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Eberron ala Fabian

Game Master Fabian Benavente


2,101 to 2,150 of 2,378 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Action 1

The woman in black slowly unfolded her arms as the exchange took place, though her shoulders had remained tensed. Unfortunately any relief at the release of the old man proved short lived. Her eyes narrowed in anger at the vampire's betrayal. "You vile, utterly reprehensible, little weasel..." she growled with a surprisingly low voice. "You got what you wanted...This bloodshed is for nothing..."

Her arms dropped down to her side and her fingers began twitching in strange directions. Her voice grew deeper as she began muttering an incantation. The ground below the crossbowmen and skeletons started to rumble, as thorny vines sprouted out from underneath them, wrapping around ankles and torsos. Fingers still twitching, she took several steps backwards away from her former allies. Well...I'm committed now...It's fight, flee...or die...

Entangle around as many as I can get (40ft radius). DC 15


Male Warforged Alchemist (Grenadier) 4

Squeak's eyes scanned from soldier to solider as the tense negotiations continued.
"Provide cover!" shouted Squeak as the vampire broke his word and betrayed his bond, but the Forged pulled up short as the necromancer joined in on their side. "We should retreat." he announced, seeing the troops suddenly entangled. Nevertheless he ran to Palisade, flinging a bomb as he did.
move to 2 squares south of Palisade. Bomb on the skeleton. attack: 1d20 + 4 ⇒ (10) + 4 = 14 DC 15 for splash damage. damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

if someone on our side starts fighting rather than running.
Squeak threw back his head and let out an ululating squeal. The strange vocal mechanisms of the Warforged turned his attempted wolf howl into something unnatural and monstrous.


Female Human Fire Elementalist Wizard/4

Bronwyn stepped to her right so that she had a clear sight line of the twitchy skeleton and also made sure she was within 30ft. "Failin, we will need you to provide a hasty retreat. We'll fend off the others while you make that happen. Is your landcart far?" The wizard then spoke the words causing her eyes to glow with fire which she directed at the skeleton.

Casting Burning Gaze at big skeleton. Burning Gaze works on objects as well as creatures so it should still work on skeleton-boy even though the save is a Fort save. If I'm wrong, let me know and I'll change my action.

Do we know where the vampire dude is?

damage: 1d6 ⇒ 6 DC=17


male
Bronwyn d'Deneith wrote:

Bronwyn stepped to her right so that she had a clear sight line of the twitchy skeleton and also made sure she was within 30ft. "Failin, we will need you to provide a hasty retreat. We'll fend off the others while you make that happen. Is your landcart far?" The wizard then spoke the words causing her eyes to glow with fire which she directed at the skeleton.

Do we know where the vampire dude is?

Failin brought his hands to his neck to try and massage his bruised flesh.

His gaze turned to the wizard and scanned the horizon behind the skeltons, "I... I think it's that way. But not too far..."

The recent ordeal had clearly impacted the man.

-----------
The vampire is invisible so kind of hard to find but you may try as your action for the turn if you wish.


Warforged Fighter 1 / Warpriest 3

Action 1

Palisade faced the vampire's monologue with its usual calm; that the creature wanted to gather the schema for some specific purpose was no surprise, although it found itself idly wishing the undead creature would have kept on mumbling to itself. After all, even their own employer had hardly been specific what the mysterious things were to be used for.

Action 2

Swift action burn last Fervor to cast Protection from Evil on self. Then move to engage the big nasty skelington, leaving room for Bronwyn's blast.

Warhammer: 1d20 + 5 ⇒ (3) + 5 = 8 Not that an unsalvageable roll like this will get me anywhere...

Squeak wrote:
"We should retreat." he announced, seeing the troops suddenly entangled.

"Seconded," Palisade said calmly even as it stepped forward to engage the leading Karrnathi skeleton. The strike of its enchanted warhammer met a blocking blade and was turned aside. Palisade countered by bashing at the enemy undead's face with its shield while channeling the divine power of its Creator-Goddess to protect itself.

Bastion peered out from under Palisade's gorget and squeaked shrilly, drawing Palisade's attention to the conjured plants now assaulting the main enemy forces. "Thank you for the timely observation, big brother; this one concurs," the 'forged answered, knocking away the tip of a sword trying to find a way past its defenses. "That does not look like the work of La- Boss. Unit Squeak. Did you happen to notice the source of the conjuration?"


female Unchained Changeling Rogue 4 init+6, perc +7 | F+2, R+7, W+1

This fight is punishment for getting through the FROD so easily, isn't it?

