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Eberron ala Fabian

Game Master Fabian Benavente


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male

Just setting up the discussion thread


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male

Alright, welcome to Eberron!

It is still early to start the game but this thread means that we will have a game.

There are three of you invited to participate. Two of you have knowledge of Eberron and one is new to Eberron. And all three of you are familiar with my turn recap style of play.

CONVERSION
The game will be played with Pathfinder Rules. This site has a pretty thorough conversion. We will not reinvent the wheel and we'll use this site and change it as needed.

I have not checked everything on the site but since I tend to pay more attention to the story rather than the rules, I think we'll be fine.

ACCESS TO SETTING MATERIALS
Eberron was produced for D&D 3.5 and there are lots of books out there. The setting is very rich and I want you all to at least have access to the Core Rulebook. More books are appropriate depending on your PC.

There was also some material for D&D 4th edition (2-3 books).

Do you have or can you obtain access to at least the Core Eberron Bpok?

CAMPAIGN
Two options here.
a) Start with the iconic 'path', which is a series of linked adventures that will take PCs from level 1 to 7
Adventure name and locations...

The Forgotten Forge: Sharn;
Shadows of the Last War: Sharn, Darguun, Mounrland;
Whispers of the Vampire Blade: Sharn, Trolanport, Thrane;
Grasp of the Emerald Claw: Sharn, Xen'drik

PCs are your typical beginners who get caught up in 'a mess'.

b) Start with more experienced PCs (4th level) and end at approx. 8th level.
Eyes of the Lich Queen: Q'barra, Lhazaar, Argonnesen

PCs are a sort of team that are recruited for a specific mission.

And yes, I realize that these location mean nothing to those not familiar with Eberron. :)

Alright, enough from me. Feel free to introduce briefly yourselves and let's start talking about Eberron!


Dibs on a Warforged! ;^) Since I can't seem to find a proper space-opera sci-fi game to apply to, a Warforged would be the best one can do in a fantasy setting. Besides, it would be fun to play a proper underdog, feared and loathed by most of the living population as a machine of war with pretensions of humanity in the post-Treaty of Thronehold Eberron.

Books are no problem, have most on them in my bookshelf. Though if you want a good primer to get you in Eberron mood, I can recommend Keith Baker's "The Dreaming Dark" trilogy of novels. Actually pretty darn good considering they are license-riding merchandise.

Either adventure path seems fine, but would prefer to start from lvl 2 at the lowest: makes it easier to write character backgrounds that do not assume the fellow is fresh out of high school and instead leave a bit more room for life and experiences before the adventure happens.


male
Kirsdrake wrote:

Dibs on a Warforged! ;^) Since I can't seem to find a proper space-opera sci-fi game to apply to, a Warforged would be the best one can do in a fantasy setting. Besides, it would be fun to play a proper underdog, feared and loathed by most of the living population as a machine of war with pretensions of humanity in the post-Treaty of Thronehold Eberron.

Books are no problem, have most on them in my bookshelf. Though if you want a good primer to get you in Eberron mood, I can recommend Keith Baker's "The Dreaming Dark" trilogy of novels. Actually pretty darn good considering they are license-riding merchandise.

Either adventure path seems fine, but would prefer to start from lvl 2 at the lowest: makes it easier to write character backgrounds that do not assume the fellow is fresh out of high school and instead leave a bit more room for life and experiences before the adventure happens.

Caleb was also interested in playing a Warforged. :)

I'm sure we can sort this out since there no lack of flavor in Eberron.

I've read quite a few novel series and found them to be very entertaining (The Dragon Below, The War-Torn, Heirs of Ash, and some others).

What actually got me nostalgic about Eberron was starting to read the Legacy of Dhakaan series, featuring some of the characters from the Dragon Below series.

There's a shifter fighter/ranger/something character that is great.

Game on!


