EM - [PFS] Feeling Hot Hot Hot (Inactive)

Game Master Evil Minion

A series of 6 PFS scenarios... starting off in Absalom and ending up, for an extended stay, in the hot and humid environs of the Mwangi Expanse.

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Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Ya the multiple rounds of invis are what changed the fight. The long term summons aren't too nice, nor is the augment summoning. Always wanted to make that type of character to try but never have.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

FYI, I'm currently in the process of moving to a new house.

I've currently been able to keep up with posting for the most part, but there's always the possibility that this could slip; please bot me if needed. Specifically, my internet service is being transferred tomorrow (Sat 19 Aug). This is the riskiest part of my move as regards these PbP games; if I disappear tomorrow, know that I'll be trying desperately hard to get things back in order so that I can play again ASAP. (Hopefully, everything is seamless and you never notice any interruption to my posting.)


Thanks for the heads up.

Always a little tense when loss of internet is an issue! =) We're so dependent nowadays.

High speed internet was declared a essential service in canada recently.

As an old dog... I can only shake my head.

Then again, people have been responding slowly in general lately...
My eagerness to post updates is curtailed by such things, darn you all!

Silver Crusade

ecclesitheurge of Sarenrae 16

My internet has been awful for almost a week now. It goes down almost completely for most of the afternoon, but starting and ending time are variable. Yesterday it was fine, so hopefully the issue was fixed. The worst part is that I was checking for new posts on my phone, but couldn't do long responses, so I would sometimes read a post and not respond, and then not remember later that there had been a new post to respond to.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Ya I've got friends and family in town this week and next week so my free time has taken a hit.

Silver Crusade

ecclesitheurge of Sarenrae 16

Does anyone who is conscious have the ability to use our cure wands? If not, Tad is only 2 feet tall and small enough (somewhere around 25 lb) someone can just carry him away, but I don't know what we can do about Dale.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Brady definitely can't, though most of us have strength to contribute to the cause of moving you if we have to.

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

I've got a potion of cure light wounds. If I was channeling the Heirophant spirit I could use a wand but the spell isn't naturally on the medium spell list.


Good job on that, by the by guys.

I didn't pull any punches, but did try to make it memorable!
Getting max #'s on both of the lower level summons helped! =)

She had no spells (but cantrips) and one summon left at the end. (and the potion she didn't get the chance to drink).


As we near the end of our second scenario (of the six) I hope everyone's still having fun.

Due to how these two Before the Dawn ones are written, we will be jumping right into the next one right away with no real break. Half of you will be leveling up after this one though (Monty, Tad, and Brady)... and it being the all-important 'last chance to do free PC changes', I would ask you put some thought towards that ahead of time... so you're ready to update your PC once we hit the end of this one and we can keep on running into our third scenario (and Gameday6)!

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Oh wow, I was expecting we were only about half done, guess they really made this into a two part series for sure. But I sure do see another fight/encounter coming our way still...

Always having a good time, enjoy your GM style very much man. Wish I had more posting time of late but life is busy at present. Dale always has a lot to say on everything.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

I was thinking the same thing, Dale! But then I updated my profile and added the scenario title, which includes the subtitle "The Bloodcove Disguise" - that made me think that we must almost be done. :)

Excited to level Brady up. He's my first Brawler; I'm really liking the play style so far.

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

I'm excited to hit level 2 for Monty as well, though I don't really get my super fun toys until level 3, I'm still gonna have fun feinting and tripping things all the time. :)

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

Sorry about not posting today/yesterday. Today was the busiest day of the summer for work and I'm exhausted. I'll get a post into tomorrow morning!


no worries.
Was kind of stringing your exit along while waiting, in case you wanted to change out spirits or the like.


Guys, can I get the usual end-of-scenario info from you?

ie: day jobs (if you've got them) (Dru and Brady have been doing them all day!)

Or anything else I need to mark on the chronicles.

