Echoes of the Sephira

Game Master Red Velvet Tiger

Epic heroes chosen by fate stumble across an ancient secret and unknowingly become gods. Their actions will determine the destiny of the multiverse itself.


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Discussion open!


Male Uldra Oracle 17/Witch 7/Winter Witch 10(PrC, Gestalt)

When I linked the Icecrown, you said you felt it wasn't powerful enough for a relic. Would that be per-acension or post?

Trying to get a good handle on power for it here.

Btw, did you ever read that book I sent ya? If not, at least go read the small(like a few paragraphs) section on artifacts. I think that will be a good way to go for us once we become deities.


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

I'm still working on finishing my crunch.

Looking forward to finding out who our companions will be.

By the way, I have way, way, way more casting than I can hope to get out in a single day. Except Trazzle to be handing out infusions at the start of the day for you guys to use when you want. He takes requests.

Because extracts only take one minute to prepare, I will most likely leave most of my slots open to prepare at the right moment.

By the way, MG, if I can impart one bit of wisdom I've learned where Gestalt is involved:

Gestalt characters can go on for much longer than regular ones. Having long stretches where we can't rest can go a long way towards providing a fun challenge, especially for a character like mine who has expendable stuff out the wazoo, but can "run out of juice".


M Humanborn

To be clear, im in this one?


Yes, post your brain! THOON IS THOON!


male Aasimar, angel-kin paladin 6 OoV HP: 56| AC: 22 T:12 FF:20| CMD: 23| Fort:+11| Ref:+9| Will:+10| Init: +2| Perception:+10

That's why I like martials he he. Keep us up and we can keep on keeping on.


M Humanborn

Alrighty. I will get working on the crunch.

Just to confirm:

30 pt buy, 1-1, base scores 8.
17/17 (17/5 for me since my base creature is CR 12)
600,000gp
2 traits, one bonus story feat
3 mythic tiers

Anything else?

and can you repost that link to the google drive with the books we might need?


Male Uldra Oracle 17/Witch 7/Winter Witch 10(PrC, Gestalt)

Should my familiar(ice mephit) be considered to have the mythic subtype? There is no rules for it one way or another, not even via a template or path ability...


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

I'm finding out just how ludicrous the amount of abilities Trazzle has will be.

Intelligence 18 + 4 from leveling + 2 from a mythic ability + 5 from a Tome of Clear Thought + 6 from a headband of intellect = 35 int.

-> Bonus spells 3,3,3,3,2,2,2,2,1.
-> 34 bombs per day.
-> Witch hexes.
-> Mythic path stuff.
-> Magic items galore thanks to Craft Wondrous Items and a high spellcraft.
-> Loads of alchemical items thanks to Craft(Alchemy)

Bring it on!


M Humanborn

Oh and what was the determination on crafting feats affecting starting wealth?


Tenro, that's correct. I will repost the link in a few hours. As for crafting, I ruled that all items you possess are considered crafted if you have the relavant feats and such.

GIVE FAMILIARS, COMPANIONS, ECT. THE MYTHIC SUBTYPE!


Male Uldra Oracle 17/Witch 7/Winter Witch 10(PrC, Gestalt)
Ice King Petrikov wrote:

When I linked the Icecrown, you said you felt it wasn't powerful enough for a relic. Would that be per-acension or post?

Trying to get a good handle on power for it here.

Btw, did you ever read that book I sent ya? If not, at least go read the small(like a few paragraphs) section on artifacts. I think that will be a good way to go for us once we become deities.

Reposting, as this is something I need(and really want) to get working on.


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34
GM The Masked God wrote:

Tenro, that's correct. I will repost the link in a few hours. As for crafting, I ruled that all items you possess are considered crafted if you have the relavant feats and such.

GIVE FAMILIARS, COMPANIONS, ECT. THE MYTHIC SUBTYPE!

Can you consider an item crafted if you don't have one of the prerequisites, but can pull off the +5 spellcraft DC by taking 10?