Hi Jussi! I was going to arm-wrestle you for warforged, but you'd do it better justice anyway. Did you play one in the last game we played together there? No - were you the guy who always had a bruise on his face when he didn't need to? Man, that was ages ago.

I have requested the Dreaming Dark books from the library!

I know I had a pdf of the core book at one point, but that was a computer ago, I'll have to see if I can dig it out of my external hard drive.

Any adventure path is good for me. In general I prefer starting out a bit higher level, but my priority is a fun story with a good group.


Is it the one called Eberron Campaign Setting? Are there other books that would be helpful too?


male
Angie H wrote:
Is it the one called Eberron Campaign Setting? Are there other books that would be helpful too?

Yes, that is the main setting book.

Here's a list of all Eberron game books.

I've read and have most of the 3.5 setting material (it's been a while). I have only perused the 4.0 material but I'm sure the fluff is great.

There are other books that are good to have depending on what your PC is (race and our where he was born). Once we figure that out, I can tell you what books to look into.

I also like PCs above 1st level so we will start at 2nd level is we decide to go with option a) above.


So tempting to resurrect my changeling ninja who hates humans :)


male
Shari wrote:
So tempting to resurrect my changeling ninja who hates humans :)

Changelings are very appropriate and I am hoping that one of you plays one.

But samurai (and Eastern flavor) is left for the hobgoblins (who had a very advanced empire in Eberron).

Changeling rogue is cliche but sometimes cliches work very well.


All warforged! You know you want it!
Have got the book and a day looking after kids, now hoping I can quickly read through it.
I'm normally against starting at 1, but I'd do it with you, Fabian, given your track record.
Might be nice to start at 4 though.


male
Harakani wrote:

All warforged! You know you want it!

Have got the book and a day looking after kids, now hoping I can quickly read through it.
I'm normally against starting at 1, but I'd do it with you, Fabian, given your track record.
Might be nice to start at 4 though.

If you all want to warforged, I'm sure we can pull it off.

However, I think it would be more fun with the other races/classes; some great concepts off the top of my head...

- dragonmarked anything;
- shifter outdoor-anything;
- changeling rogue/wizard;
- investigator/spy;
- Silver Flame anything;
- dinosaur riding halflings;
- orc or half-orc druids gatekeeper;
- hobgoblin heirs of Dhakaan;
- Valenar elf;
- Demon Wastes barbarian anything;
- artificer;
- Karnathi commander of undead troops;
- Aundair magus (knight-mage);

Like I said, plenty of great choices...

Game on!


Okay, up to p9.
given the influence of the Last War, if we're participants in that war, it seems like we might be higher than 1st (assuming standard 3.5 level distribution)


male
Harakani wrote:

Okay, up p9.

given the influence of the Last War, if we're participants in that war, it seems like we might be higher than 1st (assuming standard 3.5 level distribution)

We'll start at least 2nd level.

Path a) is a tour of classic Eberron (going from 2nd level to 6-7 level).

Path b) is a tour of more outlying areas of Eberron (going from 4th level to 8-9 level).

We can of course eventually do both paths (and others) if we're having fun but we must start with one. :)


Dragon marked wizard could be interesting...


My vote is to start with path A - I'd like to dip back into the basics before going for the extreme stuff. But going path B would be fun too.

I'm liking a changeling. I did the dino-riding halfling and a shifter before, but I've never done a changeling. Also been ages since I've played a rogue, so going cliche might be it for me.


male
Angie H wrote:

My vote is to start with path A - I'd like to dip back into the basics before going for the extreme stuff. But going path B would be fun too.

I'm liking a changeling. I did the dino-riding halfling and a shifter before, but I've never done a changeling. Also been ages since I've played a rogue, so going cliche might be it for me.

I am also leaning towards path a); we can do path b) after this is over (probably with different PCs though).

So unless someone changes my mind, it will be 2nd level PCs with a starting location of Sharn, the city of towers.

