Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game


Pathfinder Society


Starfinder


Starfinder Society

Eberron ala Fabian

Game Master Fabian Benavente


3,651 to 3,700 of 3,745 << first < prev | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | next > last >>

Female Human Druid (Menhir Savant) 5 | HP 36 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +12, SM +12 |

Are we still sickened? I will assume yes for now, but you had said "The moan now changed it's effect", which makes me think this is an alternate effect?

Fortitude: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18 Phew. Thanks Dice Gods.
Kn:Dungeoneering: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 Nice. What does that tell me about this thing?

As the moaning intensified, Lucina looked up and finally noticed the creature. Hmm...I think I've seen this before. she thought, as she considered how suicidal it would be to fly up to the creature that was quite a bit larger than her current size. Maybe that's not a good plan. What about the others. Bronwyn isn't doing so well. Palisade and Vi probably can't reach. Her eyes turned to Squeak. Bombing seems like it would be effective. Maybe I can help Squeak... Landing near him, she prepares to flap her wings, hoping to create a wind effect that would keep any bomb thrown on target.

Aid Another (Attack): 1d20 + 5 ⇒ (10) + 5 = 15

Yep, I'm still a bird. Jorlyn asked me to stay this way for potential future utility and I was more than happy to oblige. Considering an eagle is typically less than 3ft on average I would think I could still fly around in a 10ft high room. But if not, I guess I would probably just land on someone's arm while they walked. Also, is it safe to assume that at least 15ft high, since the ray is 12ft up?


male

The rooms are 15 foot high. The hallways are 10 foot high. You can remain in eagle form that is fine.


male

Squeak...


Male Warforged Alchemist (Grenadier) 5

fort: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Squeak passed his Lucerne Hammer to Palisade. "Protect." he stated - not feeling the need to designate who.
From his sactchel he drew and threw a bomb in an arc. The volatile projectile exploded above the creature, dousing it in burning naptha.
attack+aid: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19dam: 3d6 ⇒ (5, 2, 3) = 10
sorry. Not well. Figure hand over is move. Palisade can use it for reach


male

Turn 285 - Cloaker

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

grapple: 1d20 + 10 ⇒ (15) + 10 = 25, yes
bite: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24, hit
damage: 1d6 + 5 ⇒ (2) + 5 = 7


Current Face: Vi, natural form Unchained Rogue 5 init+6, perc +8, SM +10 | F+2, R+7, W+1

Vi stepped forward, hesitating a moment, as she didn't want to harm Squeak while attacking the cloaker. Instead, she resheathed her weapons and grabbed the "shoulder" of the creature with both hands. Pulling with all her strength, she shouted, "Squeak! Get out of there!"

aid another to break grapple: 1d20 + 2 ⇒ (19) + 2 = 21


Female Human Fire Elementalist Wizard/5 | HP 32 | Init +2 | AC13/F11/T12/ | Mage armor AC16 | F+2 R+3 W+4 | Perc +3 SM +4

Bronwyn wasn't aware of much except thinking she was going to die. There wasn't much contents left in her stomach but this didn't stop her body from trying to spew whatever was present out the wizard's mouth. Even though she couldn't focus, she did reach for her wand. She clutched it tightly and waited for the sickness to end.

I think she could get the wand out as a move equivalent which is what she's allowed while being nauseated.


Warforged Fighter 1 / Warpriest 4

Since Squeak offered Palisade his hammer it'll definitely use that - much nicer than a missile weapon. And since I didn't see any rule about not being able to safely attack a grappler without hurting the grappled... let's move south to Squeak's left and use the hammer's reach to attack.

Melee, Lucrene Hammer: 1d20 + 7 ⇒ (13) + 7 = 20
Damage, Lucrene Hammer, w. Power Attack & Furious Focus: 1d12 + 3 + 6 ⇒ (9) + 3 + 6 = 18

Accepting unit Squeak's offered hammer just in time to see its old squadmate go down under the mass of leathery wings, Palisade resolved to make good use of the loaned weapon, even though he no longer needed it, as the enemy had decided to come down where it could be reached.

Palisade stepped over to stand behind Squeak and swung the long-hafted hammer above his head, landing a heavy blow on the strange creature, smashing it against the wall.