Also, re Mythic Subtype for companions: Do they only get the type, or also the abilities attached to it? If they do,

Are they also tier 3?
Does the HP of a familliar increase despite being based on the caster's?
Do they get mythic feats and surge?
Does the natural armor increase stack with the normal natural armor of the creature, after its templates? What about SR?


M Humanborn

how are we doing HP? (rolling/half+1/max/etc)?


Male Weremonkey Rogue/Ranger/Trickster

Pretty sure she said max.


Max HP per HD.


Female Human Clever Godling 17 / Eldritch Godling 17 / Hierophant 3 | HP: 182 | AC: 30 [41], T: 17 [28], FF: 28 [39], SR: [27] | Fort: 22, Reflex: 26, Will: 26 [Day: 28/32/32] | BAB: +12, CMB: +14, CMD: 31 | Init: +9, Perception: +31 |

Looks like I'm in here. ^^ I'm fairly certain that my crunch is done, sans whatever the relic item actually ends up being. I'll probably get to work on the fluff a bit more once we've come up with a good backstory for the group, so details there are still subject to change.


Female Human Sorcerer 9 / DD 8 | Ninja 2 / Swash 5 / Shadowdancer 10; 266/266 HP; Init +16, Percept. +35; AC 47/29/33; Fort +21, Ref +33, Will +19; Ki 11/11, Pan 10/10, MP 9/9, LP 2/2

Checking in! I've got crunch mostly finished up, and I'll post the drafts of Yukio's shade companion and familiar later. I'll probably come up with a few questions as I polish things up.

Big one for now (That Trazzle asked a bit ago): What Mythic Rank for Companions/Familiars?


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

Another question: Has the party been together for a while, and if so, how long?

If now, how will they be meeting?

Yukio, I'm looking through your profile for your familliar, but I don't see it. I see you picked Improved Familliar, so I'm wondering.

Does anyone else have a companion of some sort? (I'm building my hex checklist.)


Female Human Sorcerer 9 / DD 8 | Ninja 2 / Swash 5 / Shadowdancer 10; 266/266 HP; Init +16, Percept. +35; AC 47/29/33; Fort +21, Ref +33, Will +19; Ki 11/11, Pan 10/10, MP 9/9, LP 2/2

I hadn't posted the familiar and shade companion yet as I hadn't cleared the templates with RVT. I've gone ahead and added them for now, they'll be pretty close to this in the end, just likely some changes depending on mythic rank and templates.

Aeliastraza, Keeper of Secrets - Umbral Dragon Shadow and Herald of the Lady in Black

Ink'kalii the Watcher - Silvanshee Dread Wraith, Familiar of Yukio

RVT: On the subject of templates, I'd like to check if the following are ok.

Aeliastraza: Arcane (+1 CR) and Half-Umbral Dragon (+2 CR) (The latter would require allowing it to apply to a non-corporeal being, but I can't think of a better way to get the dragon flavor.)

Ink'kalii: Dread Wraith (+3 CR) (Assuming the alignment change can be waived)

Some background is available for each of them on their pages.


Just to check, and also hey to everyone else in this one, for templates, you apply them to both gestalt progressions?

Most just looked a bit weird for people otherwise putting monster crs if they're some sort of thing or other down the one track, justwanted to make sure I had that right.


Male Grippli Shaman 7

Not giving up my 9th level spells. So nuts to templates. I can shapechange at will.


Female Human Sorcerer 9 / DD 8 | Ninja 2 / Swash 5 / Shadowdancer 10; 266/266 HP; Init +16, Percept. +35; AC 47/29/33; Fort +21, Ref +33, Will +19; Ki 11/11, Pan 10/10, MP 9/9, LP 2/2

Templates apply at 1x to both sides, or 2x to one side. So you could put a +3 CR template on one half at a cost of 6, or 3 for both sides.

Monster levels I believe were ruled to only apply on one side, at a cost of 1 level per CR.