We need to start thinking about connections since I need you all walking around in the upper levels of Sharn so along with PCs let's start thinking about how you all know each other.

@Shari: look into the Dragonmarked Houses since they each correspond to a particular race and will influence your PC. You will need to spend a feat to obtain the 'least dragonmark' if you want but you do not have to have a dragonmark to belong to one of the Dragonmark Houses (not all members have true dragnmarks).

Questions?

Game on!


Angie H wrote:
Hi Jussi! I was going to arm-wrestle you for warforged, but you'd do it better justice anyway. Did you play one in the last game we played together there? No - were you the guy who always had a bruise on his face when he didn't need to? Man, that was ages ago.

Angie! Kids finally giving you time to return to the world of gaming? ;^)

I played the changeling disguised as a human hit heavily with the ugly stick in the first game we ever played together, aye. And yes, it's been a good few years already.

Fabian wrote:
@Shari: look into the Dragonmarked Houses since they each correspond to a particular race and will influence your PC. You will need to spend a feat to obtain the 'least dragonmark' if you want but you do not have to have a dragonmark to belong to one of the Dragonmark Houses (not all members have true dragnmarks).

Another fun possibility for someone who wants to play as one of the downtrodden is to consider an Aberrant Mark. After all, mothers across Khorvaire still scare unruly children into obedience by threatening an Aberrant will carry them away if they don't eat their vegetables ;^) Not that there are that many around since the War of the Mark where Dragonmarked houses did their best to genocide the Aberrants.


Whew!
Okay, I think I've got it now.

I'd like to ask what people did during the war. Warforged are a great enough concept I'm spoilt for choice about where to go, but I do know I'd like to have ties that go back to when Warforged were property, which means the war.

Kirsdrake: are you still thinking of playing a warforged as well?

Question: how does the Manifest Zone of Sharn actually work. I was vaguely thinking about trying to get some sort of levitation thing, but the rules are a bit vague.


Harakani: yup, won't let go of the concept, but there are room for two in the party, I think. There were several production lines (Creation Forges), and while Warforged were intended as mass-produced weapons, there were room for some individual d'Deneiths tinkering with individual models in an effort to improve on something. And there are the occasional failed prototypes that didn't make it to mass fabrication but were not scrapped.

Manifest zones: didn't manage to google specifics, will check home from books. It didn't grant flight outright but boosted spells dealing with flight in some way, and make the use of some special feats possible within manifest zones tied to that specific plane.


male

Sharn is situated within a manifest zone linked to the plane of Syrania, the Azure Sky. The manifest zone primarily enhances spells and magic items that permit levitation and actual fl ight. Outside the zone, most of these items either g row weaker or lose the ability to function altogether. Without the zone, the city’s great towers and spires would crumble, its transportation systems would collapse, and the neighborhood of Skyway would plummet to the ground.

Mechanics wise it probably increases the DC, extends the durations, strengthen the effects of anything having to do with flight and levitation.

Seeing that the war was ended just two years ago, it is safe to say that you were all affected (some of you involved) by it.

If you guys are set playing two warforged then we'll make it work.

Warforged do not reproduce. The vast majority of warforged roaming the continent of Khorvaire are veterans of the Last War. The oldest among them date back to the original production run thirty-three years ago; the newest emerged from the creation forges just over two years ago in the last days of the war. Older warforged tend to be fighters or barbarians. The more recently created warforged, especially those less than five years old, are more inclined to try different class options.

There's a book called races of Eberron that has extensive material on the new races and also the variant races found in the world.

But exceptions exist and if you say that your warforged was made as a tutor for a rich noble's kid then so be it, he's a tutor and NOT a war veteran.

Questions?

Game on!

PS: would anyone care to play a Karnathi undead soldier. There was a fluke and you somehow retained your memories. I know it's 'out there' (not an official race) but I could see it being very good for RPing...


male
Fabian Benavente wrote:
PS: would anyone care to play a Karnathi undead soldier. There was a fluke and you somehow retained your memories. I know it's 'out there' (not an official race) but I could see it being very good for RPing...