Female Human Druid (Menhir Savant) 5 | HP 36 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +12, SM +12 |

Lucina watched as the creature latched on to Squeak. That's not good. It will engulf him. We need to get it off of him... Shifting towards the creature, she lashed out against it with wings and beak.

Bite: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Assuming since its on Squeak and I was next to him to aid, I can full attack. If not, please just use the bite.


male

Turn 286 - Engulfed

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Squeak slam, grappled: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20, hit
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Vi perception: 1d20 + 9 ⇒ (14) + 9 = 23


Male Warforged Alchemist (Grenadier) 5

Squeak has a natural weapon, so might get an AoO?

"'M fine..." Squeak assured everyone from under a leathery cloaked weight.
grapple+aid: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
A moment later, still immobile, he spoke again. "just kill it"


male
Squeak Warforged wrote:

Squeak has a natural weapon, so might get an AoO?

"'M fine..." Squeak assured everyone from under a leathery cloaked weight.
[dice=grapple+aid]1d20+5+2
A moment later, still immobile, he spoke again. "just kill it"

Just to clear things up. The cloaker is dead and I've moved things along to the next room.

However, I can use this for a response to 'Actions 1?'.

Questions?

Game on!


Male Warforged Alchemist (Grenadier) 5

Ah, sorry, I was seriously delayed getting the post in.


Male Warforged Alchemist (Grenadier) 5

"I really want to smash this altar." Squeak whined (literally, hos voice having been damaged earlier) "Can I smash this altar, B?"


Warforged Fighter 1 / Warpriest 4

Happy 100th Finnish independence day, everyone ;^)


Male Warforged Alchemist (Grenadier) 5

@Palisade :)
@Bronwyn: I've gotten confused. What is Bronwyn being called by Squeak now? I think we stopped with boss, not sure if it is Bronwyn or B...


Female Human Druid (Menhir Savant) 5 | HP 36 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +12, SM +12 |

Kn: Religion: 1d20 + 6 ⇒ (3) + 6 = 9

As the others discussed destroying the altar, Lucina flew upwards to examine the hooks and chains, as well as how they interacted with the altar. Surely this strange design has some significant. However, once again she found that her knowledge of the Dhakkani Empire to be extremely limited.


Warforged Fighter 1 / Warpriest 4

When unit Squeak managed to untangle himself from the leathery folds of his enemy, Palisade offered its hand to help the other 'forged back to his feet. "Grateful. Thank you for the loan of your hammer. It is a very serviceable weapon," it said, offering the lucrene hammer back to its rightful owner.


male

waiting for some sort of decision...


Male Warforged Alchemist (Grenadier) 5

"Either we wait while I smash this altar, or we move on." Squeak demanded. "We are on the clock."

if smash
Squeak raised his fist, and slammed it into the stone. Admantine rammed into stone, and Squeak proved himself a siege 'Forged when the stone gave. Cracks starred out from the point of imact.
so 1d4+2 per hit. Gonna take a while to break it, depending on the HP. With the ability to ignore hardness it will break though. How long is it likely to take? I dare say after a minute he'll be told to quit it.


Male Warforged Alchemist (Grenadier) 5

at some point...
Squeak gave a low noise presumably meant to be a whistle. "Let's move."
The companions resumed their formation and moved on into the darkened tomb. Their intent; to kill or save the vampire - and even they knew not which.


Female Human Fire Elementalist Wizard/5 | HP 32 | Init +2 | AC13/F11/T12/ | Mage armor AC16 | F+2 R+3 W+4 | Perc +3 SM +4

Action 1:

Bronwyn slowly got to her feet. She wrinkled her nose, "Ugh, the taste in my mouth is horrid. I could really use some wine."

Action 2:

k.religion: 1d20 + 8 ⇒ (15) + 8 = 23
nobility: 1d20 + 12 ⇒ (17) + 12 = 29

What does Bronwyn know about the altar/weirdo this temple is dedicated to?

@Squeak: you can call Bronwyn whatever you want. B is fine.

Bronwyn held up a cautionary hand, "Don't smash it just yet, let me think."


Male Warforged Alchemist (Grenadier) 5

"Acknowledged." Squeak responded flatly.