Action 1
Vi was honestly a bit surprised at the sudden, but perhaps inevitable betrayal. If you can't trust an invisible vampire, who can you trust?" she muttered, with obvious bitterness.

Action 2

"Sure, fleeing sounds great. To where? Our ride is behind those guys." Turning to Failin, she said, "You up to fetching the cart? Here, this will help." She pulled out her wand and activated it; the 'marked man vanished from sight. "At least this way, if we all die, he won't get his hands on you."

Seeing the plants spring up around their enemies, Vi tried to figure out who their hidden ally was.
perception: 1d20 + 6 ⇒ (19) + 6 = 25


male
Vi Olaro wrote:
This fight is punishment for getting through the FROD so easily, isn't it?

No! How could you think that of me? :)

This is the climactic encounter of the current adventure. This is the one that players will talk about long after it's passed (especially if one of them gets killed). :)

I was hoping for a 'mano-a-mano' with the tough-looking forged. You know, Karrnath's champion vs Cannith-Breland's champion'. You know... "let's get ready to rumble..."

Alas, Unit Squeak got in the way. :(

I intend to recap later today.

Game on!


male

Turn 166 - Invisible Vampire

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

reflex save skeleton 1 DC 11 (little to no plants in Mournland): 1d20 + 2 ⇒ (1) + 2 = 3, fail
reflex save skeleton 2: 1d20 + 2 ⇒ (6) + 2 = 8, fail
reflex save skeleton 3: 1d20 + 2 ⇒ (2) + 2 = 4, fail
reflex save soldier 1: 1d20 + 2 ⇒ (5) + 2 = 7, fail
reflex save soldier 2: 1d20 + 2 ⇒ (11) + 2 = 13, pass
reflex save soldier 3: 1d20 + 2 ⇒ (18) + 2 = 20, pass
reflex save soldier 4: 1d20 + 2 ⇒ (16) + 2 = 18, pass
reflex save soldier 5: 1d20 + 2 ⇒ (19) + 2 = 21, pass
reflex save soldier 6: 1d20 + 2 ⇒ (15) + 2 = 17, pass

karrnathi fort save DC 17: 1d20 + 2 ⇒ (13) + 2 = 15, fail
karrnathi ref save DC 17: 1d20 + 4 ⇒ (3) + 4 = 7, fail

skeleton 1 STR check DC 11: 1d20 + 1 ⇒ (2) + 1 = 3, fail
skeleton 2 STR check DC 11: 1d20 + 1 ⇒ (2) + 1 = 3, fail
skeleton 3 STR check DC 11: 1d20 + 1 ⇒ (17) + 1 = 18, pass

skeleton 1 STR check DC 11: 1d20 + 1 ⇒ (20) + 1 = 21, pass
skeleton 2 STR check DC 11: 1d20 + 1 ⇒ (5) + 1 = 6, fail

soldier 1 STR check DC 11: 1d20 + 1 ⇒ (10) + 1 = 11, pass
soldier 1 crossbow to hit Bronwyn: 1d20 + 3 ⇒ (5) + 3 = 8, miss
soldier 6 crossbow to hit Bronwyn: 1d20 + 3 ⇒ (4) + 3 = 7, miss

karrnathi scimitar to hit: 1d20 + 3 ⇒ (10) + 3 = 13, miss
damage: 1d6 + 2 ⇒ (1) + 2 = 3
karrnathi scimitar to hit: 1d20 + 3 ⇒ (14) + 3 = 17, miss
damage: 1d6 + 2 ⇒ (2) + 2 = 4


female Unchained Changeling Rogue 4 init+6, perc +7 | F+2, R+7, W+1

Just to clarify, the three regular skeletons are heading to Lucina?


Female Human Fire Elementalist Wizard/4

Bronwyn has to bite her tongue to keep from cheering when the large skeleton bursts into flame. Now it would have to try to extinguish the flames or keep on burning. The wizard turned her burning gaze to one of the approaching soldiers who managed to escape the plants.

damage: 1d6 ⇒ 1 DC=17

Can she cast something else as well as redirecting her burning gaze?

I will be away starting Friday for about a week. I should be able to post on my phone but that means shorter posts. I still can't believe that my brother doesn't have internet...weirdo. Who still goes outside? If you need to bot Bronwyn, please do.


male

Yes, the three regular skeletons are going towards Lucina.

No, it takes a standard action to redirect the burning gaze.