I had a PC once from Karrnath who had a skeletal hand grafted on to him when he lost his limb in combat.

He always tried to keep it hidden, of course, but it was great RPing.

Again, not official but we made it work so the only limits here are your imagination. :)

Angie? Jussi? Was that in any of your games?


So maybe...
Dragonmarked wizard?
Changeling Rogue?
Warforged something?
Warforged something else?

Kirsdrake, if we're both playing warforged we could well have been from the same unit? Even if at different times? Did they mix warforged with non-warforged?

Shari, Dragonmarked is a bit of a noble thing, right? What sort of wizard were you thinking of? Would you have been a war-wizard, or a crafter, or safe back home in X (or something else)?


Fabian Benavente wrote:
I had a PC once from Karrnath who had a skeletal hand grafted on to him when he lost his limb in combat.

This morning I would not have known what this meant :)


male
Harakani wrote:
Fabian Benavente wrote:
I had a PC once from Karrnath who had a skeletal hand grafted on to him when he lost his limb in combat.
This morning I would not have known what this meant :)

The undead troops were Karrnath's answer to the warforged so they usually fought each other.


so, one of the things I thought of when I thought of warforged in my innocent days of yesterday was Carl from Automata. I'm very interested in the themes there, and they do seem to match with the warforged themes in Eberron. Except, of course, that now that's mixed up with returned WW1 soldiers.

I can see a warforged life is crazy. Basically you wake up, are shoved straight into basic training, then sent out to learn and/or die in the war. The people you interact with all the time are dying continually. New guys keep coming in and not making it. Most of your officers don't think you're alive. There are no breaks. War is life.

Then it stops.

What now?


Fabian Benavente wrote:
Harakani wrote:
Fabian Benavente wrote:
I had a PC once from Karrnath who had a skeletal hand grafted on to him when he lost his limb in combat.
This morning I would not have known what this meant :)
The undead troops were Karrnath's answer to the warforged so they usually fought each other.

Yeah - I saw that.

Honestly, it is also a good concept. I'm sort of stuck on the warforged now. I did see the Bone...something prestige class, and the idea of nonevil undead & necromancers is pretty interesting.


male
Harakani wrote:
Fabian Benavente wrote:
Harakani wrote:
Fabian Benavente wrote:
I had a PC once from Karrnath who had a skeletal hand grafted on to him when he lost his limb in combat.
This morning I would not have known what this meant :)
The undead troops were Karrnath's answer to the warforged so they usually fought each other.

Yeah - I saw that.

Honestly, it is also a good concept. I'm sort of stuck on the warforged now. I did see the Bone...something prestige class, and the idea of nonevil undead & necromancers is pretty interesting.

A Bone Knight; I had one those in one of my games and everyone made fun of him because he was named 'Kaka'.

I just like Karrnath and their treatment of undead. These are not evil undead, they are patriots who chose to serve Karrnath beyond death.


Fabian Benavente wrote:
Angie? Jussi? Was that in any of your games?

Only every played with you in one game that you were not GMing yourself, I think, and I don't quite recall who did what in that one. Well, I do know what I played, and there was a warforged channeling some divine spirit or some such... other than that, would need to check old posts.


Harakani wrote:
Kirsdrake, if we're both playing warforged we could well have been from the same unit? Even if at different times? Did they mix warforged with non-warforged?

Sure. I think they did pretty much anything with warforged back in the day. Frost-line shock troopers, untiring support, discardable hit-and-run strikers... you name it. They definitely worked as parts of flesh and blood troops too - they were expensive, and the Canniths did not give freebies.