Current Face: Vi, natural form Unchained Rogue 5 init+6, perc +8, SM +10 | F+2, R+7, W+1

"Hang on," Vi said, "There's a secret drawer back here. Let's see what's in it before you turn this thing to dust."

perception looking for traps: 1d20 + 8 ⇒ (14) + 8 = 22
disable device if necessary: 1d20 + 12 ⇒ (15) + 12 = 27


Warforged Fighter 1 / Warpriest 4
Squeak Warforged wrote:
"Acknowledged." Squeak responded flatly.

"This one believes destruction of the altar might draw the attention of the entity it was sanctified to... assuming such a state persists over decades or centuries of neglect," Palisade offered. "But there is always the possibility a sanctified altar functions as the nexus for spells cast upon the temple itself, and its destruction would unravel said spells. If required, this one can assist - the blessing of the Creator-Goddess grants this one the power over inanimate matter."

Is there any way to figure out if the altar is properly sanctified, the focus of an active temple or just a nicely decorated lump of inert, nonmagical stone?

If we get a go for destruction, Palisade can speed up the process by activating Artificer's blessing (ignore all DR and hardness) and use its various Sunder feats to help Squeak decide the altar to rubble.


Female Human Druid (Menhir Savant) 5 | HP 36 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +12, SM +12 |

Lucina trotted around the room, anxious to keep moving. Don't they know we have a vampire to catch? However, she calmed her pacing when Vi mentioned a drawer. Hmm...That could contain information.


male

Turn 287 – Ancient Altar

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Male Warforged Alchemist (Grenadier) 5

reflex: 1d20 + 6 ⇒ (18) + 6 = 24
Squeak's well-honed fear of falling stood him in good stead. As the first stone started to fall he flung himself on to a chain.


Current Face: Vi, natural form Unchained Rogue 5 init+6, perc +8, SM +10 | F+2, R+7, W+1

ref save: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 4d6 ⇒ (5, 3, 6, 4) = 18

Vi was so intent on extracting possible treasure from the drawer that she did not respond to the tripping of the trap with her normal quick reflexes. Crying out in alarm, her hands flailed around, hoping to find purchase, but she only managed to swipe at empty air.

Her cry of surprise quickly changed to one of terror as she fell backwards into the inky dark pit. A crunching sound accompanied her arrival at the bottom, and then she was silent.


Female Human Fire Elementalist Wizard/5 | HP 32 | Init +2 | AC13/F11/T12/ | Mage armor AC16 | F+2 R+3 W+4 | Perc +3 SM +4

Vi, get ready for some company!

Ref: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 4d6 ⇒ (2, 5, 5, 6) = 18

Bronwyn was so distracted from first puking and secondly trying to remember what she could about the temple that she was completely unprepared for the floor to drop out. Her scream echoed throughout the chamber as she disappeared from sight.


Male Warforged Alchemist (Grenadier) 5

"Bronwyn!" Wailed Squeak.


Female Human Druid (Menhir Savant) 5 | HP 36 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +12, SM +12 |

Reflex: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 ⇒ 5

Lucina tried to take to the sky reactively when she saw the floor fall. However, in her panic she flew too close to one of the hooks in the altar and as in snapped tight, part of her wing got caught inside of it. She let out a loud squawk of pain as she flew back from it wildly. Landing near the edge, she nursed the wing for a few moments until she finally stopped seeing white. Opening her eyes, she looked and saw that Vi, Bronwyn and Palisade were all gone. Sorry Palisade. Fabian can fix it if I end up being wrong, but the odds are not in your favor... :p.

Realizing this was more serious a clipped wing, she hovered over the edge to see them injured at the bottom. She began looking at each of them to see if anyone had rope tied to their back.

Not technically falling, but I figured that would still hurt like hell.


Warforged Fighter 1 / Warpriest 4

Ref save: 1d20 + 1 ⇒ (11) + 1 = 12 Down we go... not that it was unexpected...


Male Warforged Alchemist (Grenadier) 5

Squeak clung to the chain high, high above the pit. Hundreds of pounds of adamantine suspended precariously over his companions.

Somewhere a rivet popped.

"I want you to stay calm." Squeak said in a voice so calm it was obviously effected. "Look around, and see if you can see some stairs, or something."