Bronwyn: if you have unlimited data and good mobile reception, you could probably use your phone as a wifi 'hotspot'.


Female Human Fire Elementalist Wizard/4

Negatory on both unlimited data and good mobile reception :(


Warforged Fighter 1 / Warpriest 3

Attack Skelie, would like to move a bit back but the enemies are getting too close to Bronwyn in any case... need an artillery strike at these coordinates ;^)

Anyway... gonna be easy? I sure wish ;^) At least this round's rolls are better.

Warhammer: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, Warhammer: 1d8 + 3 ⇒ (6) + 3 = 9

Palisade pushed forward with its shield held high, stepping heavily on the skeleton lieutenant's foot while it did so, breaking the undead’s stance. A second later the hammer struck home, a side sweep that struck the Karrnathi soldier’s left arm high up, cracking the bone and almost weakening its grip enough to force it to drop one of its scimitars.

The ‘forged took note that several of the lesser undead were wading their way through the aggressive undergrowth, making it clear to Palisade that the human female had indeed turned on her allies, for whatever cause. ’The reasons are less important that the results,’ it thought, pleased that the enemy forces were divided.


female Unchained Changeling Rogue 4 init+6, perc +7 | F+2, R+7, W+1

Vi didn't know what to do. "Are we running? Or fighting? They were badly outnumbered, but it seemed that the other skeletons were heading backwards - towards the human wizard. Was she the one who cast the spell?

Not knowing what to do, she remembered Squeak's combat advice. She dropped to one knee, loaded her crossbow, and fired straight ahead at the soldier near Palisade. The bolt flew true, and stuck quivering in the man's thigh.

crossbow: 1d20 + 5 ⇒ (12) + 5 = 17


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

The woman in the distance frowned. Her anger had flared up like a fire, but as the smoke of her rage started to clear, she began to realize the precariousness of her situation. She was isolated, both physically and metaphorically, from her new allies. If they could even be called that. The skeletons blocked her path and were closing in fast. She could get past them if she transformed, but that would leave her stuck on the other side, at the mercy of both the mercenaries and this gaggle of adventurers, whose motives remained a mystery to her. Better to bide my time for now. Keep their attentions divided...Flee if they flee...

Reaching into the pouch at her side, she pulled out an almost fist sized rock and loaded it into a finely crafted wooden sling. Pulling her arm back, she swung the rock around twice before choosing the easiest shot and letting it fly towards the nearest skeleton. Flying true, the bullet hit the creature's sternum causing a loud crack. As her eyes moved shiftily between the skeletons surrounding her, slinked backwards and away from them.

Sling Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

+1 is from Point Blank Shot. She is moving 20ft West.


Male Warforged Alchemist (Grenadier) 4

Squeak moved up to stand at Palisade's rear left. A simple tactic that stopped him being flanked. A bomb lashed out at the man coming in on his brother's left, the explosion spurting sideways to spare Palisade the fire. "The woman at the back." he answered, already reaching for another vial.
attack: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10 Should do area damage of 6 to the skeleton as well, unless he can halve it with his save


male

Turn 167 - Are We Running or Fighting?

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

reflex save skeleton 2, DC 11: 1d20 + 2 ⇒ (2) + 2 = 4, fail
reflex save skeleton 2, DC 11: 1d20 + 2 ⇒ (8) + 2 = 10, fail

skeleton 1 on Lucina: 1d20 + 2 ⇒ (3) + 2 = 5, miss
damage: 1d6 + 1 ⇒ (2) + 1 = 3
skeleton 3 on Lucina: 1d20 + 2 ⇒ (12) + 2 = 14, miss
damage: 1d6 + 1 ⇒ (3) + 1 = 4

soldier 1 on Bronwyn to hit: 1d20 + 3 ⇒ (3) + 3 = 6, miss
damage: 1d8 + 2 ⇒ (8) + 2 = 10

soldier 2 on Palisade to hit, flank: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9, miss
damage: 1d8 + 2 ⇒ (2) + 2 = 4
soldier 3 on Palisade to hit, flank: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14, miss
damage: 1d8 + 2 ⇒ (6) + 2 = 8

soldier 4 on Vi to hit: 1d20 + 3 ⇒ (9) + 3 = 12, miss
damage: 1d8 + 2 ⇒ (7) + 2 = 9
soldier 5 on Vi to hit: 1d20 + 3 ⇒ (11) + 3 = 14, miss
damage: 1d8 + 2 ⇒ (6) + 2 = 8
soldier 6 on Vi to hit: 1d20 + 3 ⇒ (15) + 3 = 18, hit
damage: 1d8 + 2 ⇒ (1) + 2 = 3

karrnathi ref save DC 17: 1d20 + 4 ⇒ (14) + 4 = 18

karrnathi scimitar to hit: 1d20 + 3 ⇒ (9) + 3 = 12, miss
damage: 1d6 + 2 ⇒ (2) + 2 = 4
karrnathi scimitar to hit: 1d20 + 3 ⇒ (9) + 3 = 12, miss
damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male Warforged Alchemist (Grenadier) 4