Companions, familiars, eidolons, etc. get up to +3 in template and the mythic subtype for free.


M Humanborn

No companions granted via class or feat here. THOON IS ALL THAT IS NEEDED


At any rate, I can repost my various backstory stuff here for ease of not having to jump about different pages to find it, if that would be of any use.


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

Create a character alias and put the profile in the alias' profile, I'd say.


Male Uldra Oracle 17/Witch 7/Winter Witch 10(PrC, Gestalt)

I have an Ice Mephit familiar, which will the Advanced and Arcane templates. Not sure what the third will be.


Female Human Sorcerer 9 / DD 8 | Ninja 2 / Swash 5 / Shadowdancer 10; 266/266 HP; Init +16, Percept. +35; AC 47/29/33; Fort +21, Ref +33, Will +19; Ki 11/11, Pan 10/10, MP 9/9, LP 2/2

You might consider Elemental-Infused (Air) or Boreal for even more elemental goodness.


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

Wow, that's quite a traveling band we have here.

I count 12 sentients, and it's quite possible that we'll have more with the remaining party members.

I count 7 party members, plus:
-Trazzle's familliar, Nocturne
-Trazzle's intelligent item relic, the Clever Coat
-Yukio's familliar, Ink'kalii
-Yukio's shadow, Aeliastraza
-Petrikov's ice mephit familliar

Looks like I'll be getting a lot of mileage out of these healing hexes.


Female Human Sorcerer 9 / DD 8 | Ninja 2 / Swash 5 / Shadowdancer 10; 266/266 HP; Init +16, Percept. +35; AC 47/29/33; Fort +21, Ref +33, Will +19; Ki 11/11, Pan 10/10, MP 9/9, LP 2/2

Keep in mind that both Inky and Aelias are incorporeal undead. They'll probably take offense to being healed with positive energy. :p

Don't suppose there's an equivalent "cause wounds" hex?


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

Oh! Woops.

'fraid there's not.

If you want to buy a wand of inflict for them, I'll gladly apply it when need be.


Male Uldra Oracle 17/Witch 7/Winter Witch 10(PrC, Gestalt)

I know all Witch's spells, which include inflicts :)


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

Yes, but I'm not sure there's much point in preparing inflicts on the off-case that the incorporeal undead allies wind up in the crossfire. :P

I prefer saving my spell slots for things more likely to come up, and relegate the unusual to wands, potions, and scrolls.


M Humanborn

THOON's alias is up.

Still work to be done:
Powers
Insights
Feats
Astral Suit Customizations
Skills
Equipment

EDIT: Insights done.


Female Human Clever Godling 17 / Eldritch Godling 17 / Hierophant 3 | HP: 182 | AC: 30 [41], T: 17 [28], FF: 28 [39], SR: [27] | Fort: 22, Reflex: 26, Will: 26 [Day: 28/32/32] | BAB: +12, CMB: +14, CMD: 31 | Init: +9, Perception: +31 |

Oh, hey, Deep Magic should be released very soon... if the campaign hasn't started yet, I might try tweaking Camiel's spells a little (if the sourcebook will be allowed). XD


Male Weremonkey Rogue/Ranger/Trickster

I can't wait for my hardcover to arrive!


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

Remaining for Trazzle:

-Full statblock for Nocturne
-Building his arsenal of wands, scrolls, and potions
-Compiling his special abilities in the spreadsheet I'll use to keep track

... has anyne seen RVT recently?


Male Weremonkey Rogue/Ranger/Trickster

It is the weekend, so she might be sleeping in or catching up on chores or any number of other things.

She posted late last night in the recruitment thread.


M Humanborn

Question: with my racial telepathy, can i take the Mindsight feat from Lords of Madness (3.5 supplement)?


Male Weremonkey Rogue/Ranger/Trickster

To help out my psionic lovin buddy Mindsight


M Humanborn
Tenro wrote:

THOON's alias is up.