Warforged Fighter 1 / Warpriest 4

Fall damage: 4d6 ⇒ (4, 5, 6, 4) = 19

Palisade fell headlong into the chasm that opened beneath its feet, scraping against a wall to land in a heap of armor and weapons with an almighty clatter. Bastion, far nimbler than his little brother, had launched himself from Palisade's shoulder to land on Squeak's head, scrambling for purchase on the alchemist nigh-indestructible body with his tiny little claws before finally managing to secure himself.

"Status report. Medical aid would be appreciated," Palisade declared as it got up to its knees.


male

The bottom of the pit had a musty smell to it; there were puddles of water at the bottom but was otherwise unremarkable.

The fact that no bones were at the bottom and that the trap could not be armed again without great effort attested to the fact that they were the first to trigger it.

---------------
time to get out...


Female Human Druid (Menhir Savant) 5 | HP 36 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +12, SM +12 |

Not seeing any kind of rope on Squeak, Lucina flew down to the fallen party members. Flying towards their backs with urgency, she began rummaging through their bags, until finally she found what she was looking for on Vi. Pulling out the rope from Vi's pack, she threw it on the floor in the middle of them. Grabbing one end, she flew back upwards and all but charged into Squeak's torso with it, pecking at him incessantly until he took it from her.


Current Face: Vi, natural form Unchained Rogue 5 init+6, perc +8, SM +10 | F+2, R+7, W+1

Vi cried out again as Bronwyn landed on her, and barely rolled out of the way to avoid being crushed by Palisade. After she caught her breath, she painfully pushed her way to her feet. "Okay, that sucked. Wiping blood from her forehead, she held a hand on the wall to steady herself. Seeing that Lucina was readying their exit, she called up, "Squeak? You okay up there, big guy? Feel like hauling us out? Don't wanna climb..."


male

Turn 288 – Deep Pit

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Bronwyn initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Lucina initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Palisade initiative: 1d20 + 0 ⇒ (6) + 0 = 6
Squeak initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Vi initiative: 1d20 + 6 ⇒ (18) + 6 = 24
enemies initiative: 1d20 + 0 ⇒ (8) + 0 = 8


Female Human Druid (Menhir Savant) 5 | HP 36 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +12, SM +12 |

I can cast Cure Moderate Wounds on someone. Not sure if it should be Bronwyn (more injured) or Vi (frontliner and less likely to be protected by warforged)

Kn:?: 1d20 ⇒ 9 19 if dungeoneering, 15 if religion, planes or arcana. Guessing its not nature, but that would be 18

Lucina scowled at the creature, trying to determine what is was. However, she was sure that it wasn't friendly. Not wanting to waste too many spells before reaching Lucan, but also nervous to approach the creature at her current side, she instead hung back near Bronwyn, attempting to keep the injured mage shielded from any incoming attacks.

Aid to AC: 1d20 + 5 ⇒ (14) + 5 = 19


Warforged Fighter 1 / Warpriest 4

I certainly vote we use enough charges from the CLW and RL" wands in addition to Lucina's spell to get everyone back to Light wounds... that's in the real of cuts and bruises, right? 100% health is not required, but it'd be silly to start this leg of the adventure seriously hurt.

Action 1

"Thank you for your assistance," Palisade said the moment Squeak managed to drag it from the pit. "This one will take over now. Suggestion. Please make use of your wand to repair some of this one's damage - we do not know if all this noise has attracted the attention of guardian creatures."

Getting Vi and Bronwyn out proved much easier for Palisade than hauling the 'forged's considerable bulk had for Squeak - all in all, it was a blessing the alchemist had been quick enough to save himself, for lifting his adamantium-reinforced bulk might have been beyond any and all of them, even if they could work together on the rope. The moment everyone was out Palisade drew its healing wand to perform first aid. "Belatedly. It would seem traps are a real hazard here. A more cautious advance might be called for," the 'forged declared, stating what was now obvious.


Current Face: Vi, natural form Unchained Rogue 5 init+6, perc +8, SM +10 | F+2, R+7, W+1
Palisade wrote:
"Belatedly. It would seem traps are a real hazard here. A more cautious advance might be called for," the 'forged declared, stating what was now obvious.

Vi rolled her eyes and her shoulders as Palisade made his stunning leap of logic, and Lucina healed her bruised bones and dislocated shoulder. "Thanks, big guy. I'll try to keep that in mind."

Let's heal up!