Ah the idea was to be one square down and left. If Palisade got flanked, he could strike and step back to 'safety'.
Is it too late?


Female Human Fire Elementalist Wizard/4

What about the soldier's Fort and Ref save against Bronwyn's Burning Gaze? I didn't see it in the rolls. If he fails, he should catch fire. Although I may have missed it.

I'll be traveling most of tomorrow so I don't think you'll get a post until later. Bronwyn would probably take her 5ft step to avoid AoO and then Burning Hands the soldier attacking her.


Warforged Fighter 1 / Warpriest 3

Too many enemies all over... Might as well use an AP to try and hit the nasty skelington... and I seem to have a thing called "Cleave" that works differently to what I remember. So let's trade 2 point of armor for a second attack at a different enemy, that being one of the soldiers in reach other than the named skelington.

Warhammer, to hit Skelie: 1d20 + 5 + 1d6 ⇒ (14) + 5 + (5) = 24 Used 1 AP
Damage, Warhammer: 1d8 + 3 ⇒ (3) + 3 = 6

Warhammer, cleave, to hit enemy soldier: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, Warhammer: 1d8 + 3 ⇒ (2) + 3 = 5

With Bastion screeching dire threats to encourage its little brother, Palisade took a swipe at the undead lieutenant with its shield, fortunarely knocking both the scimitars to a side, opening a path for the attack. The enchanted hammer hit the top of the Karrnathi skeleton’s head with a thunderous impact, shattering bone and causing the enemy to crumble in a lifeless heap of bones.

”Imperious command. And stay down,” Palisade intoned even as the ‘forged turned around, ripping its hammer free and bashing the living soldier next to him in the ribs, eliciting a pained grunt from the man.


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Still clasping her sling in her right hand, the woman in black glanced back and forth between the two skeletons. Scowling at the creatures, her left arm began to shake and grow heavy. Tiny thorns sprouted out of the fist, as she pulled the arm backwards and then slammed it into the skull of the nearby skeleton.

Wooden Fist: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


female Unchained Changeling Rogue 4 init+6, perc +7 | F+2, R+7, W+1

"Hey! Ouch! No fair!"

Vi's first instinct was to dive behind Bronwyn for cover, but she quickly realized that was a bad idea. For many reasons. Not least of which was that the 'forged would murder her. Assuming they survived, of course.

Better, instead, to help the wizard, so that she could focus her efforts on raining fiery death down upon the others.

Dropping her crossbow, she sprinted forward, pulling her daggers as she did so. The soldier attacking the wizard didn't expect her maneuver, and was unprepared for her attack.

Moving to flank soldier on Bronwyn

attack dagger: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
confirm crit: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 pass
damage: 2d4 + 8 + 1d6 ⇒ (1, 1) + 8 + (3) = 13 1d6 ice damage from dagger, if I'm correct? Also, do I get sneak attack because I'm flanking?
sneak attack damage?: 2d6 ⇒ (4, 4) = 8

The soldier was unprepared for the icy fury of the dagger, as it plunged through a seam in his armour, tearing through his kidney and nearly severing his spine. He dropped to the ground, frost riming his injury.


male
Vi Olaro wrote:

"Hey! Ouch! No fair!"

Vi's first instinct was to dive behind Bronwyn for cover, but she quickly realized that was a bad idea. For many reasons. Not least of which was that the 'forged would murder her. Assuming they survived, of course.

Better, instead, to help the wizard, so that she could focus her efforts on raining fiery death down upon the others.

Dropping her crossbow, she sprinted forward, pulling her daggers as she did so. The soldier attacking the wizard didn't expect her maneuver, and was unprepared for her attack.