Also, plenty of ways to make them different... a perhaps the most popular approach is depicting something trying to stand up as an independent entity (now that the Treaty of Thronehold says they are no longer soulless 'things'), but I think my 'forged will maintain that he is, indeed, a thing, now sans an owner. But he's very definite that he isn't actually alive and won't pretend otherwise.

As to what class to choose... everything is game. A priest that worships its now-dead Cannith maker as god (LOVE the fact that in Eberron, divine casters do not get their spells from gods but from belief - once made a fellow who worshiped house cats. A male version of the stereotypical Crazy Cat Lady, but with spells), a philosophical sort who wonders what surviving after his own creator died makes him, a tool of war who yearns for the simple days when he was pointed at an enemy and told to kill them, not worry about the complexities of life...


male

Yes, warforged were usually grunts but expensive grunts. However, many were specialized in other war-like tasks, infiltration, stealth, whatever you can think of.

And, yes, if you are both doing warforged then please make them differently.


Fabian Benavente wrote:
And, yes, if you are both doing warforged then please make them differently.

Really would prefer we didn't eh? Well, I can consider some other options... would need to find something really quirky to get my mind off the Warforged rail. But might be possible ;^)


male
Kirsdrake wrote:
Fabian Benavente wrote:
And, yes, if you are both doing warforged then please make them differently.
Really would prefer we didn't eh? Well, I can consider some other options... would need to find something really quirky to get my mind off the Warforged rail. But might be possible ;^)

No, I am fine with it. I know you guys are both excellent players so it will be good.

I do want to minimize overlap so if I get two warforged who are inhuman machines that just want to kill then we have a problem. :)

I think it's also because warforged don't appeal to me as a player.

I would much rather explore Karrnath and their undead, the Silver Flame and their zealots, the shifters and their persecution by the Silver Flame, hobgoblin or Valenar elf with a superiority complex, halflings with dinosaurs. (see above for other awesome ideas).

Eberron has so many things interesting...

Only change if you find something that gets you as enthusiastic as you are about playing a warforged.


Silver flame has potential, but unfortunately Exorcist of the Silver Flame wasn't converted on the page you linked.

Nor did they include any of the Dragonic Prophecy feats, something I might well have gone for and got a flesh-and-bones character so I could qualify for them.


male
Kirsdrake wrote:

Silver flame has potential, but unfortunately Exorcist of the Silver Flame wasn't converted on the page you linked.

Nor did they include any of the Dragonic Prophecy feats, something I might well have gone for and got a flesh-and-bones character so I could qualify for them.

The page I linked has a section called 'removed material'; there's more than a couple of things that were not 'converted' but PF alternatives were provided.

I know that the Silver Flame Exorcist has been replaced by a Silver Flame Inquisitor and it does fit the mood of the class.

I'll have to look into the Draconic Prophecy Feats but I can tell that the other adventure that we were discussing (and could run afterwards) deals heavily with Draconic Prophecy so you may want to save that PC for that other adventure.


Fabian Benavente wrote:
I'll have to look into the Draconic Prophecy Feats but I can tell that the other adventure that we were discussing (and could run afterwards) deals heavily with Draconic Prophecy so you may want to save that PC for that other adventure.

Hmm... Prophesier feats redone as Oracle mysteries... I think the feel is lost in its entirety. No more seeing incomprehensible visions of the Prophecy manifesting itself in the world around you.


Ah, this was how it once was:

The sky above, the pits and caverns below, and the land between contain signs and portents for those with the skill to see them. The dragons of Argonnessen seek meaning in the patterns they observe all around them, looking for omens of the draconic Prophecy.

Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be. The world is the record, and you are the perennial student. This openness to knowledge infuses you with additional foresight—you have prophetic favor.


Ooh! I remember the guy with the bone hand - that was cool.

I think there's great potential for fun RPing between two very different Warforged. Some of the interactions I've enjoyed the most are debates between characters with different world views - such as law/chaos, rural/noble, etc. I'm not much good at them, but I do enjoy them.