Action 2

"Ohugly!!" Vi yelped as the undead creature reared its head at them. Ice already in hand, she pulled her second dagger and got down low into fighter's squat. She didn't want to rush to engage this fella - she waited for it to make its move, to see if she could find some advantage.

Ready action - attack if he comes within range. Ideally, I want to flank with one of the 'forged and 1d6 him back into the grave. I assume the chances of him ending up somewhere that I can flank and full attack are slim. So I'll roll an acrobatics to get me in position, and a single flanking attack. If he doesn't move, then I'll wait for now. If I miss, then the flanker gets a free attack (assault leader)Claro?

acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25
attack with Ice: 1d20 + 7 ⇒ (19) + 7 = 26
confrim crit?: 1d20 + 7 ⇒ (11) + 7 = 18 unlikely?
damage: 1d4 + 4 + 1d6 + 3d6 ⇒ (3) + 4 + (3) + (5, 2, 4) = 21 1d6 cold, 3d6 SA


Female Human Fire Elementalist Wizard/5 | HP 32 | Init +2 | AC13/F11/T12/ | Mage armor AC16 | F+2 R+3 W+4 | Perc +3 SM +4

Action 1:

"Owwwwww!" Bronwyn moaned. "Why do these things always happen to me?"

Once out of the pit, she thanked both the 'forged for rescuing them. "Let's not do that again, okay?"


Male Warforged Alchemist (Grenadier) 5

Action 1
"Thank you Palisade. I regret I did not bring a block and tackle to do the job properly. I will start repairs while you pull." Squeak acknowledged the instruction, ensured his feet were firmly planted on solid ground and pulled out the wand.
"Vi: What was there something in the drawer you found?" He asked.

Action 2
Squeak indulged in a quick game of "Construct or Undead" with Palisade. "No obvious runes" he started.


Warforged Fighter 1 / Warpriest 4
Squeak Warforged wrote:

Action 2

Squeak indulged in a quick game of "Construct or Undead" with Palisade. "No obvious runes" he started.

"And no visible stitch marks to indicate the creature was constructed from bits and pieces," Palisade replied calmly as it prepared its hammer and shield. "Also, the decay of the biological components would indicate the creature has previously expired and its body put to use later, and this one believes magewrights and artificers would have preferred more pristine components for a golem. Still, a formidable opponent, whichever proves to be the case."


Male Warforged Alchemist (Grenadier) 5

knowledge: arcana: 1d20 + 8 ⇒ (3) + 8 = 11
"I'm not sure. Your arguments are persuasive though. Alright - I'm prepared to say NOT a construct."


Female Human Druid (Menhir Savant) 5 | HP 36 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +12, SM +12 |

Action 1 (After the Pit)
Cure Moderate Wounds: 2d8 + 5 ⇒ (3, 4) + 5 = 12

Lucina sees to Vi's wounds, trusting that the warforged will see to Bronwyn.


male

Turn 289 – Not a Construct

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

greataxe at Squeak: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 3d6 + 6 ⇒ (6, 3, 4) + 6 = 19


Female Human Fire Elementalist Wizard/5 | HP 32 | Init +2 | AC13/F11/T12/ | Mage armor AC16 | F+2 R+3 W+4 | Perc +3 SM +4

Bronwyn wants to know a little more about this thing...but not sure which one. Is it a specific minion of the big nasty or just some random undead?

k.arcana: 1d20 + 12 ⇒ (19) + 12 = 31
k.history: 1d20 + 10 ⇒ (18) + 10 = 28
k.nobility: 1d20 + 12 ⇒ (4) + 12 = 16
k.religion: 1d20 + 8 ⇒ (6) + 8 = 14

Bronwyn was still clutching her magic missile wand so she sent a missile streaking towards the undead minotaur while she tried to remember anything about it.

damage: 1d4 + 1 ⇒ (4) + 1 = 5


male
Bronwyn d'Deneith wrote:
Bronwyn wants to know a little more about this thing...but not sure which one. Is it a specific minion of the big nasty or just some random undead?

This seems to be an animal sacrifice chamber and this creature was probably the executioner of the animals.

It now served as a guardian for the big baddie here but he is not it.

3,651 to 3,700 of 3,745 << first < prev | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | next > last >>
Paizo / Messageboards / Community / Online Campaigns / Play-by-Post Discussion / Eberron ala Fabian All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.