Still work to be done:
Powers
Insights
Feats
Astral Suit Customizations
Skills
Equipment

EDIT: Insights done.

Feats all done (hinging on Mindsight possibly), except Story feat and Traits

TO DO:
Astral Suit Customizations
Skills
Mythic Stuff
Equipment


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

I just realised:

A familliar has all of its master's skills. An improved familliar can wield items and speak.

... does this mean my sprite familliar can roll Knowledge skills in addition to my own, use wands with her own actions, and so on and so forth, or am I missing something here?


Female Human Sorcerer 9 / DD 8 | Ninja 2 / Swash 5 / Shadowdancer 10; 266/266 HP; Init +16, Percept. +35; AC 47/29/33; Fort +21, Ref +33, Will +19; Ki 11/11, Pan 10/10, MP 9/9, LP 2/2

Nope, you've got it right. Improved familiars make excellent wand-monkeys.

Pick up the arcane or divine template (or simple arcane or divine casting with a mythic path ability from your familiar) and you can throw in some extra utility spells too.


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

Hm.... I don't get how the mythic templates would stack up with the mythic subtype our familliars are already getting. Can someone explain that to me? I hadn't seen them, and I might want to pick one over something else I picked for my familliar.


Male Weremonkey Rogue/Ranger/Trickster

Just scroll down a bit. They work just like normal templates, except they also grant mythic rank.

Mythic Templates

I'm giving my ice mephit the Arcane template.


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

Hm... how would that work with our familliars already getting mythic subtype, though?

Also I see the Arcane template gives simple spellcasting, but I don't see what that simple spellcasting is.


Female Human Sorcerer 9 / DD 8 | Ninja 2 / Swash 5 / Shadowdancer 10; 266/266 HP; Init +16, Percept. +35; AC 47/29/33; Fort +21, Ref +33, Will +19; Ki 11/11, Pan 10/10, MP 9/9, LP 2/2

The simple mythic templates don't actually grant the subtype, so adding the subtype then gives you the feats/path abilities/etc that go with the subtype.

The only thing that's unclear is if the mythic ranks add. I'm assuming for now that they don't add, and that the mythic rank we use for our companions is 3.

Simple casting is covered in the Mythic Universal Monster Rules.

Edit: Also you can choose path abilities *or* universal monster abilities when you choose path abilities for your companion.


Male Weremonkey Rogue/Ranger/Trickster

Currently, as I stated above, familiars and other such companions lack a way to gain the mythic subtype. Which is silly, as the whole reason they become more than they are normally is due to the bond between creature and PC.

Thus, RVT ruled that our companion creatures gain the mythic subtype. So adding on a template shouldn't do anything in regards to that.

It was asked about if the subtype should also grant mythic tiers, but I would say no. The only way your companion would gain actual tiers is based on templates. Otherwise, with even 1 tier/rank, and three mythic templates, it would have a higher mythic level then us PCs, which is silly.

As for simple spellcasting, you should just be able to click on the link.


Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

Ahh, alright. Thanks for the explanation. I'll be looking into the templates.


Female Human Sorcerer 9 / DD 8 | Ninja 2 / Swash 5 / Shadowdancer 10; 266/266 HP; Init +16, Percept. +35; AC 47/29/33; Fort +21, Ref +33, Will +19; Ki 11/11, Pan 10/10, MP 9/9, LP 2/2

Well, the mythic subtype grants a Mythic Rank (MR), the monster equivalent of tier, as do the templates. The templates, however, don't give any of the benefits that the MR would normally entail (path abilities, mythic feats, mythic power, surge, etc.).

Since the templates weren't really designed to be applied to creatures with the mythic subtype, I would think the thing to do would be to ignore the MR listed in the mythic templates entirely and just have the MR of the companions determined by the subtype (The normal formula (MR=1/2*CR) would give a MR of 2.5-3 for most improved familiars assuming +3 CR worth of templates).

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