I'm still going with changeling, I've been wanting to play one for too long. I think she'll be from Sharn. If anybody else is going to have been from there, or possibly have passed through there, I was thinking of a cool way to know each other. Perhaps some of the PCs met as children. Either at school, or running through the streets, or something like that. They could have had anything from a few weeks (for visiting families) to a few years together, before life took them apart. Then if they meet back up now, they'll sort of know each other, but not completely. It's a good way to bring others in too, because they could be friends/acquaintances that were met later in life.

In fact, this idea is so amazing I even dreamt about it last night. Granted, it went horribly wrong in the dream, and we ended up fighting in space with slow-motion bullets, but the idea is still sound. :)


Harakani wrote:
so, one of the things I thought of when I thought of warforged in my innocent days of yesterday was Carl from Automata.

Thanks for that, I'm really enjoying the comic.


male
Kirsdrake wrote:

Ah, this was how it once was:

The sky above, the pits and caverns below, and the land between contain signs and portents for those with the skill to see them. The dragons of Argonnessen seek meaning in the patterns they observe all around them, looking for omens of the draconic Prophecy.

Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be. The world is the record, and you are the perennial student. This openness to knowledge infuses you with additional foresight—you have prophetic favor.

I remember a little about it now. They were introduced in Magic of Eberron.

Great fluff but I don't remember them being very powerful.

BTW, Thunderscape (another great but orphan game) had a great 'seer' class.

You can use those feats as per 3.5 (we may have to increase their power) or you can just fluff it up.

Questions?

Game on!


Yeah, power wasn't their thing, though if you took several they could be powerful in certain builds, like my Renegade Mastermaker who could get a bonus action point to quicken his infusions pretty much all day, as long as you had plenty of time to prepare between needs.


male

@Shari:

We haven't heard much from you so far.

Too much information or too little time to read up on the setting? or both? :)

Let us know what you're thinking about and we can orient your reading/learning and save you some time.

Questions?

Game on!


I'm fine with two warforged! Though in that case I think I would take the yin to Kirsdrake's Yang.

So:
* Convinced not actually alive => deserately pretending to be more 'human'
* Worships creator as god => The gods exist, but don't care about me
* Philosophical => Pragmatic
* Q: What does outliving my creator make me? => Q: What can I become?
* Simple tool of war => Highly complex tool of peace
* Doesn't like to worry about the complexity of life => Fascinated by complexity, easily bored.

From guides: Need a goal
Look for larger conflicts and define these in terms of a war
"During the last war most warforged were discouraged from taking any interest in magic or their own creation"

From description
"An internal network of tubes run through the warforged's body, these tubes are filled with a blood like fluid that is designed to lubricate and nourish their systems"

SQUEAK
"Warforged don't have souls. I will build one."
Squeak was built with a defect. It wasn't detected until the second day after his creation, when he started to squeak while moving.
The lubricant produced within his body was defective. His joints started to freeze up, and he was taken out of training for repair.
The alchemist specialist took a while to get round to squeak. Weeks passed as he stood, immobile, in the workshop. Occasional discussions about whether his defect meant he should just be recycled - discussions in which he was a mute observer.
This gave him an elementary understanding of his own creation, and a fear of immobility - and helplessness.


Fabian Benavente wrote:

@Shari:

We haven't heard much from you so far.

Too much information or too little time to read up on the setting? or both? :)

Let us know what you're thinking about and we can orient your reading/learning and save you some time.

Questions?

Game on!

Yes and yes. I assume we'll need healing so the mark of healing would be good. I haven't played a halfling in awhile. Mark of Sentinel or Passage also look interesting.


I think I'll stick to the Warforged and if we get to those other modules will make something with the old Prophesier feats (since you said the Prophecy had a role to play there anyway).

So... three scum of the earth (2 Warforged and a Changeling, although Angie's character can at least hide what she is) and one 'marked noble. Should make for interesting mix ;^)

How about classes, then?