Moving to flank soldier on Bronwyn

[dice=attack dagger]1d20+5+2
[dice=confirm crit]1d20+5+2 pass
[dice=damage]2d4+8+1d6 1d6 ice damage from dagger, if I'm correct? Also, do I get sneak attack because I'm flanking?
[dice=sneak attack damage?]2d6

The soldier was unprepared for the icy fury of the dagger, as it plunged through a seam in his armour, tearing through his kidney and nearly severing his spine. He dropped to the ground, frost riming his injury.

Yes, you get sneak attack when flanking so that soldier is no more.

Also, your dagger turns like a shard of ice whenever you get a critical hit (feel free to embellish with winter/cold motifs).

Lucina: your eyes are somehow drawn to this special dagger that looks like a shard of ice...


female Unchained Changeling Rogue 4 init+6, perc +7 | F+2, R+7, W+1

Vi grinned a feral smile of delight as her dagger finished the soldier's life. It's blade gleamed like a shard of ice - the greenish ice of ancient glaciers, and the cold that radiated from the blade was almost visible. It looked like it should be freezing her skin, but all she felt was a pleasant chill from the hilt.

Off camping until Monday (yay long weekend!). I'll still be able to update, but it'll be via phone, so don't expect verbosity from me until I get back.


Female Human Fire Elementalist Wizard/4

"Thanks, Vi!" The wizard grinned as the rogue dropped the soldier trying to kill her. Bronwyn looked around at the foes that were left. "Now to reign fiery death down on the others." She moved forwards to get in range of the maximum amount of soldiers without hurting the forged.

will try out fire breath :)


Male Warforged Alchemist (Grenadier) 4

Squeak cursed inwardly at the turned stone that had seen him stumble in behind Palisade, then cursed further as a soldier slipped past to hit Bronwyn. Desperately he turned, only to see Vi leap to the defence. Slipping a quick 'tumbs up' to his changeling companion, he turned and charged the first of the crossbowmen.
'Crossbowmen are more likely to hit Objective, given the nature of the battlefield. Palisade will just have to handle the others.'
totally provokes from each of the fighters flanking Palisade.
Will move 2 squares 'south', and engage hand to hand on the crossbowman. This should give Palisade flanking on the human to his south.

attack: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Edit: sigh, never mind
His attack was brave, but the poor ground robbed him of his footing and he did little more than make the crossbowman stumble back.


male

Turn 168 - Ouch, No Fair!

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

fire breath: 4d6 ⇒ (2, 3, 5, 5) = 15
reflex save soldier 4 DC 16: 1d20 + 3 ⇒ (4) + 3 = 7, fail
reflex save soldier 5 DC 16: 1d20 + 3 ⇒ (18) + 3 = 21, pass

soldier 3 AoO on Squeak: 1d20 + 2 ⇒ (3) + 2 = 5, miss
damage: 1d6 + 1 ⇒ (2) + 1 = 3

reflex save skeleton 2, DC 11: 1d20 + 2 ⇒ (2) + 2 = 4, fail
reflex save skeleton 2, DC 11: 1d20 + 2 ⇒ (16) + 2 = 18, pass

skeleton 1 on Lucina: 1d20 + 2 ⇒ (8) + 2 = 10, miss
damage: 1d6 + 1 ⇒ (3) + 1 = 4

soldier 3 on Palisade: 1d20 + 2 ⇒ (6) + 2 = 8, miss
damage: 1d6 + 1 ⇒ (3) + 1 = 4

soldier 4 on Squeak: 1d20 + 2 ⇒ (11) + 2 = 13, miss
damage: 1d6 + 1 ⇒ (3) + 1 = 4

soldier 4 on Bronwyn: 1d20 + 2 ⇒ (17) + 2 = 19, hit
damage: 1d6 + 1 ⇒ (3) + 1 = 4
soldier 4 on Bronwyn: 1d20 + 2 ⇒ (14) + 2 = 16, hit
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Lucina felt a twisted sort of satisfaction, as one of the creatures before her shattered. Still, the thorns in her fist began to slowly retreat inside her shaking fist. A glint in the distance had captured her attention. What was that? A weapon...or a spell? However, she did not have long to try and figure it out, as she watched a bolt fly into one of the women. Even from her current distance, Lucina could see the woman was in a bad way. If her friends cannot aid her, she may die. She frowned, as she looked towards the skeletons closing in, then back to the injured woman, then back to the skeletons. Letting out an exasperated sigh, she glowered at the skeleton in front of her. "We will have to finish this later..." she mumbled pointlessly at the creature. Hunching over, her whole body began to twitch and contort, as black feathers sprouted all over her body. Soon there was no longer a woman where she stood, but a vulture. The vulture took flight, attempting to avoid the nearby skeleton and fly over the tangled field towards the injured woman.


male
Lucina Mindragus wrote:
The vulture took flight, attempting to avoid the nearby skeleton and fly over the tangled field towards the injured woman.

