of the Amazing numbers you guys are reaching I won't be able to scratch at all I think.

-----

So basically, if it fits my aims and aids my pack its okay to do and care not for what the actions mean?


Female Human

Cruelty and torture are necessary for and have been committed by all governments. Benevolence towards others serves the purpose of getting people to feel they owe you and to want to help you.

Both I can see as viable for evil or good creatures and certainly for neutral ones.

Accepting surrender, though...that's a tough one. The enemy that surrenders could still be an enemy in the future, so I tend to only accept the surrender of those I believe may be useful in subverting their masters.

I do make exceptions...

This is of course one of many viewpoints on the matter, one which my character may have, but I do not. I also fear I might not be as useful as some on the ridiculous numbers scale as I am bad at choosing useful equipment and feats.


I can imagine a world where mindless undead are a neutral creation, using meat & magic, but I don't think the default Pathfinder cosmology is that world.

Remember that it requires evil to create them and (unlike a neutral tool) if you ever die or otherwise looks control of those zombies they'll go on a mindless, wasteful killing spree because destroying life is their nature.


Male Grippli Shaman 7
Aren Starlight wrote:


So basically, if it fits my aims and aids my pack its okay to do and care not for what the actions mean?

Well, if it's going to be a like a huge hang up Aren can't cope with (killjoy :P) I can figure something else out.

As to the question, yes. The only real question, is whom do you consider your pack?

Hanuhpah certainly considers his brother, and those who adventure with him as his pack, this circle expands or contracts depending on the situation. HE may take an entire town under his care if he feels kinship or sees how his pack can benefit by bringing them in. He's flexible in that way.

It has to be understood HAnuhpah was a man who ripped out the hearts of innocent people so that they may live in peace from an evil force. He served his people in performing an evil act. And from it he learned the arts of medicine and gained the knowledge that helped simultaneously save his people and destroy his civilization.


Male Orc Expert 5
gyrfalcon wrote:


Remember that it requires evil to create them and (unlike a neutral tool) if you ever die or otherwise looks control of those zombies they'll go on a mindless, wasteful killing spree because destroying life is their nature.

I don't think there's any text to support this. I recall a huge debate about this one time and I don't think anyone could cite what would happen if the necromancer died other than the undead would just follow the last command given (which is often "kill those guys" to be fair).

In any case I probably won't do it anyway since I have to make sure someone isn't trying to resurrect the fast zombie Star Spawn of Cthulu every ten seconds.


Female Human Priestess of True Sight Merciful Healer Cleric/Witch: Healing Patron Mythic Heirophant Aren's Prepared Spells

Just because I am Benevolent doesn't mean I will not protect my patients and friends.

I tend not to be violent but it doesn't mean I don't have the capability of being so.

Altruism exists in animals too because one will give away its position to warn others of its pack or even to stand against a predator so other can run. Not to the major stretches you are probably referencing but it is there.

Yes, Aren is an altruistic person. She heals and tends for people that can not. No matter the reason why they can't. Mind you I said Can not and not will not. :P

Yeah Pathfinder puts them in the realm of evil. The spell animate dead is evil and they don't go back to sleep. The spell specifically states the undead become uncontrolled so they do what ever strikes their/the GM's Fancy.

Honestly it depends on the GM too. He may not let you start out with a big undead beasty on top of anything else you may have.

Heh, I keep having to hit preview before submit.

I am kinda aiming for her to be a Benevolent Goddess of life and healing. I am actually not expecting her to "shine" That much in comparrison to the others considering she won't be that powerful except when it comes to healing and I am expecting most things to die very quickly.

Oh most things you would be animating I would just be putting back to rest not ressurrecting.


Male Orc Expert 5

Like I said. Interesting philosophical debates. :)

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