- If Shari takes the Mark of Healing, will you take healer class to go with it or keep the Mark for some off-healing work?
- Was Angie going for a rogue-like class with the Changeling?
- Harakani, any preferences what you'd like to play? If there's only three of us we should get the basic roles covered.


male
Kirsdrake wrote:

I think I'll stick to the Warforged and if we get to those other modules will make something with the old Prophesier feats (since you said the Prophecy had a role to play there anyway).

So... three scum of the earth (2 Warforged and a Changeling, although Angie's character can at least hide what she is) and one 'marked noble. Should make for interesting mix ;^)

How about classes, then?

- If Shari takes the Mark of Healing, will you take healer class to go with it or keep the Mark for some off-healing work?
- Was Angie going for a rogue-like class with the Changeling?
- Harakani, any preferences what you'd like to play? If there's only three of us we should get the basic roles covered.

@Shari:

Mark of Healing is fine but that alone won't make you a healer for the party. But magic is pretty readily available here so the party will have to rely on magic.

You could also be a renegade dragonmarked. You have the mark and are from the right family so they have a 'nice life' planned out for you but you want to do something else.

The Player's Guide to Eberron is a wonderful resource and has a few pages up front on backgrounds. Well worth to read.

CLASSES
Healer type (halfling?)
Changeling rogue
Warforged 'fighter-type'
How about f the other warforged was an artificer, a sort of warforged medic/tinkerer...


male
Harakani wrote:

I'm fine with two warforged! Though in that case I think I would take the yin to Kirsdrake's Yang.

So:
* Convinced not actually alive => deserately pretending to be more 'human'
* Worships creator as god => The gods exist, but don't care about me
* Philosophical => Pragmatic
* Q: What does outliving my creator make me? => Q: What can I become?
* Simple tool of war => Highly complex tool of peace
* Doesn't like to worry about the complexity of life => Fascinated by complexity, easily bored.

From guides: Need a goal
Look for larger conflicts and define these in terms of a war
"During the last war most warforged were discouraged from taking any interest in magic or their own creation"

From description
"An internal network of tubes run through the warforged's body, these tubes are filled with a blood like fluid that is designed to lubricate and nourish their systems"

SQUEAK
"Warforged don't have souls. I will build one."
Squeak was built with a defect. It wasn't detected until the second day after his creation, when he started to squeak while moving.
The lubricant produced within his body was defective. His joints started to freeze up, and he was taken out of training for repair.
The alchemist specialist took a while to get round to squeak. Weeks passed as he stood, immobile, in the workshop. Occasional discussions about whether his defect meant he should just be recycled - discussions in which he was a mute observer.
This gave him an elementary understanding of his own creation, and a fear of immobility - and helplessness.

I like Squeak!

The ying-yang doesn't have to be on everything but it makes sense to have some opposing views.

Imagine the party trying to sleep with these two 'sleepless' automatons talking all night about philosophy. :)


Male Human Monk (unchained) 8

A healer will have to work overtime to keep two 'forged in shape ;^) An artificer would help, sure, but the class is still all about crafting feats and... meh. Though the rule about using craft skills for self-repair is certainly useful. Don't remember that being in the old rules.


Oh, and if Shari doesn't want to take a healer class to go with the healer mark (or goes for something else altogether) I don't mind making a healer (or healer/something else). Always tend to gravitate to divine classes in the end... comes with the job, perhaps ;^)


male
Kirsdrake wrote:
Oh, and if Shari doesn't want to take a healer class to go with the healer mark (or goes for something else altogether) I don't mind making a healer (or healer/something else). Always tend to gravitate to divine classes in the end... comes with the job, perhaps ;^)

Are you saying warforged healer-type?


Yup. Not ideal, but would allow me to take the worship of his creator to the next level ;^) But I'm not dead-set on this, just open to take up the healer role if Shari doesn't want it.

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