So you'll be subjected to AoOs right?

Also, please post your wild shape usual form (s) on your profile when you get a chance. The same goes for summoned creatures.

You never want to overwork the GM. :)

Game on!


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Yup to Attack of Opportunity. Though, I was assuming just one (from the one next to me). I'll look into adding stats to my profile for wildshape.

Edit: Added wildshape stats under abilities. Just added the vulture for now, since I'm not sure what others I'll use in the future.


male
Lucina Mindragus wrote:

Yup to Attack of Opportunity. Though, I was assuming just one (from the one next to me). I'll look into adding stats to my profile for wildshape.

Edit: Added wildshape stats under abilities. Just added the vulture for now, since I'm not sure what others I'll use in the future.

Yes, just one AoO and thanks for the stats. No need to add everything at once but just continue building the menagerie as you use them. :)


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Also, full disclosure...while mathing for the new form I realized I goofed up my to hit. Should have been +4 in melee, not +5. Luckily, I don't think it would have caused either of my prior hits to be misses, but it should be fixed moving forward.


Male Warforged Alchemist (Grenadier) 4

Squeak noted, out the corner of his eye, that while it had taken an enormous amount of effort to pummel and burn the skeleton Palisade had fought enough to stop it, the witch across the way had killed hers in one hit. 'Duck.' he swore to himself - an expression he'd learned from nose-less Johnson - 'She might be in a class above ours'. His suspicions were confirmed when the woman took to the air on feathered wings.

Swearing again as he realised one of the crossbowmen had hit Bronwyn, he stepped in front of the wizard. As he passed the man in front of him, he did his best to grab at the man.
2 AoOs from the man to the south, assuming that man has a melee weapon to threaten. attack vs CMD: 1d20 + 3 ⇒ (15) + 3 = 18
Should now be in front of Bronyn, and provide cover, and be in combat.
Hopefully Palisade goes first and can use the flanking.

Surprise or desperation gave him the edge. While the man struggled to recover, the Forged did his best to use his target as a human shield in front of his Objective.


Warforged Fighter 1 / Warpriest 3

Not quite 100% about the initiative order... but the archers are getting too many hits on the ladies. So Palisade will follow Squeak's example and move in whatever way is most beneficial once its time comes to a) get in melee range with as many archers as possible for force them to move, drop their bows or attack Palisade and b) still be able to strike one of them. If Squeak moves 1 square east and 2 south, I guess Palisade should move to the south side of the northmost enemy.

Warhammer: 1d20 + 5 ⇒ (6) + 5 = 11 Bummer.

"Demand. You will cease your efforts to harm Lady- Boss," Palisade intoned as it matched unit Squeak's movements and accepted a strike from its current opponent to re-position to where it could threaten two of the remaining archers, hopefully impressing on them the importance of drawing a melee weapon in place of their bows.


Female Human Fire Elementalist Wizard/4

Bronwyn squealed like a stuck pig as two crossbow bolts were suddenly protruding from her flesh. She managed to keep her footing and not faint from the excruciating pain. She barely had enough forethought to line up her next bout of flames that she belched at the soldiers.

next round of fire breath


male

Vi.... I would like to recap tonight...


female Unchained Changeling Rogue 4 init+6, perc +7 | F+2, R+7, W+1

Sorry battery down to 9%. Vi will move to flank nearest soldier and stabity.


male

Turn 169 - A Vulture?

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

skeleton 1 AoO on Lucina: 1d20 + 2 ⇒ (12) + 2 = 14, miss
damage: 1d6 + 1 ⇒ (2) + 1 = 3

soldier 2 AoO on Squeak: 1d20 + 2 ⇒ (18) + 2 = 20, hit
damage: 1d6 + 1 ⇒ (1) + 1 = 2
soldier 3 AoO on Squeak: 1d20 + 2 ⇒ (5) + 2 = 7, miss
damage: 1d6 + 1 ⇒ (1) + 1 = 2
critical?
soldier 2 AoO on Squeak: 1d20 + 2 ⇒ (1) + 2 = 3, miss
damage: 1d6 + 1 ⇒ (5) + 1 = 6

fire breath: 2d6 ⇒ (3, 5) = 8
reflex save soldier 5 DC 16: 1d20 + 3 ⇒ (14) + 3 = 17, pass
reflex save soldier 6 DC 16: 1d20 + 3 ⇒ (6) + 3 = 9, fail