Faliana and Brady have already succeeded at their faction card goals... but if anyone else has a question regarding those, let me know.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Prof Bodyguard: 1d20 + 5 ⇒ (8) + 5 = 13

Do I have to roll twice? ^^

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Your Name: Massee
Character Name: Dale the Sage
PFS#: 202046-2
Faction: Dark Archives
Current XP total: 3
Day Job: Craft Alchemy + Crafter's Fortune: 1d20 + 9 + 5 ⇒ (20) + 9 + 5 = 34

PS, Trying to think back if I got to ID any potions or the like for my Season 8 goal. Or.. does this area count for the following?

While adventuring in an area strongly connected to an element (e.g. a volcano, deep under the ocean, or an Elemental Plane), attune that area to Zarta’s extraplanar ritual. You can attempt this attunement once per region by spending 10 minutes and attempting a Knowledge (arcana or planes) check with a DC equal to 15 plus your character level.


I kept mentioning the potion in the Sanguine Pit, but you guys kept ignoring it. =)
This area is not strongly aligned to an element.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul
EM±GM wrote:

I kept mentioning the potion in the Sanguine Pit, but you guys kept ignoring it. =)

This area is not strongly aligned to an element.

I haven't, I was unconscious at the time!


Excuses!

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Hopefully someone brings it up because they know Dale likes potions and well... so does my faction!

Sovereign Court

CG Female Half-elf Medium (Relic) 6, Brawler 1 | HP: 46/46 | AC: 20, T: 14, FF: 18 | CMB: +8 CMD: 20 | F: +6, R: +7, W: +10 (+8) | Init: +2 | Perc: +12 (+10), SM: +10 (+8) | Speed 20ft | Inf 2/4, No taboo | MF: 6/7; Channel 4/5 | Spells 1st: 5/5 2nd: 4/4 CLWand 46/50 |Current Spirit: Sasha | Active cond: Hierophant Boon and Bonus, DR 5/silver, Resist 5 acid, cold, electricity, MF: blind fight

I don't know if anyone picked it up, but if anyone would have it'd be Brady.

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Woot woot! Level 2! Ding!

Silver Crusade

ecclesitheurge of Sarenrae 16

Did we 'accept the surrender' of the caster at the end? Can Tad take credit, even though he was asleep?

Also, Tad is going to buy a few things between scenarios. If the purchases will go on the current chronicle, I need to know how much I have to spend first. If they will go on the next chronicle, I can let you know what I'm buying after the chronicle is issued.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Your Name: Zin Z'arin (Rob Riemersma)
Character Name: Brady Torquatus
PFS#: 192785-8
Faction: Grand Lodge
Day Job: Profession (merchant): 1d20 + 6 ⇒ (15) + 6 = 21


Accept the surrender? No... that's not what happened =)

As for purchases, technically, none of them go on the chronicle anymore... that's what the Inventory Tracking Sheet is for! But, they can go on either, really =)


Alright... will get the sheets out soon as I can.

For those eager to update, you will be getting 506 gp (plus any day job cash) and full prestige.

Also, there is a boon on there you will also get that gives you a 10% discount on any and all mundane purchases made in any large city on the continent of Garund (which is where you are) ... excluding weapons and armor.

So you can work that into anything you buy going forward as well if you bought it in Bloodcove earlier... not if you pick it up in the next scenario =)


OK, reported...
Chronicles are ready, I just need to look them over to make sure I didn't do anything obviously wrong, and will email them sometime tonight.

We will be continuing on in the gameplay thread as if there were no break at all, so RP along as per normal =)

Silver Crusade

ecclesitheurge of Sarenrae 16

I will handle Tad's level up later tonight or first thing tomorrow. There aren't any major decisions to make going from 1 to 2, because I don't need the rebuild.


Ok, went quicker then I thought. Chronicles emailed!

edit: oops, posted too early! Doh.
Was supposed to mark the replays used for those that did! Resending those ones.

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

Sorry to make you correct mine again, but I was so excited about my level i forgot my day job check. Sorry!

Profession Counselor: 1d20 + 8 ⇒ (14) + 8 = 22


I thought you trained away your profession skill on your final rebuild...
From after the prior scenario...

Mr. Monty wrote:
One other thing boss, I'm swapping out my profession sage for acrobatics instead. Just looking at where I want to go with this character, the money I get from the profession check just isn't worth it. Maybe at a different level, but for the next mission at least, I'm gonna see which is better.