Vi attack dagger on Soldier 3: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
damage: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (3, 3) = 12


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Yeah, that's pretty much what I was going to do. If we were still combat, I probably would have charged and pecked someone first, mostly because otherwise I couldn't fly that far in one turn. But since we are out of turn order, we might as well skip ahead to the fun part where everyone gets to be suspicious of my motives... ;)

The vulture soared overhead, landing behinds Bronwyn with a functional, but none-to-graceful plop. Twitching and expanding, the creature transformed back into a dark haired, black clad woman. She briefly looked over Bronwyn's shoulder to sneer at the mercenaries. How quickly the cowards change there mind, when actually forced into a fair fight...and beg for mercy they would never show their victims... Shaking her head in disgust, her attention turned back the injured spellcaster. She stared at the woman for a moment, before speaking up in an almost monotone voice. "You are wounded. I can offer healing...if you will accept it..."


Warforged Fighter 1 / Warpriest 3

Suspicious? Us? Perish the thought. Palisade just harbors sensible caution towards who hasn't repeatedly put his or her own life at the line to protect Bronwyn's well-being. And even then, it'd feel nothing except a mild sense of accomplishment at a job well done were you to peck her finger with a needle and it was thus forced to open your cranium with a hammer ;^)

Action 1

"Ultimatum. Relinquish your weapons, lay down on your stomachs with your hands behind your backs and prepare to be secured or this one will terminate you with extreme prejudice. Addendum. And also with a hammer," Palisade said as it oversaw to the survivors emptying their pockets, dropping their weapons and lying down next to each other where their hands and ankles could be tied with belts and leather straps salvaged from their dead comrades. There was no way of knowing whether the vampire commander could feel inclined to return to help its henchmen or if it was happy to leave failures to their fate while it got away with its ill-gotten prize. Thus, the tall 'forged harbored no resistance and suffered no complaints from the prisoners.

"Prisoners secured, La- Boss. Now that they are unable to resist, shall we eliminate them?" Palisade asked Bronwyn, cocking its head to one side as it awaited for her decision, its gore-stained hammer half-raised in anticipation.

Action 2

Lucina wrote:
"You are wounded. I can offer healing...if you will accept it..."

Once the vulture landed and returned to her human guise, Palisade made sure to keep its sole eye on her. She might have turned against her apparent allies, but with her motives unexplained that didn't do much to reassure the 'forged. It took a half-step closer when the woman offered to heal its injured comrades.

"Suspicious query. Please state your designation and intentions," it said, its emotionless voice a good match to the woman's. "Your assistance was appreciated but betrayal of allies is a poor foundation to build trust on."


male

Lucina: healing in the Mournland does not work like in other places.

Magical healing does not work at all and bodies do not decay naturally so your typical 'cure' spells will not work.

Questions?

Game on!


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Ah. Did not know that. Does Heal check still work? More for the sake of RP consistency of her offering to look at the wounds.

-Posted with Wayfinder


male
Lucina Mindragus wrote:
Ah. Did not know that. Does Heal check still work? More for the sake of RP consistency of her offering to look at the wounds.

Yes, the healing skill works as normal.


female Unchained Changeling Rogue 4 init+6, perc +7 | F+2, R+7, W+1

Action 1

Vi flicked hoar frost from the dagger's blade, and kept her gaze on the vulture. She moved quickly to where she'd dropped the crossbow, getting ready to shoot if need be.

Action 2

Vi didn't share Palisade's optimism. As far as she knew, this woman had been a plant from the beginning. After all, she only killed one skeleton, and the other two weren't attacking now. Leveling her crossbow at the woman, the changeling tossed her head to flip white hair from her eyes, and demanded, "Step back from the wizard. And what he said - tell us who you are, and give us a good reason not to drop you where you stand."