Thus why I hadn't expected one =)

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5
EM±GM wrote:

I thought you trained away your profession skill on your final rebuild...

From after the prior scenario...

Mr. Monty wrote:
One other thing boss, I'm swapping out my profession sage for acrobatics instead. Just looking at where I want to go with this character, the money I get from the profession check just isn't worth it. Maybe at a different level, but for the next mission at least, I'm gonna see which is better.

Thus why I hadn't expected one =)

*Looks at sheet and scratches head* Huh. Maybe i did? Eh, it's 20 gold, and I'm a monk, don't worry about it. I'll just make sure to drop one of my second level points into it for later, since i honestly don't remember.


Your current skills are a little off, Monty

You should have 6 skill points (6 for level, -2 for int)

It looks like you currently have:

2 ranks in acrobatics
2 ranks in bluff
1 rank in Profession
2 ranks in sense motive

So you are indeed high by 1 =)

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Would like to buy a Msw Greataxe, is that doable?


but... but... you're not the axe-maiden! =)

But yes, you can pick one up

Sovereign Court

Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5

*Looks at home sheet* Ah! I dropped 1 of my second level points into profession and not into sense motive, cause I just wanted the 1 drop for job checks. Oh well, like I said, 20 gold lost, no biggy, I'll fix my sheet. :) Thanks for your patience.

Silver Crusade

ecclesitheurge of Sarenrae 16

I just wanted to let you know that I've updated Tad in software, though I have not yet updated his profile. I'm not buying anything with money for him, although I would like to purchase a wand of burning hands for 2 PP.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul
EM±GM wrote:

but... but... you're not the axe-maiden! =)

But yes, you can pick one up

She's not a morningstar maiden either... :)

Chronicle looks good. I've got to ponder what to spend some PP on though... I also was looking to buy a:

Formula Alembic:
Formula Alembic

Price 200 gp; Aura faint divination; CL 3rd; Weight 2 lbs.

This magically-augmented alchemical device distills a potion or alchemist extract into the knowledge needed to create its formula. By gently heating a potion or extract in the alembic for 1 hour, the device creates a few drops of magical liquid. If consumed by an alchemist, this liquid gives him knowledge of the potion's or extract's formula, as if it were an extract he recorded in his formula book. This knowledge lasts for 24 hours. He may scribe this formula in his formula book in the normal fashion.

Using the alembic does not harm the potion, but the process makes it nearly boiling hot (it cools normally). The alembic can only distill the knowledge of formulas on the alchemist extract list (for example, it cannot turn a potion of a cleric-only spell into something an alchemist can learn).

Construction Requirements

Cost 100 gp

Brew Potion, Craft Wondrous Item, identify, creator must be an alchemist

PS, We heal to full and lose all ability damage, regain blah blah correct since its the start of a new mission?


The next mission technically starts right away... though in reality I think its 3 or 4 days of being chased off-screen first.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Ok so my 2 str damage will fade and 2 hp as well then? Do we have the chance to reset spells then too? And cognatogen?


See post on gameplay thread =)
You will have a hard time making the cognatogen each day, but can pull it off if you don't mind brewing it in the dark early in the morning before they set off.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

I don't think it goes bad does it? Problem with cogs is the ability damage.. verses penalty like mutagens... annoying. Thanks.


not sure. I know normal extracts only last 24 hours, assumed the cognatogens would work the same =)

Either way, you'll have to get up super early at least one morning during the chase to mix yours up in the dark. =)


Just a side note, Fal..

Yes, they have to be awake for the seance... otherwise I would not consider them 'participating'.

Minor point =)

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Just a question: with Survival skill, I can hide our tracks.
Is it worth it?


It would just increase the DC by 5... and the DC is pretty low to begin with given you have 3 heavily laden wagons, 9 horses, and 9 people.
More importantly, you have to move at half speed to do it.

Not advisable at this juncture.

Silver Crusade

ecclesitheurge of Sarenrae 16

I just wanted to make sure that you noticed that Tad's attacks right now are targeting touch AC, that 12 would hit a lot of enemies' touch AC.


Aye, this is known.

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