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Lucina had expected mistrust, but still couldn't help letting out an exasperated sigh. Getting people to trust her had never been her strong suit. There was an awkward pause as she contemplated each of their questions, before responding in the the same monotonous tone. "Designations? None in particular. Only my name. Lucina." She paused to think again.
"Intentions? Again, none in particular. Make sure your friend doesn't bleed out, I guess...." She let out another deep sigh. "Your assessment that I betrayed my allies? I disagree. They were employers, not allies...and I performed the job they hired me to do. A job description that did not include theft, kidnapping or murder. I did not plan to take lives today and I have not...unless you are to counter that undeath is a sort of life..." The woman seemed to go get lost in her own thoughts for a long moment, until the threats of the Changeling brought her back to reality. "Huh? What? Oh, right...Who am I? Lucina. Didn't I say that?" She paused for another long moment. "Yes. I'm pretty sure I said that. What else? Why not drop me where I stand?" This question caused the longest pause yet. A few times she opened her mouth slightly, as if ready to answer. Yet, no noise came out as she returned to thought once more. Eventually, she settled on the only answer she could come up with. "Well...I haven't done anything to you...So killing me would not be very nice..."


Female Human Fire Elementalist Wizard/4

Action 1:

Bronwyn whimpered a bit as she tried to breath through her pain. Her diaphragm began to contract and she thought a hiccup was coming but when her mouth opened to let it out, she was surprised to see a third flame spew towards the closest soldier. All she could say was, "Oops, I'm so sorry. New spell and all that," before he collapsed from his injuries.

She kept a wary eye on the two skeletons. "The vampire seems to have disappeared. At least he isn't around to direct those skeletons. Unless that was the work of the woman."

Action 2:

The wizard was startled by a possible ambush when the woman appeared behind her. She took a step backwards and yelled for the 'forged. "Palisade...Squeak...maybe you should come say hello to our new...friend?". To the woman she said, "Thanks for the offer but this is the Mournland so it wouldn't work anyways. So, what's a...nice girl like you doing in a place like this, hanging out with undead? Didn't your parents ever teach you not to play with undead?".

Then she took another step back, feeling vulnerable without the 'forged beside her. "Guys?"


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Lucina considered the the woman's question about her parents. "No, not undead." After a pause, she seemed to reconsider her answer, "At least not the undead specifically." She took another step towards the woman, "I'm aware that magic cannot seal your wounds here...still, someone should see to your injuries. Perhaps you should sit down?"


Male Warforged Alchemist (Grenadier) 4

"I'd like to make sure the dead stay dead" Squeak offered, but walked protectively to Bronwyn's side. As he got closer he took the time to pause an rest his food on a dead mercenaries head. Muscles creaked, and he rested his entire mass on the skull. It squelched a little into the blood-dampened ground, found purchase, then cracked like an egg. Squeak raised a brain drenched foot and continued on. "But we need to prioritise getting the Boss healed up. She could get an infection. Peritonitis. Bad way to die."


female Unchained Changeling Rogue 4 init+6, perc +7 | F+2, R+7, W+1
Lucina Mindragus wrote:
Eventually, she settled on the only answer she could come up with. "Well...I haven't done anything to you...So killing me would not be very nice..."

Vi stared at the strange woman for a while, then let out a bark of laughter. Lowering her crossbow, she said, "Do you by chance happen to have a Warforged in your ancestry? You and the boys will get along just fine."

Motioning to Squeak, Vi said, "The big one there is Squeak. The bigger one is Palisade. The squeaky little dude living in the skull is his big brother, Bastion. They live to protect Bronwyn here. So take care of her, and they'll tolerate you. Jeopardize her life, and they'll end you. And why is she so important, you might wonder? I'll let you know if I ever find out." She grinned, then added, "I'm Vi. It's a pleasure to make your acquaintance. And thanks for quitting the job when you did. It would have gone badly for Failin if you hadn't. Speaking of, where is that guy? Failin! It's safe! Come and get us!"

Feeling a bit woozy herself, she sat down on the rough ground. "Maybe you could take a look at me too, I seem to be leaking a bit over here."


Female Human Druid (Menhir Savant) 4 | HP 32 | Init +2 | AC: 21/19F/12T | Fort +5, Ref +3, Will +8 | Perc. +10, SM +10 |

Lucina's eyes twitched uncertainly, as the changeling moved so quickly from threats to laughter. "Warforged do not reproduce, so I do not see how one could be my ancester... she replied obstinately, despite suspecting that the woman was making fun of her. However, her words cut off once she saw the woman sway and reveal her own wounds. Kneeling down, she began examining Vi's injuries. A deep frown creased her brow. "Your wounds are not as visibly apparent as your friend's, but they run deep and may soon get infected." Standing up to address both warforged directly, she declares, "These women need to be evacuated from the Mournland, lest their souls remain here forever. I can offer long term care, but it will do to dissuade the claw of death that is now reaching for them...They need magical care."

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